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Oct 25th, 2016
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C++ 0.89 KB | None | 0 0
  1. #include <iostream>
  2. #include <cstring>
  3. #include <cmath>
  4. using namespace std;
  5.  
  6.  
  7. struct point {
  8.     int x;
  9.     int y;
  10. };
  11.  
  12. struct side {
  13.     int side1;
  14.     int side2;
  15. };
  16. struct quadrangle {
  17.     quadrangle(side side_quadr, int define_type): side_quadr(side_quadr), define_type(define_type)
  18.     {}
  19.     quadrangle(point p1, point p2, int define_type) : p1(p1), p2(p2), define_type(define_type)
  20.     {}
  21.  
  22.     point p1;
  23.     point p2;
  24.     side side_quadr;
  25.     int define_type;
  26.  
  27.     int quadrangle_square(){
  28.         if (define_type==1)
  29.             return abs(p1.x-p2.x)*abs(p1.y-p2.y);
  30.         if (define_type==2)
  31.             return side_quadr.side1*side_quadr.side2;
  32.         return 0;
  33.     }
  34. };
  35.  
  36.  
  37. int main(){
  38.     quadrangle test1({1, 1},{3, 3},1);
  39.     cout << test1.quadrangle_square() << endl;
  40.  
  41.     quadrangle test2({3, 3}, 2);
  42.     cout << test2.quadrangle_square() << endl;  
  43. }
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