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Greek Bonus

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Apr 26th, 2015
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  1. <effect amount="1.10" relativity="BasePercent" subtype="MaximumVelocity" type="Data">
  2. <target type="ProtoUnit">Hoplite</target>
  3. </effect>
  4. <effect amount="1.10" relativity="BasePercent" subtype="MaximumVelocity" type="Data">
  5. <target type="ProtoUnit">Phalanx</target>
  6. </effect>
  7. <effect amount="1.10" relativity="BasePercent" subtype="MaximumVelocity" type="Data">
  8. <target type="ProtoUnit">Somatophylax</target>
  9. </effect>
  10. <effect amount="0.15" relativity="Percent" resource="Wood" subtype="Cost" type="Data">
  11. <target type="ProtoUnit">AbstractInfantry</target>
  12. </effect>
  13. <effect amount="0.25" relativity="Percent" resource="Gold" subtype="Cost" type="Data">
  14. <target type="ProtoUnit">AbstractSiegeWeapon</target>
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