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- ---------------------------
- Now, to enchant it!
- (ENCHANTRESS)
- ---------------------------
- CHAPTER ONE: BASICS
- A line (depending on what item is on it) gives energy to the two circles near it that it connects.
- *Clear Line :: Simply transfers energy from what item is on it to the two circles.
- *One Way Line :: Transfers energy to a single circle.
- A circle holds enchantments.
- *Base Circle :: No special effect.
- *Reverse Circle :: Reverses the effect.
- *Power Circle :: Increases the effect, but requires more energy.
- *Weak Circle :: Decreases the effect, requires less energy.
- A bauble is a creation of an expert enchanter, holding a single raw type energy and at the same time acting as incense.
- They come in various elements, and are bought from enchanter shops.
- ----------------------------
- CHAPTER TWO: Balance
- Balance in an enchantment is key to not dieing. Enchantments are fickle things, and will likely break if everything isn't perfect
- and even (like a bad case of OCD)
- O/O
- /O/ is a fine enchantment.
- O/O
- /O/
- O/O is a terrible enchantment likely to get you killed, oh!
- /O/
- In order to give a weapon a proper enchantment instead of some mangled piece of crap, you must balance the energies within it.
- This is difficult due to many high-value enchantments being locked in items with other kinds of stuff in it.
- If Circle A has two types of energies in it, it will become unstable. Unstable circles increase the risk of a failure by 25% per circle.
- Unstable circles count as being of the highest type of energy within them.
- If a Circle has uneven amount of energies on each side like:
- 9#7
- #3#
- 3#9
- It is unstable, and like to break.
- A stable placement would be:
- 9#5
- #3#
- 5#9
- (Balance can be diagonal OR horizontal.)
- TIP: Circles > Lines in order to keep balance within a enchantment. An odd number
- of circles detracts from the enchanted item.
- ---------------------------------
- CHAPTER THREE: MIXING ELEMENTS
- Noow we're into the good stuff! Mixing elements!
- To mix elements, you have to flow two elements into the same circle that CAN mix at even power.
- Fire (5) ---> Circle <--- Water (5) works.
- Shadow (94) --> Circle <--- Light (2) dosent.
- ---------------------------------
- Glossary
- Enchantment:Level
- Frost:1
- Flame:1
- Upgrade:3
- Downgrade:4
- Energy: 8
- Deathdefier:9
- Naming: 14
- Fearmonger:16
- Ethereal:20
- Shadow:28
- Bleed: 30
- Divine:40
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