Advertisement
Guest User

sz

a guest
Nov 28th, 2015
71
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.41 KB | None | 0 0
  1. ---------------------------
  2. Now, to enchant it!
  3. (ENCHANTRESS)
  4. ---------------------------
  5.  
  6.  
  7. CHAPTER ONE: BASICS
  8.  
  9. A line (depending on what item is on it) gives energy to the two circles near it that it connects.
  10. *Clear Line :: Simply transfers energy from what item is on it to the two circles.
  11. *One Way Line :: Transfers energy to a single circle.
  12.  
  13. A circle holds enchantments.
  14. *Base Circle :: No special effect.
  15. *Reverse Circle :: Reverses the effect.
  16. *Power Circle :: Increases the effect, but requires more energy.
  17. *Weak Circle :: Decreases the effect, requires less energy.
  18.  
  19. A bauble is a creation of an expert enchanter, holding a single raw type energy and at the same time acting as incense.
  20. They come in various elements, and are bought from enchanter shops.
  21.  
  22.  
  23. ----------------------------
  24.  
  25.  
  26. CHAPTER TWO: Balance
  27.  
  28. Balance in an enchantment is key to not dieing. Enchantments are fickle things, and will likely break if everything isn't perfect
  29. and even (like a bad case of OCD)
  30.  
  31. O/O
  32. /O/ is a fine enchantment.
  33. O/O
  34.  
  35. /O/
  36. O/O is a terrible enchantment likely to get you killed, oh!
  37. /O/
  38.  
  39.  
  40. In order to give a weapon a proper enchantment instead of some mangled piece of crap, you must balance the energies within it.
  41. This is difficult due to many high-value enchantments being locked in items with other kinds of stuff in it.
  42.  
  43. If Circle A has two types of energies in it, it will become unstable. Unstable circles increase the risk of a failure by 25% per circle.
  44. Unstable circles count as being of the highest type of energy within them.
  45.  
  46. If a Circle has uneven amount of energies on each side like:
  47.  
  48. 9#7
  49. #3#
  50. 3#9
  51.  
  52. It is unstable, and like to break.
  53.  
  54. A stable placement would be:
  55.  
  56. 9#5
  57. #3#
  58. 5#9
  59.  
  60. (Balance can be diagonal OR horizontal.)
  61.  
  62. TIP: Circles > Lines in order to keep balance within a enchantment. An odd number
  63. of circles detracts from the enchanted item.
  64. ---------------------------------
  65.  
  66. CHAPTER THREE: MIXING ELEMENTS
  67.  
  68.  
  69. Noow we're into the good stuff! Mixing elements!
  70.  
  71. To mix elements, you have to flow two elements into the same circle that CAN mix at even power.
  72.  
  73. Fire (5) ---> Circle <--- Water (5) works.
  74. Shadow (94) --> Circle <--- Light (2) dosent.
  75.  
  76.  
  77. ---------------------------------
  78. Glossary
  79.  
  80. Enchantment:Level
  81. Frost:1
  82. Flame:1
  83. Upgrade:3
  84. Downgrade:4
  85. Energy: 8
  86. Deathdefier:9
  87. Naming: 14
  88. Fearmonger:16
  89. Ethereal:20
  90. Shadow:28
  91. Bleed: 30
  92. Divine:40
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement