
Fruit creation
By: a guest on
Jun 30th, 2012 | syntax:
None | size: 0.77 KB | hits: 15 | expires: Never
function newObject(e:Event) {
var goodObjects:Array = ["Apple", "Melon", "Cherry"];
var badObjects:Array = ["Gordo", "Flotzo"];
if (Math.random() < .5) {
var r:int = Math.floor(Math.random()*goodObjects.length);
var classRef:Class = getDefinitionByName(goodObjects[r]) as Class;
var newObject:MovieClip = new classRef();
newObject.typestr = "good";
vijandType = goodObjects[r];
trace(vijandType);
} else {
r = Math.floor(Math.random()*badObjects.length);
classRef = getDefinitionByName(badObjects[r]) as Class;
newObject = new classRef();
newObject.typestr = "bad";
vijandType = badObjects[r]; // Dit is nodig om het type enemy te bepalen zodat er een score aan kan worden gekoppeld
trace(vijandType);
}