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- // Copyright (c) Hercules Dev Team, licensed under GNU GPL.
- // See the LICENSE file
- // Portions Copyright (c) Athena Dev Teams
- #ifndef MAP_PC_H
- #define MAP_PC_H
- #include "map/adelays.h"
- #include "map/battle.h" // battle
- #include "map/battleground.h" // enum bg_queue_types
- #include "map/buyingstore.h" // struct s_buyingstore
- #include "map/itemdb.h" // MAX_ITEMDELAYS
- #include "map/log.h" // struct e_log_pick_type
- #include "map/map.h" // RC_MAX, ELE_MAX
- #include "map/pc_groups.h" // GroupSettings
- #include "map/script.h" // struct reg_db
- #include "map/searchstore.h" // struct s_search_store_info
- #include "map/status.h" // enum sc_type, OPTION_*
- #include "map/unit.h" // struct unit_data, struct view_data
- #include "map/vending.h" // struct s_vending
- #include "common/hercules.h"
- #include "common/ers.h" // struct eri
- #include "common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus, NEW_CARTS
- /**
- * Defines
- **/
- #define MAX_PC_BONUS 10
- #define MAX_PC_SKILL_REQUIRE 5
- #define MAX_PC_FEELHATE 3
- #define MAX_PC_DEVOTION 5 ///< Max amount of devotion targets
- #define PVP_CALCRANK_INTERVAL 1000 ///< PVP calculation interval
- //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
- //where the arrows are equipped)
- enum equip_index {
- EQI_ACC_L = 0,
- EQI_ACC_R,
- EQI_SHOES,
- EQI_GARMENT,
- EQI_HEAD_LOW,
- EQI_HEAD_MID,
- EQI_HEAD_TOP,
- EQI_ARMOR,
- EQI_HAND_L,
- EQI_HAND_R,
- EQI_COSTUME_TOP,
- EQI_COSTUME_MID,
- EQI_COSTUME_LOW,
- EQI_COSTUME_GARMENT,
- EQI_AMMO,
- EQI_SHADOW_ARMOR,
- EQI_SHADOW_WEAPON,
- EQI_SHADOW_SHIELD,
- EQI_SHADOW_SHOES,
- EQI_SHADOW_ACC_R,
- EQI_SHADOW_ACC_L,
- EQI_MAX
- };
- enum pc_unequipitem_flag {
- PCUNEQUIPITEM_NONE = 0x0, ///< Just unequip
- PCUNEQUIPITEM_RECALC = 0x1, ///< Recalculate status after unequipping
- PCUNEQUIPITEM_FORCE = 0x2, ///< Force unequip
- };
- enum pc_resetskill_flag {
- PCRESETSKILL_NONE = 0x0,
- PCRESETSKILL_RESYNC = 0x1, // perform block resync and status_calc call
- PCRESETSKILL_RECOUNT = 0x2, // just count total amount of skill points used by player, do not really reset
- PCRESETSKILL_CHSEX = 0x4, // just reset the skills if the player class is a bard/dancer type (for changesex.)
- };
- struct weapon_data {
- int atkmods[3];
- BEGIN_ZEROED_BLOCK; // all the variables within this block get zero'ed in each call of status_calc_pc
- int overrefine;
- int star;
- int ignore_def_ele;
- int ignore_def_race;
- int def_ratio_atk_ele;
- int def_ratio_atk_race;
- int addele[ELE_MAX];
- int addrace[RC_MAX];
- int addrace2[RC2_MAX];
- int addsize[3];
- struct drain_data {
- short rate;
- short per;
- short value;
- unsigned type:1;
- } hp_drain[RC_MAX], sp_drain[RC_MAX];
- struct {
- short class_, rate;
- } add_dmg[MAX_PC_BONUS];
- struct {
- short flag, rate;
- unsigned char ele;
- } addele2[MAX_PC_BONUS];
- END_ZEROED_BLOCK;
- };
- struct s_autospell {
- short id, lv, rate, card_id, flag;
- bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed
- };
- /// AddEff bonus data
- struct s_addeffect {
- enum sc_type id; ///< Effect ID
- int16 rate; ///< Base success rate
- int16 arrow_rate; ///< Success rate modifier for ranged attacks (adds to the base rate)
- uint8 flag; ///< Trigger flag (@see enum auto_trigger_flag)
- uint16 duration; ///< Optional, non-reducible duration in ms. If 0, the default, reducible effect's duration is used.
- // TODO[Haru]: Duration is only used in addeff (set through bonus4 bAddEff). The other addeffect types could also use it.
- };
- struct s_addeffectonskill {
- enum sc_type id;
- short rate, skill;
- unsigned char target;
- };
- struct s_add_drop {
- short id, group;
- int race, rate;
- };
- struct s_autobonus {
- short rate,atk_type;
- unsigned int duration;
- char *bonus_script, *other_script;
- int active;
- unsigned short pos;
- };
- enum npc_timeout_type {
- NPCT_INPUT = 0,
- NPCT_MENU = 1,
- NPCT_WAIT = 2,
- };
- struct pc_combos {
- struct script_code *bonus;/* the script of the combo */
- unsigned short id;/* this combo id */
- };
- struct map_session_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
- struct regen_data_sub sregen, ssregen;
- //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
- //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
- struct {
- unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers)
- unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player
- unsigned int dead_sit : 2;
- unsigned int lr_flag : 3;//1: left h. weapon; 2: arrow; 3: shield
- unsigned int connect_new : 1;
- unsigned int arrow_atk : 1;
- unsigned int gangsterparadise : 1;
- unsigned int rest : 1;
- unsigned int storage_flag : 2; // @see enum storage_flag
- unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
- unsigned int abra_flag : 2; // Abracadabra bugfix by Aru
- unsigned int autocast : 1; // Autospell flag [Inkfish]
- unsigned int autotrade : 2; //By Fantik
- unsigned int showdelay :1;
- unsigned int showexp :1;
- unsigned int showzeny :1;
- unsigned int noask :1; // [LuzZza]
- unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
- unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
- unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
- unsigned int size :2; // for tiny/large types
- unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
- unsigned int blockedmove :1;
- unsigned int using_fake_npc :1;
- unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
- unsigned int killer : 1;
- unsigned int killable : 1;
- unsigned int doridori : 1;
- unsigned int ignoreAll : 1;
- unsigned int debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
- unsigned int buyingstore : 1;
- unsigned int lesseffect : 1;
- unsigned int vending : 1;
- unsigned int noks : 3; // [Zeph Kill Steal Protection]
- unsigned int changemap : 1;
- unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop
- short pmap; // Previous map on Map Change
- unsigned short autoloot;
- unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
- unsigned short autoloottype;
- unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid
- unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
- unsigned int gmaster_flag : 1;
- unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.
- unsigned int warping : 1;//states whether you're in the middle of a warp processing
- unsigned int permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc().
- unsigned int dialog : 1;
- unsigned int prerefining : 1;
- unsigned int workinprogress : 3; // 1 = disable skill/item, 2 = disable npc interaction, 3 = disable both
- unsigned int hold_recalc : 1;
- unsigned int snovice_call_flag : 3; //Summon Angel (stage 1~3)
- unsigned int hpmeter_visible : 1;
- unsigned int itemcheck : 1;
- unsigned int standalone : 1;/* [Ind/Hercules <3] */
- unsigned int loggingout : 1;
- unsigned int warp_clean : 1;
- unsigned int arealoot : 1;
- unsigned int pvp_listen : 1;
- bool noattack;
- unsigned int spb : 1;
- unsigned int secure_items : 1;
- unsigned int mac_noexp : 1 ;
- int unique_id[15];
- } state;
- #ifdef ADELAYS
- struct Adelays_State adelays_state;
- #endif
- struct {
- unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
- unsigned int restart_full_recover : 1;
- unsigned int no_castcancel : 1;
- unsigned int no_castcancel2 : 1;
- unsigned int no_sizefix : 1;
- unsigned int no_gemstone : 1;
- unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG]
- unsigned int perfect_hiding : 1; // [Valaris]
- unsigned int no_knockback : 1;
- unsigned int bonus_coma : 1;
- } special_state;
- int login_id1, login_id2;
- unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
- unsigned int gotzenylog;
- unsigned int countskilllog;
- /// Groups & permissions
- int group_id;
- GroupSettings *group;
- unsigned int extra_temp_permissions; /* permissions from @addperm */
- struct mmo_charstatus status;
- struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
- short equip_index[EQI_MAX];
- unsigned int weight,max_weight;
- int cart_weight,cart_num,cart_weight_max;
- int fd;
- unsigned short mapindex;
- unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
- unsigned int client_tick;
- int npc_id,areanpc_id,npc_shopid,touching_id; //for script follow scriptoid; ,npcid
- int npc_item_flag; //Marks the npc_id with which you can change equipments during interactions with said npc (see script command enable_itemuse)
- int npc_menu; // internal variable, used in npc menu handling
- int npc_amount;
- struct script_state *st;
- char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
- int npc_timer_id; //For player attached npc timers. [Skotlex]
- unsigned int chatID;
- int64 idletime;
- struct {
- int npc_id;
- int64 timeout;
- } progressbar; //Progress Bar [Inkfish]
- struct{
- char name[NAME_LENGTH];
- } ignore[MAX_IGNORE_LIST];
- int followtimer; // [MouseJstr]
- int followtarget;
- time_t emotionlasttime; // to limit flood with emotion packets
- short skillitem,skillitemlv;
- uint16 skill_id_old,skill_lv_old;
- uint16 skill_id_dance,skill_lv_dance;
- short cook_mastery; // range: [0,1999] [Inkfish]
- bool blockskill[MAX_SKILL];
- int cloneskill_id, reproduceskill_id;
- int menuskill_id, menuskill_val, menuskill_val2;
- int invincible_timer;
- int64 canlog_tick;
- int64 canuseitem_tick; // [Skotlex]
- int64 canusecashfood_tick;
- int64 canequip_tick; // [Inkfish]
- int64 cantalk_tick;
- int64 canskill_tick; /// used to prevent abuse from no-delay ACT files
- int64 cansendmail_tick; /// Mail System Flood Protection
- int64 ks_floodprotect_tick; /// [Kill Steal Protection]
- struct {
- short nameid;
- int64 tick;
- } item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
- short weapontype1,weapontype2;
- short disguise; // [Valaris]
- struct weapon_data right_weapon, left_weapon;
- BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of status_calc_pc()
- int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
- int subele[ELE_MAX];
- int subrace[RC_MAX];
- int subrace2[RC2_MAX];
- int subsize[3];
- int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
- int weapon_coma_ele[ELE_MAX];
- int weapon_coma_race[RC_MAX];
- int weapon_atk[16];
- int weapon_atk_rate[16];
- int arrow_addele[ELE_MAX];
- int arrow_addrace[RC_MAX];
- int arrow_addsize[3];
- int magic_addele[ELE_MAX];
- int magic_addrace[RC_MAX];
- int magic_addsize[3];
- int magic_atk_ele[ELE_MAX];
- int critaddrace[RC_MAX];
- int expaddrace[RC_MAX];
- int ignore_mdef[RC_MAX];
- int ignore_def[RC_MAX];
- short sp_gain_race[RC_MAX];
- short sp_gain_race_attack[RC_MAX];
- short hp_gain_race_attack[RC_MAX];
- #ifdef RENEWAL
- int race_tolerance[RC_MAX];
- #endif
- struct s_autospell autospell[15], autospell2[15], autospell3[15];
- struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
- struct s_addeffectonskill addeff3[MAX_PC_BONUS];
- struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
- unsigned short id;
- short val;
- } skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS], skillfixcastrate[MAX_PC_BONUS];
- struct {
- short value;
- int rate;
- int tick;
- } hp_loss, sp_loss, hp_regen, sp_regen;
- struct {
- short class_, rate;
- } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
- struct s_add_drop add_drop[MAX_PC_BONUS];
- struct {
- int nameid;
- int rate;
- } itemhealrate[MAX_PC_BONUS];
- struct {
- short flag, rate;
- unsigned char ele;
- } subele2[MAX_PC_BONUS];
- struct {
- short value;
- int rate, tick;
- } def_set_race[RC_MAX], mdef_set_race[RC_MAX];
- struct {
- int atk_rate;
- int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
- int nsshealhp,nsshealsp;
- int critical_def,double_rate;
- int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
- int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
- int ignore_mdef_ele;
- int ignore_mdef_race;
- int perfect_hit;
- int perfect_hit_add;
- int get_zeny_rate;
- int get_zeny_num; //Added Get Zeny Rate [Skotlex]
- int double_add_rate;
- int short_weapon_damage_return,long_weapon_damage_return;
- int magic_damage_return; // AppleGirl Was Here
- int break_weapon_rate,break_armor_rate;
- int crit_atk_rate;
- int classchange; // [Valaris]
- int speed_rate, speed_add_rate, aspd_add;
- int itemhealrate2; // [Epoque] Increase heal rate of all healing items.
- int shieldmdef;//royal guard's
- unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
- short splash_range, splash_add_range;
- short add_steal_rate;
- short add_heal_rate, add_heal2_rate;
- short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value;
- short sp_vanish_rate;
- short sp_vanish_per, sp_vanish_trigger;
- unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
- unsigned short unbreakable_equip; //100% break resistance on certain equipment
- unsigned short unstripable_equip;
- int fixcastrate,varcastrate;
- int add_fixcast,add_varcast;
- int ematk; // matk bonus from equipment
- } bonus;
- END_ZEROED_BLOCK;
- // The following structures are zeroed manually in status_calc_pc_
- struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage
- // LGP by Functor
- bool lgp_is_native_client;
- unsigned int lgp_settings;
- int castrate,delayrate,hprate,sprate,dsprate;
- int hprecov_rate,sprecov_rate;
- int matk_rate;
- int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
- int itemid;
- short itemindex; //Used item's index in sd->inventory [Skotlex]
- short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
- short spiritball, spiritball_old;
- int spirit_timer[MAX_SPIRITBALL];
- short charm_count;
- int charm_type;
- int charm_timer[MAX_SPIRITCHARM];
- unsigned char potion_success_counter; //Potion successes in row counter
- unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
- short mission_mobid; //Stores the target mob_id for TK_MISSION
- int die_counter; //Total number of times you've died
- int devotion[MAX_PC_DEVOTION]; //Stores the account IDs of chars devoted to.
- int trade_partner;
- struct {
- struct {
- short index, amount;
- } item[10];
- int zeny, weight;
- } deal;
- bool party_creating; // whether the char is requesting party creation
- bool party_joining; // whether the char is accepting party invitation
- int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
- int adopt_invite; // Adoption
- struct guild *guild;/* [Ind/Hercules] speed everything up */
- int guild_invite,guild_invite_account;
- int guild_emblem_id,guild_alliance,guild_alliance_account;
- short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
- int guildspy; // [Syrus22]
- int partyspy; // [Syrus22]
- unsigned int vended_id;
- unsigned int vender_id;
- int vend_num;
- char message[MESSAGE_SIZE];
- struct s_vending vending[MAX_VENDING];
- unsigned int buyer_id; // uid of open buying store
- struct s_buyingstore buyingstore;
- struct s_search_store_info searchstore;
- struct pet_data *pd;
- struct homun_data *hd; // [blackhole89]
- struct mercenary_data *md;
- struct elemental_data *ed;
- struct {
- int m; //-1 - none, other: map index corresponding to map name.
- unsigned short index; //map index
- } feel_map[MAX_PC_FEELHATE];// 0 - Sun; 1 - Moon; 2 - Stars
- short hate_mob[MAX_PC_FEELHATE];
- int pvp_timer;
- short pvp_point;
- unsigned short pvp_rank, pvp_lastusers;
- unsigned short pvp_won, pvp_lost;
- char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH];
- int eventtimer[MAX_EVENTTIMER];
- unsigned short eventcount; // [celest]
- unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value]
- unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value]
- char fakename[NAME_LENGTH]; // fake names [Valaris]
- int duel_group; // duel vars [LuzZza]
- int duel_invite;
- int killerrid, killedrid;
- int cashPoints, kafraPoints;
- int rental_timer;
- // Auction System [Zephyrus]
- struct {
- int index, amount;
- } auction;
- // Mail System [Zephyrus]
- struct {
- short nameid;
- int index, amount, zeny;
- struct mail_data inbox;
- bool changed; // if true, should sync with charserver on next mailbox request
- } mail;
- // Quest log system
- int num_quests; ///< Number of entries in quest_log
- int avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry)
- struct quest *quest_log; ///< Quest log entries (note: Q_COMPLETE quests follow the first <avail_quests>th enties
- bool save_quest; ///< Whether the quest_log entries were modified and are waitin to be saved
- // temporary debug [flaviojs]
- const char* debug_file;
- int debug_line;
- const char* debug_func;
- unsigned int bg_id;
- struct queue_data *qd;
- /**
- * For the Secure NPC Timeout option (check config/Secure.h) [RR]
- **/
- #ifdef SECURE_NPCTIMEOUT
- /**
- * ID of the timer
- * @info
- * - value is -1 (INVALID_TIMER constant) when not being used
- * - timer is cancelled upon closure of the current npc's instance
- **/
- int npc_idle_timer;
- /**
- * Tick on the last recorded NPC iteration (next/menu/whatever)
- * @info
- * - It is updated on every NPC iteration as mentioned above
- **/
- int64 npc_idle_tick;
- /* */
- enum npc_timeout_type npc_idle_type;
- #endif
- struct pc_combos *combos;
- unsigned char combo_count;
- /**
- * Guarantees your friend request is legit (for bugreport:4629)
- **/
- int friend_req;
- int shadowform_id;
- /* [Ind/Hercules] */
- struct channel_data **channels;
- unsigned char channel_count;
- struct channel_data *gcbind;
- unsigned char fontcolor;
- unsigned int fontcolor_tid;
- int64 hchsysch_tick;
- /* [Ind/Hercules] */
- struct sc_display_entry **sc_display;
- unsigned char sc_display_count;
- short *instance;
- unsigned short instances;
- /* Possible Thanks to Yommy~! */
- struct {
- unsigned int ready : 1;/* did he accept the 'match is about to start, enter' dialog? */
- unsigned int client_has_bg_data : 1; /* flags whether the client has the "in queue" window (aka the client knows it is in a queue) */
- struct bg_arena *arena;
- enum bg_queue_types type;
- } bg_queue;
- int *queues;
- unsigned int queues_count;
- /* Made Possible Thanks to Yommy~! */
- unsigned int cryptKey; ///< Packet obfuscation key to be used for the next received packet
- unsigned short (*parse_cmd_func)(int fd, struct map_session_data *sd); ///< parse_cmd_func used by this player
- unsigned char delayed_damage;//ref. counter bugreport:7307 [Ind/Hercules]
- /* HPM Custom Struct */
- struct HPluginData **hdata;
- unsigned int hdatac;
- /* expiration_time timer id */
- int expiration_tid;
- time_t expiration_time;
- /* */
- struct {
- unsigned int second,third;
- } sktree;
- /**
- * Account/Char variables & array control of those variables
- **/
- struct reg_db regs;
- unsigned char vars_received;/* char loading is only complete when you get it all. */
- bool vars_ok;
- bool vars_dirty;
- struct {
- short stage;
- short prizeIdx;
- short prizeStage;
- bool claimPrize;
- } roulette;
- uint8 lang_id;
- // temporary debugging of bug #3504
- const char* delunit_prevfile;
- int delunit_prevline;
- };
- #define EQP_WEAPON EQP_HAND_R
- #define EQP_SHIELD EQP_HAND_L
- #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
- #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
- #define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
- #define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT)
- #define EQP_SHADOW_ACC (EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L)
- #define EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD)
- /// Equip positions that use a visible sprite
- #if PACKETVER < 20110111
- #define EQP_VISIBLE EQP_HELM
- #else
- #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
- #endif
- #define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
- #define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 )
- #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 )
- #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 )
- #define pc_isidle(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(sockt->last_tick, (sd)->idletime) >= battle->bc->idle_no_share )
- #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading )
- #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
- /* equals pc_cant_act except it doesn't check for chat rooms */
- #define pc_cant_act2(sd) ( (sd)->npc_id || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
- #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
- #define pc_setchatid(sd,n) ( (sd)->chatID = n )
- #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) )
- #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) )
- #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK )
- #ifdef NEW_CARTS
- #define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] )
- #else
- #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART )
- #endif
- #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON )
- #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE )
- #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle->bc->natural_heal_weight_rate )
- #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
- #define pc_maxparameter(sd) ( \
- ( ((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO \
- || ((sd)->class_&MAPID_UPPERMASK) == MAPID_REBELLION \
- || ((sd)->class_&MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E \
- ) ? battle->bc->max_extended_parameter : ((sd)->class_&JOBL_THIRD) ? \
- (((sd)->class_&JOBL_BABY) ? battle->bc->max_baby_third_parameter : battle->bc->max_third_parameter ) : \
- (((sd)->class_&JOBL_BABY) ? battle->bc->max_baby_parameter : battle->bc->max_parameter) \
- )
- /// Generic check for mounts
- #define pc_hasmount(sd) ( (sd)->sc.option&(OPTION_RIDING|OPTION_WUGRIDER|OPTION_DRAGON|OPTION_MADOGEAR) )
- /// Knight classes Peco / Gryphon
- #define pc_isridingpeco(sd) ( (sd)->sc.option&(OPTION_RIDING) )
- /// Ranger Warg
- #define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG )
- #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER )
- /// Mechanic Magic Gear
- #define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR )
- /// Rune Knight Dragon
- #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON )
- #define pc_stop_walking(sd, type) (unit->stop_walking(&(sd)->bl, (type)))
- #define pc_stop_attack(sd) (unit->stop_attack(&(sd)->bl))
- //Weapon check considering dual wielding.
- #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
- 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon)))
- // clientside display macros (values to the left/right of the "+")
- #ifdef RENEWAL
- #define pc_leftside_atk(sd) ((sd)->battle_status.batk)
- #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2 + (sd)->battle_status.equip_atk )
- #define pc_leftside_def(sd) ((sd)->battle_status.def2)
- #define pc_rightside_def(sd) ((sd)->battle_status.def)
- #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
- #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
- #define pc_leftside_matk(sd) (status->base_matk(&(sd)->bl, status->get_status_data(&(sd)->bl), (sd)->status.base_level))
- #define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk)
- #else
- #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)
- #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
- #define pc_leftside_def(sd) ((sd)->battle_status.def)
- #define pc_rightside_def(sd) ((sd)->battle_status.def2)
- #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef)
- #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
- #define pc_leftside_matk(sd) (\
- ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
- ?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
- :(sd)->battle_status.matk_min \
- )
- #define pc_rightside_matk(sd) (\
- ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
- ?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
- :(sd)->battle_status.matk_max \
- )
- #endif
- #define pc_get_group_id(sd) ( (sd)->group_id )
- #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp)
- #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp)
- #define pc_readglobalreg(sd,reg) (pc->readregistry((sd),(reg)))
- #define pc_setglobalreg(sd,reg,val) (pc->setregistry((sd),(reg),(val)))
- #define pc_readglobalreg_str(sd,reg) (pc->readregistry_str((sd),(reg)))
- #define pc_setglobalreg_str(sd,reg,val) (pc->setregistry_str((sd),(reg),(val)))
- #define pc_readaccountreg(sd,reg) (pc->readregistry((sd),(reg)))
- #define pc_setaccountreg(sd,reg,val) (pc->setregistry((sd),(reg),(val)))
- #define pc_readaccountregstr(sd,reg) (pc->readregistry_str((sd),(reg)))
- #define pc_setaccountregstr(sd,reg,val) (pc->setregistry_str((sd),(reg),(val)))
- #define pc_readaccountreg2(sd,reg) (pc->readregistry((sd),(reg)))
- #define pc_setaccountreg2(sd,reg,val) (pc->setregistry((sd),(reg),(val)))
- #define pc_readaccountreg2str(sd,reg) (pc->readregistry_str((sd),(reg)))
- #define pc_setaccountreg2str(sd,reg,val) (pc->setregistry_str((sd),(reg),(val)))
- /* pc_groups easy access */
- #define pc_get_group_level(sd) ( (sd)->group->level )
- #define pc_has_permission(sd,permission) ( ((sd)->extra_temp_permissions&(permission)) != 0 || ((sd)->group->e_permissions&(permission)) != 0 )
- #define pc_can_give_items(sd) ( pc_has_permission((sd),PC_PERM_TRADE) )
- #define pc_can_give_bound_items(sd) ( pc_has_permission((sd),PC_PERM_TRADE_BOUND) )
- struct skill_tree_entry {
- short id;
- unsigned short idx;
- unsigned char max;
- unsigned char joblv;
- short inherited;
- struct {
- short id;
- unsigned short idx;
- unsigned char lv;
- } need[MAX_PC_SKILL_REQUIRE];
- }; // Celest
- struct sg_data {
- short anger_id;
- short bless_id;
- short comfort_id;
- char feel_var[NAME_LENGTH];
- char hate_var[NAME_LENGTH];
- bool (*day_func)(void);
- };
- enum { ADDITEM_EXIST , ADDITEM_NEW , ADDITEM_OVERAMOUNT };
- /**
- * Item Cool Down Delay Saving
- * Struct item_cd is not a member of struct map_session_data
- * to keep cooldowns in memory between player log-ins.
- * All cooldowns are reset when server is restarted.
- **/
- struct item_cd {
- int64 tick[MAX_ITEMDELAYS];//tick
- short nameid[MAX_ITEMDELAYS];//skill id
- };
- enum e_pc_autotrade_update_action {
- PAUC_START,
- PAUC_REFRESH,
- PAUC_REMOVE,
- };
- /**
- * Flag values for pc->skill
- */
- enum pc_skill_flag {
- SKILL_GRANT_PERMANENT = 0, // Grant permanent skill to be bound to skill tree
- SKILL_GRANT_TEMPORARY = 1, // Grant an item skill (temporary)
- SKILL_GRANT_TEMPSTACK = 2, // Like 1, except the level granted can stack with previously learned level.
- SKILL_GRANT_UNCONDITIONAL = 3, // Grant skill unconditionally and forever (persistent to job changes and skill resets)
- };
- /**
- * Used to temporarily remember vending data
- **/
- struct autotrade_vending {
- struct item list[MAX_VENDING];
- struct s_vending vending[MAX_VENDING];
- unsigned char vend_num;
- };
- /*=====================================
- * Interface : pc.h
- * Generated by HerculesInterfaceMaker
- * created by Susu
- *-------------------------------------*/
- struct pc_interface {
- /* */
- DBMap *at_db;/* char id -> struct autotrade_vending */
- /* */
- DBMap* itemcd_db;
- /* */
- int day_timer_tid;
- int night_timer_tid;
- /* */
- BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when status_defaults() is executed */
- unsigned int exp_table[CLASS_COUNT][2][MAX_LEVEL];
- unsigned int max_level[CLASS_COUNT][2];
- unsigned int statp[MAX_LEVEL+1];
- unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1];
- /* */
- struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
- struct fame_list smith_fame_list[MAX_FAME_LIST];
- struct fame_list chemist_fame_list[MAX_FAME_LIST];
- struct fame_list taekwon_fame_list[MAX_FAME_LIST];
- END_ZEROED_BLOCK; /* End */
- unsigned int equip_pos[EQI_MAX];
- struct sg_data sg_info[MAX_PC_FEELHATE];
- /* */
- struct eri *sc_display_ers;
- /* global expiration timer id */
- int expiration_tid;
- /**
- * ERS for the bulk of pc vars
- **/
- struct eri *num_reg_ers;
- struct eri *str_reg_ers;
- /* */
- bool reg_load;
- /* funcs */
- void (*init) (bool minimal);
- void (*final) (void);
- struct map_session_data* (*get_dummy_sd) (void);
- int (*class2idx) (int class_);
- bool (*can_talk) (struct map_session_data *sd);
- bool (*can_attack) ( struct map_session_data *sd, int target_id );
- bool (*can_use_command) (struct map_session_data *sd, const char *command);
- int (*set_group) (struct map_session_data *sd, int group_id);
- bool (*should_log_commands) (struct map_session_data *sd);
- int (*setrestartvalue) (struct map_session_data *sd,int type);
- int (*makesavestatus) (struct map_session_data *sd);
- void (*respawn) (struct map_session_data* sd, clr_type clrtype);
- int (*setnewpc) (struct map_session_data *sd, int account_id, int char_id, int login_id1, unsigned int client_tick, int sex, int fd);
- bool (*authok) (struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers);
- void (*authfail) (struct map_session_data *sd);
- int (*reg_received) (struct map_session_data *sd);
- int (*isequip) (struct map_session_data *sd,int n);
- int (*equippoint) (struct map_session_data *sd,int n);
- int (*setinventorydata) (struct map_session_data *sd);
- int (*checkskill) (struct map_session_data *sd,uint16 skill_id);
- int (*checkskill2) (struct map_session_data *sd,uint16 index);
- int (*checkallowskill) (struct map_session_data *sd);
- int (*checkequip) (struct map_session_data *sd,int pos);
- int (*calc_skilltree) (struct map_session_data *sd);
- int (*calc_skilltree_normalize_job) (struct map_session_data *sd);
- int (*clean_skilltree) (struct map_session_data *sd);
- int (*setpos) (struct map_session_data* sd, unsigned short map_index, int x, int y, clr_type clrtype);
- int (*setsavepoint) (struct map_session_data *sd, short map_index, int x, int y);
- int (*randomwarp) (struct map_session_data *sd,clr_type type);
- int (*memo) (struct map_session_data* sd, int pos);
- int (*checkadditem) (struct map_session_data *sd,int nameid,int amount);
- int (*inventoryblank) (struct map_session_data *sd);
- int (*search_inventory) (struct map_session_data *sd,int item_id);
- int (*payzeny) (struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd);
- int (*additem) (struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type);
- int (*getzeny) (struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd);
- int (*delitem) (struct map_session_data *sd,int n,int amount,int type, short reason, e_log_pick_type log_type);
- // Special Shop System
- int (*paycash) (struct map_session_data *sd, int price, int points);
- int (*getcash) (struct map_session_data *sd, int cash, int points);
- int (*cart_additem) (struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type);
- int (*cart_delitem) (struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type);
- int (*putitemtocart) (struct map_session_data *sd,int idx,int amount);
- int (*getitemfromcart) (struct map_session_data *sd,int idx,int amount);
- int (*cartitem_amount) (struct map_session_data *sd,int idx,int amount);
- int (*takeitem) (struct map_session_data *sd,struct flooritem_data *fitem);
- int (*dropitem) (struct map_session_data *sd,int n,int amount);
- bool (*isequipped) (struct map_session_data *sd, int nameid);
- bool (*can_Adopt) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
- bool (*adoption) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
- int (*updateweightstatus) (struct map_session_data *sd);
- int (*addautobonus) (struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill);
- int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus);
- int (*endautobonus) (int tid, int64 tick, int id, intptr_t data);
- int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore);
- int (*bonus) (struct map_session_data *sd,int type,int val);
- int (*bonus2) (struct map_session_data *sd,int type,int type2,int val);
- int (*bonus3) (struct map_session_data *sd,int type,int type2,int type3,int val);
- int (*bonus4) (struct map_session_data *sd,int type,int type2,int type3,int type4,int val);
- int (*bonus5) (struct map_session_data *sd,int type,int type2,int type3,int type4,int type5,int val);
- int (*skill) (struct map_session_data *sd, int id, int level, int flag);
- int (*insert_card) (struct map_session_data *sd,int idx_card,int idx_equip);
- bool (*can_insert_card) (struct map_session_data* sd, int idx_card);
- bool (*can_insert_card_into) (struct map_session_data* sd, int idx_card, int idx_equip);
- int (*steal_item) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv);
- int (*steal_coin) (struct map_session_data *sd,struct block_list *bl);
- int (*modifybuyvalue) (struct map_session_data *sd,int orig_value);
- int (*modifysellvalue) (struct map_session_data *sd,int orig_value);
- int (*follow) (struct map_session_data *sd, int target_id); // [MouseJstr]
- int (*stop_following) (struct map_session_data *sd);
- unsigned int (*maxbaselv) (struct map_session_data *sd);
- unsigned int (*maxjoblv) (struct map_session_data *sd);
- int (*checkbaselevelup) (struct map_session_data *sd);
- int (*checkjoblevelup) (struct map_session_data *sd);
- bool (*gainexp) (struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, bool is_quest);
- unsigned int (*nextbaseexp) (struct map_session_data *sd);
- unsigned int (*thisbaseexp) (struct map_session_data *sd);
- unsigned int (*nextjobexp) (struct map_session_data *sd);
- unsigned int (*thisjobexp) (struct map_session_data *sd);
- int (*gets_status_point) (int level);
- int (*need_status_point) (struct map_session_data *sd,int type,int val);
- int (*maxparameterincrease) (struct map_session_data* sd, int type);
- bool (*statusup) (struct map_session_data *sd, int type, int increase);
- int (*statusup2) (struct map_session_data *sd,int type,int val);
- int (*skillup) (struct map_session_data *sd,uint16 skill_id);
- int (*allskillup) (struct map_session_data *sd);
- int (*resetlvl) (struct map_session_data *sd,int type);
- int (*resetstate) (struct map_session_data *sd);
- int (*resetskill) (struct map_session_data *sd, int flag);
- int (*resetfeel) (struct map_session_data *sd);
- int (*resethate) (struct map_session_data *sd);
- int (*equipitem) (struct map_session_data *sd,int n,int req_pos);
- void (*equipitem_pos) (struct map_session_data *sd, struct item_data *id, int n, int pos);
- int (*unequipitem) (struct map_session_data *sd,int n,int flag);
- void (*unequipitem_pos) (struct map_session_data *sd, int n, int pos);
- int (*checkitem) (struct map_session_data *sd);
- int (*useitem) (struct map_session_data *sd,int n);
- int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id);
- int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id);
- int (*skillheal2_bonus) (struct map_session_data *sd, uint16 skill_id);
- void (*damage) (struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
- int (*dead) (struct map_session_data *sd,struct block_list *src);
- void (*revive) (struct map_session_data *sd,unsigned int hp, unsigned int sp);
- void (*heal) (struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
- int (*itemheal) (struct map_session_data *sd,int itemid, int hp,int sp);
- int (*percentheal) (struct map_session_data *sd,int hp,int sp);
- int (*jobchange) (struct map_session_data *sd,int job, int upper);
- int (*setoption) (struct map_session_data *sd,int type);
- int (*setcart) (struct map_session_data* sd, int type);
- void (*setfalcon) (struct map_session_data *sd, bool flag);
- void (*setridingpeco) (struct map_session_data *sd, bool flag);
- void (*setmadogear) (struct map_session_data *sd, bool flag);
- void (*setridingdragon) (struct map_session_data *sd, unsigned int type);
- void (*setridingwug) (struct map_session_data *sd, bool flag);
- int (*changelook) (struct map_session_data *sd,int type,int val);
- int (*equiplookall) (struct map_session_data *sd);
- int (*readparam) (struct map_session_data *sd,int type);
- int (*setparam) (struct map_session_data *sd,int type,int val);
- int (*readreg) (struct map_session_data *sd, int64 reg);
- void (*setreg) (struct map_session_data *sd, int64 reg,int val);
- char * (*readregstr) (struct map_session_data *sd, int64 reg);
- void (*setregstr) (struct map_session_data *sd, int64 reg, const char *str);
- int (*readregistry) (struct map_session_data *sd, int64 reg);
- int (*setregistry) (struct map_session_data *sd, int64 reg, int val);
- char * (*readregistry_str) (struct map_session_data *sd, int64 reg);
- int (*setregistry_str) (struct map_session_data *sd, int64 reg, const char *val);
- int (*addeventtimer) (struct map_session_data *sd,int tick,const char *name);
- int (*deleventtimer) (struct map_session_data *sd,const char *name);
- int (*cleareventtimer) (struct map_session_data *sd);
- int (*addeventtimercount) (struct map_session_data *sd,const char *name,int tick);
- int (*calc_pvprank) (struct map_session_data *sd);
- int (*calc_pvprank_timer) (int tid, int64 tick, int id, intptr_t data);
- int (*ismarried) (struct map_session_data *sd);
- int (*marriage) (struct map_session_data *sd,struct map_session_data *dstsd);
- int (*divorce) (struct map_session_data *sd);
- struct map_session_data * (*get_partner) (struct map_session_data *sd);
- struct map_session_data * (*get_father) (struct map_session_data *sd);
- struct map_session_data * (*get_mother) (struct map_session_data *sd);
- struct map_session_data * (*get_child) (struct map_session_data *sd);
- void (*bleeding) (struct map_session_data *sd, unsigned int diff_tick);
- void (*regen) (struct map_session_data *sd, unsigned int diff_tick);
- void (*setstand) (struct map_session_data *sd);
- int (*candrop) (struct map_session_data *sd,struct item *item);
- int (*jobid2mapid) (unsigned short b_class); // Skotlex
- int (*mapid2jobid) (unsigned short class_, int sex); // Skotlex
- const char * (*job_name) (int class_);
- void (*setinvincibletimer) (struct map_session_data* sd, int val);
- void (*delinvincibletimer) (struct map_session_data* sd);
- int (*addspiritball) (struct map_session_data *sd,int interval,int max);
- int (*delspiritball) (struct map_session_data *sd,int count,int type);
- int (*getmaxspiritball) (struct map_session_data *sd, int min);
- void (*addfame) (struct map_session_data *sd,int count);
- unsigned char (*famerank) (int char_id, int job);
- int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl);
- int (*readdb) (void);
- int (*map_day_timer) (int tid, int64 tick, int id, intptr_t data); // by [yor]
- int (*map_night_timer) (int tid, int64 tick, int id, intptr_t data); // by [yor]
- // Rental System
- void (*inventory_rentals) (struct map_session_data *sd);
- int (*inventory_rental_clear) (struct map_session_data *sd);
- void (*inventory_rental_add) (struct map_session_data *sd, int seconds);
- int (*disguise) (struct map_session_data *sd, int class_);
- bool (*isautolooting) (struct map_session_data *sd, int nameid);
- void (*overheat) (struct map_session_data *sd, int val);
- int (*banding) (struct map_session_data *sd, uint16 skill_lv);
- void (*itemcd_do) (struct map_session_data *sd, bool load);
- int (*load_combo) (struct map_session_data *sd);
- void (*add_charm) (struct map_session_data *sd, int interval, int max, int type);
- void (*del_charm) (struct map_session_data *sd, int count, int type);
- void (*baselevelchanged) (struct map_session_data *sd);
- int (*level_penalty_mod) (int diff, unsigned char race, unsigned short mode, int type);
- int (*calc_skillpoint) (struct map_session_data* sd);
- int (*invincible_timer) (int tid, int64 tick, int id, intptr_t data);
- int (*spiritball_timer) (int tid, int64 tick, int id, intptr_t data);
- int (*check_banding) ( struct block_list *bl, va_list ap );
- int (*inventory_rental_end) (int tid, int64 tick, int id, intptr_t data);
- void (*check_skilltree) (struct map_session_data *sd, int skill_id);
- int (*bonus_autospell) (struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id);
- int (*bonus_autospell_onskill) (struct s_autospell *spell, int max, short src_skill, short id, short lv, short rate, short card_id);
- int (*bonus_addeff) (struct s_addeffect* effect, int max, enum sc_type id, int16 rate, int16 arrow_rate, uint8 flag, uint16 duration);
- int (*bonus_addeff_onskill) (struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill_id, unsigned char target);
- int (*bonus_item_drop) (struct s_add_drop *drop, const short max, short id, short group, int race, int rate);
- void (*calcexp) (struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src);
- int (*respawn_timer) (int tid, int64 tick, int id, intptr_t data);
- int (*jobchange_killclone) (struct block_list *bl, va_list ap);
- int (*getstat) (struct map_session_data* sd, int type);
- int (*setstat) (struct map_session_data* sd, int type, int val);
- int (*eventtimer) (int tid, int64 tick, int id, intptr_t data);
- int (*daynight_timer_sub) (struct map_session_data *sd,va_list ap);
- int (*charm_timer) (int tid, int64 tick, int id, intptr_t data);
- bool (*readdb_levelpenalty) (char* fields[], int columns, int current);
- int (*autosave) (int tid, int64 tick, int id, intptr_t data);
- int (*follow_timer) (int tid, int64 tick, int id, intptr_t data);
- void (*read_skill_tree) (void);
- int (*isUseitem) (struct map_session_data *sd,int n);
- int (*show_steal) (struct block_list *bl,va_list ap);
- int (*checkcombo) (struct map_session_data *sd, struct item_data *data );
- int (*calcweapontype) (struct map_session_data *sd);
- int (*removecombo) (struct map_session_data *sd, struct item_data *data );
- void (*bank_deposit) (struct map_session_data *sd, int money);
- void (*bank_withdraw) (struct map_session_data *sd, int money);
- void (*rental_expire) (struct map_session_data *sd, int i);
- void (*scdata_received) (struct map_session_data *sd);
- void (*bound_clear) (struct map_session_data *sd, enum e_item_bound_type type);
- int (*expiration_timer) (int tid, int64 tick, int id, intptr_t data);
- int (*global_expiration_timer) (int tid, int64 tick, int id, intptr_t data);
- void (*expire_check) (struct map_session_data *sd);
- bool (*db_checkid) (unsigned int class_);
- void (*validate_levels) (void);
- /**
- * Autotrade persistency [Ind/Hercules <3]
- **/
- void (*autotrade_load) (void);
- void (*autotrade_update) (struct map_session_data *sd, enum e_pc_autotrade_update_action action);
- void (*autotrade_start) (struct map_session_data *sd);
- void (*autotrade_prepare) (struct map_session_data *sd);
- void (*autotrade_populate) (struct map_session_data *sd);
- int (*check_job_name) (const char *name);
- int (*countmac) (struct block_list *bl, va_list ap);
- };
- #ifdef HERCULES_CORE
- void pc_defaults(void);
- #endif // HERCULES_CORE
- HPShared struct pc_interface *pc;
- // LGP by Functor
- enum
- {
- LGP_ENABLED = 0x00010000,
- LGP_SQUARE = 0x00020000,
- LGP_CIRCLE = 0x00040000,
- LGP_AOES = 0x00080000,
- LGP_SHAKE = 0x00100000
- };
- void pc_lgp_update_settings (struct map_session_data* sd);
- #endif /* MAP_PC_H */
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