Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 2016-04-15 10:58:02,221 [1] INFO Version:1.2.0.419 Tobii.Oem.Gaming.Common.Input.DirectInputJoystick -
- Joystick acquired!
- 2016-04-15 11:52:22,190 [FreeTrackAccumulativeHidMapper Thread] ERROR Version:1.2.0.419 Tobii.Oem.Gaming.InfiniteScreen.Gui.App -
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Tobii.Oem.Gaming.InfiniteScreen.Core.Hid.TwoAxisHid.SetLinearSmoothingFactor(Double linearSmoothingFactor)
- at Tobii.Oem.Gaming.InfiniteScreen.Core.HidMapper.ThreadLoopProcedure()
- at Tobii.Oem.Gaming.Common.LoopedThread.ThreadLoop(Object state)
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2016-04-15 11:52:56,973 [FreeTrackAccumulativeHidMapper Thread] ERROR Version:1.2.0.419 System.AppDomain -
- Application Unhandled exception
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Tobii.Oem.Gaming.InfiniteScreen.Core.Hid.TwoAxisHid.SetLinearSmoothingFactor(Double linearSmoothingFactor)
- at Tobii.Oem.Gaming.InfiniteScreen.Core.HidMapper.ThreadLoopProcedure()
- at Tobii.Oem.Gaming.Common.LoopedThread.ThreadLoop(Object state)
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement