Advertisement
Guest User

Untitled

a guest
Mar 30th, 2015
234
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 0.25 KB | None | 0 0
  1. SamplerState G_SamplerState[16] : register(s0);
  2. Texture2D G_Texture2D[16] : register(t0);
  3.  
  4. struct sampler2D { int id; }
  5.  
  6. DECL_SAMPLER(Type, Name, Id) const Type Name = { Id };
  7.  
  8. #define tex2D(S, T) G_Texture2D[S.id].Sample(G_SamplerState[S.id], T.xy);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement