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Sep 14th, 2014
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  1. $modelname "weapons\c_bow.mdl"
  2.  
  3. $bodygroup "studio"
  4. {
  5. studio "c_bow.smd"
  6. }
  7.  
  8. $proceduralbones c_arms_vrd.vrd
  9.  
  10. $cdmaterials "models\FarCry3"
  11.  
  12.  
  13. $bodygroup "scope"
  14. {
  15. studio "sight.smd"
  16. studio "reflex.smd"
  17. studio "marksman.smd"
  18. }
  19.  
  20. $bodygroup "silencer"
  21. {
  22. studio "normal.smd"
  23. studio "fire.smd"
  24. studio "explosive.smd"
  25. }
  26.  
  27.  
  28. $attachment "1" "Fire" 0 0 0 rotate -0 -90 0
  29.  
  30. $surfaceprop "default"
  31.  
  32. $contents "solid"
  33.  
  34. $illumposition 3.995 -9.538 -6.393
  35.  
  36. $bbox -9.089 -11.527 -13.175 24.027 7.405 0.169
  37.  
  38. $cbox 0 0 0 0 0 0
  39.  
  40. $hboxset "default"
  41.  
  42. $sequence "idle" "c_bow_anims\idle.smd" {
  43. fps 16
  44. "ACT_VM_IDLE" 1
  45. loop
  46. snap
  47. node "Ready"
  48. }
  49.  
  50. $sequence "shoot1" "c_bow_anims\shoot1.smd" {
  51. fps 30
  52. snap
  53. "ACT_VM_PRIMARYATTACK" 1
  54. { event 5004 19 "Weapon_Cbow.Insert" }
  55. }
  56.  
  57. $sequence "drawback" "c_bow_anims\drawback.smd" {
  58. fps 30
  59. snap
  60. "ACT_VM_PULLBACK" 1
  61. { event 5004 0 "Weapon_Cbow.Pull" }
  62. }
  63.  
  64. $sequence "drawforward" "c_bow_anims\drawforward.smd" {
  65. fps 30
  66. snap
  67. "ACT_VM_HAULBACK" 1
  68. { event 5004 0 "Weapon_Cbow.Rest" }
  69. }
  70.  
  71. $sequence "draw" "c_bow_anims\draw.smd" {
  72. fps 30
  73. snap
  74. "ACT_VM_DRAW" 1
  75. { event 5004 0 "Weapon_Cbow.Draw" }
  76. }
  77.  
  78.  
  79. $bonemerge "ValveBiped.Bip01_Spine4"
  80. $bonemerge "ValveBiped.Bip01_L_Clavicle"
  81. $bonemerge "ValveBiped.Bip01_L_UpperArm"
  82. $bonemerge "ValveBiped.Bip01_L_Forearm"
  83. $bonemerge "ValveBiped.Bip01_L_Hand"
  84. $bonemerge "ValveBiped.Bip01_L_Wrist"
  85. $bonemerge "ValveBiped.Bip01_L_Finger4"
  86. $bonemerge "ValveBiped.Bip01_L_Finger41"
  87. $bonemerge "ValveBiped.Bip01_L_Finger42"
  88. $bonemerge "ValveBiped.Bip01_L_Finger3"
  89. $bonemerge "ValveBiped.Bip01_L_Finger31"
  90. $bonemerge "ValveBiped.Bip01_L_Finger32"
  91. $bonemerge "ValveBiped.Bip01_L_Finger2"
  92. $bonemerge "ValveBiped.Bip01_L_Finger21"
  93. $bonemerge "ValveBiped.Bip01_L_Finger22"
  94. $bonemerge "ValveBiped.Bip01_L_Finger1"
  95. $bonemerge "ValveBiped.Bip01_L_Finger11"
  96. $bonemerge "ValveBiped.Bip01_L_Finger12"
  97. $bonemerge "ValveBiped.Bip01_L_Finger0"
  98. $bonemerge "ValveBiped.Bip01_L_Finger01"
  99. $bonemerge "ValveBiped.Bip01_L_Finger02"
  100. $bonemerge "ValveBiped.Bip01_R_Clavicle"
  101. $bonemerge "ValveBiped.Bip01_R_UpperArm"
  102. $bonemerge "ValveBiped.Bip01_R_Forearm"
  103. $bonemerge "ValveBiped.Bip01_R_Hand"
  104. $bonemerge "ValveBiped.Bip01_R_Wrist"
  105. $bonemerge "ValveBiped.Bip01_R_Finger4"
  106. $bonemerge "ValveBiped.Bip01_R_Finger41"
  107. $bonemerge "ValveBiped.Bip01_R_Finger42"
  108. $bonemerge "ValveBiped.Bip01_R_Finger3"
  109. $bonemerge "ValveBiped.Bip01_R_Finger31"
  110. $bonemerge "ValveBiped.Bip01_R_Finger32"
  111. $bonemerge "ValveBiped.Bip01_R_Finger2"
  112. $bonemerge "ValveBiped.Bip01_R_Finger21"
  113. $bonemerge "ValveBiped.Bip01_R_Finger22"
  114. $bonemerge "ValveBiped.Bip01_R_Finger1"
  115. $bonemerge "ValveBiped.Bip01_R_Finger11"
  116. $bonemerge "ValveBiped.Bip01_R_Finger12"
  117. $bonemerge "ValveBiped.Bip01_R_Finger0"
  118. $bonemerge "ValveBiped.Bip01_R_Finger01"
  119. $bonemerge "ValveBiped.Bip01_R_Finger02"
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