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Buckets

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Nov 26th, 2014
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  1. === [ou] Untitled 1 ===
  2.  
  3. Unconventional and fun. How I like my teams.
  4.  
  5. Golurk @ Choice Band
  6. Ability: Iron Fist
  7. EVs: 252 HP / 252 Atk / 4 SpD
  8. Adamant Nature
  9. - Drain Punch
  10. - Earthquake
  11. - Ice Punch
  12. - Stone Edge
  13.  
  14. Just a heavy hitter type. Usually comes in to punish something switching in.
  15.  
  16. Talonflame @ Life Orb
  17. Ability: Gale Wings
  18. EVs: 4 HP / 252 Atk / 252 Spe
  19. Jolly Nature
  20. - Brave Bird
  21. - Flare Blitz
  22. - Taunt
  23. - Swords Dance
  24.  
  25. I've always used Taunt leads, it just makes sense to counter so many other leads. Talon is quick, so out speeds most. If I sense a switch, SD to go for a priority BB.
  26.  
  27. Hippowdon @ Leftovers
  28. Ability: Sand Stream
  29. EVs: 252 HP / 252 Atk / 4 SpD
  30. Adamant Nature
  31. - Earthquake
  32. - Stone Edge
  33. - Stealth Rock
  34. - Ice Fang
  35.  
  36. Setting hazards, can take at least a hit or 2 while setting and dealing a bit of damage. Sand stream helps the survival of Heliolisk, gives damage to sashers if Rocks have not yet been set up, adds damage on top of my toxic users.
  37.  
  38. Heliolisk @ Choice Specs
  39. Ability: Sand Veil
  40. EVs: 4 HP / 252 SpA / 252 Spe
  41. Timid Nature
  42. - Focus Blast
  43. - Thunderbolt
  44. - Surf
  45. - Volt Switch
  46.  
  47. Speedy revenge killer. No need for scarf as it is fast enough, specs adds that extra damage my team needs. Volt switch for midgame to avoid damage, tbolt for post game.
  48.  
  49. Registeel @ Chesto Berry
  50. Ability: Clear Body
  51. EVs: 252 HP / 4 Def / 252 SpD
  52. Sassy Nature
  53. IVs: 0 Spe
  54. - Counter
  55. - Rest
  56. - Toxic
  57. - Seismic Toss
  58.  
  59. 0 Speed for the counter. No one really sees this. They bring in something for an EQ/Close Combat, regi typically lives, counters, then rests off damage to use chesto. Toxic and Toss to give use after eliminating physical sweepers.
  60.  
  61. Vaporeon @ Focus Sash
  62. Ability: Water Absorb
  63. EVs: 252 HP / 4 SpA / 252 SpD
  64. Calm Nature
  65. - Haze
  66. - Yawn
  67. - Toxic
  68. - Surf
  69.  
  70. Another utility poke that is also bulky. Handles my water weakness of Hippo and Golurk. Stops sweepers with the Haze/Yawn combination, that also provokes switches to continue to spread toxic. Surf as Hydro Pump misses way to often.
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