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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\SourceSDK\bin\source2007\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\bg2" "C:\Program Files (x86)\Steam\steamapps\sourcemods\bg2\maps\lb_Frontier"
- Valve Software - vbsp.exe (May 19 2009)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\bg2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\bg2\maps\lb_Frontier.vmf
- Patching WVT material: maps/lb_frontier/maps/tomdon/snow/tomdon_snow_cobbles_blend_wvt_patch
- Patching WVT material: maps/lb_frontier/bg_grantel/blend_herringsnow_wvt_patch
- Patching WVT material: maps/lb_frontier/bg_grantel/blend_snowwood2_wvt_patch
- Patching WVT material: maps/lb_frontier/maps/bg_townguard/townguard_blend_grass_cobble_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 360 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\sourcemods\bg2\maps\lb_Frontier.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- Displacement 6 has bad geometry near -4096.00 -2048.00 3070.69
- Can't compile displacement physics, exiting. Texture is MAPS/BG_TOWNGUARD/TOWNGUARD_BLEND_GRASS_COBBLE
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\SourceSDK\bin\source2007\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\bg2" -fast "C:\Program Files (x86)\Steam\steamapps\sourcemods\bg2\maps\lb_Frontier"
- Valve Software - vvis.exe (May 19 2009)
- fastvis = true
- 4 threads
- reading c:\program files (x86)\steam\steamapps\sourcemods\bg2\maps\lb_Frontier.bsp
- reading c:\program files (x86)\steam\steamapps\sourcemods\bg2\maps\lb_Frontier.prt
- 1461 portalclusters
- 4604 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 10438 visible clusters (0.00%)
- Total clusters visible: 2111058
- Average clusters visible: 1444
- Building PAS...
- Average clusters audible: 1461
- visdatasize:546071 compressed from 537648
- writing c:\program files (x86)\steam\steamapps\sourcemods\bg2\maps\lb_Frontier.bsp
- 0 seconds elapsed
- ..\tier1\fileio.cpp (4002) : Assertion Failed: m_nNumRegisteredWriters == 0
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\SourceSDK\bin\source2007\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\bg2" "C:\Program Files (x86)\Steam\steamapps\sourcemods\bg2\maps\lb_Frontier"
- Valve Software - vrad.exe SSE (May 19 2009)
- Valve Radiosity Simulator
- 4 threads
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\SourceSDK\bin\source2007\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\sourcemods\bg2\maps\lb_Frontier.bsp
- Setting up ray-trace acceleration structure... Done (2.79 seconds)
- 4652 faces
- 1 degenerate faces
- 12646869 square feet [1821149184.00 square inches]
- 76 Displacements
- 2110506 Square Feet [303912864.00 Square Inches]
- 4651 patches before subdivision
- 101203 patches after subdivision
- 14 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (26)
- transfers 6024756, max 511
- transfer lists: 46.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(24183, 11014, 3328)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3292, 1339, 323)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(368, 139, 26)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(69, 22, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(13, 4, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0600 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 33/1024 1584/49152 ( 3.2%)
- brushes 523/8192 6276/98304 ( 6.4%)
- brushsides 3769/65536 30152/524288 ( 5.8%)
- planes 3846/65536 76920/1310720 ( 5.9%)
- vertexes 6735/65536 80820/786432 (10.3%)
- nodes 3095/65536 99040/2097152 ( 4.7%)
- texinfos 427/12288 30744/884736 ( 3.5%)
- texdata 69/2048 2208/65536 ( 3.4%)
- dispinfos 76/0 13376/0 ( 0.0%)
- disp_verts 21964/0 439280/0 ( 0.0%)
- disp_tris 38912/0 77824/0 ( 0.0%)
- disp_lmsamples 5159448/0 5159448/0 ( 0.0%)
- faces 4652/65536 260512/3670016 ( 7.1%)
- hdr faces 4652/65536 260512/3670016 ( 7.1%)
- origfaces 2407/65536 134792/3670016 ( 3.7%)
- leaves 3129/65536 100128/2097152 ( 4.8%)
- leaffaces 6040/65536 12080/131072 ( 9.2%)
- leafbrushes 2888/65536 5776/131072 ( 4.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 31968/512000 127872/2048000 ( 6.2%)
- edges 18253/256000 73012/1024000 ( 7.1%)
- LDR worldlights 14/8192 1232/720896 ( 0.2%)
- HDR worldlights 14/8192 1232/720896 ( 0.2%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 438/32768 4380/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8364/65536 16728/131072 (12.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 5643416/0 ( 0.0%)
- HDR lightdata [variable] 5643416/0 ( 0.0%)
- visdata [variable] 546071/16777216 ( 3.3%)
- entdata [variable] 51009/393216 (13.0%)
- LDR ambient table 3129/65536 12516/262144 ( 4.8%)
- HDR ambient table 3129/65536 12516/262144 ( 4.8%)
- LDR leaf ambient 12369/65536 346332/1835008 (18.9%)
- HDR leaf ambient 12367/65536 346276/1835008 (18.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/37722 ( 0.0%)
- pakfile [variable] 88665/0 ( 0.0%)
- physics [variable] 212298/4194304 ( 5.1%)
- physics terrain [variable] 72282/1048576 ( 6.9%)
- Level flags = 0
- Total triangle count: 12861
- Writing c:\program files (x86)\steam\steamapps\sourcemods\bg2\maps\lb_Frontier.bsp
- 1 minute, 3 seconds elapsed
- ..\tier1\fileio.cpp (4002) : Assertion Failed: m_nNumRegisteredWriters == 0
- Valve Software - vrad.exe SSE (May 19 2009)
- Valve Radiosity Simulator
- 4 threads
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\SourceSDK\bin\source2007\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\sourcemods\bg2\maps\lb_Frontier.bsp
- Setting up ray-trace acceleration structure... Done (2.78 seconds)
- 4652 faces
- 1 degenerate faces
- 12646869 square feet [1821149184.00 square inches]
- 76 Displacements
- 2110506 Square Feet [303912864.00 Square Inches]
- 4651 patches before subdivision
- 101203 patches after subdivision
- 14 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (18)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (26)
- transfers 6024756, max 511
- transfer lists: 46.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(24183, 11014, 3328)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3292, 1339, 323)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(368, 139, 26)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(69, 22, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(13, 4, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0777 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 33/1024 1584/49152 ( 3.2%)
- brushes 523/8192 6276/98304 ( 6.4%)
- brushsides 3769/65536 30152/524288 ( 5.8%)
- planes 3846/65536 76920/1310720 ( 5.9%)
- vertexes 6735/65536 80820/786432 (10.3%)
- nodes 3095/65536 99040/2097152 ( 4.7%)
- texinfos 427/12288 30744/884736 ( 3.5%)
- texdata 69/2048 2208/65536 ( 3.4%)
- dispinfos 76/0 13376/0 ( 0.0%)
- disp_verts 21964/0 439280/0 ( 0.0%)
- disp_tris 38912/0 77824/0 ( 0.0%)
- disp_lmsamples 5159448/0 5159448/0 ( 0.0%)
- faces 4652/65536 260512/3670016 ( 7.1%)
- hdr faces 4652/65536 260512/3670016 ( 7.1%)
- origfaces 2407/65536 134792/3670016 ( 3.7%)
- leaves 3129/65536 100128/2097152 ( 4.8%)
- leaffaces 6040/65536 12080/131072 ( 9.2%)
- leafbrushes 2888/65536 5776/131072 ( 4.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 31968/512000 127872/2048000 ( 6.2%)
- edges 18253/256000 73012/1024000 ( 7.1%)
- LDR worldlights 14/8192 1232/720896 ( 0.2%)
- HDR worldlights 14/8192 1232/720896 ( 0.2%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 438/32768 4380/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8364/65536 16728/131072 (12.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 5643416/0 ( 0.0%)
- HDR lightdata [variable] 5643416/0 ( 0.0%)
- visdata [variable] 546071/16777216 ( 3.3%)
- entdata [variable] 51009/393216 (13.0%)
- LDR ambient table 3129/65536 12516/262144 ( 4.8%)
- HDR ambient table 3129/65536 12516/262144 ( 4.8%)
- LDR leaf ambient 12369/65536 346332/1835008 (18.9%)
- HDR leaf ambient 12367/65536 346276/1835008 (18.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/37722 ( 0.0%)
- pakfile [variable] 88665/0 ( 0.0%)
- physics [variable] 212298/4194304 ( 5.1%)
- physics terrain [variable] 72282/1048576 ( 6.9%)
- Level flags = 0
- Total triangle count: 12861
- Writing c:\program files (x86)\steam\steamapps\sourcemods\bg2\maps\lb_Frontier.bsp
- 1 minute, 3 seconds elapsed
- ..\tier1\fileio.cpp (4002) : Assertion Failed: m_nNumRegisteredWriters == 0
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\sourcemods\bg2\maps\lb_Frontier.bsp" "C:\Program Files (x86)\Steam\steamapps\SourceMods\battlegrounds2\maps\lb_Frontier.bsp"
- ** Executing...
- ** Command: C:\Program Files (x86)\Steam\steam.exe
- ** Parameters: -applaunch 218 -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\bg2" +map "lb_Frontier"
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