Advertisement
Guest User

Untitled

a guest
Jul 3rd, 2014
3,625
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --- /vg/ Space Engineers FAQ v1.3.4---
  2.  
  3. Space Engineers is still under development and being updated (somewhat dramatically) at least once a week. All of this information is subject to change.
  4.  
  5. Q: HOW DO I ________
  6. A: Holy shit open your control settings and check the keybinds.
  7.  
  8. Q: CAN I PUT SMALL AND LARGE BLOCKS TOGETHER
  9. A: Nope
  10.  
  11. Q: How do I toggle world settings after initial creation?
  12. A: There is an option to edit settings from the load menu.
  13.  
  14. Q: Is [feature] working yet?
  15. A: http://www.spaceengineersgame.com/news.html
  16.  
  17. Q: What server?
  18. A: Neetfleet (EU, survival, steam group whitelisted) Join the steam group http://steamcommunity.com/groups/NEETFleet
  19. A: Neetfleet 2 (NA, creative, steam group whitelisted)
  20.  
  21. Q: Is the neet fleet server pirate-friendly? :V
  22. A: What do you think steam group whitelisted means? See pirate multiplayer below
  23.  
  24. Q: How do I host a dedicated server?
  25. A: http://www.spaceengineersgame.com/dedicated-servers.html
  26.  
  27. Q: Can I play multiplayer with my pirated copy?
  28. A: Yes. When you attempt to connect, allow Forge to install. Remove the contents of steam/steamapps/common/Forge/Binaries/Win32 and paste Space Engineers in. Rename the SpaceEngineer binary to ForgeGame and use the Steamworks fix on the server contents. Pirate copies can only connect to pirate servers - this does not allow you to join legitimate servers.
  29.  
  30. Q: When I try to connect it says I have a different game version
  31. A: Both you and the host should exit the game, run a check for updates and verify your steam cache, and re-launch. This usually fixes the issue.
  32.  
  33. Q: How do I split stacks in the inventory?
  34. A: Right-click and drag to manually specify the amount to be separated. Double click to move all, shift-click to move 100 units, ctrl-click to move 10 units.
  35.  
  36. Q: How do I into the conveyor system?
  37. A: All objects with inventories have one or more doors. Connecting doors allows you to transfer components and materials between blocks. Naturally, conveyor blocks and tubes are an extension of this system. Connectors allow you to transfer things between grids with magnetic docking and can be used to spit things out when not connected. Collectors suck things up. Make sure SMALL doors are connected to SMALL doors and conveyors and LARGE doors are connected to LARGE doors and conveyors. Small conveyors/connectors/collectors aren't capable of passing some large items like Large Steel Tubes.
  38.  
  39. Q: Why is my ship unable to move after disconnecting from a station via merge block?
  40. A: Your ship was converted into a station object. Your ship interface's Info tab has a Convert to Ship button.
  41.  
  42. Q: My docked ships explode every time I try to move
  43. A: Power down inertia dampeners on the ship being towed. In multiplayer landing gear are worse than Hitler and to be avoided at all costs.
  44.  
  45. Q: How do I see gravity fields and collision meshes?
  46. A: Alt + Shift + F12 (only works in creative mode)
  47.  
  48. Q: Why does my gravity drive make my ship spin?
  49. A: Rounding error in game's physics.
  50. A: You didn't place your mass block in line with your center of mass (enable CoM indicator in the Info tab of your ship interface)
  51. A: You don't have enough gyros and thrusters to counter the effect
  52.  
  53. Q: How do I import 3D models and generate my own asteroid fields?
  54. Q: Oy vey how do I delete objects that are 6 million miles away?
  55. A: http://forums.keenswh.com/post/custom-importereditor-tool-setoolbox-6638984
  56.  
  57. Q: How do I paste a ship if I was too close when I copied it?
  58. A: Ctrl + mouse wheel to adjust distance
  59.  
  60. Q: Why are solar panels so weak compared to the nuclear reactors?
  61. A: Just stop
  62.  
  63. Q: Why do I keep dying when walking through passageways and doors?
  64. A: The first person viewmodel seems to use the full character model and so the collision hitbox is very literal. Avoid going sideways in small spaces with a 3 foot long drill in your hand (you just don't fit). Sometimes the game would rather kill you than clip.
  65.  
  66. Q: Where do I get those sick ass sky boxes?
  67. A: http://skybox.xaelan.com/
  68.  
  69. Q: How do I install those sick ass sky boxes?
  70. Q: How do I remove the shitty fog?
  71. Q: How do I make shadows darker?
  72. A: http://forums.keenswh.com/post/?id=6694717
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement