Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- wait(0.1)
- localp = game:GetService'Players'.LocalPlayer
- localp.CharacterAppearanceId = 20018
- if localp.Character then
- localp.Character:BreakJoints()
- end
- ran1 = false
- ran2 = true
- localp.CharacterAdded:connect(function(daddy)
- if ran1 == false then
- wait(1)
- if localp.Character:FindFirstChild'Humanoid' then
- _G.mainhat = localp.Character:FindFirstChild'BunnyEarsOfCaprice':Clone()
- print'loaded hat successfully'
- end
- ran1 = true
- end
- if ran2 == false then
- wait(1)
- if localp.Character:FindFirstChild'Humanoid' then
- _G.doomhat = localp.Character:FindFirstChild'Doombringer':Clone()
- print'loaded hat 2 successfully'
- end
- ran2 = true
- end
- end)
- repeat wait(0.01) until ran1 == true
- localp.CharacterAppearanceId = 8490 --hot dude tbh
- if localp.Character then
- localp.Character:BreakJoints()
- end
- ran2 = false
- repeat wait(0.01) until ran2 == true
- localp.CharacterAppearanceId = 0
- if localp.Character then
- localp.Character:BreakJoints()
- end
- print'Still Loading Dude...'
- --Loading for the messages
- --display global message to server WITHOUT loadasset--
- if _G.mainhat ~= nil then
- local main = _G.mainhat.Handle.BunnyTools.EggScript3:Clone()
- local localp = game:GetService'Players'.LocalPlayer
- local part = Instance.new('Part')
- part.Anchored = true
- part.Transparency = 1
- main.Disabled = false
- main.Parent = part
- _G.mainhat.Handle.BunnyTools.EggMesh3:Clone().Parent = part
- Instance.new('ForceField', localp.Character)
- localp.Character.Torso.Anchored = true
- part.Parent = localp.Character
- part.CFrame = localp.Character.Torso.CFrame
- wait(2)
- localp.Character.Torso.Anchored = false
- repeat wait() until localp:FindFirstChild'ChessMsg'
- part:Remove()
- local message = localp:FindFirstChild'ChessMsg'
- message.Text = ''
- message.Parent = workspace
- function _G.msg(txt)
- message.Text = txt
- wait(game.Players.LocalPlayer.MSGtime.Value)
- message.Text = ''
- end
- if part ~= nil then part:Remove() end
- localp.Character.Torso.Anchored = false
- if localp.Character:FindFirstChild'ForceField' then localp.Character.ForceField:Remove() end
- if localp.Character:FindFirstChild'ForceField' then localp.Character.ForceField:Remove() end
- if _G.msg ~= nil then
- print'Loaded Message System'
- else
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement