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Nov 16th, 2014
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  1. #############################################################################
  2. #                                                                           #
  3. #                   Autorank 2 Advanced Config                              #
  4. #                                                                           #
  5. #   Please use the SimpleConfig unless you know what you are doing and      #
  6. #   need functionality that the SimpleConfig doesn't provide.               #
  7. #                                                                           #
  8. #############################################################################
  9.  
  10. ranks:
  11.    default:
  12.        requirements:
  13.            has item: 6;64
  14.        results:
  15.            rank change: default; agricoltore
  16.            command: 'broadcast &6&p &bè diventato &aAgricoltore&b!;give &p 277 1;give &p 278 1;give &p 279 1;clear &p 6 64;'
  17.    agricoltore:
  18.        requirements:
  19.            has item: 152;32
  20.        results:
  21.            rank change: agricoltore; artigiano
  22.            command: 'broadcast &6&p &bè diventato &3Artigiano&b!;give &p 310 1;give &p 311 1;give &p 312 1;give &p 313 1;clear &p 152 32;'
  23.    artigiano:
  24.        requirements:
  25.            has item: 417
  26.            has item: 418
  27.            has item: 419
  28.            has item: 329
  29.        results:
  30.            rank change: artigiano; mercante
  31.            command: 'broadcast &6&p &bè diventato &6Mercante&b!clear &p 417 1;clear &p 418 1;clear &p 419 1;clear &p 329 1;'
  32.    mercante:
  33.        requirements:
  34.            has item: 322;8;1
  35.        results:
  36.            rank change: mercante; costruttore
  37.            command: 'broadcast &6&p &bè diventato &5Costruttore&b!;give &p 3 32;clear &p 322:1 8;'
  38.    costruttore:
  39.        requirements:
  40.            has item: 397;16;1
  41.        results:
  42.            rank change: costruttore; ingegnere
  43.            command: 'broadcast &6&p &bè diventato &4Ingegnere&b!clear &p 397:1 16;'
  44.    ingegnere:
  45.        requirements:
  46.            has item: 399;16;1
  47.        results:
  48.            rank change: ingegnere; skylord
  49.            command: 'broadcast &6&p &bè diventato &bSky&1Lord&b!;give &p 3 32;clear &p 399:1 16;'
  50.            
  51. # new requirements and results can be added by other plugins that hook into the Autorank API
  52. # these are the ones that are included in the main plugin:
  53. #
  54. #   requirements:
  55. #       time: 1d 1h 1m
  56. #       exp: 20 (level)
  57. #       money: 2000 (requires vault ! Player has to have at least this amount of money)
  58. #       world: world_nether (player has to be in this world to get ranked)
  59. #       gamemode: 1 (player has to have a certain gamemode, 0 = Survival mode, 1 = Creative mode, 2 = Adventure mode)
  60. #       has item: id(;amount;data;name) (checks the players inventory for the item, the name would be the display name of the item)
  61. #       blocks broken: id(;amount;data;name) (a player has to have broken x amount blocks of item id and data) (Requires Stats) (when no data or amount is given, it will check total blocks)
  62. #       Example: break 10 magenta wool would be: 'blocks broken: 35;10;2' 35 = itemid, 10 = amount, 2 = damagevalue
  63. #       blocks placed: id(;amount;data) (a player has to have placed x amount blocks of item id and data) (Requires Stats) (when no data or amount is given, it will check total blocks)
  64. #       votes: 10 (player has to have voted at least 10 times) (Requires Stats and Votifier)
  65. #       damage taken: 10 (player has to have taken 10 damage) (damage is not counted in hearts) (Requires Stats)
  66. #       mobs killed: 5;spider (player has to have killed 5 spiders) (if no entity is specified, then any kill counts) (Requires Stats) (for a list of entities: http://jd.bukkit.org/rb/apidocs/org/bukkit/entity/EntityType.html)
  67. #       location: x;y;z;world;radius (player has to be in a location or within its radius)
  68. #       faction power: 10 (Amount of power a faction has to have) (Requires Factions)
  69. #       players killed: 10 (Player has to kill at least 10 players) (Requires Stats)
  70. #       global time: 10d 1h 5m (Player has to be online for at least 10 days, 1 hour and 5 mins) (Global time is the accumulated time over all servers you have connected the MySQL database with)
  71. #       total time: 50d 1h (Player has to be with this server for at least 50 days and 1 hour) (The time from when the player joined for the first time is the reference point. This means that when a player has joined 3 weeks ago, his 'total time' = 3 weeks)
  72. #       blocks moved: 1000;0 (Player has to move at least an x amount of blocks. Second argument is what kind of movement: 0=walk, 1=boat, 2=train, 3=pig, 4=pig in train, 5=horse) (Need Stats for this)
  73. #       worldguard region: TestRegion (Player has to be in a certain WorldGuard region) (requires WorldGuard)
  74. #       mcmmo skill level: 100;mining (Player has to have at least level 100 in mining) (requires McMMO)
  75. #       mcmmo power level: 100 (Player has to have at least power level 100) (requires McMMO)
  76. #       permission: i.need.a.permission (Player has to have this permission)
  77. #       fish caught: 10 (Player has to have caught at least 10 fish) (requires Stats)
  78. #       items crafted: 7 (Player has to have crafted at least 7 items) (requires Stats)
  79. #       times sheared: 15 (Player has to have sheared at least 15 sheep) (requires Stats)
  80. #
  81. #   results:
  82. #       rank change: new-rank
  83. #       rank change: old-rank; new-rank
  84. #       rank change: old-rank; new-rank; world (only works for permissions plugins that support this)
  85. #       message: 'You got ranked up'
  86. #       command: 'say &p hi; give &p 1 100'(executes a console command. &p will be replaced by the player name) You can perform more commands with the ';' sign.
  87. #       effect: STEP_SOUND;8 (first argument is the effect name, second is the effect data. For a list of possible effects go to http://jd.bukkit.org/rb/doxygen/d8/db9/enumorg_1_1bukkit_1_1Effect.html)
  88. #       tp: x;y;z;world;yaw;pitch (tp: 0;0;0;world_nether;1.0;2.0)
  89. #       firework: target;power;type;R;G;B (Spawn a firework with on a player or spawn, with specified power, type and RGB colour) (target can be 'player' or 'spawn', power is an integer, type is a type (see http://jd.bukkit.org/rb/doxygen/d0/d54/enumorg_1_1bukkit_1_1FireworkEffect_1_1Type.html), R;G;B is a RGB colour code (see http://www.rapidtables.com/web/color/RGB_Color.htm))
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