Advertisement
Guest User

Untitled

a guest
Mar 10th, 2015
281
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 66.83 KB | None | 0 0
  1.  
  2.  
  3.  
  4. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  5. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.vmf
  6. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
  7. LightmappedGeneric,
  8. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
  9. LightmappedGeneric,
  10. Patching WVT material: maps/bellecour_lights436/dev/dev_blendmeasure_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  13. LightmappedGeneric,
  14. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  15. LightmappedGeneric,
  16. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  17. LightmappedGeneric,
  18. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  19. LightmappedGeneric,
  20. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  21. Building Faces...done (0)
  22. Chop Details...done (0)
  23. Find Visible Detail Sides...
  24. Merged 542 detail faces...done (0)
  25. Merging details...done (0)
  26. FixTjuncs...
  27. PruneNodes...
  28. WriteBSP...
  29. done (0)
  30. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.prt...Building visibility clusters...
  31. done (0)
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (1) (374583 bytes)
  37. Cannot build Physics2 data
  38. -----------
  39. DataLinker total stream size 0.0 KiB
  40. Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  41. Error loading studio model "models/props/cs_office/trash_can.mdl"!
  42. Error! To use model "models/props_doors/doormainmetalsmall01.mdl"
  43. with prop_static, it must be compiled with $staticprop!
  44. Error loading studio model "models/props_doors/doormainmetalsmall01.mdl"!
  45. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  46. Compacting texture/material tables...
  47. Reduced 1128 texinfos to 642
  48. Reduced 64 texdatas to 50 (2055 bytes to 1722)
  49. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  50. 6 seconds elapsed
  51.  
  52.  
  53.  
  54. 8 threads
  55. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  56. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  57. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.prt
  58. 1256 portalclusters
  59. 3606 numportals
  60. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5799 visible clusters (0.00%)
  61. Total clusters visible: 403879
  62. Average clusters visible: 321
  63. Building PAS...
  64. Average clusters audible: 1131
  65. visdatasize:331570 compressed from 401920
  66. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  67. 3 minutes, 3 seconds elapsed
  68.  
  69.  
  70.  
  71. [Reading texlights from 'lights.rad']
  72. [2 texlights parsed from 'lights.rad']
  73.  
  74. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  75. 4480 faces
  76. 2 degenerate faces
  77. 537488 square feet [77398312.00 square inches]
  78. 0 Displacements
  79. 0 Square Feet [0.00 Square Inches]
  80. 4478 patches before subdivision
  81. 32150 patches after subdivision
  82. 6 direct lights
  83. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3318003, max 858
  84. transfer lists: 25.3 megs
  85. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1491, 1826, 1789)
  86. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(409, 545, 462)
  87. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(143, 208, 158)
  88. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(56, 86, 60)
  89. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 39, 25)
  90. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 19, 11)
  91. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 9, 5)
  92. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 5, 3)
  93. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 1)
  94. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
  95. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 0)
  96. Build Patch/Sample Hash Table(s).....Done<0.0067 sec>
  97. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  98. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  99. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  100. Ready to Finish
  101.  
  102. Object names Objects/Maxobjs Memory / Maxmem Fullness
  103. ------------ --------------- --------------- --------
  104. models 43/1024 2064/49152 ( 4.2%)
  105. brushes 964/8192 11568/98304 (11.8%)
  106. brushsides 7552/65536 60416/524288 (11.5%)
  107. planes 4850/65536 97000/1310720 ( 7.4%)
  108. vertexes 8166/65536 97992/786432 (12.5%)
  109. nodes 2694/65536 86208/2097152 ( 4.1%)
  110. texinfos 642/12288 46224/884736 ( 5.2%)
  111. texdata 50/2048 1600/65536 ( 2.4%)
  112. dispinfos 0/0 0/0 ( 0.0%)
  113. disp_verts 0/0 0/0 ( 0.0%)
  114. disp_tris 0/0 0/0 ( 0.0%)
  115. disp_lmsamples 0/0 0/0 ( 0.0%)
  116. faces 4480/65536 250880/3670016 ( 6.8%)
  117. hdr faces 0/65536 0/3670016 ( 0.0%)
  118. origfaces 2753/65536 154168/3670016 ( 4.2%)
  119. leaves 2738/65536 87616/2097152 ( 4.2%)
  120. leaffaces 6110/65536 12220/131072 ( 9.3%)
  121. leafbrushes 1988/65536 3976/131072 ( 3.0%)
  122. areas 2/256 16/2048 ( 0.8%)
  123. surfedges 32823/512000 131292/2048000 ( 6.4%)
  124. edges 19802/256000 79208/1024000 ( 7.7%)
  125. LDR worldlights 6/8192 600/819200 ( 0.1%)
  126. HDR worldlights 0/8192 0/819200 ( 0.0%)
  127. leafwaterdata 0/32768 0/393216 ( 0.0%)
  128. waterstrips 539/32768 5390/327680 ( 1.6%)
  129. waterverts 0/65536 0/786432 ( 0.0%)
  130. waterindices 9111/65536 18222/131072 (13.9%)
  131. cubemapsamples 2/1024 32/16384 ( 0.2%)
  132. overlays 14/512 4928/180224 ( 2.7%)
  133. LDR lightdata [variable] 869044/0 ( 0.0%)
  134. HDR lightdata [variable] 0/0 ( 0.0%)
  135. visdata [variable] 331570/16777216 ( 2.0%)
  136. entdata [variable] 594570/393216 (151.2%) VERY FULL!
  137. LDR ambient table 2738/65536 10952/262144 ( 4.2%)
  138. HDR ambient table 2738/65536 10952/262144 ( 4.2%)
  139. LDR leaf ambient 6871/65536 192388/1835008 (10.5%)
  140. HDR leaf ambient 2738/65536 76664/1835008 ( 4.2%)
  141. occluders 0/0 0/0 ( 0.0%)
  142. occluder polygons 0/0 0/0 ( 0.0%)
  143. occluder vert ind 0/0 0/0 ( 0.0%)
  144. Prop Hull Verts 0/0 0/0 ( 0.0%)
  145. Prop Hull Blob 0/0 0/0 ( 0.0%)
  146. Prop Hull Lists 0/0 0/0 ( 0.0%)
  147. Prop Hulls 0/0 0/0 ( 0.0%)
  148. Prop Hull trilist 0/0 0/0 ( 0.0%)
  149. detail props [variable] 1/12 ( 8.3%)
  150. static props [variable] 1/47584 ( 0.0%)
  151. pakfile [variable] 266283/0 ( 0.0%)
  152. physics [variable] 374583/4194304 ( 8.9%)
  153. physics terrain [variable] 2/1048576 ( 0.0%)
  154.  
  155. Level flags = 0
  156.  
  157. Total triangle count: 12682
  158. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  159. 19 seconds elapsed
  160.  
  161.  
  162.  
  163. [Reading texlights from 'lights.rad']
  164. [2 texlights parsed from 'lights.rad']
  165.  
  166. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  167. 4480 faces
  168. 2 degenerate faces
  169. 537488 square feet [77398312.00 square inches]
  170. 0 Displacements
  171. 0 Square Feet [0.00 Square Inches]
  172. 4478 patches before subdivision
  173. 32150 patches after subdivision
  174. 6 direct lights
  175. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3318003, max 858
  176. transfer lists: 25.3 megs
  177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(639, 773, 779)
  178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(166, 208, 179)
  179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(56, 74, 56)
  180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21, 30, 21)
  181. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9, 13, 9)
  182. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 4)
  183. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 3, 2)
  184. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 2, 1)
  185. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 1)
  186. Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
  187. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  188. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  189. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  190. Ready to Finish
  191.  
  192. Object names Objects/Maxobjs Memory / Maxmem Fullness
  193. ------------ --------------- --------------- --------
  194. models 43/1024 2064/49152 ( 4.2%)
  195. brushes 964/8192 11568/98304 (11.8%)
  196. brushsides 7552/65536 60416/524288 (11.5%)
  197. planes 4850/65536 97000/1310720 ( 7.4%)
  198. vertexes 8166/65536 97992/786432 (12.5%)
  199. nodes 2694/65536 86208/2097152 ( 4.1%)
  200. texinfos 642/12288 46224/884736 ( 5.2%)
  201. texdata 50/2048 1600/65536 ( 2.4%)
  202. dispinfos 0/0 0/0 ( 0.0%)
  203. disp_verts 0/0 0/0 ( 0.0%)
  204. disp_tris 0/0 0/0 ( 0.0%)
  205. disp_lmsamples 0/0 0/0 ( 0.0%)
  206. faces 4480/65536 250880/3670016 ( 6.8%)
  207. hdr faces 4480/65536 250880/3670016 ( 6.8%)
  208. origfaces 2753/65536 154168/3670016 ( 4.2%)
  209. leaves 2738/65536 87616/2097152 ( 4.2%)
  210. leaffaces 6110/65536 12220/131072 ( 9.3%)
  211. leafbrushes 1988/65536 3976/131072 ( 3.0%)
  212. areas 2/256 16/2048 ( 0.8%)
  213. surfedges 32823/512000 131292/2048000 ( 6.4%)
  214. edges 19802/256000 79208/1024000 ( 7.7%)
  215. LDR worldlights 6/8192 600/819200 ( 0.1%)
  216. HDR worldlights 6/8192 600/819200 ( 0.1%)
  217. leafwaterdata 0/32768 0/393216 ( 0.0%)
  218. waterstrips 539/32768 5390/327680 ( 1.6%)
  219. waterverts 0/65536 0/786432 ( 0.0%)
  220. waterindices 9111/65536 18222/131072 (13.9%)
  221. cubemapsamples 2/1024 32/16384 ( 0.2%)
  222. overlays 14/512 4928/180224 ( 2.7%)
  223. LDR lightdata [variable] 869044/0 ( 0.0%)
  224. HDR lightdata [variable] 869044/0 ( 0.0%)
  225. visdata [variable] 331570/16777216 ( 2.0%)
  226. entdata [variable] 594570/393216 (151.2%) VERY FULL!
  227. LDR ambient table 2738/65536 10952/262144 ( 4.2%)
  228. HDR ambient table 2738/65536 10952/262144 ( 4.2%)
  229. LDR leaf ambient 6871/65536 192388/1835008 (10.5%)
  230. HDR leaf ambient 5997/65536 167916/1835008 ( 9.2%)
  231. occluders 0/0 0/0 ( 0.0%)
  232. occluder polygons 0/0 0/0 ( 0.0%)
  233. occluder vert ind 0/0 0/0 ( 0.0%)
  234. Prop Hull Verts 0/0 0/0 ( 0.0%)
  235. Prop Hull Blob 0/0 0/0 ( 0.0%)
  236. Prop Hull Lists 0/0 0/0 ( 0.0%)
  237. Prop Hulls 0/0 0/0 ( 0.0%)
  238. Prop Hull trilist 0/0 0/0 ( 0.0%)
  239. detail props [variable] 1/12 ( 8.3%)
  240. static props [variable] 1/47584 ( 0.0%)
  241. pakfile [variable] 266283/0 ( 0.0%)
  242. physics [variable] 374583/4194304 ( 8.9%)
  243. physics terrain [variable] 2/1048576 ( 0.0%)
  244.  
  245. Level flags = 0
  246.  
  247. Total triangle count: 12682
  248. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  249. 19 seconds elapsed
  250.  
  251.  
  252.  
  253. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  254. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.vmf
  255. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
  256. LightmappedGeneric,
  257. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
  258. LightmappedGeneric,
  259. Patching WVT material: maps/bellecour_lights436/dev/dev_blendmeasure_wvt_patch
  260. fixing up env_cubemap materials on brush sides...
  261. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  262. LightmappedGeneric,
  263. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  264. LightmappedGeneric,
  265. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  266. LightmappedGeneric,
  267. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  268. LightmappedGeneric,
  269. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  270. Building Faces...done (0)
  271. Chop Details...done (0)
  272. Find Visible Detail Sides...
  273. Merged 542 detail faces...done (0)
  274. Merging details...done (0)
  275. FixTjuncs...
  276. PruneNodes...
  277. WriteBSP...
  278. done (0)
  279. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.prt...Building visibility clusters...
  280. done (0)
  281. Finding displacement neighbors...
  282. Finding lightmap sample positions...
  283. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  284. Building Physics collision data...
  285. done (1) (374583 bytes)
  286. Cannot build Physics2 data
  287. -----------
  288. DataLinker total stream size 0.0 KiB
  289. Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  290. Error loading studio model "models/props/cs_office/trash_can.mdl"!
  291. Error! To use model "models/props_doors/doormainmetalsmall01.mdl"
  292. with prop_static, it must be compiled with $staticprop!
  293. Error loading studio model "models/props_doors/doormainmetalsmall01.mdl"!
  294. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  295. Compacting texture/material tables...
  296. Reduced 1128 texinfos to 642
  297. Reduced 64 texdatas to 50 (2055 bytes to 1722)
  298. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  299. 6 seconds elapsed
  300.  
  301.  
  302.  
  303. 8 threads
  304. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  305. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  306. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.prt
  307. 1256 portalclusters
  308. 3606 numportals
  309. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5794 visible clusters (0.00%)
  310. Total clusters visible: 403876
  311. Average clusters visible: 321
  312. Building PAS...
  313. Average clusters audible: 1131
  314. visdatasize:331570 compressed from 401920
  315. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  316. 3 minutes, 0 seconds elapsed
  317.  
  318.  
  319.  
  320. [Reading texlights from 'lights.rad']
  321. [2 texlights parsed from 'lights.rad']
  322.  
  323. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  324. 4480 faces
  325. 2 degenerate faces
  326. 537488 square feet [77398312.00 square inches]
  327. 0 Displacements
  328. 0 Square Feet [0.00 Square Inches]
  329. 4478 patches before subdivision
  330. 32150 patches after subdivision
  331. 6 direct lights
  332. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3318003, max 858
  333. transfer lists: 25.3 megs
  334. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1491, 1826, 1789)
  335. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(409, 545, 462)
  336. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(143, 208, 158)
  337. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(56, 86, 60)
  338. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 39, 25)
  339. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 19, 11)
  340. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 9, 5)
  341. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 5, 3)
  342. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 1)
  343. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
  344. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 0)
  345. Build Patch/Sample Hash Table(s).....Done<0.0069 sec>
  346. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  347. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  348. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  349. Ready to Finish
  350.  
  351. Object names Objects/Maxobjs Memory / Maxmem Fullness
  352. ------------ --------------- --------------- --------
  353. models 43/1024 2064/49152 ( 4.2%)
  354. brushes 964/8192 11568/98304 (11.8%)
  355. brushsides 7552/65536 60416/524288 (11.5%)
  356. planes 4850/65536 97000/1310720 ( 7.4%)
  357. vertexes 8166/65536 97992/786432 (12.5%)
  358. nodes 2694/65536 86208/2097152 ( 4.1%)
  359. texinfos 642/12288 46224/884736 ( 5.2%)
  360. texdata 50/2048 1600/65536 ( 2.4%)
  361. dispinfos 0/0 0/0 ( 0.0%)
  362. disp_verts 0/0 0/0 ( 0.0%)
  363. disp_tris 0/0 0/0 ( 0.0%)
  364. disp_lmsamples 0/0 0/0 ( 0.0%)
  365. faces 4480/65536 250880/3670016 ( 6.8%)
  366. hdr faces 0/65536 0/3670016 ( 0.0%)
  367. origfaces 2753/65536 154168/3670016 ( 4.2%)
  368. leaves 2738/65536 87616/2097152 ( 4.2%)
  369. leaffaces 6110/65536 12220/131072 ( 9.3%)
  370. leafbrushes 1988/65536 3976/131072 ( 3.0%)
  371. areas 2/256 16/2048 ( 0.8%)
  372. surfedges 32823/512000 131292/2048000 ( 6.4%)
  373. edges 19802/256000 79208/1024000 ( 7.7%)
  374. LDR worldlights 6/8192 600/819200 ( 0.1%)
  375. HDR worldlights 0/8192 0/819200 ( 0.0%)
  376. leafwaterdata 0/32768 0/393216 ( 0.0%)
  377. waterstrips 539/32768 5390/327680 ( 1.6%)
  378. waterverts 0/65536 0/786432 ( 0.0%)
  379. waterindices 9111/65536 18222/131072 (13.9%)
  380. cubemapsamples 2/1024 32/16384 ( 0.2%)
  381. overlays 14/512 4928/180224 ( 2.7%)
  382. LDR lightdata [variable] 869044/0 ( 0.0%)
  383. HDR lightdata [variable] 0/0 ( 0.0%)
  384. visdata [variable] 331570/16777216 ( 2.0%)
  385. entdata [variable] 594570/393216 (151.2%) VERY FULL!
  386. LDR ambient table 2738/65536 10952/262144 ( 4.2%)
  387. HDR ambient table 2738/65536 10952/262144 ( 4.2%)
  388. LDR leaf ambient 6872/65536 192416/1835008 (10.5%)
  389. HDR leaf ambient 2738/65536 76664/1835008 ( 4.2%)
  390. occluders 0/0 0/0 ( 0.0%)
  391. occluder polygons 0/0 0/0 ( 0.0%)
  392. occluder vert ind 0/0 0/0 ( 0.0%)
  393. Prop Hull Verts 0/0 0/0 ( 0.0%)
  394. Prop Hull Blob 0/0 0/0 ( 0.0%)
  395. Prop Hull Lists 0/0 0/0 ( 0.0%)
  396. Prop Hulls 0/0 0/0 ( 0.0%)
  397. Prop Hull trilist 0/0 0/0 ( 0.0%)
  398. detail props [variable] 1/12 ( 8.3%)
  399. static props [variable] 1/47584 ( 0.0%)
  400. pakfile [variable] 266283/0 ( 0.0%)
  401. physics [variable] 374583/4194304 ( 8.9%)
  402. physics terrain [variable] 2/1048576 ( 0.0%)
  403.  
  404. Level flags = 0
  405.  
  406. Total triangle count: 12682
  407. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  408. 19 seconds elapsed
  409.  
  410.  
  411.  
  412. [Reading texlights from 'lights.rad']
  413. [2 texlights parsed from 'lights.rad']
  414.  
  415. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  416. 4480 faces
  417. 2 degenerate faces
  418. 537488 square feet [77398312.00 square inches]
  419. 0 Displacements
  420. 0 Square Feet [0.00 Square Inches]
  421. 4478 patches before subdivision
  422. 32150 patches after subdivision
  423. 6 direct lights
  424. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3318003, max 858
  425. transfer lists: 25.3 megs
  426. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(639, 773, 779)
  427. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(166, 208, 179)
  428. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(56, 74, 56)
  429. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21, 30, 21)
  430. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9, 13, 9)
  431. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 4)
  432. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 3, 2)
  433. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 2, 1)
  434. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 1)
  435. Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
  436. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  437. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  438. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  439. Ready to Finish
  440.  
  441. Object names Objects/Maxobjs Memory / Maxmem Fullness
  442. ------------ --------------- --------------- --------
  443. models 43/1024 2064/49152 ( 4.2%)
  444. brushes 964/8192 11568/98304 (11.8%)
  445. brushsides 7552/65536 60416/524288 (11.5%)
  446. planes 4850/65536 97000/1310720 ( 7.4%)
  447. vertexes 8166/65536 97992/786432 (12.5%)
  448. nodes 2694/65536 86208/2097152 ( 4.1%)
  449. texinfos 642/12288 46224/884736 ( 5.2%)
  450. texdata 50/2048 1600/65536 ( 2.4%)
  451. dispinfos 0/0 0/0 ( 0.0%)
  452. disp_verts 0/0 0/0 ( 0.0%)
  453. disp_tris 0/0 0/0 ( 0.0%)
  454. disp_lmsamples 0/0 0/0 ( 0.0%)
  455. faces 4480/65536 250880/3670016 ( 6.8%)
  456. hdr faces 4480/65536 250880/3670016 ( 6.8%)
  457. origfaces 2753/65536 154168/3670016 ( 4.2%)
  458. leaves 2738/65536 87616/2097152 ( 4.2%)
  459. leaffaces 6110/65536 12220/131072 ( 9.3%)
  460. leafbrushes 1988/65536 3976/131072 ( 3.0%)
  461. areas 2/256 16/2048 ( 0.8%)
  462. surfedges 32823/512000 131292/2048000 ( 6.4%)
  463. edges 19802/256000 79208/1024000 ( 7.7%)
  464. LDR worldlights 6/8192 600/819200 ( 0.1%)
  465. HDR worldlights 6/8192 600/819200 ( 0.1%)
  466. leafwaterdata 0/32768 0/393216 ( 0.0%)
  467. waterstrips 539/32768 5390/327680 ( 1.6%)
  468. waterverts 0/65536 0/786432 ( 0.0%)
  469. waterindices 9111/65536 18222/131072 (13.9%)
  470. cubemapsamples 2/1024 32/16384 ( 0.2%)
  471. overlays 14/512 4928/180224 ( 2.7%)
  472. LDR lightdata [variable] 869044/0 ( 0.0%)
  473. HDR lightdata [variable] 869044/0 ( 0.0%)
  474. visdata [variable] 331570/16777216 ( 2.0%)
  475. entdata [variable] 594570/393216 (151.2%) VERY FULL!
  476. LDR ambient table 2738/65536 10952/262144 ( 4.2%)
  477. HDR ambient table 2738/65536 10952/262144 ( 4.2%)
  478. LDR leaf ambient 6872/65536 192416/1835008 (10.5%)
  479. HDR leaf ambient 5998/65536 167944/1835008 ( 9.2%)
  480. occluders 0/0 0/0 ( 0.0%)
  481. occluder polygons 0/0 0/0 ( 0.0%)
  482. occluder vert ind 0/0 0/0 ( 0.0%)
  483. Prop Hull Verts 0/0 0/0 ( 0.0%)
  484. Prop Hull Blob 0/0 0/0 ( 0.0%)
  485. Prop Hull Lists 0/0 0/0 ( 0.0%)
  486. Prop Hulls 0/0 0/0 ( 0.0%)
  487. Prop Hull trilist 0/0 0/0 ( 0.0%)
  488. detail props [variable] 1/12 ( 8.3%)
  489. static props [variable] 1/47584 ( 0.0%)
  490. pakfile [variable] 266283/0 ( 0.0%)
  491. physics [variable] 374583/4194304 ( 8.9%)
  492. physics terrain [variable] 2/1048576 ( 0.0%)
  493.  
  494. Level flags = 0
  495.  
  496. Total triangle count: 12682
  497. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  498. 19 seconds elapsed
  499.  
  500.  
  501.  
  502. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  503. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.vmf
  504. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
  505. LightmappedGeneric,
  506. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
  507. LightmappedGeneric,
  508. Patching WVT material: maps/bellecour_lights436/dev/dev_blendmeasure_wvt_patch
  509. fixing up env_cubemap materials on brush sides...
  510. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  511. LightmappedGeneric,
  512. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  513. LightmappedGeneric,
  514. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  515. LightmappedGeneric,
  516. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  517. LightmappedGeneric,
  518. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  519. Building Faces...done (0)
  520. Chop Details...done (0)
  521. Find Visible Detail Sides...
  522. Merged 542 detail faces...done (0)
  523. Merging details...done (0)
  524. FixTjuncs...
  525. PruneNodes...
  526. WriteBSP...
  527. done (0)
  528. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.prt...Building visibility clusters...
  529. done (0)
  530. Finding displacement neighbors...
  531. Finding lightmap sample positions...
  532. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  533. Building Physics collision data...
  534. done (1) (377303 bytes)
  535. Cannot build Physics2 data
  536. -----------
  537. DataLinker total stream size 0.0 KiB
  538. Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  539. Error loading studio model "models/props/cs_office/trash_can.mdl"!
  540. Error! To use model "models/props_doors/doormainmetalsmall01.mdl"
  541. with prop_static, it must be compiled with $staticprop!
  542. Error loading studio model "models/props_doors/doormainmetalsmall01.mdl"!
  543. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  544. Compacting texture/material tables...
  545. Reduced 1133 texinfos to 646
  546. Reduced 64 texdatas to 50 (2055 bytes to 1722)
  547. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  548. 6 seconds elapsed
  549.  
  550.  
  551.  
  552. 8 threads
  553. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  554. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  555. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.prt
  556. 1281 portalclusters
  557. 3688 numportals
  558. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6239 visible clusters (0.00%)
  559. Total clusters visible: 416394
  560. Average clusters visible: 325
  561. Building PAS...
  562. Average clusters audible: 1178
  563. visdatasize:348908 compressed from 430416
  564. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  565. 3 minutes, 16 seconds elapsed
  566.  
  567.  
  568.  
  569. [Reading texlights from 'lights.rad']
  570. [2 texlights parsed from 'lights.rad']
  571.  
  572. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  573. 4518 faces
  574. 2 degenerate faces
  575. 541701 square feet [78005000.00 square inches]
  576. 0 Displacements
  577. 0 Square Feet [0.00 Square Inches]
  578. 4516 patches before subdivision
  579. 32878 patches after subdivision
  580. 11 direct lights
  581. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3368079, max 856
  582. transfer lists: 25.7 megs
  583. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1289, 1620, 1599)
  584. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(334, 463, 395)
  585. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(111, 171, 130)
  586. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(42, 70, 49)
  587. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(18, 31, 20)
  588. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 15, 9)
  589. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 7, 4)
  590. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 4, 2)
  591. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 1)
  592. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
  593. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 0)
  594. Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
  595. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  596. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  597. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  598. Ready to Finish
  599.  
  600. Object names Objects/Maxobjs Memory / Maxmem Fullness
  601. ------------ --------------- --------------- --------
  602. models 43/1024 2064/49152 ( 4.2%)
  603. brushes 972/8192 11664/98304 (11.9%)
  604. brushsides 7600/65536 60800/524288 (11.6%)
  605. planes 4850/65536 97000/1310720 ( 7.4%)
  606. vertexes 8226/65536 98712/786432 (12.6%)
  607. nodes 2739/65536 87648/2097152 ( 4.2%)
  608. texinfos 646/12288 46512/884736 ( 5.3%)
  609. texdata 50/2048 1600/65536 ( 2.4%)
  610. dispinfos 0/0 0/0 ( 0.0%)
  611. disp_verts 0/0 0/0 ( 0.0%)
  612. disp_tris 0/0 0/0 ( 0.0%)
  613. disp_lmsamples 0/0 0/0 ( 0.0%)
  614. faces 4518/65536 253008/3670016 ( 6.9%)
  615. hdr faces 0/65536 0/3670016 ( 0.0%)
  616. origfaces 2761/65536 154616/3670016 ( 4.2%)
  617. leaves 2783/65536 89056/2097152 ( 4.2%)
  618. leaffaces 6157/65536 12314/131072 ( 9.4%)
  619. leafbrushes 2021/65536 4042/131072 ( 3.1%)
  620. areas 2/256 16/2048 ( 0.8%)
  621. surfedges 33027/512000 132108/2048000 ( 6.5%)
  622. edges 19926/256000 79704/1024000 ( 7.8%)
  623. LDR worldlights 11/8192 1100/819200 ( 0.1%)
  624. HDR worldlights 0/8192 0/819200 ( 0.0%)
  625. leafwaterdata 0/32768 0/393216 ( 0.0%)
  626. waterstrips 539/32768 5390/327680 ( 1.6%)
  627. waterverts 0/65536 0/786432 ( 0.0%)
  628. waterindices 9156/65536 18312/131072 (14.0%)
  629. cubemapsamples 2/1024 32/16384 ( 0.2%)
  630. overlays 14/512 4928/180224 ( 2.7%)
  631. LDR lightdata [variable] 880816/0 ( 0.0%)
  632. HDR lightdata [variable] 0/0 ( 0.0%)
  633. visdata [variable] 348908/16777216 ( 2.1%)
  634. entdata [variable] 596568/393216 (151.7%) VERY FULL!
  635. LDR ambient table 2783/65536 11132/262144 ( 4.2%)
  636. HDR ambient table 2783/65536 11132/262144 ( 4.2%)
  637. LDR leaf ambient 6868/65536 192304/1835008 (10.5%)
  638. HDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
  639. occluders 0/0 0/0 ( 0.0%)
  640. occluder polygons 0/0 0/0 ( 0.0%)
  641. occluder vert ind 0/0 0/0 ( 0.0%)
  642. Prop Hull Verts 0/0 0/0 ( 0.0%)
  643. Prop Hull Blob 0/0 0/0 ( 0.0%)
  644. Prop Hull Lists 0/0 0/0 ( 0.0%)
  645. Prop Hulls 0/0 0/0 ( 0.0%)
  646. Prop Hull trilist 0/0 0/0 ( 0.0%)
  647. detail props [variable] 1/12 ( 8.3%)
  648. static props [variable] 1/47638 ( 0.0%)
  649. pakfile [variable] 266283/0 ( 0.0%)
  650. physics [variable] 377303/4194304 ( 9.0%)
  651. physics terrain [variable] 2/1048576 ( 0.0%)
  652.  
  653. Level flags = 0
  654.  
  655. Total triangle count: 12778
  656. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  657. 19 seconds elapsed
  658.  
  659.  
  660.  
  661. [Reading texlights from 'lights.rad']
  662. [2 texlights parsed from 'lights.rad']
  663.  
  664. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  665. 4518 faces
  666. 2 degenerate faces
  667. 541701 square feet [78005000.00 square inches]
  668. 0 Displacements
  669. 0 Square Feet [0.00 Square Inches]
  670. 4516 patches before subdivision
  671. 32878 patches after subdivision
  672. 11 direct lights
  673. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3368079, max 856
  674. transfer lists: 25.7 megs
  675. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(553, 689, 702)
  676. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(135, 179, 156)
  677. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(43, 61, 47)
  678. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(16, 24, 17)
  679. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 11, 7)
  680. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 5, 3)
  681. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 2, 2)
  682. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 1)
  683. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 1, 0)
  684. Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
  685. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  686. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  687. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  688. Ready to Finish
  689.  
  690. Object names Objects/Maxobjs Memory / Maxmem Fullness
  691. ------------ --------------- --------------- --------
  692. models 43/1024 2064/49152 ( 4.2%)
  693. brushes 972/8192 11664/98304 (11.9%)
  694. brushsides 7600/65536 60800/524288 (11.6%)
  695. planes 4850/65536 97000/1310720 ( 7.4%)
  696. vertexes 8226/65536 98712/786432 (12.6%)
  697. nodes 2739/65536 87648/2097152 ( 4.2%)
  698. texinfos 646/12288 46512/884736 ( 5.3%)
  699. texdata 50/2048 1600/65536 ( 2.4%)
  700. dispinfos 0/0 0/0 ( 0.0%)
  701. disp_verts 0/0 0/0 ( 0.0%)
  702. disp_tris 0/0 0/0 ( 0.0%)
  703. disp_lmsamples 0/0 0/0 ( 0.0%)
  704. faces 4518/65536 253008/3670016 ( 6.9%)
  705. hdr faces 4518/65536 253008/3670016 ( 6.9%)
  706. origfaces 2761/65536 154616/3670016 ( 4.2%)
  707. leaves 2783/65536 89056/2097152 ( 4.2%)
  708. leaffaces 6157/65536 12314/131072 ( 9.4%)
  709. leafbrushes 2021/65536 4042/131072 ( 3.1%)
  710. areas 2/256 16/2048 ( 0.8%)
  711. surfedges 33027/512000 132108/2048000 ( 6.5%)
  712. edges 19926/256000 79704/1024000 ( 7.8%)
  713. LDR worldlights 11/8192 1100/819200 ( 0.1%)
  714. HDR worldlights 11/8192 1100/819200 ( 0.1%)
  715. leafwaterdata 0/32768 0/393216 ( 0.0%)
  716. waterstrips 539/32768 5390/327680 ( 1.6%)
  717. waterverts 0/65536 0/786432 ( 0.0%)
  718. waterindices 9156/65536 18312/131072 (14.0%)
  719. cubemapsamples 2/1024 32/16384 ( 0.2%)
  720. overlays 14/512 4928/180224 ( 2.7%)
  721. LDR lightdata [variable] 880816/0 ( 0.0%)
  722. HDR lightdata [variable] 880816/0 ( 0.0%)
  723. visdata [variable] 348908/16777216 ( 2.1%)
  724. entdata [variable] 596568/393216 (151.7%) VERY FULL!
  725. LDR ambient table 2783/65536 11132/262144 ( 4.2%)
  726. HDR ambient table 2783/65536 11132/262144 ( 4.2%)
  727. LDR leaf ambient 6868/65536 192304/1835008 (10.5%)
  728. HDR leaf ambient 5977/65536 167356/1835008 ( 9.1%)
  729. occluders 0/0 0/0 ( 0.0%)
  730. occluder polygons 0/0 0/0 ( 0.0%)
  731. occluder vert ind 0/0 0/0 ( 0.0%)
  732. Prop Hull Verts 0/0 0/0 ( 0.0%)
  733. Prop Hull Blob 0/0 0/0 ( 0.0%)
  734. Prop Hull Lists 0/0 0/0 ( 0.0%)
  735. Prop Hulls 0/0 0/0 ( 0.0%)
  736. Prop Hull trilist 0/0 0/0 ( 0.0%)
  737. detail props [variable] 1/12 ( 8.3%)
  738. static props [variable] 1/47638 ( 0.0%)
  739. pakfile [variable] 266283/0 ( 0.0%)
  740. physics [variable] 377303/4194304 ( 9.0%)
  741. physics terrain [variable] 2/1048576 ( 0.0%)
  742.  
  743. Level flags = 0
  744.  
  745. Total triangle count: 12778
  746. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  747. 20 seconds elapsed
  748.  
  749.  
  750.  
  751. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  752. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.vmf
  753. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
  754. LightmappedGeneric,
  755. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
  756. LightmappedGeneric,
  757. Patching WVT material: maps/bellecour_lights436/dev/dev_blendmeasure_wvt_patch
  758. fixing up env_cubemap materials on brush sides...
  759. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  760. LightmappedGeneric,
  761. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  762. LightmappedGeneric,
  763. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  764. LightmappedGeneric,
  765. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  766. LightmappedGeneric,
  767. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  768. Building Faces...done (0)
  769. Chop Details...done (0)
  770. Find Visible Detail Sides...
  771. Merged 542 detail faces...done (0)
  772. Merging details...done (0)
  773. FixTjuncs...
  774. PruneNodes...
  775. WriteBSP...
  776. done (0)
  777. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.prt...Building visibility clusters...
  778. done (0)
  779. Finding displacement neighbors...
  780. Finding lightmap sample positions...
  781. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  782. Building Physics collision data...
  783. done (1) (377303 bytes)
  784. Cannot build Physics2 data
  785. -----------
  786. DataLinker total stream size 0.0 KiB
  787. Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  788. Error loading studio model "models/props/cs_office/trash_can.mdl"!
  789. Error! To use model "models/props_doors/doormainmetalsmall01.mdl"
  790. with prop_static, it must be compiled with $staticprop!
  791. Error loading studio model "models/props_doors/doormainmetalsmall01.mdl"!
  792. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  793. Compacting texture/material tables...
  794. Reduced 1133 texinfos to 646
  795. Reduced 64 texdatas to 50 (2055 bytes to 1722)
  796. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  797. 6 seconds elapsed
  798.  
  799.  
  800.  
  801. 8 threads
  802. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  803. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  804. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.prt
  805. 1281 portalclusters
  806. 3688 numportals
  807. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6265 visible clusters (0.00%)
  808. Total clusters visible: 416420
  809. Average clusters visible: 325
  810. Building PAS...
  811. Average clusters audible: 1178
  812. visdatasize:348908 compressed from 430416
  813. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  814. 3 minutes, 21 seconds elapsed
  815.  
  816.  
  817.  
  818. [Reading texlights from 'lights.rad']
  819. [2 texlights parsed from 'lights.rad']
  820.  
  821. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  822. 4518 faces
  823. 2 degenerate faces
  824. 541701 square feet [78005000.00 square inches]
  825. 0 Displacements
  826. 0 Square Feet [0.00 Square Inches]
  827. 4516 patches before subdivision
  828. 32878 patches after subdivision
  829. 15 direct lights
  830. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3368079, max 856
  831. transfer lists: 25.7 megs
  832. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1583, 1871, 1825)
  833. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(443, 525, 442)
  834. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(160, 190, 142)
  835. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(65, 76, 52)
  836. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 34, 21)
  837. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(14, 16, 10)
  838. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(7, 8, 5)
  839. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(4, 4, 2)
  840. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 1)
  841. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
  842. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
  843. Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
  844. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  845. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  846. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  847. Ready to Finish
  848.  
  849. Object names Objects/Maxobjs Memory / Maxmem Fullness
  850. ------------ --------------- --------------- --------
  851. models 43/1024 2064/49152 ( 4.2%)
  852. brushes 972/8192 11664/98304 (11.9%)
  853. brushsides 7600/65536 60800/524288 (11.6%)
  854. planes 4850/65536 97000/1310720 ( 7.4%)
  855. vertexes 8226/65536 98712/786432 (12.6%)
  856. nodes 2739/65536 87648/2097152 ( 4.2%)
  857. texinfos 646/12288 46512/884736 ( 5.3%)
  858. texdata 50/2048 1600/65536 ( 2.4%)
  859. dispinfos 0/0 0/0 ( 0.0%)
  860. disp_verts 0/0 0/0 ( 0.0%)
  861. disp_tris 0/0 0/0 ( 0.0%)
  862. disp_lmsamples 0/0 0/0 ( 0.0%)
  863. faces 4518/65536 253008/3670016 ( 6.9%)
  864. hdr faces 0/65536 0/3670016 ( 0.0%)
  865. origfaces 2761/65536 154616/3670016 ( 4.2%)
  866. leaves 2783/65536 89056/2097152 ( 4.2%)
  867. leaffaces 6157/65536 12314/131072 ( 9.4%)
  868. leafbrushes 2021/65536 4042/131072 ( 3.1%)
  869. areas 2/256 16/2048 ( 0.8%)
  870. surfedges 33027/512000 132108/2048000 ( 6.5%)
  871. edges 19926/256000 79704/1024000 ( 7.8%)
  872. LDR worldlights 15/8192 1500/819200 ( 0.2%)
  873. HDR worldlights 0/8192 0/819200 ( 0.0%)
  874. leafwaterdata 0/32768 0/393216 ( 0.0%)
  875. waterstrips 539/32768 5390/327680 ( 1.6%)
  876. waterverts 0/65536 0/786432 ( 0.0%)
  877. waterindices 9156/65536 18312/131072 (14.0%)
  878. cubemapsamples 2/1024 32/16384 ( 0.2%)
  879. overlays 14/512 4928/180224 ( 2.7%)
  880. LDR lightdata [variable] 880816/0 ( 0.0%)
  881. HDR lightdata [variable] 0/0 ( 0.0%)
  882. visdata [variable] 348908/16777216 ( 2.1%)
  883. entdata [variable] 598093/393216 (152.1%) VERY FULL!
  884. LDR ambient table 2783/65536 11132/262144 ( 4.2%)
  885. HDR ambient table 2783/65536 11132/262144 ( 4.2%)
  886. LDR leaf ambient 7329/65536 205212/1835008 (11.2%)
  887. HDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
  888. occluders 0/0 0/0 ( 0.0%)
  889. occluder polygons 0/0 0/0 ( 0.0%)
  890. occluder vert ind 0/0 0/0 ( 0.0%)
  891. Prop Hull Verts 0/0 0/0 ( 0.0%)
  892. Prop Hull Blob 0/0 0/0 ( 0.0%)
  893. Prop Hull Lists 0/0 0/0 ( 0.0%)
  894. Prop Hulls 0/0 0/0 ( 0.0%)
  895. Prop Hull trilist 0/0 0/0 ( 0.0%)
  896. detail props [variable] 1/12 ( 8.3%)
  897. static props [variable] 1/47638 ( 0.0%)
  898. pakfile [variable] 266283/0 ( 0.0%)
  899. physics [variable] 377303/4194304 ( 9.0%)
  900. physics terrain [variable] 2/1048576 ( 0.0%)
  901.  
  902. Level flags = 0
  903.  
  904. Total triangle count: 12778
  905. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  906. 20 seconds elapsed
  907.  
  908.  
  909.  
  910. [Reading texlights from 'lights.rad']
  911. [2 texlights parsed from 'lights.rad']
  912.  
  913. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  914. 4518 faces
  915. 2 degenerate faces
  916. 541701 square feet [78005000.00 square inches]
  917. 0 Displacements
  918. 0 Square Feet [0.00 Square Inches]
  919. 4516 patches before subdivision
  920. 32878 patches after subdivision
  921. 15 direct lights
  922. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3368079, max 856
  923. transfer lists: 25.7 megs
  924. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(631, 766, 775)
  925. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158, 197, 170)
  926. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(52, 67, 51)
  927. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(20, 26, 18)
  928. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 11, 8)
  929. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 5, 3)
  930. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 3, 2)
  931. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 1)
  932. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
  933. Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
  934. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  935. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  936. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  937. Ready to Finish
  938.  
  939. Object names Objects/Maxobjs Memory / Maxmem Fullness
  940. ------------ --------------- --------------- --------
  941. models 43/1024 2064/49152 ( 4.2%)
  942. brushes 972/8192 11664/98304 (11.9%)
  943. brushsides 7600/65536 60800/524288 (11.6%)
  944. planes 4850/65536 97000/1310720 ( 7.4%)
  945. vertexes 8226/65536 98712/786432 (12.6%)
  946. nodes 2739/65536 87648/2097152 ( 4.2%)
  947. texinfos 646/12288 46512/884736 ( 5.3%)
  948. texdata 50/2048 1600/65536 ( 2.4%)
  949. dispinfos 0/0 0/0 ( 0.0%)
  950. disp_verts 0/0 0/0 ( 0.0%)
  951. disp_tris 0/0 0/0 ( 0.0%)
  952. disp_lmsamples 0/0 0/0 ( 0.0%)
  953. faces 4518/65536 253008/3670016 ( 6.9%)
  954. hdr faces 4518/65536 253008/3670016 ( 6.9%)
  955. origfaces 2761/65536 154616/3670016 ( 4.2%)
  956. leaves 2783/65536 89056/2097152 ( 4.2%)
  957. leaffaces 6157/65536 12314/131072 ( 9.4%)
  958. leafbrushes 2021/65536 4042/131072 ( 3.1%)
  959. areas 2/256 16/2048 ( 0.8%)
  960. surfedges 33027/512000 132108/2048000 ( 6.5%)
  961. edges 19926/256000 79704/1024000 ( 7.8%)
  962. LDR worldlights 15/8192 1500/819200 ( 0.2%)
  963. HDR worldlights 15/8192 1500/819200 ( 0.2%)
  964. leafwaterdata 0/32768 0/393216 ( 0.0%)
  965. waterstrips 539/32768 5390/327680 ( 1.6%)
  966. waterverts 0/65536 0/786432 ( 0.0%)
  967. waterindices 9156/65536 18312/131072 (14.0%)
  968. cubemapsamples 2/1024 32/16384 ( 0.2%)
  969. overlays 14/512 4928/180224 ( 2.7%)
  970. LDR lightdata [variable] 880816/0 ( 0.0%)
  971. HDR lightdata [variable] 880816/0 ( 0.0%)
  972. visdata [variable] 348908/16777216 ( 2.1%)
  973. entdata [variable] 598093/393216 (152.1%) VERY FULL!
  974. LDR ambient table 2783/65536 11132/262144 ( 4.2%)
  975. HDR ambient table 2783/65536 11132/262144 ( 4.2%)
  976. LDR leaf ambient 7329/65536 205212/1835008 (11.2%)
  977. HDR leaf ambient 6276/65536 175728/1835008 ( 9.6%)
  978. occluders 0/0 0/0 ( 0.0%)
  979. occluder polygons 0/0 0/0 ( 0.0%)
  980. occluder vert ind 0/0 0/0 ( 0.0%)
  981. Prop Hull Verts 0/0 0/0 ( 0.0%)
  982. Prop Hull Blob 0/0 0/0 ( 0.0%)
  983. Prop Hull Lists 0/0 0/0 ( 0.0%)
  984. Prop Hulls 0/0 0/0 ( 0.0%)
  985. Prop Hull trilist 0/0 0/0 ( 0.0%)
  986. detail props [variable] 1/12 ( 8.3%)
  987. static props [variable] 1/47638 ( 0.0%)
  988. pakfile [variable] 266283/0 ( 0.0%)
  989. physics [variable] 377303/4194304 ( 9.0%)
  990. physics terrain [variable] 2/1048576 ( 0.0%)
  991.  
  992. Level flags = 0
  993.  
  994. Total triangle count: 12778
  995. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  996. 20 seconds elapsed
  997.  
  998.  
  999.  
  1000. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  1001. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.vmf
  1002. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
  1003. LightmappedGeneric,
  1004. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
  1005. LightmappedGeneric,
  1006. Patching WVT material: maps/bellecour_lights436/dev/dev_blendmeasure_wvt_patch
  1007. fixing up env_cubemap materials on brush sides...
  1008. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  1009. LightmappedGeneric,
  1010. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  1011. LightmappedGeneric,
  1012. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  1013. LightmappedGeneric,
  1014. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
  1015. LightmappedGeneric,
  1016. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1017. Building Faces...done (0)
  1018. Chop Details...done (0)
  1019. Find Visible Detail Sides...
  1020. Merged 542 detail faces...done (0)
  1021. Merging details...done (0)
  1022. FixTjuncs...
  1023. PruneNodes...
  1024. WriteBSP...
  1025. done (0)
  1026. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.prt...Building visibility clusters...
  1027. done (0)
  1028. Finding displacement neighbors...
  1029. Finding lightmap sample positions...
  1030. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1031. Building Physics collision data...
  1032. done (1) (377679 bytes)
  1033. Cannot build Physics2 data
  1034. -----------
  1035. DataLinker total stream size 0.0 KiB
  1036. Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1037. Error loading studio model "models/props/cs_office/trash_can.mdl"!
  1038. Error! To use model "models/props_doors/doormainmetalsmall01.mdl"
  1039. with prop_static, it must be compiled with $staticprop!
  1040. Error loading studio model "models/props_doors/doormainmetalsmall01.mdl"!
  1041. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1042. Compacting texture/material tables...
  1043. Reduced 1136 texinfos to 648
  1044. Reduced 64 texdatas to 50 (2055 bytes to 1722)
  1045. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  1046. 6 seconds elapsed
  1047.  
  1048.  
  1049.  
  1050. 8 threads
  1051. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  1052. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  1053. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.prt
  1054. 1281 portalclusters
  1055. 3689 numportals
  1056. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5766 visible clusters (0.00%)
  1057. Total clusters visible: 408871
  1058. Average clusters visible: 319
  1059. Building PAS...
  1060. Average clusters audible: 1171
  1061. visdatasize:345933 compressed from 430416
  1062. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  1063. 3 minutes, 17 seconds elapsed
  1064.  
  1065.  
  1066.  
  1067. [Reading texlights from 'lights.rad']
  1068. [2 texlights parsed from 'lights.rad']
  1069.  
  1070. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  1071. 4512 faces
  1072. 2 degenerate faces
  1073. 541772 square feet [78015192.00 square inches]
  1074. 0 Displacements
  1075. 0 Square Feet [0.00 Square Inches]
  1076. 4510 patches before subdivision
  1077. 32862 patches after subdivision
  1078. 17 direct lights
  1079. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3353430, max 855
  1080. transfer lists: 25.6 megs
  1081. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1920, 2218, 2167)
  1082. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(536, 629, 543)
  1083. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(188, 225, 175)
  1084. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(74, 88, 63)
  1085. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(33, 38, 25)
  1086. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(15, 17, 11)
  1087. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(8, 8, 5)
  1088. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(4, 4, 2)
  1089. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 1)
  1090. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
  1091. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
  1092. Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
  1093. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1094. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1095. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1096. Ready to Finish
  1097.  
  1098. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1099. ------------ --------------- --------------- --------
  1100. models 43/1024 2064/49152 ( 4.2%)
  1101. brushes 973/8192 11676/98304 (11.9%)
  1102. brushsides 7606/65536 60848/524288 (11.6%)
  1103. planes 4854/65536 97080/1310720 ( 7.4%)
  1104. vertexes 8228/65536 98736/786432 (12.6%)
  1105. nodes 2732/65536 87424/2097152 ( 4.2%)
  1106. texinfos 648/12288 46656/884736 ( 5.3%)
  1107. texdata 50/2048 1600/65536 ( 2.4%)
  1108. dispinfos 0/0 0/0 ( 0.0%)
  1109. disp_verts 0/0 0/0 ( 0.0%)
  1110. disp_tris 0/0 0/0 ( 0.0%)
  1111. disp_lmsamples 0/0 0/0 ( 0.0%)
  1112. faces 4512/65536 252672/3670016 ( 6.9%)
  1113. hdr faces 0/65536 0/3670016 ( 0.0%)
  1114. origfaces 2765/65536 154840/3670016 ( 4.2%)
  1115. leaves 2776/65536 88832/2097152 ( 4.2%)
  1116. leaffaces 6156/65536 12312/131072 ( 9.4%)
  1117. leafbrushes 2007/65536 4014/131072 ( 3.1%)
  1118. areas 2/256 16/2048 ( 0.8%)
  1119. surfedges 33014/512000 132056/2048000 ( 6.4%)
  1120. edges 19925/256000 79700/1024000 ( 7.8%)
  1121. LDR worldlights 17/8192 1700/819200 ( 0.2%)
  1122. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1123. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1124. waterstrips 543/32768 5430/327680 ( 1.7%)
  1125. waterverts 0/65536 0/786432 ( 0.0%)
  1126. waterindices 9219/65536 18438/131072 (14.1%)
  1127. cubemapsamples 2/1024 32/16384 ( 0.2%)
  1128. overlays 14/512 4928/180224 ( 2.7%)
  1129. LDR lightdata [variable] 881120/0 ( 0.0%)
  1130. HDR lightdata [variable] 0/0 ( 0.0%)
  1131. visdata [variable] 345933/16777216 ( 2.1%)
  1132. entdata [variable] 598853/393216 (152.3%) VERY FULL!
  1133. LDR ambient table 2776/65536 11104/262144 ( 4.2%)
  1134. HDR ambient table 2776/65536 11104/262144 ( 4.2%)
  1135. LDR leaf ambient 7566/65536 211848/1835008 (11.5%)
  1136. HDR leaf ambient 2776/65536 77728/1835008 ( 4.2%)
  1137. occluders 0/0 0/0 ( 0.0%)
  1138. occluder polygons 0/0 0/0 ( 0.0%)
  1139. occluder vert ind 0/0 0/0 ( 0.0%)
  1140. Prop Hull Verts 0/0 0/0 ( 0.0%)
  1141. Prop Hull Blob 0/0 0/0 ( 0.0%)
  1142. Prop Hull Lists 0/0 0/0 ( 0.0%)
  1143. Prop Hulls 0/0 0/0 ( 0.0%)
  1144. Prop Hull trilist 0/0 0/0 ( 0.0%)
  1145. detail props [variable] 1/12 ( 8.3%)
  1146. static props [variable] 1/47594 ( 0.0%)
  1147. pakfile [variable] 266283/0 ( 0.0%)
  1148. physics [variable] 377679/4194304 ( 9.0%)
  1149. physics terrain [variable] 2/1048576 ( 0.0%)
  1150.  
  1151. Level flags = 0
  1152.  
  1153. Total triangle count: 12761
  1154. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  1155. 20 seconds elapsed
  1156.  
  1157.  
  1158.  
  1159. [Reading texlights from 'lights.rad']
  1160. [2 texlights parsed from 'lights.rad']
  1161.  
  1162. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  1163. 4512 faces
  1164. 2 degenerate faces
  1165. 541772 square feet [78015192.00 square inches]
  1166. 0 Displacements
  1167. 0 Square Feet [0.00 Square Inches]
  1168. 4510 patches before subdivision
  1169. 32862 patches after subdivision
  1170. 17 direct lights
  1171. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3353430, max 855
  1172. transfer lists: 25.6 megs
  1173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(756, 894, 904)
  1174. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(192, 234, 206)
  1175. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(62, 79, 63)
  1176. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(23, 30, 22)
  1177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9, 13, 9)
  1178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 4)
  1179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 3, 2)
  1180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 1)
  1181. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
  1182. Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
  1183. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1184. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1185. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1186. Ready to Finish
  1187.  
  1188. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1189. ------------ --------------- --------------- --------
  1190. models 43/1024 2064/49152 ( 4.2%)
  1191. brushes 973/8192 11676/98304 (11.9%)
  1192. brushsides 7606/65536 60848/524288 (11.6%)
  1193. planes 4854/65536 97080/1310720 ( 7.4%)
  1194. vertexes 8228/65536 98736/786432 (12.6%)
  1195. nodes 2732/65536 87424/2097152 ( 4.2%)
  1196. texinfos 648/12288 46656/884736 ( 5.3%)
  1197. texdata 50/2048 1600/65536 ( 2.4%)
  1198. dispinfos 0/0 0/0 ( 0.0%)
  1199. disp_verts 0/0 0/0 ( 0.0%)
  1200. disp_tris 0/0 0/0 ( 0.0%)
  1201. disp_lmsamples 0/0 0/0 ( 0.0%)
  1202. faces 4512/65536 252672/3670016 ( 6.9%)
  1203. hdr faces 4512/65536 252672/3670016 ( 6.9%)
  1204. origfaces 2765/65536 154840/3670016 ( 4.2%)
  1205. leaves 2776/65536 88832/2097152 ( 4.2%)
  1206. leaffaces 6156/65536 12312/131072 ( 9.4%)
  1207. leafbrushes 2007/65536 4014/131072 ( 3.1%)
  1208. areas 2/256 16/2048 ( 0.8%)
  1209. surfedges 33014/512000 132056/2048000 ( 6.4%)
  1210. edges 19925/256000 79700/1024000 ( 7.8%)
  1211. LDR worldlights 17/8192 1700/819200 ( 0.2%)
  1212. HDR worldlights 17/8192 1700/819200 ( 0.2%)
  1213. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1214. waterstrips 543/32768 5430/327680 ( 1.7%)
  1215. waterverts 0/65536 0/786432 ( 0.0%)
  1216. waterindices 9219/65536 18438/131072 (14.1%)
  1217. cubemapsamples 2/1024 32/16384 ( 0.2%)
  1218. overlays 14/512 4928/180224 ( 2.7%)
  1219. LDR lightdata [variable] 881120/0 ( 0.0%)
  1220. HDR lightdata [variable] 881120/0 ( 0.0%)
  1221. visdata [variable] 345933/16777216 ( 2.1%)
  1222. entdata [variable] 598853/393216 (152.3%) VERY FULL!
  1223. LDR ambient table 2776/65536 11104/262144 ( 4.2%)
  1224. HDR ambient table 2776/65536 11104/262144 ( 4.2%)
  1225. LDR leaf ambient 7566/65536 211848/1835008 (11.5%)
  1226. HDR leaf ambient 6433/65536 180124/1835008 ( 9.8%)
  1227. occluders 0/0 0/0 ( 0.0%)
  1228. occluder polygons 0/0 0/0 ( 0.0%)
  1229. occluder vert ind 0/0 0/0 ( 0.0%)
  1230. Prop Hull Verts 0/0 0/0 ( 0.0%)
  1231. Prop Hull Blob 0/0 0/0 ( 0.0%)
  1232. Prop Hull Lists 0/0 0/0 ( 0.0%)
  1233. Prop Hulls 0/0 0/0 ( 0.0%)
  1234. Prop Hull trilist 0/0 0/0 ( 0.0%)
  1235. detail props [variable] 1/12 ( 8.3%)
  1236. static props [variable] 1/47594 ( 0.0%)
  1237. pakfile [variable] 266283/0 ( 0.0%)
  1238. physics [variable] 377679/4194304 ( 9.0%)
  1239. physics terrain [variable] 2/1048576 ( 0.0%)
  1240.  
  1241. Level flags = 0
  1242.  
  1243. Total triangle count: 12761
  1244. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
  1245. 19 seconds elapsed
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement