Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.vmf
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
- LightmappedGeneric,
- Patching WVT material: maps/bellecour_lights436/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 542 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (374583 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/cs_office/trash_can.mdl"!
- Error! To use model "models/props_doors/doormainmetalsmall01.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_doors/doormainmetalsmall01.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1128 texinfos to 642
- Reduced 64 texdatas to 50 (2055 bytes to 1722)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 6 seconds elapsed
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.prt
- 1256 portalclusters
- 3606 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5799 visible clusters (0.00%)
- Total clusters visible: 403879
- Average clusters visible: 321
- Building PAS...
- Average clusters audible: 1131
- visdatasize:331570 compressed from 401920
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 3 minutes, 3 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 4480 faces
- 2 degenerate faces
- 537488 square feet [77398312.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4478 patches before subdivision
- 32150 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3318003, max 858
- transfer lists: 25.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1491, 1826, 1789)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(409, 545, 462)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(143, 208, 158)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(56, 86, 60)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 39, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 19, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 9, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 5, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0067 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 964/8192 11568/98304 (11.8%)
- brushsides 7552/65536 60416/524288 (11.5%)
- planes 4850/65536 97000/1310720 ( 7.4%)
- vertexes 8166/65536 97992/786432 (12.5%)
- nodes 2694/65536 86208/2097152 ( 4.1%)
- texinfos 642/12288 46224/884736 ( 5.2%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4480/65536 250880/3670016 ( 6.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2753/65536 154168/3670016 ( 4.2%)
- leaves 2738/65536 87616/2097152 ( 4.2%)
- leaffaces 6110/65536 12220/131072 ( 9.3%)
- leafbrushes 1988/65536 3976/131072 ( 3.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 32823/512000 131292/2048000 ( 6.4%)
- edges 19802/256000 79208/1024000 ( 7.7%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 539/32768 5390/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9111/65536 18222/131072 (13.9%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 869044/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 331570/16777216 ( 2.0%)
- entdata [variable] 594570/393216 (151.2%) VERY FULL!
- LDR ambient table 2738/65536 10952/262144 ( 4.2%)
- HDR ambient table 2738/65536 10952/262144 ( 4.2%)
- LDR leaf ambient 6871/65536 192388/1835008 (10.5%)
- HDR leaf ambient 2738/65536 76664/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/47584 ( 0.0%)
- pakfile [variable] 266283/0 ( 0.0%)
- physics [variable] 374583/4194304 ( 8.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12682
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 19 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 4480 faces
- 2 degenerate faces
- 537488 square feet [77398312.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4478 patches before subdivision
- 32150 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3318003, max 858
- transfer lists: 25.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(639, 773, 779)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(166, 208, 179)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(56, 74, 56)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21, 30, 21)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9, 13, 9)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 3, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 964/8192 11568/98304 (11.8%)
- brushsides 7552/65536 60416/524288 (11.5%)
- planes 4850/65536 97000/1310720 ( 7.4%)
- vertexes 8166/65536 97992/786432 (12.5%)
- nodes 2694/65536 86208/2097152 ( 4.1%)
- texinfos 642/12288 46224/884736 ( 5.2%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4480/65536 250880/3670016 ( 6.8%)
- hdr faces 4480/65536 250880/3670016 ( 6.8%)
- origfaces 2753/65536 154168/3670016 ( 4.2%)
- leaves 2738/65536 87616/2097152 ( 4.2%)
- leaffaces 6110/65536 12220/131072 ( 9.3%)
- leafbrushes 1988/65536 3976/131072 ( 3.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 32823/512000 131292/2048000 ( 6.4%)
- edges 19802/256000 79208/1024000 ( 7.7%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 6/8192 600/819200 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 539/32768 5390/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9111/65536 18222/131072 (13.9%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 869044/0 ( 0.0%)
- HDR lightdata [variable] 869044/0 ( 0.0%)
- visdata [variable] 331570/16777216 ( 2.0%)
- entdata [variable] 594570/393216 (151.2%) VERY FULL!
- LDR ambient table 2738/65536 10952/262144 ( 4.2%)
- HDR ambient table 2738/65536 10952/262144 ( 4.2%)
- LDR leaf ambient 6871/65536 192388/1835008 (10.5%)
- HDR leaf ambient 5997/65536 167916/1835008 ( 9.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/47584 ( 0.0%)
- pakfile [variable] 266283/0 ( 0.0%)
- physics [variable] 374583/4194304 ( 8.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12682
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 19 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.vmf
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
- LightmappedGeneric,
- Patching WVT material: maps/bellecour_lights436/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 542 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (374583 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/cs_office/trash_can.mdl"!
- Error! To use model "models/props_doors/doormainmetalsmall01.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_doors/doormainmetalsmall01.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1128 texinfos to 642
- Reduced 64 texdatas to 50 (2055 bytes to 1722)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 6 seconds elapsed
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.prt
- 1256 portalclusters
- 3606 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5794 visible clusters (0.00%)
- Total clusters visible: 403876
- Average clusters visible: 321
- Building PAS...
- Average clusters audible: 1131
- visdatasize:331570 compressed from 401920
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 3 minutes, 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 4480 faces
- 2 degenerate faces
- 537488 square feet [77398312.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4478 patches before subdivision
- 32150 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3318003, max 858
- transfer lists: 25.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1491, 1826, 1789)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(409, 545, 462)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(143, 208, 158)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(56, 86, 60)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 39, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 19, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 9, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 5, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0069 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 964/8192 11568/98304 (11.8%)
- brushsides 7552/65536 60416/524288 (11.5%)
- planes 4850/65536 97000/1310720 ( 7.4%)
- vertexes 8166/65536 97992/786432 (12.5%)
- nodes 2694/65536 86208/2097152 ( 4.1%)
- texinfos 642/12288 46224/884736 ( 5.2%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4480/65536 250880/3670016 ( 6.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2753/65536 154168/3670016 ( 4.2%)
- leaves 2738/65536 87616/2097152 ( 4.2%)
- leaffaces 6110/65536 12220/131072 ( 9.3%)
- leafbrushes 1988/65536 3976/131072 ( 3.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 32823/512000 131292/2048000 ( 6.4%)
- edges 19802/256000 79208/1024000 ( 7.7%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 539/32768 5390/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9111/65536 18222/131072 (13.9%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 869044/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 331570/16777216 ( 2.0%)
- entdata [variable] 594570/393216 (151.2%) VERY FULL!
- LDR ambient table 2738/65536 10952/262144 ( 4.2%)
- HDR ambient table 2738/65536 10952/262144 ( 4.2%)
- LDR leaf ambient 6872/65536 192416/1835008 (10.5%)
- HDR leaf ambient 2738/65536 76664/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/47584 ( 0.0%)
- pakfile [variable] 266283/0 ( 0.0%)
- physics [variable] 374583/4194304 ( 8.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12682
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 19 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 4480 faces
- 2 degenerate faces
- 537488 square feet [77398312.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4478 patches before subdivision
- 32150 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3318003, max 858
- transfer lists: 25.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(639, 773, 779)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(166, 208, 179)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(56, 74, 56)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21, 30, 21)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9, 13, 9)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 3, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 964/8192 11568/98304 (11.8%)
- brushsides 7552/65536 60416/524288 (11.5%)
- planes 4850/65536 97000/1310720 ( 7.4%)
- vertexes 8166/65536 97992/786432 (12.5%)
- nodes 2694/65536 86208/2097152 ( 4.1%)
- texinfos 642/12288 46224/884736 ( 5.2%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4480/65536 250880/3670016 ( 6.8%)
- hdr faces 4480/65536 250880/3670016 ( 6.8%)
- origfaces 2753/65536 154168/3670016 ( 4.2%)
- leaves 2738/65536 87616/2097152 ( 4.2%)
- leaffaces 6110/65536 12220/131072 ( 9.3%)
- leafbrushes 1988/65536 3976/131072 ( 3.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 32823/512000 131292/2048000 ( 6.4%)
- edges 19802/256000 79208/1024000 ( 7.7%)
- LDR worldlights 6/8192 600/819200 ( 0.1%)
- HDR worldlights 6/8192 600/819200 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 539/32768 5390/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9111/65536 18222/131072 (13.9%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 869044/0 ( 0.0%)
- HDR lightdata [variable] 869044/0 ( 0.0%)
- visdata [variable] 331570/16777216 ( 2.0%)
- entdata [variable] 594570/393216 (151.2%) VERY FULL!
- LDR ambient table 2738/65536 10952/262144 ( 4.2%)
- HDR ambient table 2738/65536 10952/262144 ( 4.2%)
- LDR leaf ambient 6872/65536 192416/1835008 (10.5%)
- HDR leaf ambient 5998/65536 167944/1835008 ( 9.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/47584 ( 0.0%)
- pakfile [variable] 266283/0 ( 0.0%)
- physics [variable] 374583/4194304 ( 8.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12682
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 19 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.vmf
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
- LightmappedGeneric,
- Patching WVT material: maps/bellecour_lights436/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 542 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (377303 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/cs_office/trash_can.mdl"!
- Error! To use model "models/props_doors/doormainmetalsmall01.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_doors/doormainmetalsmall01.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1133 texinfos to 646
- Reduced 64 texdatas to 50 (2055 bytes to 1722)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 6 seconds elapsed
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.prt
- 1281 portalclusters
- 3688 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6239 visible clusters (0.00%)
- Total clusters visible: 416394
- Average clusters visible: 325
- Building PAS...
- Average clusters audible: 1178
- visdatasize:348908 compressed from 430416
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 3 minutes, 16 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 4518 faces
- 2 degenerate faces
- 541701 square feet [78005000.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4516 patches before subdivision
- 32878 patches after subdivision
- 11 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3368079, max 856
- transfer lists: 25.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1289, 1620, 1599)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(334, 463, 395)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(111, 171, 130)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(42, 70, 49)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(18, 31, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 15, 9)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 7, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 972/8192 11664/98304 (11.9%)
- brushsides 7600/65536 60800/524288 (11.6%)
- planes 4850/65536 97000/1310720 ( 7.4%)
- vertexes 8226/65536 98712/786432 (12.6%)
- nodes 2739/65536 87648/2097152 ( 4.2%)
- texinfos 646/12288 46512/884736 ( 5.3%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4518/65536 253008/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2761/65536 154616/3670016 ( 4.2%)
- leaves 2783/65536 89056/2097152 ( 4.2%)
- leaffaces 6157/65536 12314/131072 ( 9.4%)
- leafbrushes 2021/65536 4042/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 33027/512000 132108/2048000 ( 6.5%)
- edges 19926/256000 79704/1024000 ( 7.8%)
- LDR worldlights 11/8192 1100/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 539/32768 5390/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9156/65536 18312/131072 (14.0%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 880816/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 348908/16777216 ( 2.1%)
- entdata [variable] 596568/393216 (151.7%) VERY FULL!
- LDR ambient table 2783/65536 11132/262144 ( 4.2%)
- HDR ambient table 2783/65536 11132/262144 ( 4.2%)
- LDR leaf ambient 6868/65536 192304/1835008 (10.5%)
- HDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/47638 ( 0.0%)
- pakfile [variable] 266283/0 ( 0.0%)
- physics [variable] 377303/4194304 ( 9.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12778
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 19 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 4518 faces
- 2 degenerate faces
- 541701 square feet [78005000.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4516 patches before subdivision
- 32878 patches after subdivision
- 11 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3368079, max 856
- transfer lists: 25.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(553, 689, 702)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(135, 179, 156)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(43, 61, 47)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(16, 24, 17)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 11, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 5, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 2, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 972/8192 11664/98304 (11.9%)
- brushsides 7600/65536 60800/524288 (11.6%)
- planes 4850/65536 97000/1310720 ( 7.4%)
- vertexes 8226/65536 98712/786432 (12.6%)
- nodes 2739/65536 87648/2097152 ( 4.2%)
- texinfos 646/12288 46512/884736 ( 5.3%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4518/65536 253008/3670016 ( 6.9%)
- hdr faces 4518/65536 253008/3670016 ( 6.9%)
- origfaces 2761/65536 154616/3670016 ( 4.2%)
- leaves 2783/65536 89056/2097152 ( 4.2%)
- leaffaces 6157/65536 12314/131072 ( 9.4%)
- leafbrushes 2021/65536 4042/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 33027/512000 132108/2048000 ( 6.5%)
- edges 19926/256000 79704/1024000 ( 7.8%)
- LDR worldlights 11/8192 1100/819200 ( 0.1%)
- HDR worldlights 11/8192 1100/819200 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 539/32768 5390/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9156/65536 18312/131072 (14.0%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 880816/0 ( 0.0%)
- HDR lightdata [variable] 880816/0 ( 0.0%)
- visdata [variable] 348908/16777216 ( 2.1%)
- entdata [variable] 596568/393216 (151.7%) VERY FULL!
- LDR ambient table 2783/65536 11132/262144 ( 4.2%)
- HDR ambient table 2783/65536 11132/262144 ( 4.2%)
- LDR leaf ambient 6868/65536 192304/1835008 (10.5%)
- HDR leaf ambient 5977/65536 167356/1835008 ( 9.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/47638 ( 0.0%)
- pakfile [variable] 266283/0 ( 0.0%)
- physics [variable] 377303/4194304 ( 9.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12778
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 20 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.vmf
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
- LightmappedGeneric,
- Patching WVT material: maps/bellecour_lights436/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 542 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (377303 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/cs_office/trash_can.mdl"!
- Error! To use model "models/props_doors/doormainmetalsmall01.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_doors/doormainmetalsmall01.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1133 texinfos to 646
- Reduced 64 texdatas to 50 (2055 bytes to 1722)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 6 seconds elapsed
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.prt
- 1281 portalclusters
- 3688 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6265 visible clusters (0.00%)
- Total clusters visible: 416420
- Average clusters visible: 325
- Building PAS...
- Average clusters audible: 1178
- visdatasize:348908 compressed from 430416
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 3 minutes, 21 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 4518 faces
- 2 degenerate faces
- 541701 square feet [78005000.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4516 patches before subdivision
- 32878 patches after subdivision
- 15 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3368079, max 856
- transfer lists: 25.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1583, 1871, 1825)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(443, 525, 442)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(160, 190, 142)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(65, 76, 52)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 34, 21)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(14, 16, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(7, 8, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(4, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 972/8192 11664/98304 (11.9%)
- brushsides 7600/65536 60800/524288 (11.6%)
- planes 4850/65536 97000/1310720 ( 7.4%)
- vertexes 8226/65536 98712/786432 (12.6%)
- nodes 2739/65536 87648/2097152 ( 4.2%)
- texinfos 646/12288 46512/884736 ( 5.3%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4518/65536 253008/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2761/65536 154616/3670016 ( 4.2%)
- leaves 2783/65536 89056/2097152 ( 4.2%)
- leaffaces 6157/65536 12314/131072 ( 9.4%)
- leafbrushes 2021/65536 4042/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 33027/512000 132108/2048000 ( 6.5%)
- edges 19926/256000 79704/1024000 ( 7.8%)
- LDR worldlights 15/8192 1500/819200 ( 0.2%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 539/32768 5390/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9156/65536 18312/131072 (14.0%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 880816/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 348908/16777216 ( 2.1%)
- entdata [variable] 598093/393216 (152.1%) VERY FULL!
- LDR ambient table 2783/65536 11132/262144 ( 4.2%)
- HDR ambient table 2783/65536 11132/262144 ( 4.2%)
- LDR leaf ambient 7329/65536 205212/1835008 (11.2%)
- HDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/47638 ( 0.0%)
- pakfile [variable] 266283/0 ( 0.0%)
- physics [variable] 377303/4194304 ( 9.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12778
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 20 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 4518 faces
- 2 degenerate faces
- 541701 square feet [78005000.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4516 patches before subdivision
- 32878 patches after subdivision
- 15 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3368079, max 856
- transfer lists: 25.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(631, 766, 775)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158, 197, 170)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(52, 67, 51)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(20, 26, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 11, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 5, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 3, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 972/8192 11664/98304 (11.9%)
- brushsides 7600/65536 60800/524288 (11.6%)
- planes 4850/65536 97000/1310720 ( 7.4%)
- vertexes 8226/65536 98712/786432 (12.6%)
- nodes 2739/65536 87648/2097152 ( 4.2%)
- texinfos 646/12288 46512/884736 ( 5.3%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4518/65536 253008/3670016 ( 6.9%)
- hdr faces 4518/65536 253008/3670016 ( 6.9%)
- origfaces 2761/65536 154616/3670016 ( 4.2%)
- leaves 2783/65536 89056/2097152 ( 4.2%)
- leaffaces 6157/65536 12314/131072 ( 9.4%)
- leafbrushes 2021/65536 4042/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 33027/512000 132108/2048000 ( 6.5%)
- edges 19926/256000 79704/1024000 ( 7.8%)
- LDR worldlights 15/8192 1500/819200 ( 0.2%)
- HDR worldlights 15/8192 1500/819200 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 539/32768 5390/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9156/65536 18312/131072 (14.0%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 880816/0 ( 0.0%)
- HDR lightdata [variable] 880816/0 ( 0.0%)
- visdata [variable] 348908/16777216 ( 2.1%)
- entdata [variable] 598093/393216 (152.1%) VERY FULL!
- LDR ambient table 2783/65536 11132/262144 ( 4.2%)
- HDR ambient table 2783/65536 11132/262144 ( 4.2%)
- LDR leaf ambient 7329/65536 205212/1835008 (11.2%)
- HDR leaf ambient 6276/65536 175728/1835008 ( 9.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/47638 ( 0.0%)
- pakfile [variable] 266283/0 ( 0.0%)
- physics [variable] 377303/4194304 ( 9.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12778
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 20 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.vmf
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/bellecour/bellecour_wall_black.vmt
- LightmappedGeneric,
- Patching WVT material: maps/bellecour_lights436/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/BELLECOUR/BELLECOUR_WALL_BLACK.vmt
- LightmappedGeneric,
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 542 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (377679 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/cs_office/trash_can.mdl"!
- Error! To use model "models/props_doors/doormainmetalsmall01.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_doors/doormainmetalsmall01.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1136 texinfos to 648
- Reduced 64 texdatas to 50 (2055 bytes to 1722)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 6 seconds elapsed
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.prt
- 1281 portalclusters
- 3689 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5766 visible clusters (0.00%)
- Total clusters visible: 408871
- Average clusters visible: 319
- Building PAS...
- Average clusters audible: 1171
- visdatasize:345933 compressed from 430416
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 3 minutes, 17 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 4512 faces
- 2 degenerate faces
- 541772 square feet [78015192.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4510 patches before subdivision
- 32862 patches after subdivision
- 17 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3353430, max 855
- transfer lists: 25.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1920, 2218, 2167)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(536, 629, 543)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(188, 225, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(74, 88, 63)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(33, 38, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(15, 17, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(8, 8, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(4, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 973/8192 11676/98304 (11.9%)
- brushsides 7606/65536 60848/524288 (11.6%)
- planes 4854/65536 97080/1310720 ( 7.4%)
- vertexes 8228/65536 98736/786432 (12.6%)
- nodes 2732/65536 87424/2097152 ( 4.2%)
- texinfos 648/12288 46656/884736 ( 5.3%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4512/65536 252672/3670016 ( 6.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2765/65536 154840/3670016 ( 4.2%)
- leaves 2776/65536 88832/2097152 ( 4.2%)
- leaffaces 6156/65536 12312/131072 ( 9.4%)
- leafbrushes 2007/65536 4014/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 33014/512000 132056/2048000 ( 6.4%)
- edges 19925/256000 79700/1024000 ( 7.8%)
- LDR worldlights 17/8192 1700/819200 ( 0.2%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 543/32768 5430/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9219/65536 18438/131072 (14.1%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 881120/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 345933/16777216 ( 2.1%)
- entdata [variable] 598853/393216 (152.3%) VERY FULL!
- LDR ambient table 2776/65536 11104/262144 ( 4.2%)
- HDR ambient table 2776/65536 11104/262144 ( 4.2%)
- LDR leaf ambient 7566/65536 211848/1835008 (11.5%)
- HDR leaf ambient 2776/65536 77728/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/47594 ( 0.0%)
- pakfile [variable] 266283/0 ( 0.0%)
- physics [variable] 377679/4194304 ( 9.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12761
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 20 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 4512 faces
- 2 degenerate faces
- 541772 square feet [78015192.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4510 patches before subdivision
- 32862 patches after subdivision
- 17 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3353430, max 855
- transfer lists: 25.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(756, 894, 904)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(192, 234, 206)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(62, 79, 63)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(23, 30, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9, 13, 9)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 3, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 973/8192 11676/98304 (11.9%)
- brushsides 7606/65536 60848/524288 (11.6%)
- planes 4854/65536 97080/1310720 ( 7.4%)
- vertexes 8228/65536 98736/786432 (12.6%)
- nodes 2732/65536 87424/2097152 ( 4.2%)
- texinfos 648/12288 46656/884736 ( 5.3%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4512/65536 252672/3670016 ( 6.9%)
- hdr faces 4512/65536 252672/3670016 ( 6.9%)
- origfaces 2765/65536 154840/3670016 ( 4.2%)
- leaves 2776/65536 88832/2097152 ( 4.2%)
- leaffaces 6156/65536 12312/131072 ( 9.4%)
- leafbrushes 2007/65536 4014/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 33014/512000 132056/2048000 ( 6.4%)
- edges 19925/256000 79700/1024000 ( 7.8%)
- LDR worldlights 17/8192 1700/819200 ( 0.2%)
- HDR worldlights 17/8192 1700/819200 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 543/32768 5430/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9219/65536 18438/131072 (14.1%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 881120/0 ( 0.0%)
- HDR lightdata [variable] 881120/0 ( 0.0%)
- visdata [variable] 345933/16777216 ( 2.1%)
- entdata [variable] 598853/393216 (152.3%) VERY FULL!
- LDR ambient table 2776/65536 11104/262144 ( 4.2%)
- HDR ambient table 2776/65536 11104/262144 ( 4.2%)
- LDR leaf ambient 7566/65536 211848/1835008 (11.5%)
- HDR leaf ambient 6433/65536 180124/1835008 ( 9.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/47594 ( 0.0%)
- pakfile [variable] 266283/0 ( 0.0%)
- physics [variable] 377679/4194304 ( 9.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12761
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Bellecour_lights436.bsp
- 19 seconds elapsed
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement