Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- let hill = SKSpriteNode(imageNamed: "hill")
- hill.position = CGPoint(x: 400, y: self.frame.height / 2 )
- hill.setScale(1)
- hill.physicsBody = SKPhysicsBody(rectangleOfSize: hill.size)
- hill.physicsBody?.categoryBitMask = 1
- hill.physicsBody?.collisionBitMask = 2
- self.addChild(hill)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement