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Basic Gravity

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Aug 4th, 2015
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  1. var game = new Phaser.Game(1000, 563, Phaser.CANVAS, 'phaser-example', { preload: preload, create: createGame, update: update });
  2.  
  3. function preload()
  4. {
  5.     game.load.image('playerImage', 'img/player.png', 48, 48);
  6. }
  7.  
  8. var player;
  9.  
  10. function createGame()
  11. {
  12.     game.physics.startSystem(Phaser.Physics.ARCADE);
  13.     player = game.add.sprite(400, 400, 'playerImage');
  14.     game.physics.arcade.enable(player, Phaser.Physics.ARCADE);
  15.     game.physics.arcade.enable(player, Phaser.Physics.ARCADE);
  16.     game.physics.arcade.gravity.y = 250;
  17. }
  18.  
  19. function update()
  20. {
  21.     game.world.removeAll();
  22.     game.add.sprite(player.x, player.y, 'playerImage');
  23. }
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