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- var game = new Phaser.Game(1000, 563, Phaser.CANVAS, 'phaser-example', { preload: preload, create: createGame, update: update });
- function preload()
- {
- game.load.image('playerImage', 'img/player.png', 48, 48);
- }
- var player;
- function createGame()
- {
- game.physics.startSystem(Phaser.Physics.ARCADE);
- player = game.add.sprite(400, 400, 'playerImage');
- game.physics.arcade.enable(player, Phaser.Physics.ARCADE);
- game.physics.arcade.enable(player, Phaser.Physics.ARCADE);
- game.physics.arcade.gravity.y = 250;
- }
- function update()
- {
- game.world.removeAll();
- game.add.sprite(player.x, player.y, 'playerImage');
- }
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