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- #define FILTERSCRIPT
- #include <a_samp>
- #include <streamer>
- new SpdObj[MAX_PLAYERS][2];
- new bool:UpdateSpeed[MAX_PLAYERS] = {false,...};
- public OnPlayerConnect(playerid)
- {
- UpdateSpeed[playerid] = false;
- SpdObj[playerid][0] = INVALID_OBJECT_ID;
- SpdObj[playerid][1] = INVALID_OBJECT_ID;
- return 0;
- }
- public OnPlayerDisconnect(playerid,reason)
- {
- #pragma unused reason
- if(SpdObj[playerid][0] != INVALID_OBJECT_ID)
- {
- DestroyDynamicObject(SpdObj[playerid][0]);
- DestroyDynamicObject(SpdObj[playerid][1]);
- }
- return 0;
- }
- public OnPlayerUpdate(playerid)
- {
- if(UpdateSpeed[playerid])
- {
- new Float:p[3];
- GetVehicleVelocity(GetPlayerVehicleID(playerid),p[0],p[1],p[2]);
- new str[12];
- format(str,12,"%.0f KM/H",150.0*(p[0]*p[0]+p[1]*p[1]));
- SetDynamicObjectMaterialText(SpdObj[playerid][0],0,str,OBJECT_MATERIAL_SIZE_512x256,"Arial",64,true,0xFFFFFFFF,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
- }
- return 1;
- }
- public OnPlayerStateChange(playerid,newstate,oldstate)
- {
- if(newstate == PLAYER_STATE_DRIVER)
- {
- SpdObj[playerid][0] = CreateDynamicObject(19482,0.0,0.0,0.0,0.0,0.0,0.0,-1,-1,playerid,200.0);
- SpdObj[playerid][1] = CreateDynamicObject(19482,0.0,0.0,0.0,0.0,0.0,0.0,-1,-1,playerid,200.0);
- new Float:x,Float:y,Float:z;
- GetVehicleModelInfo(GetVehicleModel(GetPlayerVehicleID(playerid)),VEHICLE_MODEL_INFO_SIZE,x,y,z);
- AttachDynamicObjectToVehicle(SpdObj[playerid][0],GetPlayerVehicleID(playerid),-x-0.5,0.0,z/2-0.3,0.0,0.0,270.0);
- SetDynamicObjectMaterialText(SpdObj[playerid][1],0,"_________",OBJECT_MATERIAL_SIZE_512x256,"Arial",64,true,0xFF4EFD71,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
- AttachDynamicObjectToVehicle(SpdObj[playerid][1],GetPlayerVehicleID(playerid),-x-0.5,0.0,z/2-0.3,0.0,0.0,270.0);
- Streamer_Update(playerid);
- UpdateSpeed[playerid] = true;
- return 1;
- }
- if(oldstate == PLAYER_STATE_DRIVER)
- {
- UpdateSpeed[playerid] = false;
- DestroyDynamicObject(SpdObj[playerid][0]);
- DestroyDynamicObject(SpdObj[playerid][1]);
- SpdObj[playerid][0] = INVALID_OBJECT_ID;
- SpdObj[playerid][1] = INVALID_OBJECT_ID;
- return 1;
- }
- return 0;
- }
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