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- Initialize mono
- Mono path[0] = '/Applications/Unity/Unity.app/Contents/Managed'
- Mono path[1] = '/Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0'
- Mono config path = '/Applications/Unity/Unity.app/Contents/Mono/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56756
- 2017-04-27 23:00:16.693 Unity[12756:484449] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.
- ...300157 bytes written to /Users/andrelevi/Library/Unity/Certificates/CACerts.pem
- LICENSE SYSTEM [2017427 23:0:18] No start/stop license dates set
- LICENSE SYSTEM [2017427 23:0:18] Next license update check is after 2015-05-31T23:43:17
- COMMAND LINE ARGUMENTS:
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- IsTimeToCheckForNewEditor: Update time 1493304596 current 1493308822
- /Users/andrelevi/Workspace/vr/GunBowWizard
- Loading GUID <-> Path mappings...0.000059 seconds
- Loading Asset Database...0.164829 seconds
- Audio: FMOD Profiler initialized on port 54900
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- GfxDevice: creating device client; threaded=1
- Metal: Editor support disabled, skipping device initialization
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- OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 279460864
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- Registering custom unity dll's ...
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- Downloading http://update.unity3d.com/5.6/ivy.xml to /var/folders/cp/nd4c68ld7gv5685p04l84msh0000gn/T/unity/32a634c6-bbac-4e1f-9165-e36e1e17c8e8/ivy.xml
- Mono: successfully reloaded assembly
- - Completed reload, in 2.569 seconds
- Registering platform support modules:
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- Native extension for OSXStandalone target not found
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- Shutting down Remote Indexer
- Task failed: Downloader Task
- Cancelling tasks, domain is going down
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- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- - starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 13
- Registering platform support modules:
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- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Boo.Lang.dll (this message is harmless)
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- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/UnityScript.Lang.dll (this message is harmless)
- Registered platform support modules in: 0.343804s.
- -----Compiler Commandline Arguments:
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- Arguments: '/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/mcs.exe' @Temp/UnityTempFile-cacd699ad98bb49d1aa4689aa39e528f
- index: 81
- Responsefile: Temp/UnityTempFile-cacd699ad98bb49d1aa4689aa39e528f Contents:
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- -langversion:4
- -out:'Temp/Assembly-CSharp-firstpass.dll'
- -unsafe
- -r:'/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll'
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- -r:'Assets/Demigiant/DemiLib/Core/DemiLib.dll'
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- -r:'Assets/Demigiant/DOTween/DOTween43.dll'
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- -r:'/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll'
- -define:UNITY_5_3_OR_NEWER
- -define:UNITY_5_4_OR_NEWER
- -define:UNITY_5_5_OR_NEWER
- -define:UNITY_5_6_OR_NEWER
- -define:UNITY_5_6_0
- -define:UNITY_5_6
- -define:UNITY_5
- -define:ENABLE_AUDIO
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- -define:ENABLE_GENERICS
- -define:ENABLE_PVR_GI
- -define:ENABLE_MICROPHONE
- -define:ENABLE_MULTIPLE_DISPLAYS
- -define:ENABLE_PHYSICS
- -define:ENABLE_RUNTIME_NAVMESH_BUILDING
- -define:ENABLE_SPRITERENDERER_FLIPPING
- -define:ENABLE_SPRITES
- -define:ENABLE_TERRAIN
- -define:ENABLE_RAKNET
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- -define:ENABLE_UNITYEVENTS
- -define:ENABLE_WEBCAM
- -define:ENABLE_WWW
- -define:ENABLE_CLOUD_SERVICES_COLLAB
- -define:ENABLE_CLOUD_SERVICES_ADS
- -define:ENABLE_CLOUD_HUB
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- -define:ENABLE_CLOUD_SERVICES_BUILD
- -define:ENABLE_CLOUD_LICENSE
- -define:ENABLE_EDITOR_METRICS
- -define:ENABLE_EDITOR_METRICS_CACHING
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- -define:ENABLE_VIDEO
- -define:UNITY_ANDROID
- -define:ENABLE_SUBSTANCE
- -define:UNITY_ANDROID_API
- -define:ENABLE_EGL
- -define:ENABLE_NETWORK
- -define:ENABLE_RUNTIME_GI
- -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
- -define:ENABLE_UNITYWEBREQUEST
- -define:ENABLE_CLOUD_SERVICES
- -define:ENABLE_CLOUD_SERVICES_ANALYTICS
- -define:ENABLE_CLOUD_SERVICES_PURCHASING
- -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
- -define:PLATFORM_SUPPORTS_ADS_ID
- -define:UNITY_CAN_SHOW_SPLASH_SCREEN
- -define:ENABLE_VR
- -define:ENABLE_UNITYADS_RUNTIME
- -define:UNITY_UNITYADS_API
- -define:ENABLE_IL2CPP
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- -define:ENABLE_PROFILER
- -define:DEBUG
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- -define:UNITY_EDITOR_64
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- -define:ENABLE_NATIVE_ARRAY_CHECKS
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- -define:CROSS_PLATFORM_INPUT
- -define:MOBILE_INPUT
- -define:UNITY_HAS_GOOGLEVR
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- -sdk:unity
- -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp-firstpass.dll
- Compilation succeeded - 1 warning(s)
- -----CompilerOutput:-stderr----------
- Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs(28,50): warning CS0618: `UnityEngine.ParticleSystem.startLifetime' is obsolete: `startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- WeaveUnetFromEditor Temp/Assembly-CSharp-firstpass.dll
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.UNetWeaver.dll (this message is harmless)
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
- WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Mono.Cecil.Pdb.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Mono.Cecil.Mdb.dll (this message is harmless)
- Symbols will be read from Temp/Assembly-CSharp-firstpass.dll.mdb
- Script Module: Assembly-CSharp-firstpass.dll
- Pass: 0 took 88 milliseconds
- Pass: 1 took 48 milliseconds
- Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs(28,50): warning CS0618: `UnityEngine.ParticleSystem.startLifetime' is obsolete: `startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
- (Filename: Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs Line: 28)
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
- - starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 13
- -----Compiler Commandline Arguments:
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- Arguments: '/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/mcs.exe' @Temp/UnityTempFile-ce418fced06e44a7f8ea70461d5a9d22
- index: 81
- Responsefile: Temp/UnityTempFile-ce418fced06e44a7f8ea70461d5a9d22 Contents:
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- -r:'/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll'
- -define:UNITY_5_3_OR_NEWER
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- -define:UNITY_5_5_OR_NEWER
- -define:UNITY_5_6_OR_NEWER
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- -define:UNITY_5_6
- -define:UNITY_5
- -define:ENABLE_AUDIO
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- -define:ENABLE_PVR_GI
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- -define:ENABLE_MULTIPLE_DISPLAYS
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- -define:ENABLE_UNITYEVENTS
- -define:ENABLE_WEBCAM
- -define:ENABLE_WWW
- -define:ENABLE_CLOUD_SERVICES_COLLAB
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- -define:ENABLE_EDITOR_METRICS
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- -define:ENABLE_NATIVE_ARRAY
- -define:INCLUDE_DYNAMIC_GI
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- -define:ENABLE_VIDEO
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- -define:UNITY_ANDROID_API
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- -define:ENABLE_NETWORK
- -define:ENABLE_RUNTIME_GI
- -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
- -define:ENABLE_UNITYWEBREQUEST
- -define:ENABLE_CLOUD_SERVICES
- -define:ENABLE_CLOUD_SERVICES_ANALYTICS
- -define:ENABLE_CLOUD_SERVICES_PURCHASING
- -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
- -define:PLATFORM_SUPPORTS_ADS_ID
- -define:UNITY_CAN_SHOW_SPLASH_SCREEN
- -define:ENABLE_VR
- -define:ENABLE_UNITYADS_RUNTIME
- -define:UNITY_UNITYADS_API
- -define:ENABLE_IL2CPP
- -define:NET_2_0_SUBSET
- -define:ENABLE_PROFILER
- -define:DEBUG
- -define:TRACE
- -define:UNITY_ASSERTIONS
- -define:UNITY_EDITOR
- -define:UNITY_EDITOR_64
- -define:UNITY_EDITOR_OSX
- -define:ENABLE_NATIVE_ARRAY_CHECKS
- -define:TMP_PRESENT
- -define:CROSS_PLATFORM_INPUT
- -define:MOBILE_INPUT
- -define:UNITY_HAS_GOOGLEVR
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- 'Assets/BuildReport/Scripts/FuzzyString/FuzzyStringComparisonOptions.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/FuzzyStringComparisonTolerance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/HammingDistance.cs'
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- 'Assets/BuildReport/Scripts/FuzzyString/JaroWinklerDistance.cs'
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- 'Assets/BuildReport/Scripts/FuzzyString/LongestCommonSubsequence.cs'
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- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/RoomInfo.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/ServerSettings.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/SocketUdp.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/SocketWebTcp.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonAnimatorView.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonRigidbody2DView.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonRigidbodyView.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonTransformView.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonTransformViewPositionControl.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonTransformViewPositionModel.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonTransformViewRotationControl.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonTransformViewRotationModel.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonTransformViewScaleControl.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonTransformViewScaleModel.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/ConnectAndJoinRandom.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/CullArea.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/InRoomChat.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/InputToEvent.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/ManualPhotonViewAllocator.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/MoveByKeys.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/NetworkCullingHandler.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/OnClickDestroy.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/OnClickInstantiate.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/OnClickLoadSomething.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/OnJoinedInstantiate.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/OnStartDelete.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/PhotonPlayer/PlayerRoomIndexing.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/PickupItem.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/PickupItemSimple.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/PickupItemSyncer.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/PointedAtGameObjectInfo.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/PunPlayerScores.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/PunTeams.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/PunTurnManager.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/QuitOnEscapeOrBack.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/ShowStatusWhenConnecting.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/SmoothSyncMovement.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/SupportLogger.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/TimeKeeper.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/UI/ButtonInsideScrollList.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/UI/TextButtonTransition.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/UI/TextToggleIsOnTransition.cs'
- 'Assets/PhotonChatApi/ChatChannel.cs'
- 'Assets/PhotonChatApi/ChatClient.cs'
- 'Assets/PhotonChatApi/ChatDisconnectCause.cs'
- 'Assets/PhotonChatApi/ChatEventCode.cs'
- 'Assets/PhotonChatApi/ChatOperationCode.cs'
- 'Assets/PhotonChatApi/ChatParameterCode.cs'
- 'Assets/PhotonChatApi/ChatPeer.cs'
- 'Assets/PhotonChatApi/ChatState.cs'
- 'Assets/PhotonChatApi/ChatUserStatus.cs'
- 'Assets/PhotonChatApi/IChatClientListener.cs'
- 'Assets/QHierarchy/Scripts/QObjectList.cs'
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- 'Assets/StylizedWater/Scripts/EnableDepthBuffer.cs'
- 'Assets/StylizedWater/Scripts/StylizedWater.cs'
- 'Assets/StylizedWater/Scripts/StylizedWaterInspector.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/Benchmark01.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/Benchmark01_UGUI.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/Benchmark02.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/Benchmark03.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/Benchmark04.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/CameraController.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/ChatController.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/ObjectSpin.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/ShaderPropAnimator.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/SimpleScript.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/SkewTextExample.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_DigitValidator.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_ExampleScript_01.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_FrameRateCounter.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_TextEventCheck.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_TextEventHandler.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_TextInfoDebugTool.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_TextSelector_A.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_TextSelector_B.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_UiFrameRateCounter.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMPro_InstructionOverlay.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TeleType.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TextConsoleSimulator.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TextMeshProFloatingText.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TextMeshSpawner.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/VertexColorCycler.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/VertexJitter.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/VertexShakeA.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/VertexShakeB.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/VertexZoom.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/WarpTextExample.cs'
- 'Assets/Toon Environment Pack/Water (Basic)/Scripts/WaterBasic.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/P2T.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/DelaunayTriangle.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/AdvancingFront.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/AdvancingFrontNode.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweep.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweepBasin.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweepConstraint.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweepContext.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweepDebugContext.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweepEdgeEvent.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweepPointComparator.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/PointOnEdgeException.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/ITriangulatable.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Orientation.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/Contour.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/Polygon.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/PolygonPoint.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/PolygonSet.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/PolygonUtil.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Sets/ConstrainedPointSet.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Sets/PointSet.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/TriangulationAlgorithm.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/TriangulationConstraint.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/TriangulationContext.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/TriangulationDebugContext.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/TriangulationMode.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/TriangulationPoint.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Util/PointGenerator.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Util/PolygonGenerator.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Util/TriangulationUtil.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Utility/FixedArray3.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Utility/FixedBitArray3.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Utility/MathUtil.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Utility/Point2D.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Utility/Point2DList.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Utility/Rect2D.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicArcsAndColumns.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicCollidingSphere.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicCompoundObject.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicExplodingFloor.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicExplodingGoblin.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicGlobalFracturing.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/UltimateFracturingFPS.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/CheckDynamicCollision.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/ConcaveColliderInterface.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/ExplosionSource.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/Fracture.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/FracturedChunk.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/FracturedObject.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/FracturingUtilDieTimer.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/MeshData.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/SpaceTree.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/Split.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/SupportPlane.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/Triangulate.cs'
- 'Assets/Ultimate Game Tools/MeshCombiner/Scripts/CombinedMesh.cs'
- 'Assets/rpgia/Scripts/Arrow.cs'
- 'Assets/rpgia/Scripts/Enemy/Enemy.cs'
- 'Assets/rpgia/Scripts/Environment/SkyboxController.cs'
- 'Assets/rpgia/Scripts/GameManager.cs'
- 'Assets/rpgia/Scripts/GvrFPSCustom.cs'
- 'Assets/rpgia/Scripts/MakeBodyFaceTarget.cs'
- 'Assets/rpgia/Scripts/Player/BasePlayer.cs'
- 'Assets/rpgia/Scripts/Player/BowmanPlayer.cs'
- 'Assets/rpgia/Scripts/Player/GunnerPlayer.cs'
- 'Assets/rpgia/Scripts/Player/Spells/Crystal.cs'
- 'Assets/rpgia/Scripts/Player/Spells/CrystalShower.cs'
- 'Assets/rpgia/Scripts/Player/Spells/FireBall.cs'
- 'Assets/rpgia/Scripts/Player/Spells/Spell.cs'
- 'Assets/rpgia/Scripts/Player/Weapons/Longbow.cs'
- 'Assets/rpgia/Scripts/Player/Weapons/Weapon.cs'
- 'Assets/rpgia/Scripts/Player/Wizard.cs'
- 'Assets/rpgia/Scripts/RotateCube.cs'
- 'Assets/rpgia/Scripts/SetIKTargets.cs'
- 'Assets/rpgia/Scripts/SpawnPoint.cs'
- 'Assets/rpgia/Scripts/UI/FadeToBlack.cs'
- 'Assets/rpgia/Scripts/UI/LobbyUI.cs'
- 'Assets/rpgia/Scripts/Weapons/ArrowStuck.cs'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/System.Runtime.Serialization.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/System.Xml.Linq.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/UnityScript.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/UnityScript.Lang.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/Boo.Lang.dll'
- -sdk:unity
- -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll
- Compilation succeeded - 16 warning(s)
- -----CompilerOutput:-stderr----------
- Assets/GoogleVR/Scripts/UI/GvrLaserPointerImpl.cs(222,23): warning CS0618: `UnityEngine.LineRenderer.SetColors(UnityEngine.Color, UnityEngine.Color)' is obsolete: `Use startColor, endColor or colorGradient instead.'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(65,21): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(68,26): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(88,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(90,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(91,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(93,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(94,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(96,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(57,25): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(77,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(79,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(80,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(82,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(83,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(85,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- WeaveUnetFromEditor Temp/Assembly-CSharp.dll
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
- WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
- Symbols will be read from Temp/Assembly-CSharp.dll.mdb
- Script Module: Assembly-CSharp.dll
- Pass: 0 took 100 milliseconds
- Pass: 1 took 65 milliseconds
- Assets/GoogleVR/Scripts/UI/GvrLaserPointerImpl.cs(222,23): warning CS0618: `UnityEngine.LineRenderer.SetColors(UnityEngine.Color, UnityEngine.Color)' is obsolete: `Use startColor, endColor or colorGradient instead.'
- (Filename: Assets/GoogleVR/Scripts/UI/GvrLaserPointerImpl.cs Line: 222)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(65,21): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 65)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(68,26): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 68)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(88,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 88)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(90,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 90)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(91,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 91)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(93,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 93)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(94,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 94)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(96,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 96)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(57,25): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 57)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(77,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 77)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(79,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 79)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(80,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 80)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(82,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 82)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(83,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 83)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(85,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 85)
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- - Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
- WeaveUnetFromEditor Temp/Assembly-UnityScript.dll
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
- WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
- Symbols will be read from Temp/Assembly-UnityScript.dll.mdb
- Script Module: Assembly-UnityScript
- Pass: 0 took 9 milliseconds
- Pass: 1 took 0 milliseconds
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- - starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
- -----Compiler Commandline Arguments:
- Filename: /Applications/Unity/Unity.app/Contents/MonoBleedingEdge/bin/mono
- Arguments: '/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/mcs.exe' @Temp/UnityTempFile-84ee0f3cf09914c70a6b70f7c66eb088
- index: 81
- Responsefile: Temp/UnityTempFile-84ee0f3cf09914c70a6b70f7c66eb088 Contents:
- -debug
- -target:library
- -nowarn:0169
- -langversion:4
- -out:'Temp/Assembly-CSharp-Editor.dll'
- -unsafe
- -r:'/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll'
- -r:'Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll'
- -r:'Library/ScriptAssemblies/Assembly-CSharp.dll'
- -r:'Library/ScriptAssemblies/Assembly-UnityScript.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll'
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- 'Assets/Ultimate Game Tools/Fracturing/Editor/FracturedObjectEditor.cs'
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- -r:'/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/System.Runtime.Serialization.dll'
- -r:'/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/System.Xml.Linq.dll'
- -r:'/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/UnityScript.dll'
- -r:'/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/UnityScript.Lang.dll'
- -r:'/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/Boo.Lang.dll'
- -sdk:2.0
- -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp-Editor.dll
- Compilation succeeded - 16 warning(s)
- -----CompilerOutput:-stderr----------
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(91,34): warning CS0618: `UnityEditor.BuildTargetGroup.WebPlayer' is obsolete: `WebPlayer was removed in 5.4, consider using WebGL'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(94,34): warning CS0618: `UnityEditor.BuildTargetGroup.WP8' is obsolete: `Use WSA instead'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(95,34): warning CS0618: `UnityEditor.BuildTargetGroup.BlackBerry' is obsolete: `BlackBerry has been removed as of 5.4'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(102,34): warning CS0618: `UnityEditor.BuildTargetGroup.WP8' is obsolete: `Use WSA instead'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(103,34): warning CS0618: `UnityEditor.BuildTargetGroup.BlackBerry' is obsolete: `BlackBerry has been removed as of 5.4'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(35,34): warning CS0618: `UnityEditor.BuildTarget.WP8Player' is obsolete: `Use WSAPlayer with Windows Phone 8.1 selected'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(36,34): warning CS0618: `UnityEditor.BuildTarget.BlackBerry' is obsolete: `BlackBerry has been removed in 5.4'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(70,34): warning CS0618: `UnityEditor.BuildTarget.WP8Player' is obsolete: `Use WSAPlayer with Windows Phone 8.1 selected'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(71,34): warning CS0618: `UnityEditor.BuildTarget.BlackBerry' is obsolete: `BlackBerry has been removed in 5.4'
- Assets/JMO Assets/Shape FX/Editor/ShFX_EffectHandler_Editor.cs(70,21): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- Assets/JMO Assets/Shape FX/Editor/ShFX_EffectLight_Editor.cs(89,21): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- Assets/JMO Assets/Shape FX/Editor/ShFX_Variants_Editor.cs(1208,23): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs(34,65): warning CS0618: `UnityEditor.BuildTarget.WebPlayer' is obsolete: `WebPlayer has been removed in 5.4'
- Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs(35,65): warning CS0618: `UnityEditor.BuildTarget.WebPlayerStreamed' is obsolete: `WebPlayerStreamed has been removed in 5.4'
- Assets/MeshBaker/scripts/Editor/MB3_MeshBakerEditorWindow.cs(969,7): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- Assets/MeshBaker/scripts/Editor/MB3_TextureBakerEditorInternal.cs(444,17): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
- WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(91,34): warning CS0618: `UnityEditor.BuildTargetGroup.WebPlayer' is obsolete: `WebPlayer was removed in 5.4, consider using WebGL'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 91)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(94,34): warning CS0618: `UnityEditor.BuildTargetGroup.WP8' is obsolete: `Use WSA instead'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 94)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(95,34): warning CS0618: `UnityEditor.BuildTargetGroup.BlackBerry' is obsolete: `BlackBerry has been removed as of 5.4'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 95)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(102,34): warning CS0618: `UnityEditor.BuildTargetGroup.WP8' is obsolete: `Use WSA instead'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 102)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(103,34): warning CS0618: `UnityEditor.BuildTargetGroup.BlackBerry' is obsolete: `BlackBerry has been removed as of 5.4'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 103)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(35,34): warning CS0618: `UnityEditor.BuildTarget.WP8Player' is obsolete: `Use WSAPlayer with Windows Phone 8.1 selected'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 35)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(36,34): warning CS0618: `UnityEditor.BuildTarget.BlackBerry' is obsolete: `BlackBerry has been removed in 5.4'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 36)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(70,34): warning CS0618: `UnityEditor.BuildTarget.WP8Player' is obsolete: `Use WSAPlayer with Windows Phone 8.1 selected'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 70)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(71,34): warning CS0618: `UnityEditor.BuildTarget.BlackBerry' is obsolete: `BlackBerry has been removed in 5.4'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 71)
- Assets/JMO Assets/Shape FX/Editor/ShFX_EffectHandler_Editor.cs(70,21): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- (Filename: Assets/JMO Assets/Shape FX/Editor/ShFX_EffectHandler_Editor.cs Line: 70)
- Assets/JMO Assets/Shape FX/Editor/ShFX_EffectLight_Editor.cs(89,21): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- (Filename: Assets/JMO Assets/Shape FX/Editor/ShFX_EffectLight_Editor.cs Line: 89)
- Assets/JMO Assets/Shape FX/Editor/ShFX_Variants_Editor.cs(1208,23): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- (Filename: Assets/JMO Assets/Shape FX/Editor/ShFX_Variants_Editor.cs Line: 1208)
- Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs(34,65): warning CS0618: `UnityEditor.BuildTarget.WebPlayer' is obsolete: `WebPlayer has been removed in 5.4'
- (Filename: Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs Line: 34)
- Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs(35,65): warning CS0618: `UnityEditor.BuildTarget.WebPlayerStreamed' is obsolete: `WebPlayerStreamed has been removed in 5.4'
- (Filename: Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs Line: 35)
- Assets/MeshBaker/scripts/Editor/MB3_MeshBakerEditorWindow.cs(969,7): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- (Filename: Assets/MeshBaker/scripts/Editor/MB3_MeshBakerEditorWindow.cs Line: 969)
- Assets/MeshBaker/scripts/Editor/MB3_TextureBakerEditorInternal.cs(444,17): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- (Filename: Assets/MeshBaker/scripts/Editor/MB3_TextureBakerEditorInternal.cs Line: 444)
- Reloading assemblies after script compilation.
- Begin MonoManager ReloadAssembly
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.Locator.dll (this message is harmless)
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-CSharp.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-CSharp.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-UnityScript.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.6.0/Unity.PackageManager.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.6.0/Unity.PackageManager.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll (this message is harmless)
- Loading /Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll into Unity Child Domain
- Platform assembly: /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/ConsolePro/Editor/ConsolePro.Editor.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/ConsolePro/Editor/ConsolePro.Editor.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DemiLib/Core/DemiLib.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DemiLib/Core/DemiLib.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DemiLib/Core/Editor/DemiEditor.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DemiLib/Core/Editor/DemiEditor.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween43.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween43.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween46.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween46.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween50.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween50.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTweenPro/DOTweenPro.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTweenPro/DOTweenPro.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/JMO Assets/Editor/JMOAssets.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/JMO Assets/Editor/JMOAssets.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Photon Unity Networking/Editor/PhotonNetwork/Newtonsoft.Json.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Photon Unity Networking/Editor/PhotonNetwork/Newtonsoft.Json.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Plugins/Google.ProtocolBuffers.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Plugins/Google.ProtocolBuffers.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Plugins/Photon3Unity3D.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Plugins/Photon3Unity3D.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Plugins/WebSocket/websocket-sharp.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Plugins/WebSocket/websocket-sharp.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/TextMesh Pro/Plugins/TextMeshPro.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/TextMesh Pro/Plugins/TextMeshPro.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/TextMesh Pro/Plugins/Editor/TextMeshPro-Editor.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/TextMesh Pro/Plugins/Editor/TextMeshPro-Editor.dll into Unity Child Domain
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
- OnLevelWasLoaded was found on GameManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 376)
- Refreshing native plugins compatible for Editor in 2.30 ms, found 4 plugins.
- Preloading 2 native plugins for Editor in 1.75 ms.
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Mono.Cecil.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.SerializationLogic.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.DataContract.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/UnityScript.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/ICSharpCode.NRefactory.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Xml.Linq.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.IvyParser.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Boo.Lang.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Web.dll (this message is harmless)
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.iOS.Extensions.Xcode.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Data.dll (this message is harmless)
- Mono: successfully reloaded assembly
- - Completed reload, in 1.881 seconds
- Initializing Unity.PackageManager (PackageManager) v5.6.0 for Unity v5.6.0p2
- Setting Standalone:StandaloneOSXIntel v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport
- Setting Advertisements v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements
- UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
- Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
- Setting GUISystem v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem
- UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
- Standalone/UnityEngine.UI.dll (Extension) GUID: f70555f144d8491a825f0804e09c671c
- Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
- Setting UNetHLAPI v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking
- UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
- Standalone/UnityEngine.Networking.dll (Extension) GUID: dc443db3e92b4983b9738c1131f555cb
- Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
- Setting TestRunner v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner
- Editor/UnityEditor.TestRunner.dll (Extension) GUID: 4113173d5e95493ab8765d7b08371de4
- UnityEngine.TestRunner.dll (Extension) GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
- nunit.framework.dll (Extension) GUID: 6abf4b4cbfd0454e850ffc1ec9140b58
- standalone/nunit.framework.dll (Extension) GUID: 4277762b3c154fab9f2e968e868bbbd7
- portable/nunit.framework.dll (Extension) GUID: 405b9b51bb344a128608d968297df79c
- Setting TreeEditor v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor
- Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
- Setting UnityAnalytics v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics
- UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
- Editor/UnityEditor.Analytics.dll (Extension) GUID: 86f4de9468454445ac2f39e207fafa3a
- Setting UnityHoloLens v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens
- Editor/UnityEditor.HoloLens.dll (Extension) GUID: 12fd8a0055b84bb59e84c9835a37e333
- Runtime/UnityEngine.HoloLens.dll (Extension) GUID: f7b54ff4a43d4fcf81b4538b678e0bcc
- RuntimeEditor/UnityEngine.HoloLens.dll (Extension) GUID: 1c6d1fbb51834b64847b1b73a75bfc77
- Setting UnityPurchasing v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing
- UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
- Editor/UnityEditor.Purchasing.dll (Extension) GUID: 8382B2BB260241859771B69B7F377A8D
- Setting UnityVR v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR
- Editor/UnityEditor.VR.dll (Extension) GUID: 4ba2329b63d54f0187bcaa12486b1b0f
- Runtime/UnityEngine.VR.dll (Extension) GUID: 6cdf1e5c78d14720aaadccd4C792df96
- RuntimeEditor/UnityEngine.VR.dll (Extension) GUID: 307433eba81a469ab1e2084d52d1a5a2
- Registering platform support modules:
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Transactions.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Mono.Data.Tds.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Drawing.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Boo.Lang.Compiler.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Boo.Lang.Parser.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/UnityScript.Lang.dll (this message is harmless)
- Registered platform support modules in: 0.238377s.
- Native extension for OSXStandalone target not found
- Native extension for Android target not found
- Validating Project structure ... 0.158400 seconds.
- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.295787 seconds
- Updating Assets/BuildReport/BuildReportToolOptions.xml - GUID: 8f9fa187e309e4f6b8bb3e443b5e6cf0...
- ----- Compute hash for Assets/BuildReport/BuildReportToolOptions.xml.
- done. [Time: 318.107483 ms]
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- Unloading 835 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 261.9 MB.
- System memory in use after: 262.0 MB.
- Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 1325.
- Total: 2.268073 ms (FindLiveObjects: 0.301016 ms CreateObjectMapping: 0.105652 ms MarkObjects: 1.780755 ms DeleteObjects: 0.079010 ms)
- Refreshing native plugins compatible for Editor in 28.28 ms, found 4 plugins.
- Preloading 2 native plugins for Editor in 1.31 ms.
- ----- Total AssetImport time: 1.299597s, AssetImport time: 1.095785s, Asset hashing: 0.000749s [1.5 KB, 1.966929 mb/s]
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- Warming cache for 11652 main assets: 0.303777 seconds elapsed
- Initializing Unity extensions:
- '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll' GUID: 12fd8a0055b84bb59e84c9835a37e333
- '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' GUID: 852e56802eb941638acbb491814497b0
- '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' GUID: 405b9b51bb344a128608d968297df79c
- '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' GUID: f70555f144d8491a825f0804e09c671c
- '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' GUID: f5f67c52d1564df4a8936ccd202a3bd8
- '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' GUID: dc443db3e92b4983b9738c1131f555cb
- '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' GUID: 5f32cd94baa94578a686d4b9d6b660f7
- '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll' GUID: 86f4de9468454445ac2f39e207fafa3a
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- Load scene 'Assets/rpgia/Scenes/Forest.unity' time: 0.163992 ms
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- 2017-04-27 23:00:57.665 Unity[12756:484449] NSWindow warning: adding an unknown subview: <NSView: 0x14245fb20>. Break on NSLog to debug.
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- 11 Unity 0x000000010208cb9d _ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb + 125
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- 13 Unity 0x0000000100d122e2 _Z28LoadDefaultWindowPreferencesv + 754
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- 16 CoreFoundation 0x00007fff8d165b1c __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
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- 26 AppKit 0x00007fff97343843 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 250
- 27 Foundation 0x00007fff8e2b472d -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 290
- 28 Foundation 0x00007fff8e2b45a7 _NSAppleEventManagerGenericHandler + 102
- 29 AE 0x00007fff916b8261 _Z20aeDispatchAppleEventPK6AEDescPS_jPh + 531
- 30 AE 0x00007fff916b7fe8 _ZL25dispatchEventAndSendReplyPK6AEDescPS_ + 31
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- 32 HIToolbox 0x00007fff87fd9af9 AEProcessAppleEvent + 55
- 33 AppKit 0x00007fff9733f290 _DPSNextEvent + 2245
- 34 AppKit 0x00007fff9733e226 -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 454
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- 36 AppKit 0x00007fff972fc368 NSApplicationMain + 1176
- 37 Unity 0x0000000102a0926a _Z10EditorMainiPPKc + 2010
- 38 Unity 0x0000000102a099f9 main + 9
- 39 Unity 0x0000000100002234 start + 52
- )
- Subscribe to USB device events
- EditorUpdateCheck: Response {updateinterval: '3600'} updateurl = interval = 3600
- Issue TrimJob to reduce GI Cache size to maximum 10GB at: '/Users/andrelevi/Library/Caches/com.unity3d.UnityEditor/GiCache'
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 7000008b2000 -> priority: 1
- TrimDiskCacheJob: Current cache size 93mb
- Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
- done. [Time: 7.500178 ms]
- Refreshing native plugins compatible for Editor in 8.95 ms, found 4 plugins.
- Preloading 2 native plugins for Editor in 0.77 ms.
- ----- Total AssetImport time: 0.257489s, AssetImport time: 0.105145s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
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- Refreshing native plugins compatible for Editor in 2.86 ms, found 4 plugins.
- Preloading 2 native plugins for Editor in 1.57 ms.
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- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.CecilTools.dll (this message is harmless)
- AndroidSDKTools:
- root : /Users/andrelevi/Library/Android/sdk
- tools : /Users/andrelevi/Library/Android/sdk/tools
- platform-tools: /Users/andrelevi/Library/Android/sdk/platform-tools
- build-tools : /Users/andrelevi/Library/Android/sdk/build-tools/25.0.2
- adb : /Users/andrelevi/Library/Android/sdk/platform-tools/adb
- aapt : /Users/andrelevi/Library/Android/sdk/build-tools/25.0.2/aapt
- zipalign : /Users/andrelevi/Library/Android/sdk/build-tools/25.0.2/zipalign
- AndroidJavaTools:
- java : /Library/Java/JavaVirtualMachines/jdk1.8.0_45.jdk/Contents/Home/bin/java
- BuildPlayer: start building target 13
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Android:AndroidPlayer
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- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/ConsolePro/Editor/ConsolePro.Editor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Demigiant/DemiLib/Core/Editor/DemiEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/JMO Assets/Editor/JMOAssets.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Photon Unity Networking/Editor/PhotonNetwork/Newtonsoft.Json.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Plugins/Metro/Photon3Unity3D.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Plugins/WebSocket/websocket-sharp.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/TextMesh Pro/Plugins/Editor/TextMeshPro-Editor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/TextMesh Pro/Plugins/TextMeshPro.dll' because we're compiling for Android:AndroidPlayer
- - starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 13
- -----Compiler Commandline Arguments:
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- Arguments: '/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/mcs.exe' @Temp/UnityTempFile-3d6302f0243ae44d0871d52ffdfaa948
- index: 81
- Responsefile: Temp/UnityTempFile-3d6302f0243ae44d0871d52ffdfaa948 Contents:
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- -out:'Temp/Assembly-CSharp-firstpass.dll'
- -unsafe
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- -r:'/Applications/Unity/PlaybackEngines/AndroidPlayer/Variations/mono/Managed/UnityEngine.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll'
- -r:'Assets/Demigiant/DemiLib/Core/DemiLib.dll'
- -r:'Assets/Demigiant/DOTween/DOTween.dll'
- -r:'Assets/Demigiant/DOTween/DOTween43.dll'
- -r:'Assets/Demigiant/DOTween/DOTween46.dll'
- -r:'Assets/Demigiant/DOTween/DOTween50.dll'
- -r:'Assets/Demigiant/DOTweenPro/DOTweenPro.dll'
- -r:'Assets/Plugins/Google.ProtocolBuffers.dll'
- -r:'Assets/Plugins/Photon3Unity3D.dll'
- -r:'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll'
- -define:UNITY_5_3_OR_NEWER
- -define:UNITY_5_4_OR_NEWER
- -define:UNITY_5_5_OR_NEWER
- -define:UNITY_5_6_OR_NEWER
- -define:UNITY_5_6_0
- -define:UNITY_5_6
- -define:UNITY_5
- -define:ENABLE_AUDIO
- -define:ENABLE_CACHING
- -define:ENABLE_CLOTH
- -define:ENABLE_GENERICS
- -define:ENABLE_PVR_GI
- -define:ENABLE_MICROPHONE
- -define:ENABLE_MULTIPLE_DISPLAYS
- -define:ENABLE_PHYSICS
- -define:ENABLE_RUNTIME_NAVMESH_BUILDING
- -define:ENABLE_SPRITERENDERER_FLIPPING
- -define:ENABLE_SPRITES
- -define:ENABLE_TERRAIN
- -define:ENABLE_RAKNET
- -define:ENABLE_UNET
- -define:ENABLE_LZMA
- -define:ENABLE_UNITYEVENTS
- -define:ENABLE_WEBCAM
- -define:ENABLE_WWW
- -define:ENABLE_CLOUD_SERVICES_COLLAB
- -define:ENABLE_CLOUD_SERVICES_ADS
- -define:ENABLE_CLOUD_HUB
- -define:ENABLE_CLOUD_PROJECT_ID
- -define:ENABLE_CLOUD_SERVICES_UNET
- -define:ENABLE_CLOUD_SERVICES_BUILD
- -define:ENABLE_CLOUD_LICENSE
- -define:ENABLE_EDITOR_METRICS
- -define:ENABLE_EDITOR_METRICS_CACHING
- -define:ENABLE_NATIVE_ARRAY
- -define:INCLUDE_DYNAMIC_GI
- -define:INCLUDE_GI
- -define:PLATFORM_SUPPORTS_MONO
- -define:INCLUDE_PUBNUB
- -define:ENABLE_PLAYMODE_TESTS_RUNNER
- -define:ENABLE_SCRIPTING_NEW_CSHARP_COMPILER
- -define:ENABLE_VIDEO
- -define:UNITY_ANDROID
- -define:ENABLE_SUBSTANCE
- -define:UNITY_ANDROID_API
- -define:ENABLE_EGL
- -define:ENABLE_NETWORK
- -define:ENABLE_RUNTIME_GI
- -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
- -define:ENABLE_UNITYWEBREQUEST
- -define:ENABLE_CLOUD_SERVICES
- -define:ENABLE_CLOUD_SERVICES_ANALYTICS
- -define:ENABLE_CLOUD_SERVICES_PURCHASING
- -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
- -define:PLATFORM_SUPPORTS_ADS_ID
- -define:UNITY_CAN_SHOW_SPLASH_SCREEN
- -define:ENABLE_VR
- -define:ENABLE_UNITYADS_RUNTIME
- -define:UNITY_UNITYADS_API
- -define:ENABLE_MONO
- -define:NET_2_0_SUBSET
- -define:TMP_PRESENT
- -define:CROSS_PLATFORM_INPUT
- -define:MOBILE_INPUT
- -define:UNITY_HAS_GOOGLEVR
- 'Assets/Plugins/WebSocket/WebSocket.cs'
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- 'Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs'
- 'Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs'
- 'Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs'
- 'Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs'
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- 'Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs'
- 'Assets/Standard Assets/Utility/ActivateTrigger.cs'
- 'Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs'
- 'Assets/Standard Assets/Utility/AutoMoveAndRotate.cs'
- 'Assets/Standard Assets/Utility/CameraRefocus.cs'
- 'Assets/Standard Assets/Utility/CurveControlledBob.cs'
- 'Assets/Standard Assets/Utility/DragRigidbody.cs'
- 'Assets/Standard Assets/Utility/DynamicShadowSettings.cs'
- 'Assets/Standard Assets/Utility/EventSystemChecker.cs'
- 'Assets/Standard Assets/Utility/FOVKick.cs'
- 'Assets/Standard Assets/Utility/FPSCounter.cs'
- 'Assets/Standard Assets/Utility/FollowTarget.cs'
- 'Assets/Standard Assets/Utility/ForcedReset.cs'
- 'Assets/Standard Assets/Utility/LerpControlledBob.cs'
- 'Assets/Standard Assets/Utility/ObjectResetter.cs'
- 'Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs'
- 'Assets/Standard Assets/Utility/PlatformSpecificContent.cs'
- 'Assets/Standard Assets/Utility/SimpleActivatorMenu.cs'
- 'Assets/Standard Assets/Utility/SimpleMouseRotator.cs'
- 'Assets/Standard Assets/Utility/SmoothFollow.cs'
- 'Assets/Standard Assets/Utility/TimedObjectActivator.cs'
- 'Assets/Standard Assets/Utility/TimedObjectDestructor.cs'
- 'Assets/Standard Assets/Utility/WaypointCircuit.cs'
- 'Assets/Standard Assets/Utility/WaypointProgressTracker.cs'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/System.Runtime.Serialization.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/System.Xml.Linq.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/UnityScript.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/UnityScript.Lang.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/Boo.Lang.dll'
- -sdk:unity
- -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp-firstpass.dll
- Compilation succeeded - 1 warning(s)
- -----CompilerOutput:-stderr----------
- Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs(28,50): warning CS0618: `UnityEngine.ParticleSystem.startLifetime' is obsolete: `startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- WeaveUnetFromEditor Temp/Assembly-CSharp-firstpass.dll
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.UNetWeaver.dll (this message is harmless)
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
- WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Mono.Cecil.Pdb.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Mono.Cecil.Mdb.dll (this message is harmless)
- Symbols will be read from Temp/Assembly-CSharp-firstpass.dll.mdb
- Script Module: Assembly-CSharp-firstpass.dll
- Pass: 0 took 6 milliseconds
- Pass: 1 took 4 milliseconds
- Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs(28,50): warning CS0618: `UnityEngine.ParticleSystem.startLifetime' is obsolete: `startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
- (Filename: Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs Line: 28)
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/ConsolePro/Editor/ConsolePro.Editor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Demigiant/DemiLib/Core/Editor/DemiEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/JMO Assets/Editor/JMOAssets.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Photon Unity Networking/Editor/PhotonNetwork/Newtonsoft.Json.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Plugins/Metro/Photon3Unity3D.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Plugins/WebSocket/websocket-sharp.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/TextMesh Pro/Plugins/Editor/TextMeshPro-Editor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/TextMesh Pro/Plugins/TextMeshPro.dll' because we're compiling for Android:AndroidPlayer
- - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
- - starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 13
- -----Compiler Commandline Arguments:
- Filename: /Applications/Unity/Unity.app/Contents/MonoBleedingEdge/bin/mono
- Arguments: '/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/mcs.exe' @Temp/UnityTempFile-928d5144cc10a4a1ca52bb25ea85c361
- index: 81
- Responsefile: Temp/UnityTempFile-928d5144cc10a4a1ca52bb25ea85c361 Contents:
- -debug
- -target:library
- -nowarn:0169
- -langversion:4
- -out:'Temp/Assembly-CSharp.dll'
- -unsafe
- -optimize
- -r:'/Applications/Unity/PlaybackEngines/AndroidPlayer/Variations/mono/Managed/UnityEngine.dll'
- -r:'Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll'
- -r:'Assets/Demigiant/DemiLib/Core/DemiLib.dll'
- -r:'Assets/Demigiant/DOTween/DOTween.dll'
- -r:'Assets/Demigiant/DOTween/DOTween43.dll'
- -r:'Assets/Demigiant/DOTween/DOTween46.dll'
- -r:'Assets/Demigiant/DOTween/DOTween50.dll'
- -r:'Assets/Demigiant/DOTweenPro/DOTweenPro.dll'
- -r:'Assets/Plugins/Google.ProtocolBuffers.dll'
- -r:'Assets/Plugins/Photon3Unity3D.dll'
- -r:'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll'
- -define:UNITY_5_3_OR_NEWER
- -define:UNITY_5_4_OR_NEWER
- -define:UNITY_5_5_OR_NEWER
- -define:UNITY_5_6_OR_NEWER
- -define:UNITY_5_6_0
- -define:UNITY_5_6
- -define:UNITY_5
- -define:ENABLE_AUDIO
- -define:ENABLE_CACHING
- -define:ENABLE_CLOTH
- -define:ENABLE_GENERICS
- -define:ENABLE_PVR_GI
- -define:ENABLE_MICROPHONE
- -define:ENABLE_MULTIPLE_DISPLAYS
- -define:ENABLE_PHYSICS
- -define:ENABLE_RUNTIME_NAVMESH_BUILDING
- -define:ENABLE_SPRITERENDERER_FLIPPING
- -define:ENABLE_SPRITES
- -define:ENABLE_TERRAIN
- -define:ENABLE_RAKNET
- -define:ENABLE_UNET
- -define:ENABLE_LZMA
- -define:ENABLE_UNITYEVENTS
- -define:ENABLE_WEBCAM
- -define:ENABLE_WWW
- -define:ENABLE_CLOUD_SERVICES_COLLAB
- -define:ENABLE_CLOUD_SERVICES_ADS
- -define:ENABLE_CLOUD_HUB
- -define:ENABLE_CLOUD_PROJECT_ID
- -define:ENABLE_CLOUD_SERVICES_UNET
- -define:ENABLE_CLOUD_SERVICES_BUILD
- -define:ENABLE_CLOUD_LICENSE
- -define:ENABLE_EDITOR_METRICS
- -define:ENABLE_EDITOR_METRICS_CACHING
- -define:ENABLE_NATIVE_ARRAY
- -define:INCLUDE_DYNAMIC_GI
- -define:INCLUDE_GI
- -define:PLATFORM_SUPPORTS_MONO
- -define:INCLUDE_PUBNUB
- -define:ENABLE_PLAYMODE_TESTS_RUNNER
- -define:ENABLE_SCRIPTING_NEW_CSHARP_COMPILER
- -define:ENABLE_VIDEO
- -define:UNITY_ANDROID
- -define:ENABLE_SUBSTANCE
- -define:UNITY_ANDROID_API
- -define:ENABLE_EGL
- -define:ENABLE_NETWORK
- -define:ENABLE_RUNTIME_GI
- -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
- -define:ENABLE_UNITYWEBREQUEST
- -define:ENABLE_CLOUD_SERVICES
- -define:ENABLE_CLOUD_SERVICES_ANALYTICS
- -define:ENABLE_CLOUD_SERVICES_PURCHASING
- -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
- -define:PLATFORM_SUPPORTS_ADS_ID
- -define:UNITY_CAN_SHOW_SPLASH_SCREEN
- -define:ENABLE_VR
- -define:ENABLE_UNITYADS_RUNTIME
- -define:UNITY_UNITYADS_API
- -define:ENABLE_MONO
- -define:NET_2_0_SUBSET
- -define:TMP_PRESENT
- -define:CROSS_PLATFORM_INPUT
- -define:MOBILE_INPUT
- -define:UNITY_HAS_GOOGLEVR
- 'Assets/3D Particles/Scripts/SmoothCameraOrbit.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/ApproximatelyEquals.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/FuzzyStringComparisonOptions.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/FuzzyStringComparisonTolerance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/HammingDistance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/JaccardDistance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/JaroDistance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/JaroWinklerDistance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/LevenshteinDistance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/LongestCommonSubsequence.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/LongestCommonSubstring.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/Operations.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/OverlapCoefficient.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/RatcliffObershelpSimilarity.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/SorensenDiceDistance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/TanimotoCoefficient.cs'
- 'Assets/ConsolePro/ConsoleProDebug.cs'
- 'Assets/ConsolePro/ConsoleProRemoteServer.cs'
- 'Assets/Demigiant/DOTweenPro/DOTweenAnimation.cs'
- 'Assets/Farland Skies/!Core/Scripts/Demo/CameraOrbitController.cs'
- 'Assets/Farland Skies/!Core/Scripts/Demo/ObjectRotator.cs'
- 'Assets/Farland Skies/!Core/Scripts/Demo/UI/BaseColorButton.cs'
- 'Assets/Farland Skies/!Core/Scripts/Demo/UI/ColorPicker.cs'
- 'Assets/Farland Skies/!Core/Scripts/Demo/UI/ForegroundToggle.cs'
- 'Assets/Farland Skies/!Core/Scripts/Demo/UI/PanelsDropdown.cs'
- 'Assets/Farland Skies/!Core/Scripts/DotParams/DotParam.cs'
- 'Assets/Farland Skies/!Core/Scripts/DotParams/DotParamsList.cs'
- 'Assets/Farland Skies/!Core/Scripts/DotParams/SortedParamsList.cs'
- 'Assets/Farland Skies/!Core/Scripts/Helpers/Singleton.cs'
- 'Assets/GoogleVR/Demos/Scripts/DemoInputManager.cs'
- 'Assets/GoogleVR/Demos/Scripts/DemoSceneManager.cs'
- 'Assets/GoogleVR/Demos/Scripts/GVRDemo/GVRDemoManager.cs'
- 'Assets/GoogleVR/Demos/Scripts/GVRDemo/Teleport.cs'
- 'Assets/GoogleVR/Demos/Scripts/PermissionsDemo/PermissionsFlowManager.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/JumpToPage.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/PageProviders/ChildrenPageProvider.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/PageProviders/IPageProvider.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/PageProviders/PooledPageProvider.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/PageProviders/PrefabPageProvider.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/PagedScrollBar.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/PagedScrollRect.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/BaseScrollEffect.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/BaseTile.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/FadeScrollEffect.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/FloatTile.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/MaskedTile.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/ScaleScrollEffect.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/TileScrollEffect.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/TiledPage.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/TranslateScrollEffect.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Pooling/GameObjectPool.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Pooling/GameObjectPoolController.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Pooling/IObjectPool.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Pooling/ObjectPool.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Pooling/ObjectPoolManager.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Tabs/Tab.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Tabs/TabGroup.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Transitions/IUITransition.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Transitions/UIFadeTransition.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/AppButtonInput.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/AutoPlayVideo.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/InputEvents.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/MenuHandler.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/PositionSwapper.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/ScrubberEvents.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/SwitchVideos.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/ToggleAction.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoControlsManager.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoPlayerReference.cs'
- 'Assets/GoogleVR/Legacy/Scripts/GvrHead.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/GvrCameraUtils.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/GvrEye.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/GvrPostRender.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/GvrPreRender.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/GvrProfile.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/StereoController.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/StereoRenderEffect.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/AndroidDevice.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/BaseAndroidDevice.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/BaseVRDevice.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/EditorDevice.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/GvrDevice.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/UnityVRDevice.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/iOSDevice.cs'
- 'Assets/GoogleVR/Legacy/Scripts/UI/GvrGaze.cs'
- 'Assets/GoogleVR/Legacy/Scripts/UI/GvrReticle.cs'
- 'Assets/GoogleVR/Legacy/Scripts/UI/IGvrGazeResponder.cs'
- 'Assets/GoogleVR/Scripts/Audio/GvrAudio.cs'
- 'Assets/GoogleVR/Scripts/Audio/GvrAudioListener.cs'
- 'Assets/GoogleVR/Scripts/Audio/GvrAudioRoom.cs'
- 'Assets/GoogleVR/Scripts/Audio/GvrAudioSoundfield.cs'
- 'Assets/GoogleVR/Scripts/Audio/GvrAudioSource.cs'
- 'Assets/GoogleVR/Scripts/Controller/GvrArmModel.cs'
- 'Assets/GoogleVR/Scripts/Controller/GvrArmModelOffsets.cs'
- 'Assets/GoogleVR/Scripts/Controller/GvrBatteryIndicator.cs'
- 'Assets/GoogleVR/Scripts/Controller/GvrController.cs'
- 'Assets/GoogleVR/Scripts/Controller/GvrControllerVisual.cs'
- 'Assets/GoogleVR/Scripts/Controller/GvrControllerVisualManager.cs'
- 'Assets/GoogleVR/Scripts/Controller/GvrPointerManager.cs'
- 'Assets/GoogleVR/Scripts/Controller/GvrRecenterOnlyController.cs'
- 'Assets/GoogleVR/Scripts/Controller/GvrTooltip.cs'
- 'Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviderFactory.cs'
- 'Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/AndroidNativeControllerProvider.cs'
- 'Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/DummyControllerProvider.cs'
- 'Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EmulatorControllerProvider.cs'
- 'Assets/GoogleVR/Scripts/Controller/Internal/ControllerState.cs'
- 'Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs'
- 'Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorConfig.cs'
- 'Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorDataTypes.cs'
- 'Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorManager.cs'
- 'Assets/GoogleVR/Scripts/Controller/Internal/Emulator/PhoneEvent.cs'
- 'Assets/GoogleVR/Scripts/Controller/Internal/IControllerProvider.cs'
- 'Assets/GoogleVR/Scripts/EventSystem/GvrBasePointer.cs'
- 'Assets/GoogleVR/Scripts/EventSystem/GvrBasePointerRaycaster.cs'
- 'Assets/GoogleVR/Scripts/EventSystem/GvrEventInterfacesExtension.cs'
- 'Assets/GoogleVR/Scripts/EventSystem/GvrExecuteEventsExtension.cs'
- 'Assets/GoogleVR/Scripts/EventSystem/GvrPointerGraphicRaycaster.cs'
- 'Assets/GoogleVR/Scripts/EventSystem/GvrPointerInputModule.cs'
- 'Assets/GoogleVR/Scripts/EventSystem/GvrPointerPhysicsRaycaster.cs'
- 'Assets/GoogleVR/Scripts/EventSystem/GvrPointerScrollInput.cs'
- 'Assets/GoogleVR/Scripts/GvrSettings.cs'
- 'Assets/GoogleVR/Scripts/GvrUnitySdkVersion.cs'
- 'Assets/GoogleVR/Scripts/GvrViewer.cs'
- 'Assets/GoogleVR/Scripts/Permissions/GvrPermissionsRequester.cs'
- 'Assets/GoogleVR/Scripts/Pose3D.cs'
- 'Assets/GoogleVR/Scripts/UI/GvrBaseControllerVisual.cs'
- 'Assets/GoogleVR/Scripts/UI/GvrDropdown.cs'
- 'Assets/GoogleVR/Scripts/UI/GvrLaserPointer.cs'
- 'Assets/GoogleVR/Scripts/UI/GvrLaserPointerImpl.cs'
- 'Assets/GoogleVR/Scripts/UI/GvrReticlePointer.cs'
- 'Assets/GoogleVR/Scripts/UI/GvrReticlePointerImpl.cs'
- 'Assets/GoogleVR/Scripts/UI/GvrTouchPoint.cs'
- 'Assets/GoogleVR/Scripts/Utilities/GvrActivityHelper.cs'
- 'Assets/GoogleVR/Scripts/Utilities/GvrDaydreamApi.cs'
- 'Assets/GoogleVR/Scripts/Utilities/GvrFPS.cs'
- 'Assets/GoogleVR/Scripts/Utilities/GvrIntent.cs'
- 'Assets/GoogleVR/Scripts/Utilities/GvrUIHelpers.cs'
- 'Assets/GoogleVR/Scripts/Video/GvrVideoPlayerTexture.cs'
- 'Assets/GvrSamples/Scripts/Samples/Tennis/Ball.cs'
- 'Assets/GvrSamples/Scripts/Samples/Tennis/BlockTarget.cs'
- 'Assets/GvrSamples/Scripts/Samples/Tennis/CollisionSoundPlayer.cs'
- 'Assets/GvrSamples/Scripts/Samples/Tennis/ObjectRecycler.cs'
- 'Assets/GvrSamples/Scripts/Samples/Tennis/ObjectRecyclerGravitySim.cs'
- 'Assets/GvrSamples/Scripts/Samples/Tennis/RaquetBouncer.cs'
- 'Assets/GvrSamples/Scripts/Samples/Tennis/RemoteParent.cs'
- 'Assets/GvrSamples/Scripts/Samples/Tennis/SignBlockTarget.cs'
- 'Assets/JMO Assets/Shape FX/Demo/Atlas Assets/ShFX_Atlas.cs'
- 'Assets/JMO Assets/Shape FX/Demo/Demo Assets/ShFX_CameraOrbit.cs'
- 'Assets/JMO Assets/Shape FX/Demo/Demo Assets/ShFX_Demo.cs'
- 'Assets/JMO Assets/Shape FX/Scripts/ShFX_EffectHandler.cs'
- 'Assets/JMO Assets/Shape FX/Scripts/ShFX_EffectLight.cs'
- 'Assets/JMO Assets/Shape FX/Scripts/ShFX_SoftParticleFactorModifier.cs'
- 'Assets/JMO Assets/Shape FX/Scripts/ShFX_Variants.cs'
- 'Assets/Longbow/Scripts/CS/ArrowStuck.cs'
- 'Assets/Longbow/Scripts/CS/LongbowShoot.cs'
- 'Assets/MeshAnimator/Example/Scripts/AnimatorStateMachine.cs'
- 'Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs'
- 'Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs'
- 'Assets/MeshAnimator/Scripts/AttachObjectToFace.cs'
- 'Assets/MeshAnimator/Scripts/MecanimMeshAnimatorController.cs'
- 'Assets/MeshAnimator/Scripts/MeshAnimation.cs'
- 'Assets/MeshAnimator/Scripts/MeshAnimationEvent.cs'
- 'Assets/MeshAnimator/Scripts/MeshAnimator.cs'
- 'Assets/MeshAnimator/Scripts/MeshAnimatorManager.cs'
- 'Assets/MeshAnimator/Scripts/MeshFrameData.cs'
- 'Assets/MeshAnimator/Scripts/Utilities/AllocatedArray.cs'
- 'Assets/MeshAnimator/Scripts/Utilities/Comparers.cs'
- 'Assets/MeshAnimator/Scripts/Utilities/GenericObjectPool.cs'
- 'Assets/MeshAnimator/Scripts/Utilities/MatrixUtils.cs'
- 'Assets/MeshAnimator/Scripts/Utilities/PooledDictionary.cs'
- 'Assets/MeshBaker/Examples/BakeTexturesAtRuntime/BakeTexturesAtRuntime.cs'
- 'Assets/MeshBaker/Examples/BatchPrepareObjectsForDynamicBatching/MB_BatchPrepareObjectsForDynamicBatchingDescription.cs'
- 'Assets/MeshBaker/Examples/CharacterCustomization/MB_SwapShirts.cs'
- 'Assets/MeshBaker/Examples/PrepareObjectsForDynamicBatching/MB_PrepareObjectsForDynamicBatchingDescription.cs'
- 'Assets/MeshBaker/Examples/SceneDynamicAddDelete/MB_DynamicAddDeleteExample.cs'
- 'Assets/MeshBaker/Examples/SceneRuntimeExample/MB_Example.cs'
- 'Assets/MeshBaker/Examples/SceneRuntimeExample/MB_ExampleMover.cs'
- 'Assets/MeshBaker/Examples/SceneRuntimeExample/MB_ExampleSkinnedMeshDescription.cs'
- 'Assets/MeshBaker/Examples/SkinnedMeshRenderer/MB_SkinnedMeshSceneController.cs'
- 'Assets/MeshBaker/scripts/MB2_TextureBakeResults.cs'
- 'Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBones.cs'
- 'Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBounds.cs'
- 'Assets/MeshBaker/scripts/MB3_BatchPrefabBaker.cs'
- 'Assets/MeshBaker/scripts/MB3_BoneWeightCopier.cs'
- 'Assets/MeshBaker/scripts/MB3_DisableHiddenAnimations.cs'
- 'Assets/MeshBaker/scripts/MB3_MBVersionConcrete.cs'
- 'Assets/MeshBaker/scripts/MB3_MeshBaker.cs'
- 'Assets/MeshBaker/scripts/MB3_MeshBakerCommon.cs'
- 'Assets/MeshBaker/scripts/MB3_MeshBakerGrouper.cs'
- 'Assets/MeshBaker/scripts/MB3_MeshBakerRoot.cs'
- 'Assets/MeshBaker/scripts/MB3_MultiMeshBaker.cs'
- 'Assets/MeshBaker/scripts/MB3_TextureBaker.cs'
- 'Assets/MeshBaker/scripts/TextureBlenders/TextureBlender.cs'
- 'Assets/MeshBaker/scripts/TextureBlenders/TextureBlenderFallback.cs'
- 'Assets/MeshBaker/scripts/TextureBlenders/TextureBlenderLegacyBumpDiffuse.cs'
- 'Assets/MeshBaker/scripts/TextureBlenders/TextureBlenderLegacyDiffuse.cs'
- 'Assets/MeshBaker/scripts/TextureBlenders/TextureBlenderStandardMetallic.cs'
- 'Assets/MeshBaker/scripts/TextureBlenders/TextureBlenderStandardSpecular.cs'
- 'Assets/MeshBaker/scripts/_testing/MB2_TestShowHide.cs'
- 'Assets/MeshBaker/scripts/_testing/MB2_TestUpdate.cs'
- 'Assets/MeshBaker/scripts/_testing/MB3_TestAddingRemovingSkinnedMeshes.cs'
- 'Assets/MeshBaker/scripts/_testing/MB3_TestBakeAllWithSameMaterial.cs'
- 'Assets/MeshBaker/scripts/_testing/MB3_TestRenderTextureTestHarness.cs'
- 'Assets/MeshBaker/scripts/core/MB2_Core.cs'
- 'Assets/MeshBaker/scripts/core/MB2_Log.cs'
- 'Assets/MeshBaker/scripts/core/MB2_MBVersion.cs'
- 'Assets/MeshBaker/scripts/core/MB2_TexturePacker.cs'
- 'Assets/MeshBaker/scripts/core/MB3_AgglomerativeClustering.cs'
- 'Assets/MeshBaker/scripts/core/MB3_AtlasPackerRenderTexture.cs'
- 'Assets/MeshBaker/scripts/core/MB3_CopyBoneWeights.cs'
- 'Assets/MeshBaker/scripts/core/MB3_GrouperCluster.cs'
- 'Assets/MeshBaker/scripts/core/MB3_MeshCombiner.cs'
- 'Assets/MeshBaker/scripts/core/MB3_MeshCombinerSimple.cs'
- 'Assets/MeshBaker/scripts/core/MB3_MultiMeshCombiner.cs'
- 'Assets/MeshBaker/scripts/core/MB3_TextureCombiner.cs'
- 'Assets/MeshBaker/scripts/core/MB3_UVTransform.cs'
- 'Assets/MeshBaker/scripts/core/MB_Utility.cs'
- 'Assets/OffScreenIndicator/DemoScenes/DemoScript.cs'
- 'Assets/OffScreenIndicator/Scripts/ArrowIndicator.cs'
- 'Assets/OffScreenIndicator/Scripts/ArrowIndicatorCanvas.cs'
- 'Assets/OffScreenIndicator/Scripts/ArrowIndicatorVR.cs'
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- 'Assets/OffScreenIndicator/Scripts/FirstPersonVRCharacter/MouseLookVR.cs'
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- 'Assets/OffScreenIndicator/Scripts/OffScreenIndicatorManagerVR.cs'
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- 'Assets/Photon Unity Networking/Demos/Demo2DJumpAndRunWithPhysics/Scripts/JumpAndRunMovement.cs'
- 'Assets/Photon Unity Networking/Demos/DemoBoxes/ColorPerPlayer.cs'
- 'Assets/Photon Unity Networking/Demos/DemoBoxes/ColorPerPlayerApply.cs'
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- 'Assets/Photon Unity Networking/Demos/DemoChangeOwner/DemoOwnershipGui.cs'
- 'Assets/Photon Unity Networking/Demos/DemoChangeOwner/HighlightOwnedGameObj.cs'
- 'Assets/Photon Unity Networking/Demos/DemoChangeOwner/InstantiateCube.cs'
- 'Assets/Photon Unity Networking/Demos/DemoChangeOwner/MaterialPerOwner.cs'
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- 'Assets/Photon Unity Networking/Demos/DemoChangeOwner/OnClickRequestOwnership.cs'
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- 'Assets/Photon Unity Networking/Demos/DemoFriendsAndCustomAuth/GUIFriendsInRoom.cs'
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- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonRigidbodyView.cs'
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- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonTransformViewRotationModel.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonTransformViewScaleControl.cs'
- 'Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonTransformViewScaleModel.cs'
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- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/PolygonPoint.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/PolygonSet.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/PolygonUtil.cs'
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- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Sets/PointSet.cs'
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- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicExplodingFloor.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicExplodingGoblin.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicGlobalFracturing.cs'
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- 'Assets/Ultimate Game Tools/MeshCombiner/Scripts/CombinedMesh.cs'
- 'Assets/rpgia/Scripts/Arrow.cs'
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- 'Assets/rpgia/Scripts/Environment/SkyboxController.cs'
- 'Assets/rpgia/Scripts/GameManager.cs'
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- 'Assets/rpgia/Scripts/Player/BowmanPlayer.cs'
- 'Assets/rpgia/Scripts/Player/GunnerPlayer.cs'
- 'Assets/rpgia/Scripts/Player/Spells/Crystal.cs'
- 'Assets/rpgia/Scripts/Player/Spells/CrystalShower.cs'
- 'Assets/rpgia/Scripts/Player/Spells/FireBall.cs'
- 'Assets/rpgia/Scripts/Player/Spells/Spell.cs'
- 'Assets/rpgia/Scripts/Player/Weapons/Longbow.cs'
- 'Assets/rpgia/Scripts/Player/Weapons/Weapon.cs'
- 'Assets/rpgia/Scripts/Player/Wizard.cs'
- 'Assets/rpgia/Scripts/RotateCube.cs'
- 'Assets/rpgia/Scripts/SetIKTargets.cs'
- 'Assets/rpgia/Scripts/SpawnPoint.cs'
- 'Assets/rpgia/Scripts/UI/FadeToBlack.cs'
- 'Assets/rpgia/Scripts/UI/LobbyUI.cs'
- 'Assets/rpgia/Scripts/Weapons/ArrowStuck.cs'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/System.Runtime.Serialization.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/System.Xml.Linq.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/UnityScript.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/UnityScript.Lang.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/Boo.Lang.dll'
- -sdk:unity
- -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll
- Compilation succeeded - 16 warning(s)
- -----CompilerOutput:-stderr----------
- Assets/GoogleVR/Scripts/UI/GvrLaserPointerImpl.cs(222,23): warning CS0618: `UnityEngine.LineRenderer.SetColors(UnityEngine.Color, UnityEngine.Color)' is obsolete: `Use startColor, endColor or colorGradient instead.'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(65,21): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(68,26): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(88,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(90,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(91,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(93,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(94,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(96,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(57,25): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(77,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(79,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(80,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(82,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(83,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(85,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- WeaveUnetFromEditor Temp/Assembly-CSharp.dll
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
- WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
- Symbols will be read from Temp/Assembly-CSharp.dll.mdb
- Script Module: Assembly-CSharp.dll
- Pass: 0 took 24 milliseconds
- Pass: 1 took 20 milliseconds
- Assets/GoogleVR/Scripts/UI/GvrLaserPointerImpl.cs(222,23): warning CS0618: `UnityEngine.LineRenderer.SetColors(UnityEngine.Color, UnityEngine.Color)' is obsolete: `Use startColor, endColor or colorGradient instead.'
- (Filename: Assets/GoogleVR/Scripts/UI/GvrLaserPointerImpl.cs Line: 222)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(65,21): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 65)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(68,26): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 68)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(88,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 88)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(90,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 90)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(91,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 91)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(93,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 93)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(94,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 94)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(96,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 96)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(57,25): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 57)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(77,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 77)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(79,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 79)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(80,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 80)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(82,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 82)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(83,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 83)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(85,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 85)
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/ConsolePro/Editor/ConsolePro.Editor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Demigiant/DemiLib/Core/Editor/DemiEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/JMO Assets/Editor/JMOAssets.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Photon Unity Networking/Editor/PhotonNetwork/Newtonsoft.Json.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Plugins/Metro/Photon3Unity3D.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Plugins/WebSocket/websocket-sharp.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/TextMesh Pro/Plugins/Editor/TextMeshPro-Editor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/TextMesh Pro/Plugins/TextMeshPro.dll' because we're compiling for Android:AndroidPlayer
- - Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
- WeaveUnetFromEditor Temp/Assembly-UnityScript.dll
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
- WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
- Symbols will be read from Temp/Assembly-UnityScript.dll.mdb
- Script Module: Assembly-UnityScript
- Pass: 0 took 5 milliseconds
- Pass: 1 took 0 milliseconds
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' because we're compiling for Android:AndroidPlayer
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/ConsolePro/Editor/ConsolePro.Editor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Demigiant/DemiLib/Core/Editor/DemiEditor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/JMO Assets/Editor/JMOAssets.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Photon Unity Networking/Editor/PhotonNetwork/Newtonsoft.Json.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Plugins/Metro/Photon3Unity3D.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/Plugins/WebSocket/websocket-sharp.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/TextMesh Pro/Plugins/Editor/TextMeshPro-Editor.dll' because we're compiling for Android:AndroidPlayer
- Ignoring 'Assets/TextMesh Pro/Plugins/TextMeshPro.dll' because we're compiling for Android:AndroidPlayer
- Warning! Using antialiasing on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp Line: 293)
- Packing sprites:
- [ 142 MB ]- Skipping packing - Sprite Packer is off.
- [ 142 MB ]Opening scene 'Assets/rpgia/Scenes/Lobby.unity'
- Load scene 'Assets/rpgia/Scenes/Lobby.unity' time: 0.027448 ms
- Unloading 132 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 385.1 MB.
- System memory in use after: 384.7 MB.
- Unloading 462 unused Assets to reduce memory usage. Loaded Objects now: 3732.
- Total: 14.748754 ms (FindLiveObjects: 0.463910 ms CreateObjectMapping: 0.101355 ms MarkObjects: 11.845909 ms DeleteObjects: 2.336199 ms)
- Opening scene 'Temp/__Backupscenes/0.backup'
- Load scene 'Temp/__Backupscenes/0.backup' time: 0.021265 ms
- Unloading 359 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 0.50 GB.
- System memory in use after: 508.2 MB.
- Unloading 3223 unused Assets to reduce memory usage. Loaded Objects now: 11144.
- Total: 58.891006 ms (FindLiveObjects: 1.970731 ms CreateObjectMapping: 0.481064 ms MarkObjects: 22.196157 ms DeleteObjects: 34.241199 ms)
- Opening scene 'Assets/rpgia/Scenes/Town.unity'
- Load scene 'Assets/rpgia/Scenes/Town.unity' time: 0.024831 ms
- Unloading 160 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 419.9 MB.
- System memory in use after: 419.8 MB.
- Unloading 347 unused Assets to reduce memory usage. Loaded Objects now: 7334.
- Total: 26.882122 ms (FindLiveObjects: 0.981935 ms CreateObjectMapping: 0.214862 ms MarkObjects: 23.223475 ms DeleteObjects: 2.460099 ms)
- Mono dependencies included in the build
- Dependency assembly - Boo.Lang.dll
- Dependency assembly - Mono.Security.dll
- Dependency assembly - System.Core.dll
- Dependency assembly - System.dll
- Dependency assembly - UnityScript.Lang.dll
- Dependency assembly - mscorlib.dll
- Dependency assembly - UnityEngine.UI.dll
- Dependency assembly - UnityEngine.Networking.dll
- Dependency assembly - UnityEngine.VR.dll
- Dependency assembly - DOTween.dll
- Dependency assembly - DOTween43.dll
- Dependency assembly - DOTween46.dll
- Dependency assembly - DOTween50.dll
- Dependency assembly - DOTweenPro.dll
- Dependency assembly - DemiLib.dll
- Dependency assembly - Google.ProtocolBuffers.dll
- Dependency assembly - Photon3Unity3D.dll
- Dependency assembly - TextMeshPro.dll
- Dependency assembly - Assembly-CSharp-firstpass.dll
- Dependency assembly - Assembly-CSharp.dll
- Dependency assembly - Assembly-UnityScript.dll
- Unloading 109 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 383.0 MB.
- System memory in use after: 377.4 MB.
- Unloading 363 unused Assets to reduce memory usage. Loaded Objects now: 3583.
- Total: 13.203738 ms (FindLiveObjects: 0.839201 ms CreateObjectMapping: 0.087431 ms MarkObjects: 10.214944 ms DeleteObjects: 2.060935 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 338.4 MB.
- System memory in use after: 338.6 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3676.
- Total: 12.708885 ms (FindLiveObjects: 0.805689 ms CreateObjectMapping: 0.129946 ms MarkObjects: 11.761075 ms DeleteObjects: 0.010437 ms)
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 360.9 MB.
- System memory in use after: 338.3 MB.
- Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 3661.
- Total: 28.738907 ms (FindLiveObjects: 0.359379 ms CreateObjectMapping: 0.061829 ms MarkObjects: 10.514005 ms DeleteObjects: 17.802282 ms)
- Launching external process: /Applications/Unity/Unity.app/Contents/Tools/UnityShaderCompiler
- Launched and connected shader compiler UnityShaderCompiler after 0.05 seconds
- Launching external process: /Applications/Unity/Unity.app/Contents/Tools/UnityShaderCompiler
- Launched and connected shader compiler UnityShaderCompiler after 0.05 seconds
- Launching external process: /Applications/Unity/Unity.app/Contents/Tools/UnityShaderCompiler
- Launched and connected shader compiler UnityShaderCompiler after 0.05 seconds
- Unloading 289 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 387.6 MB.
- System memory in use after: 381.5 MB.
- Unloading 2072 unused Assets to reduce memory usage. Loaded Objects now: 3677.
- Total: 23.513905 ms (FindLiveObjects: 0.856358 ms CreateObjectMapping: 0.227884 ms MarkObjects: 11.213961 ms DeleteObjects: 11.213334 ms)
- Refreshing native plugins compatible for Editor in 7.78 ms, found 4 plugins.
- Preloading 2 native plugins for Editor in 0.87 ms.
- Script attached to 'Raquet' in scene '' is missing or no valid script is attached.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:485)
- UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:339)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:316)
- [/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviourSerialization_Editor.cpp line 663]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs Line: 485)
- Unloading 152 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 434.5 MB.
- System memory in use after: 430.4 MB.
- Unloading 770 unused Assets to reduce memory usage. Loaded Objects now: 3677.
- Total: 23.222601 ms (FindLiveObjects: 0.938671 ms CreateObjectMapping: 0.190277 ms MarkObjects: 15.558498 ms DeleteObjects: 6.533213 ms)
- Textures 130.4 mb inf%
- Meshes 1.8 mb inf%
- Animations 3.2 mb inf%
- Sounds 853.3 kb inf%
- Shaders 1.8 mb inf%
- Other Assets 1.4 mb inf%
- Levels 5.0 mb inf%
- Scripts 2.7 mb inf%
- Included DLLs 4.1 mb inf%
- File headers 1.4 mb inf%
- Complete size 0.0 kb nan%
- Used Assets and files from the Resources folder, sorted by uncompressed size:
- 21.3 mb inf% Assets/rpgia/Scenes/Town-Atlas/Atlas 1Mobile_VertexLit (Only Directional Lights)0.png
- 21.3 mb inf% Assets/rpgia/Scenes/Forest-Atlas/Atlas 1Mobile_VertexLit (Only Directional Lights)0.png
- 12.0 mb inf% Assets/Farland Skies/Low Poly/Textures/Clouds/Clouds_02.png
- 12.0 mb inf% Assets/Farland Skies/Low Poly/Textures/Stars/Stars_03.png
- 4.0 mb inf% Assets/Photon Unity Networking/Demos/Demo2DJumpAndRunWithPhysics/Sprites/CharacterSheet.psd
- 2.7 mb inf% Assets/rpgia/Scenes/Forest-Atlas/Atlas 1Sprites_Diffuse1.png
- 2.7 mb inf% Assets/rpgia/Scenes/Forest-Atlas/Atlas 1Sprites_Diffuse0.png
- 2.7 mb inf% Assets/rpgia/Scenes/Town/Lightmap-0_comp_light.exr
- 2.7 mb inf% Assets/rpgia/Scenes/Forest/Lightmap-0_comp_light.exr
- 2.7 mb inf% Assets/Little Heroes Mega Pack/Textures/Male White Casual 03C.png
- 2.7 mb inf% Assets/Photon Unity Networking/Demos/MarcoPolo-Tutorial/Monstergame/Resources/textures/muktarcolorgoed_1.jpg
- 1.3 mb inf% Assets/Toon Muzzleflash Pack/Components/Spritesheets/Side/toon_muzzleflash_side_spritesheet_2.png
- 1.3 mb inf% Assets/_TEMP/assassin_new-mat-_MainTex-atlas0.png
- 1.3 mb inf% Assets/rpgia/Scenes/Forest-Atlas/Atlas 1Particles_Additive0.png
- 1.3 mb inf% Assets/rpgia/Scenes/Town-Atlas/Atlas 1Sprites_Diffuse0.png
- 1.3 mb inf% Assets/Toon Environment Pack/Textures/Vine Ground.tga
- 1.3 mb inf% Resources/unity_builtin_extra
- 1.0 mb inf% Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
- 1.0 mb inf% Assets/TextMesh Pro/Examples/Resources/Fonts & Materials/Roboto-Bold SDF.asset
- 1.0 mb inf% Assets/TextMesh Pro/Examples/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset
- 1.0 mb inf% Assets/TextMesh Pro/Examples/Resources/Fonts & Materials/Bangers SDF.asset
- 768.1 kb inf% Assets/Farland Skies/Low Poly/Textures/Moon/Moon_05.png
- 682.8 kb inf% Assets/rpgia/Scenes/Town-Atlas/Atlas 1Sprites_Diffuse1.png
- 682.8 kb inf% Assets/Toon Environment Pack/Textures/Cone Tree - Green.tga
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- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll'
- -r:'Assets/Demigiant/DemiLib/Core/DemiLib.dll'
- -r:'Assets/Demigiant/DOTween/DOTween.dll'
- -r:'Assets/Demigiant/DOTween/DOTween43.dll'
- -r:'Assets/Demigiant/DOTween/DOTween46.dll'
- -r:'Assets/Demigiant/DOTween/DOTween50.dll'
- -r:'Assets/Demigiant/DOTweenPro/DOTweenPro.dll'
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- -r:'/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll'
- -define:UNITY_5_3_OR_NEWER
- -define:UNITY_5_4_OR_NEWER
- -define:UNITY_5_5_OR_NEWER
- -define:UNITY_5_6_OR_NEWER
- -define:UNITY_5_6_0
- -define:UNITY_5_6
- -define:UNITY_5
- -define:ENABLE_AUDIO
- -define:ENABLE_CACHING
- -define:ENABLE_CLOTH
- -define:ENABLE_GENERICS
- -define:ENABLE_PVR_GI
- -define:ENABLE_MICROPHONE
- -define:ENABLE_MULTIPLE_DISPLAYS
- -define:ENABLE_PHYSICS
- -define:ENABLE_RUNTIME_NAVMESH_BUILDING
- -define:ENABLE_SPRITERENDERER_FLIPPING
- -define:ENABLE_SPRITES
- -define:ENABLE_TERRAIN
- -define:ENABLE_RAKNET
- -define:ENABLE_UNET
- -define:ENABLE_LZMA
- -define:ENABLE_UNITYEVENTS
- -define:ENABLE_WEBCAM
- -define:ENABLE_WWW
- -define:ENABLE_CLOUD_SERVICES_COLLAB
- -define:ENABLE_CLOUD_SERVICES_ADS
- -define:ENABLE_CLOUD_HUB
- -define:ENABLE_CLOUD_PROJECT_ID
- -define:ENABLE_CLOUD_SERVICES_UNET
- -define:ENABLE_CLOUD_SERVICES_BUILD
- -define:ENABLE_CLOUD_LICENSE
- -define:ENABLE_EDITOR_METRICS
- -define:ENABLE_EDITOR_METRICS_CACHING
- -define:ENABLE_NATIVE_ARRAY
- -define:INCLUDE_DYNAMIC_GI
- -define:INCLUDE_GI
- -define:PLATFORM_SUPPORTS_MONO
- -define:INCLUDE_PUBNUB
- -define:ENABLE_PLAYMODE_TESTS_RUNNER
- -define:ENABLE_SCRIPTING_NEW_CSHARP_COMPILER
- -define:ENABLE_VIDEO
- -define:UNITY_ANDROID
- -define:ENABLE_SUBSTANCE
- -define:UNITY_ANDROID_API
- -define:ENABLE_EGL
- -define:ENABLE_NETWORK
- -define:ENABLE_RUNTIME_GI
- -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
- -define:ENABLE_UNITYWEBREQUEST
- -define:ENABLE_CLOUD_SERVICES
- -define:ENABLE_CLOUD_SERVICES_ANALYTICS
- -define:ENABLE_CLOUD_SERVICES_PURCHASING
- -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
- -define:PLATFORM_SUPPORTS_ADS_ID
- -define:UNITY_CAN_SHOW_SPLASH_SCREEN
- -define:ENABLE_VR
- -define:ENABLE_UNITYADS_RUNTIME
- -define:UNITY_UNITYADS_API
- -define:ENABLE_MONO
- -define:NET_2_0_SUBSET
- -define:ENABLE_PROFILER
- -define:DEBUG
- -define:TRACE
- -define:UNITY_ASSERTIONS
- -define:UNITY_EDITOR
- -define:UNITY_EDITOR_64
- -define:UNITY_EDITOR_OSX
- -define:ENABLE_NATIVE_ARRAY_CHECKS
- -define:TMP_PRESENT
- -define:CROSS_PLATFORM_INPUT
- -define:MOBILE_INPUT
- -define:UNITY_HAS_GOOGLEVR
- 'Assets/Plugins/WebSocket/WebSocket.cs'
- 'Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs'
- 'Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs'
- 'Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs'
- 'Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs'
- 'Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs'
- 'Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs'
- 'Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs'
- 'Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs'
- 'Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs'
- 'Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs'
- 'Assets/Standard Assets/Utility/ActivateTrigger.cs'
- 'Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs'
- 'Assets/Standard Assets/Utility/AutoMoveAndRotate.cs'
- 'Assets/Standard Assets/Utility/CameraRefocus.cs'
- 'Assets/Standard Assets/Utility/CurveControlledBob.cs'
- 'Assets/Standard Assets/Utility/DragRigidbody.cs'
- 'Assets/Standard Assets/Utility/DynamicShadowSettings.cs'
- 'Assets/Standard Assets/Utility/EventSystemChecker.cs'
- 'Assets/Standard Assets/Utility/FOVKick.cs'
- 'Assets/Standard Assets/Utility/FPSCounter.cs'
- 'Assets/Standard Assets/Utility/FollowTarget.cs'
- 'Assets/Standard Assets/Utility/ForcedReset.cs'
- 'Assets/Standard Assets/Utility/LerpControlledBob.cs'
- 'Assets/Standard Assets/Utility/ObjectResetter.cs'
- 'Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs'
- 'Assets/Standard Assets/Utility/PlatformSpecificContent.cs'
- 'Assets/Standard Assets/Utility/SimpleActivatorMenu.cs'
- 'Assets/Standard Assets/Utility/SimpleMouseRotator.cs'
- 'Assets/Standard Assets/Utility/SmoothFollow.cs'
- 'Assets/Standard Assets/Utility/TimedObjectActivator.cs'
- 'Assets/Standard Assets/Utility/TimedObjectDestructor.cs'
- 'Assets/Standard Assets/Utility/WaypointCircuit.cs'
- 'Assets/Standard Assets/Utility/WaypointProgressTracker.cs'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/System.Runtime.Serialization.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/System.Xml.Linq.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/UnityScript.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/UnityScript.Lang.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/Boo.Lang.dll'
- -sdk:unity
- -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp-firstpass.dll
- Compilation succeeded - 1 warning(s)
- -----CompilerOutput:-stderr----------
- Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs(28,50): warning CS0618: `UnityEngine.ParticleSystem.startLifetime' is obsolete: `startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- WeaveUnetFromEditor Temp/Assembly-CSharp-firstpass.dll
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
- WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
- Symbols will be read from Temp/Assembly-CSharp-firstpass.dll.mdb
- Script Module: Assembly-CSharp-firstpass.dll
- Pass: 0 took 23 milliseconds
- Pass: 1 took 1 milliseconds
- Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs(28,50): warning CS0618: `UnityEngine.ParticleSystem.startLifetime' is obsolete: `startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
- (Filename: Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs Line: 28)
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
- - starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 13
- - Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
- WeaveUnetFromEditor Temp/Assembly-UnityScript.dll
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
- WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
- Symbols will be read from Temp/Assembly-UnityScript.dll.mdb
- Script Module: Assembly-UnityScript
- Pass: 0 took 6 milliseconds
- Pass: 1 took 0 milliseconds
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.158561 seconds
- Refreshing native plugins compatible for Editor in 4.38 ms, found 4 plugins.
- Preloading 2 native plugins for Editor in 0.94 ms.
- ----- Total AssetImport time: 0.081083s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- -----Compiler Commandline Arguments:
- Filename: /Applications/Unity/Unity.app/Contents/MonoBleedingEdge/bin/mono
- Arguments: '/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/mcs.exe' @Temp/UnityTempFile-f7e890b01230c46b0b2532323ea989aa
- index: 81
- Responsefile: Temp/UnityTempFile-f7e890b01230c46b0b2532323ea989aa Contents:
- -debug
- -target:library
- -nowarn:0169
- -langversion:4
- -out:'Temp/Assembly-CSharp.dll'
- -unsafe
- -r:'/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll'
- -r:'Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll'
- -r:'Assets/Demigiant/DemiLib/Core/DemiLib.dll'
- -r:'Assets/Demigiant/DOTween/DOTween.dll'
- -r:'Assets/Demigiant/DOTween/DOTween43.dll'
- -r:'Assets/Demigiant/DOTween/DOTween46.dll'
- -r:'Assets/Demigiant/DOTween/DOTween50.dll'
- -r:'Assets/Demigiant/DOTweenPro/DOTweenPro.dll'
- -r:'Assets/Plugins/Google.ProtocolBuffers.dll'
- -r:'Assets/Plugins/Photon3Unity3D.dll'
- -r:'Assets/Plugins/WebSocket/websocket-sharp.dll'
- -r:'Assets/TextMesh Pro/Plugins/TextMeshPro.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll'
- -define:UNITY_5_3_OR_NEWER
- -define:UNITY_5_4_OR_NEWER
- -define:UNITY_5_5_OR_NEWER
- -define:UNITY_5_6_OR_NEWER
- -define:UNITY_5_6_0
- -define:UNITY_5_6
- -define:UNITY_5
- -define:ENABLE_AUDIO
- -define:ENABLE_CACHING
- -define:ENABLE_CLOTH
- -define:ENABLE_GENERICS
- -define:ENABLE_PVR_GI
- -define:ENABLE_MICROPHONE
- -define:ENABLE_MULTIPLE_DISPLAYS
- -define:ENABLE_PHYSICS
- -define:ENABLE_RUNTIME_NAVMESH_BUILDING
- -define:ENABLE_SPRITERENDERER_FLIPPING
- -define:ENABLE_SPRITES
- -define:ENABLE_TERRAIN
- -define:ENABLE_RAKNET
- -define:ENABLE_UNET
- -define:ENABLE_LZMA
- -define:ENABLE_UNITYEVENTS
- -define:ENABLE_WEBCAM
- -define:ENABLE_WWW
- -define:ENABLE_CLOUD_SERVICES_COLLAB
- -define:ENABLE_CLOUD_SERVICES_ADS
- -define:ENABLE_CLOUD_HUB
- -define:ENABLE_CLOUD_PROJECT_ID
- -define:ENABLE_CLOUD_SERVICES_UNET
- -define:ENABLE_CLOUD_SERVICES_BUILD
- -define:ENABLE_CLOUD_LICENSE
- -define:ENABLE_EDITOR_METRICS
- -define:ENABLE_EDITOR_METRICS_CACHING
- -define:ENABLE_NATIVE_ARRAY
- -define:INCLUDE_DYNAMIC_GI
- -define:INCLUDE_GI
- -define:PLATFORM_SUPPORTS_MONO
- -define:INCLUDE_PUBNUB
- -define:ENABLE_PLAYMODE_TESTS_RUNNER
- -define:ENABLE_SCRIPTING_NEW_CSHARP_COMPILER
- -define:ENABLE_VIDEO
- -define:UNITY_ANDROID
- -define:ENABLE_SUBSTANCE
- -define:UNITY_ANDROID_API
- -define:ENABLE_EGL
- -define:ENABLE_NETWORK
- -define:ENABLE_RUNTIME_GI
- -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
- -define:ENABLE_UNITYWEBREQUEST
- -define:ENABLE_CLOUD_SERVICES
- -define:ENABLE_CLOUD_SERVICES_ANALYTICS
- -define:ENABLE_CLOUD_SERVICES_PURCHASING
- -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
- -define:PLATFORM_SUPPORTS_ADS_ID
- -define:UNITY_CAN_SHOW_SPLASH_SCREEN
- -define:ENABLE_VR
- -define:ENABLE_UNITYADS_RUNTIME
- -define:UNITY_UNITYADS_API
- -define:ENABLE_MONO
- -define:NET_2_0_SUBSET
- -define:ENABLE_PROFILER
- -define:DEBUG
- -define:TRACE
- -define:UNITY_ASSERTIONS
- -define:UNITY_EDITOR
- -define:UNITY_EDITOR_64
- -define:UNITY_EDITOR_OSX
- -define:ENABLE_NATIVE_ARRAY_CHECKS
- -define:TMP_PRESENT
- -define:CROSS_PLATFORM_INPUT
- -define:MOBILE_INPUT
- -define:UNITY_HAS_GOOGLEVR
- 'Assets/3D Particles/Scripts/SmoothCameraOrbit.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/ApproximatelyEquals.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/FuzzyStringComparisonOptions.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/FuzzyStringComparisonTolerance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/HammingDistance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/JaccardDistance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/JaroDistance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/JaroWinklerDistance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/LevenshteinDistance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/LongestCommonSubsequence.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/LongestCommonSubstring.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/Operations.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/OverlapCoefficient.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/RatcliffObershelpSimilarity.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/SorensenDiceDistance.cs'
- 'Assets/BuildReport/Scripts/FuzzyString/TanimotoCoefficient.cs'
- 'Assets/ConsolePro/ConsoleProDebug.cs'
- 'Assets/ConsolePro/ConsoleProRemoteServer.cs'
- 'Assets/Demigiant/DOTweenPro/DOTweenAnimation.cs'
- 'Assets/Farland Skies/!Core/Scripts/Demo/CameraOrbitController.cs'
- 'Assets/Farland Skies/!Core/Scripts/Demo/ObjectRotator.cs'
- 'Assets/Farland Skies/!Core/Scripts/Demo/UI/BaseColorButton.cs'
- 'Assets/Farland Skies/!Core/Scripts/Demo/UI/ColorPicker.cs'
- 'Assets/Farland Skies/!Core/Scripts/Demo/UI/ForegroundToggle.cs'
- 'Assets/Farland Skies/!Core/Scripts/Demo/UI/PanelsDropdown.cs'
- 'Assets/Farland Skies/!Core/Scripts/DotParams/DotParam.cs'
- 'Assets/Farland Skies/!Core/Scripts/DotParams/DotParamsList.cs'
- 'Assets/Farland Skies/!Core/Scripts/DotParams/SortedParamsList.cs'
- 'Assets/Farland Skies/!Core/Scripts/Helpers/Singleton.cs'
- 'Assets/GoogleVR/Demos/Scripts/DemoInputManager.cs'
- 'Assets/GoogleVR/Demos/Scripts/DemoSceneManager.cs'
- 'Assets/GoogleVR/Demos/Scripts/GVRDemo/GVRDemoManager.cs'
- 'Assets/GoogleVR/Demos/Scripts/GVRDemo/Teleport.cs'
- 'Assets/GoogleVR/Demos/Scripts/PermissionsDemo/PermissionsFlowManager.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/JumpToPage.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/PageProviders/ChildrenPageProvider.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/PageProviders/IPageProvider.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/PageProviders/PooledPageProvider.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/PageProviders/PrefabPageProvider.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/PagedScrollBar.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/PagedScrollRect.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/BaseScrollEffect.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/BaseTile.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/FadeScrollEffect.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/FloatTile.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/MaskedTile.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/ScaleScrollEffect.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/TileScrollEffect.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/TiledPage.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/PaginatedScrolling/ScrollEffects/TranslateScrollEffect.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Pooling/GameObjectPool.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Pooling/GameObjectPoolController.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Pooling/IObjectPool.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Pooling/ObjectPool.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Pooling/ObjectPoolManager.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Tabs/Tab.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Tabs/TabGroup.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Transitions/IUITransition.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Transitions/UIFadeTransition.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/AppButtonInput.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/AutoPlayVideo.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/InputEvents.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/MenuHandler.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/PositionSwapper.cs'
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- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/SwitchVideos.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/ToggleAction.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoControlsManager.cs'
- 'Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoPlayerReference.cs'
- 'Assets/GoogleVR/Legacy/Scripts/GvrHead.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/GvrCameraUtils.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/GvrEye.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/GvrPostRender.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/GvrPreRender.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/GvrProfile.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/StereoController.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/StereoRenderEffect.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/AndroidDevice.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/BaseAndroidDevice.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/BaseVRDevice.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/EditorDevice.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/GvrDevice.cs'
- 'Assets/GoogleVR/Legacy/Scripts/Internal/VRDevices/UnityVRDevice.cs'
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- 'Assets/GoogleVR/Legacy/Scripts/UI/GvrGaze.cs'
- 'Assets/GoogleVR/Legacy/Scripts/UI/GvrReticle.cs'
- 'Assets/GoogleVR/Legacy/Scripts/UI/IGvrGazeResponder.cs'
- 'Assets/GoogleVR/Scripts/Audio/GvrAudio.cs'
- 'Assets/GoogleVR/Scripts/Audio/GvrAudioListener.cs'
- 'Assets/GoogleVR/Scripts/Audio/GvrAudioRoom.cs'
- 'Assets/GoogleVR/Scripts/Audio/GvrAudioSoundfield.cs'
- 'Assets/GoogleVR/Scripts/Audio/GvrAudioSource.cs'
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- 'Assets/GoogleVR/Scripts/Controller/GvrRecenterOnlyController.cs'
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- 'Assets/Longbow/Scripts/CS/ArrowStuck.cs'
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- 'Assets/Photon Unity Networking/Demos/Demo2DJumpAndRunWithPhysics/Scripts/JumpAndRunMovement.cs'
- 'Assets/Photon Unity Networking/Demos/DemoBoxes/ColorPerPlayer.cs'
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- 'Assets/TextMesh Pro/Examples/Scripts/Benchmark03.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/Benchmark04.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/CameraController.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/ChatController.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/ObjectSpin.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/ShaderPropAnimator.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/SimpleScript.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/SkewTextExample.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_DigitValidator.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_ExampleScript_01.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_FrameRateCounter.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_TextEventCheck.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_TextEventHandler.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_TextInfoDebugTool.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_TextSelector_A.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_TextSelector_B.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMP_UiFrameRateCounter.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TMPro_InstructionOverlay.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TeleType.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TextConsoleSimulator.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TextMeshProFloatingText.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/TextMeshSpawner.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/VertexColorCycler.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/VertexJitter.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/VertexShakeA.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/VertexShakeB.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/VertexZoom.cs'
- 'Assets/TextMesh Pro/Examples/Scripts/WarpTextExample.cs'
- 'Assets/Toon Environment Pack/Water (Basic)/Scripts/WaterBasic.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/P2T.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/DelaunayTriangle.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/AdvancingFront.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/AdvancingFrontNode.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweep.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweepBasin.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweepConstraint.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweepContext.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweepDebugContext.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweepEdgeEvent.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/DTSweepPointComparator.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Delaunay/Sweep/PointOnEdgeException.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/ITriangulatable.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Orientation.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/Contour.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/Polygon.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/PolygonPoint.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/PolygonSet.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Polygon/PolygonUtil.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Sets/ConstrainedPointSet.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Sets/PointSet.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/TriangulationAlgorithm.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/TriangulationConstraint.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/TriangulationContext.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/TriangulationDebugContext.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/TriangulationMode.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/TriangulationPoint.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Util/PointGenerator.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Util/PolygonGenerator.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Triangulation/Util/TriangulationUtil.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Utility/FixedArray3.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Utility/FixedBitArray3.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Utility/MathUtil.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Utility/Point2D.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Utility/Point2DList.cs'
- 'Assets/Ultimate Game Tools/Fracturing/CDT/Utility/Rect2D.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicArcsAndColumns.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicCollidingSphere.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicCompoundObject.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicExplodingFloor.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicExplodingGoblin.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/LogicGlobalFracturing.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Sample Scene Data/Scripts/UltimateFracturingFPS.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/CheckDynamicCollision.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/ConcaveColliderInterface.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/ExplosionSource.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/Fracture.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/FracturedChunk.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/FracturedObject.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/FracturingUtilDieTimer.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/MeshData.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/SpaceTree.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/Split.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/SupportPlane.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Scripts/Triangulate.cs'
- 'Assets/Ultimate Game Tools/MeshCombiner/Scripts/CombinedMesh.cs'
- 'Assets/rpgia/Scripts/Arrow.cs'
- 'Assets/rpgia/Scripts/Enemy/Enemy.cs'
- 'Assets/rpgia/Scripts/Environment/SkyboxController.cs'
- 'Assets/rpgia/Scripts/GameManager.cs'
- 'Assets/rpgia/Scripts/GvrFPSCustom.cs'
- 'Assets/rpgia/Scripts/MakeBodyFaceTarget.cs'
- 'Assets/rpgia/Scripts/Player/BasePlayer.cs'
- 'Assets/rpgia/Scripts/Player/BowmanPlayer.cs'
- 'Assets/rpgia/Scripts/Player/GunnerPlayer.cs'
- 'Assets/rpgia/Scripts/Player/Spells/Crystal.cs'
- 'Assets/rpgia/Scripts/Player/Spells/CrystalShower.cs'
- 'Assets/rpgia/Scripts/Player/Spells/FireBall.cs'
- 'Assets/rpgia/Scripts/Player/Spells/Spell.cs'
- 'Assets/rpgia/Scripts/Player/Weapons/Longbow.cs'
- 'Assets/rpgia/Scripts/Player/Weapons/Weapon.cs'
- 'Assets/rpgia/Scripts/Player/Wizard.cs'
- 'Assets/rpgia/Scripts/RotateCube.cs'
- 'Assets/rpgia/Scripts/SetIKTargets.cs'
- 'Assets/rpgia/Scripts/SpawnPoint.cs'
- 'Assets/rpgia/Scripts/UI/FadeToBlack.cs'
- 'Assets/rpgia/Scripts/UI/LobbyUI.cs'
- 'Assets/rpgia/Scripts/Weapons/ArrowStuck.cs'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/System.Runtime.Serialization.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/System.Xml.Linq.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/UnityScript.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/UnityScript.Lang.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Mono/lib/mono/unity/Boo.Lang.dll'
- -sdk:unity
- -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll
- Compilation succeeded - 16 warning(s)
- -----CompilerOutput:-stderr----------
- Assets/GoogleVR/Scripts/UI/GvrLaserPointerImpl.cs(222,23): warning CS0618: `UnityEngine.LineRenderer.SetColors(UnityEngine.Color, UnityEngine.Color)' is obsolete: `Use startColor, endColor or colorGradient instead.'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(65,21): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(68,26): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(88,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(90,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(91,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(93,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(94,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(96,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(57,25): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(77,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(79,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(80,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(82,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(83,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(85,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- WeaveUnetFromEditor Temp/Assembly-CSharp.dll
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
- WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
- Symbols will be read from Temp/Assembly-CSharp.dll.mdb
- Script Module: Assembly-CSharp.dll
- Pass: 0 took 58 milliseconds
- Pass: 1 took 20 milliseconds
- Assets/GoogleVR/Scripts/UI/GvrLaserPointerImpl.cs(222,23): warning CS0618: `UnityEngine.LineRenderer.SetColors(UnityEngine.Color, UnityEngine.Color)' is obsolete: `Use startColor, endColor or colorGradient instead.'
- (Filename: Assets/GoogleVR/Scripts/UI/GvrLaserPointerImpl.cs Line: 222)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(65,21): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 65)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(68,26): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 68)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(88,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 88)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(90,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 90)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(91,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 91)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(93,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 93)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(94,30): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 94)
- Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs(96,19): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/CrowdSpawner.cs Line: 96)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(57,25): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 57)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(77,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 77)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(79,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 79)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(80,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 80)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(82,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 82)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(83,29): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 83)
- Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs(85,18): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
- (Filename: Assets/MeshAnimator/Example/Scripts/PerformanceTester.cs Line: 85)
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- - starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
- -----Compiler Commandline Arguments:
- Filename: /Applications/Unity/Unity.app/Contents/MonoBleedingEdge/bin/mono
- Arguments: '/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/mcs.exe' @Temp/UnityTempFile-e809ad2c99e004b579e58a7da7e73756
- index: 81
- Responsefile: Temp/UnityTempFile-e809ad2c99e004b579e58a7da7e73756 Contents:
- -debug
- -target:library
- -nowarn:0169
- -langversion:4
- -out:'Temp/Assembly-CSharp-Editor.dll'
- -unsafe
- -r:'/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll'
- -r:'Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll'
- -r:'Library/ScriptAssemblies/Assembly-CSharp.dll'
- -r:'Library/ScriptAssemblies/Assembly-UnityScript.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'
- -r:'/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll'
- -r:'/Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll'
- -r:'/Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll'
- -r:'Assets/ConsolePro/Editor/ConsolePro.Editor.dll'
- -r:'Assets/Demigiant/DemiLib/Core/DemiLib.dll'
- -r:'Assets/Demigiant/DemiLib/Core/Editor/DemiEditor.dll'
- -r:'Assets/Demigiant/DOTween/DOTween.dll'
- -r:'Assets/Demigiant/DOTween/DOTween43.dll'
- -r:'Assets/Demigiant/DOTween/DOTween46.dll'
- -r:'Assets/Demigiant/DOTween/DOTween50.dll'
- -r:'Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll'
- -r:'Assets/Demigiant/DOTweenPro/DOTweenPro.dll'
- -r:'Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll'
- -r:'Assets/JMO Assets/Editor/JMOAssets.dll'
- -r:'Assets/Photon Unity Networking/Editor/PhotonNetwork/Newtonsoft.Json.dll'
- -r:'Assets/Plugins/Google.ProtocolBuffers.dll'
- -r:'Assets/Plugins/Photon3Unity3D.dll'
- -r:'Assets/Plugins/WebSocket/websocket-sharp.dll'
- -r:'Assets/TextMesh Pro/Plugins/TextMeshPro.dll'
- -r:'Assets/TextMesh Pro/Plugins/Editor/TextMeshPro-Editor.dll'
- -define:UNITY_5_3_OR_NEWER
- -define:UNITY_5_4_OR_NEWER
- -define:UNITY_5_5_OR_NEWER
- -define:UNITY_5_6_OR_NEWER
- -define:UNITY_5_6_0
- -define:UNITY_5_6
- -define:UNITY_5
- -define:ENABLE_AUDIO
- -define:ENABLE_CACHING
- -define:ENABLE_CLOTH
- -define:ENABLE_GENERICS
- -define:ENABLE_PVR_GI
- -define:ENABLE_MICROPHONE
- -define:ENABLE_MULTIPLE_DISPLAYS
- -define:ENABLE_PHYSICS
- -define:ENABLE_RUNTIME_NAVMESH_BUILDING
- -define:ENABLE_SPRITERENDERER_FLIPPING
- -define:ENABLE_SPRITES
- -define:ENABLE_TERRAIN
- -define:ENABLE_RAKNET
- -define:ENABLE_UNET
- -define:ENABLE_LZMA
- -define:ENABLE_UNITYEVENTS
- -define:ENABLE_WEBCAM
- -define:ENABLE_WWW
- -define:ENABLE_CLOUD_SERVICES_COLLAB
- -define:ENABLE_CLOUD_SERVICES_ADS
- -define:ENABLE_CLOUD_HUB
- -define:ENABLE_CLOUD_PROJECT_ID
- -define:ENABLE_CLOUD_SERVICES_UNET
- -define:ENABLE_CLOUD_SERVICES_BUILD
- -define:ENABLE_CLOUD_LICENSE
- -define:ENABLE_EDITOR_METRICS
- -define:ENABLE_EDITOR_METRICS_CACHING
- -define:ENABLE_NATIVE_ARRAY
- -define:INCLUDE_DYNAMIC_GI
- -define:INCLUDE_GI
- -define:PLATFORM_SUPPORTS_MONO
- -define:INCLUDE_PUBNUB
- -define:ENABLE_PLAYMODE_TESTS_RUNNER
- -define:ENABLE_SCRIPTING_NEW_CSHARP_COMPILER
- -define:ENABLE_VIDEO
- -define:UNITY_ANDROID
- -define:ENABLE_SUBSTANCE
- -define:UNITY_ANDROID_API
- -define:ENABLE_EGL
- -define:ENABLE_NETWORK
- -define:ENABLE_RUNTIME_GI
- -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
- -define:ENABLE_UNITYWEBREQUEST
- -define:ENABLE_CLOUD_SERVICES
- -define:ENABLE_CLOUD_SERVICES_ANALYTICS
- -define:ENABLE_CLOUD_SERVICES_PURCHASING
- -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
- -define:PLATFORM_SUPPORTS_ADS_ID
- -define:UNITY_CAN_SHOW_SPLASH_SCREEN
- -define:ENABLE_VR
- -define:ENABLE_UNITYADS_RUNTIME
- -define:UNITY_UNITYADS_API
- -define:ENABLE_MONO
- -define:NET_2_0_SUBSET
- -define:ENABLE_PROFILER
- -define:DEBUG
- -define:TRACE
- -define:UNITY_ASSERTIONS
- -define:UNITY_EDITOR
- -define:UNITY_EDITOR_64
- -define:UNITY_EDITOR_OSX
- -define:ENABLE_NATIVE_ARRAY_CHECKS
- -define:ENABLE_DUCK_TYPING
- -define:TMP_PRESENT
- -define:CROSS_PLATFORM_INPUT
- -define:MOBILE_INPUT
- -define:UNITY_HAS_GOOGLEVR
- 'Assets/Asset Usage Finder/Editor/Data/AssetDependencies.cs'
- 'Assets/Asset Usage Finder/Editor/Data/CacheManager.cs'
- 'Assets/Asset Usage Finder/Editor/Data/DependencyBase.cs'
- 'Assets/Asset Usage Finder/Editor/Data/FileDependency.cs'
- 'Assets/Asset Usage Finder/Editor/Data/FindDependencies.cs'
- 'Assets/Asset Usage Finder/Editor/Data/InSceneDependency.cs'
- 'Assets/Asset Usage Finder/Editor/Data/ResultRow.cs'
- 'Assets/Asset Usage Finder/Editor/Data/SearchTarget.cs'
- 'Assets/Asset Usage Finder/Editor/Data/SerializableCache.cs'
- 'Assets/Asset Usage Finder/Editor/DependencyWindow.cs'
- 'Assets/Asset Usage Finder/Editor/FeedbackPopup.cs'
- 'Assets/Asset Usage Finder/Editor/Styles/ContentStylePair.cs'
- 'Assets/Asset Usage Finder/Editor/Styles/DependencyStyle.cs'
- 'Assets/BuildReport/Scripts/Editor/BRT_VersionInfo.cs'
- 'Assets/BuildReport/Scripts/Editor/Options/BRT_FileFilters.cs'
- 'Assets/BuildReport/Scripts/Editor/Options/BRT_FiltersUsed.cs'
- 'Assets/BuildReport/Scripts/Editor/Options/BRT_Options.cs'
- 'Assets/BuildReport/Scripts/Editor/ReportData/BRT_AssetList.cs'
- 'Assets/BuildReport/Scripts/Editor/ReportData/BRT_BuildInfo.cs'
- 'Assets/BuildReport/Scripts/Editor/ReportData/BRT_BuildPlatformType.cs'
- 'Assets/BuildReport/Scripts/Editor/ReportData/BRT_BuildSettingsCategoryType.cs'
- 'Assets/BuildReport/Scripts/Editor/ReportData/BRT_SizePart.cs'
- 'Assets/BuildReport/Scripts/Editor/ReportData/BRT_UnityBuildSettings.cs'
- 'Assets/BuildReport/Scripts/Editor/ReportGeneration/BRT_ReportGenerator.cs'
- 'Assets/BuildReport/Scripts/Editor/ReportGeneration/BRT_UnityBuildSettingsUtility.cs'
- 'Assets/BuildReport/Scripts/Editor/Utility/BRT_LibCacheUtil.cs'
- 'Assets/BuildReport/Scripts/Editor/Utility/BRT_Util.cs'
- 'Assets/BuildReport/Scripts/Editor/Utility/DldUtil_BackwardFileReader.cs'
- 'Assets/BuildReport/Scripts/Editor/Utility/DldUtil_BigFileReader.cs'
- 'Assets/BuildReport/Scripts/Editor/Utility/DldUtil_GetRspDefines.cs'
- 'Assets/BuildReport/Scripts/Editor/Utility/DldUtil_TraverseDirectory.cs'
- 'Assets/BuildReport/Scripts/Editor/Utility/DldUtil_UnityVersion.cs'
- 'Assets/BuildReport/Scripts/Editor/Window/BRT_BuildReportWindow.cs'
- 'Assets/BuildReport/Scripts/Editor/Window/BRT_WindowLabels.cs'
- 'Assets/BuildReport/Scripts/Editor/Window/BRT_WindowSettings.cs'
- 'Assets/BuildReport/Scripts/Editor/Window/BRT_WindowUtility.cs'
- 'Assets/BuildReport/Scripts/Editor/Window/Screen/BRT_AssetListScreen.cs'
- 'Assets/BuildReport/Scripts/Editor/Window/Screen/BRT_BaseScreen.cs'
- 'Assets/BuildReport/Scripts/Editor/Window/Screen/BRT_BuildSettingsScreen.cs'
- 'Assets/BuildReport/Scripts/Editor/Window/Screen/BRT_HelpScreen.cs'
- 'Assets/BuildReport/Scripts/Editor/Window/Screen/BRT_OptionsScreen.cs'
- 'Assets/BuildReport/Scripts/Editor/Window/Screen/BRT_OverviewScreen.cs'
- 'Assets/BuildReport/Scripts/Editor/Window/Screen/BRT_SizeStatsScreen.cs'
- 'Assets/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs'
- 'Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs'
- 'Assets/Farland Skies/!Core/Scripts/DotParams/Editor/BaseParamDrawer.cs'
- 'Assets/Farland Skies/!Core/Scripts/Editor/FarlandSkiesEditorUtility.cs'
- 'Assets/Farland Skies/!Core/Scripts/Editor/FarlandSkiesPreferences.cs'
- 'Assets/Farland Skies/!Core/Scripts/Editor/RateMeDialog.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/Element Adder Menu/ElementAdderMenuBuilder.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/Element Adder Menu/ElementAdderMenuCommandAttribute.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/Element Adder Menu/ElementAdderMeta.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/Element Adder Menu/GenericElementAdderMenu.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/Element Adder Menu/GenericElementAdderMenuBuilder.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/Element Adder Menu/IElementAdder.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/Element Adder Menu/IElementAdderMenu.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/Element Adder Menu/IElementAdderMenuBuilder.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/Element Adder Menu/IElementAdderMenuCommand.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/GenericListAdaptor.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/IReorderableListAdaptor.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/IReorderableListDropTarget.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/Internal/GUIHelper.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/Internal/ReorderableListResources.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/Internal/SerializedPropertyUtility.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/ReorderableListControl.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/ReorderableListEvents.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/ReorderableListFlags.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/ReorderableListGUI.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/ReorderableListStyles.cs'
- 'Assets/Farland Skies/!Core/Scripts/ReorderableList/Editor/SerializedPropertyAdaptor.cs'
- 'Assets/Farland Skies/Low Poly/Shaders/Editor/LowPolyShaderGUI.cs'
- 'Assets/GoogleVR/Demos/Editor/DemoInputManagerEditor.cs'
- 'Assets/GoogleVR/Demos/Scripts/ScrollingUIDemo/Editor/PagedScrollbarEditor.cs'
- 'Assets/GoogleVR/Editor/Audio/GvrAudioListenerEditor.cs'
- 'Assets/GoogleVR/Editor/Audio/GvrAudioRoomEditor.cs'
- 'Assets/GoogleVR/Editor/Audio/GvrAudioSoundfieldEditor.cs'
- 'Assets/GoogleVR/Editor/Audio/GvrAudioSourceEditor.cs'
- 'Assets/GoogleVR/Editor/Controller/GvrTooltipEditor.cs'
- 'Assets/GoogleVR/Editor/EventSystem/GvrPointerScrollInputEditor.cs'
- 'Assets/GoogleVR/Editor/GvrBuildProcessor.cs'
- 'Assets/GoogleVR/Editor/GvrCompatibilityChecker.cs'
- 'Assets/GoogleVR/Editor/GvrEditorSettings.cs'
- 'Assets/GoogleVR/Editor/GvrMenu.cs'
- 'Assets/GoogleVR/Editor/GvrViewerEditor.cs'
- 'Assets/GoogleVR/Legacy/Editor/GvrGazeEditor.cs'
- 'Assets/GoogleVR/Legacy/Editor/StereoControllerEditor.cs'
- 'Assets/JMO Assets/Shape FX/Editor/ShFX_EffectHandler_Editor.cs'
- 'Assets/JMO Assets/Shape FX/Editor/ShFX_EffectLight_Editor.cs'
- 'Assets/JMO Assets/Shape FX/Editor/ShFX_Variants_Editor.cs'
- 'Assets/MeshAnimator/Editor/MeshAnimationCreator.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_BatchPrefabBakerEditor.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_BoneWeightCopierEditor.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_DisableHiddenAnimationsEditor.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_GameObjectMaterialInfo.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_MeshBakerEditor.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_MeshBakerEditorInternal.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_MeshBakerEditorWindow.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_MeshBakerGrouperEditor.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_MultiMeshBakerEditor.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_SearchFilters.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_ShaderTexturePropertyDrawer.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_TextureBakerEditor.cs'
- 'Assets/MeshBaker/scripts/Editor/MB3_TextureBakerEditorInternal.cs'
- 'Assets/MeshBaker/scripts/Editor/core/MB3_BakeInPlace.cs'
- 'Assets/MeshBaker/scripts/Editor/core/MB3_MBVersionEditor.cs'
- 'Assets/MeshBaker/scripts/Editor/core/MB3_MeshBakerEditorFunctions.cs'
- 'Assets/MeshBaker/scripts/Editor/core/MB3_TextureCombinerEditorFunctions.cs'
- 'Assets/MeshBaker/scripts/Editor/core/MB_EditorUtil.cs'
- 'Assets/MeshBaker/scripts/Editor/searchFilters/MB3_GroupByAlreadyAdded.cs'
- 'Assets/MeshBaker/scripts/Editor/searchFilters/MB3_GroupByEnabledDisabled.cs'
- 'Assets/MeshBaker/scripts/Editor/searchFilters/MB3_GroupByLightmapIndex.cs'
- 'Assets/MeshBaker/scripts/Editor/searchFilters/MB3_GroupByMaterial.cs'
- 'Assets/MeshBaker/scripts/Editor/searchFilters/MB3_GroupByOutOfBoundsUVs.cs'
- 'Assets/MeshBaker/scripts/Editor/searchFilters/MB3_GroupByRenderType.cs'
- 'Assets/MeshBaker/scripts/Editor/searchFilters/MB3_GroupByShader.cs'
- 'Assets/MeshBaker/scripts/Editor/searchFilters/MB3_GroupByStandardShaderType.cs'
- 'Assets/MeshBaker/scripts/Editor/searchFilters/MB3_GroupByStatic.cs'
- 'Assets/Photon Unity Networking/Demos/DemoHub/Editor/PunStartup.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/AccountService.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/CullAreaEditor.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonEditor.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonEditorUtils.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonGUI.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonViewHandler.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonViewInspector.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/PunSceneSettings.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/ReorderableListResources.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/ServerSettingsInspector.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/Views/PhotonAnimatorViewEditor.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/Views/PhotonRigidbody2DViewEditor.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/Views/PhotonRigidbodyViewEditor.cs'
- 'Assets/Photon Unity Networking/Editor/PhotonNetwork/Views/PhotonTransformViewEditor.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/PhotonPlayer/Editor/PlayerRoomIndexingInspector.cs'
- 'Assets/Photon Unity Networking/UtilityScripts/PhotonPlayer/Editor/PunTeamsInspector.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/Atlasser.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/Constants.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/MaterialCombiner.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/Node.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/ObjSorter.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/OptimizableObject.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/OptimizableShader.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/PersistenceHandler.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/ShaderManager.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/TextureReuseManager.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/TileManager.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/Utils/SelectNonMalformedUvs.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/Utils/TextureScale.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/Utils/Tuple.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/Core/Utils/Utils.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/GUI/ObjectSearchGUI.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/GUI/ObjectsGUI.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/GUI/ProDrawCallOptimizerMenu.cs'
- 'Assets/ProDrawCallOptimizer/Scripts/Editor/GUI/SettingsMenuGUI.cs'
- 'Assets/QHierarchy/Editor/Scripts/QHierarchyInitializer.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QChildrenCountComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QColorComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QComponentsComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QErrorComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QGameObjectIconComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QLayerIconComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QLockComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QMonoBehaviorIconComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QPrefabComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QRendererComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QSeparatorComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QStaticComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QTagIconComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QTagLayerComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QTreeMapComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QVerticesAndTrianglesCountComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/QVisibilityComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pcomponent/pbase/QBaseComponent.cs'
- 'Assets/QHierarchy/Editor/Scripts/pdata/QResources.cs'
- 'Assets/QHierarchy/Editor/Scripts/pdata/QSettings.cs'
- 'Assets/QHierarchy/Editor/Scripts/pdata/QSettingsObject.cs'
- 'Assets/QHierarchy/Editor/Scripts/phelper/QColorPickerWindow.cs'
- 'Assets/QHierarchy/Editor/Scripts/phelper/QColorUtils.cs'
- 'Assets/QHierarchy/Editor/Scripts/phelper/QComponentsOrderList.cs'
- 'Assets/QHierarchy/Editor/Scripts/phelper/QObjectListInspector.cs'
- 'Assets/QHierarchy/Editor/Scripts/phelper/QObjectListManager.cs'
- 'Assets/QHierarchy/Editor/Scripts/phierarchy/QHierarchy.cs'
- 'Assets/QHierarchy/Editor/Scripts/phierarchy/QHierarchySettingsWindow.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Editor/ExplosionSourceEditor.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Editor/FracturedChunkEditor.cs'
- 'Assets/Ultimate Game Tools/Fracturing/Editor/FracturedObjectEditor.cs'
- 'Assets/Ultimate Game Tools/MeshCombiner/Editor/CombinedMeshEditor.cs'
- 'Assets/rpgia/Scripts/Editor/SetLightmapBakingSettings.cs'
- -r:'/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/System.Runtime.Serialization.dll'
- -r:'/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/System.Xml.Linq.dll'
- -r:'/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/UnityScript.dll'
- -r:'/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/UnityScript.Lang.dll'
- -r:'/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/Boo.Lang.dll'
- -sdk:2.0
- -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp-Editor.dll
- Compilation succeeded - 16 warning(s)
- -----CompilerOutput:-stderr----------
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(91,34): warning CS0618: `UnityEditor.BuildTargetGroup.WebPlayer' is obsolete: `WebPlayer was removed in 5.4, consider using WebGL'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(94,34): warning CS0618: `UnityEditor.BuildTargetGroup.WP8' is obsolete: `Use WSA instead'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(95,34): warning CS0618: `UnityEditor.BuildTargetGroup.BlackBerry' is obsolete: `BlackBerry has been removed as of 5.4'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(102,34): warning CS0618: `UnityEditor.BuildTargetGroup.WP8' is obsolete: `Use WSA instead'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(103,34): warning CS0618: `UnityEditor.BuildTargetGroup.BlackBerry' is obsolete: `BlackBerry has been removed as of 5.4'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(35,34): warning CS0618: `UnityEditor.BuildTarget.WP8Player' is obsolete: `Use WSAPlayer with Windows Phone 8.1 selected'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(36,34): warning CS0618: `UnityEditor.BuildTarget.BlackBerry' is obsolete: `BlackBerry has been removed in 5.4'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(70,34): warning CS0618: `UnityEditor.BuildTarget.WP8Player' is obsolete: `Use WSAPlayer with Windows Phone 8.1 selected'
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(71,34): warning CS0618: `UnityEditor.BuildTarget.BlackBerry' is obsolete: `BlackBerry has been removed in 5.4'
- Assets/JMO Assets/Shape FX/Editor/ShFX_EffectHandler_Editor.cs(70,21): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- Assets/JMO Assets/Shape FX/Editor/ShFX_EffectLight_Editor.cs(89,21): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- Assets/JMO Assets/Shape FX/Editor/ShFX_Variants_Editor.cs(1208,23): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs(34,65): warning CS0618: `UnityEditor.BuildTarget.WebPlayer' is obsolete: `WebPlayer has been removed in 5.4'
- Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs(35,65): warning CS0618: `UnityEditor.BuildTarget.WebPlayerStreamed' is obsolete: `WebPlayerStreamed has been removed in 5.4'
- Assets/MeshBaker/scripts/Editor/MB3_MeshBakerEditorWindow.cs(969,7): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- Assets/MeshBaker/scripts/Editor/MB3_TextureBakerEditorInternal.cs(444,17): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
- Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
- Ignoring 'Assets/TextMesh Pro/Plugins/Runtime DLL/TextMeshPro.dll' because we're compiling for Editor:Editor
- WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
- WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(91,34): warning CS0618: `UnityEditor.BuildTargetGroup.WebPlayer' is obsolete: `WebPlayer was removed in 5.4, consider using WebGL'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 91)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(94,34): warning CS0618: `UnityEditor.BuildTargetGroup.WP8' is obsolete: `Use WSA instead'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 94)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(95,34): warning CS0618: `UnityEditor.BuildTargetGroup.BlackBerry' is obsolete: `BlackBerry has been removed as of 5.4'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 95)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(102,34): warning CS0618: `UnityEditor.BuildTargetGroup.WP8' is obsolete: `Use WSA instead'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 102)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(103,34): warning CS0618: `UnityEditor.BuildTargetGroup.BlackBerry' is obsolete: `BlackBerry has been removed as of 5.4'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 103)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(35,34): warning CS0618: `UnityEditor.BuildTarget.WP8Player' is obsolete: `Use WSAPlayer with Windows Phone 8.1 selected'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 35)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(36,34): warning CS0618: `UnityEditor.BuildTarget.BlackBerry' is obsolete: `BlackBerry has been removed in 5.4'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 36)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(70,34): warning CS0618: `UnityEditor.BuildTarget.WP8Player' is obsolete: `Use WSAPlayer with Windows Phone 8.1 selected'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 70)
- Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs(71,34): warning CS0618: `UnityEditor.BuildTarget.BlackBerry' is obsolete: `BlackBerry has been removed in 5.4'
- (Filename: Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs Line: 71)
- Assets/JMO Assets/Shape FX/Editor/ShFX_EffectHandler_Editor.cs(70,21): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- (Filename: Assets/JMO Assets/Shape FX/Editor/ShFX_EffectHandler_Editor.cs Line: 70)
- Assets/JMO Assets/Shape FX/Editor/ShFX_EffectLight_Editor.cs(89,21): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- (Filename: Assets/JMO Assets/Shape FX/Editor/ShFX_EffectLight_Editor.cs Line: 89)
- Assets/JMO Assets/Shape FX/Editor/ShFX_Variants_Editor.cs(1208,23): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- (Filename: Assets/JMO Assets/Shape FX/Editor/ShFX_Variants_Editor.cs Line: 1208)
- Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs(34,65): warning CS0618: `UnityEditor.BuildTarget.WebPlayer' is obsolete: `WebPlayer has been removed in 5.4'
- (Filename: Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs Line: 34)
- Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs(35,65): warning CS0618: `UnityEditor.BuildTarget.WebPlayerStreamed' is obsolete: `WebPlayerStreamed has been removed in 5.4'
- (Filename: Assets/MeshBaker/scripts/Editor/MB3_MBVersionConcreteEditor.cs Line: 35)
- Assets/MeshBaker/scripts/Editor/MB3_MeshBakerEditorWindow.cs(969,7): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- (Filename: Assets/MeshBaker/scripts/Editor/MB3_MeshBakerEditorWindow.cs Line: 969)
- Assets/MeshBaker/scripts/Editor/MB3_TextureBakerEditorInternal.cs(444,17): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'
- (Filename: Assets/MeshBaker/scripts/Editor/MB3_TextureBakerEditorInternal.cs Line: 444)
- Reloading assemblies after finishing script compilation.
- Begin MonoManager ReloadAssembly
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- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.Locator.dll (this message is harmless)
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-CSharp.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-CSharp.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-UnityScript.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Library/ScriptAssemblies/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.6.0/Unity.PackageManager.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.6.0/Unity.PackageManager.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll into Unity Child Domain
- Non platform assembly: /Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll (this message is harmless)
- Loading /Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll into Unity Child Domain
- Platform assembly: /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll (this message is harmless)
- Loading /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/ConsolePro/Editor/ConsolePro.Editor.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/ConsolePro/Editor/ConsolePro.Editor.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DemiLib/Core/DemiLib.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DemiLib/Core/DemiLib.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DemiLib/Core/Editor/DemiEditor.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DemiLib/Core/Editor/DemiEditor.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween43.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween43.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween46.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween46.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween50.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/DOTween50.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTweenPro/DOTweenPro.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTweenPro/DOTweenPro.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/JMO Assets/Editor/JMOAssets.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/JMO Assets/Editor/JMOAssets.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Photon Unity Networking/Editor/PhotonNetwork/Newtonsoft.Json.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Photon Unity Networking/Editor/PhotonNetwork/Newtonsoft.Json.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Plugins/Google.ProtocolBuffers.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Plugins/Google.ProtocolBuffers.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Plugins/Photon3Unity3D.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Plugins/Photon3Unity3D.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Plugins/WebSocket/websocket-sharp.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/Plugins/WebSocket/websocket-sharp.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/TextMesh Pro/Plugins/TextMeshPro.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/TextMesh Pro/Plugins/TextMeshPro.dll into Unity Child Domain
- Non platform assembly: /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/TextMesh Pro/Plugins/Editor/TextMeshPro-Editor.dll (this message is harmless)
- Loading /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/TextMesh Pro/Plugins/Editor/TextMeshPro-Editor.dll into Unity Child Domain
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
- OnLevelWasLoaded was found on GameManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 376)
- Refreshing native plugins compatible for Editor in 1.83 ms, found 4 plugins.
- Preloading 2 native plugins for Editor in 0.98 ms.
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Mono.Cecil.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.SerializationLogic.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.DataContract.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/UnityScript.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/ICSharpCode.NRefactory.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Xml.Linq.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.IvyParser.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Boo.Lang.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Web.dll (this message is harmless)
- Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.iOS.Extensions.Xcode.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Data.dll (this message is harmless)
- Mono: successfully reloaded assembly
- Refreshing native plugins compatible for Editor in 1.46 ms, found 4 plugins.
- Preloading 2 native plugins for Editor in 1.05 ms.
- ----- Total AssetImport time: 0.113659s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- - Completed reload, in 1.948 seconds
- Initializing Unity.PackageManager (PackageManager) v5.6.0 for Unity v5.6.0p2
- Setting Standalone:StandaloneOSXIntel v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport
- Setting Advertisements v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements
- UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
- Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
- Setting GUISystem v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem
- UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
- Standalone/UnityEngine.UI.dll (Extension) GUID: f70555f144d8491a825f0804e09c671c
- Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
- Setting UNetHLAPI v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking
- UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
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- Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
- Setting TestRunner v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner
- Editor/UnityEditor.TestRunner.dll (Extension) GUID: 4113173d5e95493ab8765d7b08371de4
- UnityEngine.TestRunner.dll (Extension) GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
- nunit.framework.dll (Extension) GUID: 6abf4b4cbfd0454e850ffc1ec9140b58
- standalone/nunit.framework.dll (Extension) GUID: 4277762b3c154fab9f2e968e868bbbd7
- portable/nunit.framework.dll (Extension) GUID: 405b9b51bb344a128608d968297df79c
- Setting TreeEditor v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor
- Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
- Setting UnityAnalytics v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics
- UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
- Editor/UnityEditor.Analytics.dll (Extension) GUID: 86f4de9468454445ac2f39e207fafa3a
- Setting UnityHoloLens v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens
- Editor/UnityEditor.HoloLens.dll (Extension) GUID: 12fd8a0055b84bb59e84c9835a37e333
- Runtime/UnityEngine.HoloLens.dll (Extension) GUID: f7b54ff4a43d4fcf81b4538b678e0bcc
- RuntimeEditor/UnityEngine.HoloLens.dll (Extension) GUID: 1c6d1fbb51834b64847b1b73a75bfc77
- Setting UnityPurchasing v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing
- UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
- Editor/UnityEditor.Purchasing.dll (Extension) GUID: 8382B2BB260241859771B69B7F377A8D
- Setting UnityVR v5.6.0 for Unity v5.6.0p2 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR
- Editor/UnityEditor.VR.dll (Extension) GUID: 4ba2329b63d54f0187bcaa12486b1b0f
- Runtime/UnityEngine.VR.dll (Extension) GUID: 6cdf1e5c78d14720aaadccd4C792df96
- RuntimeEditor/UnityEngine.VR.dll (Extension) GUID: 307433eba81a469ab1e2084d52d1a5a2
- Registering platform support modules:
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Transactions.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Mono.Data.Tds.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Drawing.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Boo.Lang.Compiler.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Boo.Lang.Parser.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/UnityScript.Lang.dll (this message is harmless)
- Registered platform support modules in: 0.093059s.
- Native extension for OSXStandalone target not found
- Native extension for Android target not found
- Unhandled Exception: System.FormatException: Unknown char: ?
- at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00012] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Double.cs:209
- at System.Double.Parse (System.String s) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Double.cs:180
- at BuildReportTool.ReportGenerator.ParseSizePartsFromString (System.String editorLogPath) [0x0015e] in /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/BuildReport/Scripts/Editor/ReportGeneration/BRT_ReportGenerator.cs:484
- at BuildReportTool.ReportGenerator.GetValues (BuildReportTool.BuildInfo buildInfo, System.String[] scenesIncludedInProject, System.String buildFilePath, System.String projectAssetsPath, System.String editorAppContentsPath, Boolean calculateBuildSize) [0x000f7] in /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/BuildReport/Scripts/Editor/ReportGeneration/BRT_ReportGenerator.cs:1617
- at BuildReportTool.ReportGenerator._GetValuesBackground (BuildReportTool.BuildInfo buildInfo) [0x0001f] in /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/BuildReport/Scripts/Editor/ReportGeneration/BRT_ReportGenerator.cs:2042
- at BuildReportTool.ReportGenerator+<GetValuesBackground>c__AnonStorey1.<>m__0 () [0x00006] in /Users/andrelevi/Workspace/vr/GunBowWizard/Assets/BuildReport/Scripts/Editor/ReportGeneration/BRT_ReportGenerator.cs:2034
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