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By: a guest on Dec 23rd, 2012  |  syntax: None  |  size: 11.98 KB  |  views: 24  |  expires: Never
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  1. player = game.Players.6312
  2. if script.Parent:IsA("Tool") then return end
  3. tool = Instance.new("Tool")
  4. script.Parent = tool
  5. tool.GripPos = Vector3.new(0, -1, 0)
  6. tool.Name = "Le Lanza"
  7. tool.Parent = player.Backpack
  8. local clicks = Instance.new("NumberValue")
  9. clicks.Parent = tool
  10. clicks.Value = 0
  11. handle = Instance.new("Part")
  12. handle.Name = "Handle"
  13. handle.Size = Vector3.new(1,7,1)
  14. handle.TopSurface = 0
  15. handle.BottomSurface = 0
  16. handle.BrickColor = BrickColor.new("Brown")
  17. local mesh = Instance.new("CylinderMesh")
  18. mesh.Parent = handle
  19. mesh.Scale = Vector3.new(0.3, 1, 0.3)
  20.  
  21. --NECESSARY NEEDS
  22.  
  23. local sla = Instance.new("Sound")
  24. sla.Parent = handle
  25. sla.Volume = 1
  26. sla.SoundId = "rbxasset://sounds\\swordslash.wav"
  27.  
  28. local handle2 = Instance.new("Part")
  29. handle2.Size = Vector3.new(1,1,2)
  30. handle2.TopSurface = 0
  31. handle2.BottomSurface = 0
  32. handle2.BrickColor = BrickColor.new("Medium stone grey")
  33. handle2.CanCollide = false
  34. local mesh2 = Instance.new("SpecialMesh")
  35. mesh2.Parent = handle2
  36. mesh2.MeshType = "FileMesh"
  37. mesh2.MeshId = "http://www.roblox.com/asset/?id=1033714"
  38. mesh2.Scale = Vector3.new(0.3, 1.7, 0.3)
  39. local handle3 = Instance.new("Part")
  40. handle3.Size = Vector3.new(1,1,1)
  41. handle3.TopSurface = 0
  42. handle3.BottomSurface = 0
  43. handle3.BrickColor = BrickColor.new("Medium stone grey")
  44. handle3.CanCollide = false
  45. local mesh3 = Instance.new("SpecialMesh")
  46. mesh3.Parent = handle3
  47. mesh3.MeshType = "FileMesh"
  48. mesh3.MeshId = "http://www.roblox.com/asset/?id=1033714"
  49. mesh3.Scale = Vector3.new(0.3, 0.5, 0.3)
  50. local handle4 = Instance.new("Part")
  51. handle4.Size = Vector3.new(1,1,1)
  52. handle4.TopSurface = 0
  53. handle4.BottomSurface = 0
  54. handle4.CanCollide = false
  55. handle4.BrickColor = BrickColor.new(21)
  56. local mesh4 = Instance.new("BlockMesh")
  57. mesh4.Parent = handle4
  58. mesh4.Scale = Vector3.new(0.296, 5, 0.1)
  59. local handle5 = handle4:clone()
  60. handle5.Mesh.Scale = Vector3.new(0.1,5,0.296)
  61. handle5.Name = "Handle5"
  62. local handle6 = Instance.new("Part")
  63. handle6.Size = Vector3.new(1,1,1)
  64. handle6.TopSurface = 0
  65. handle6.BottomSurface = 0
  66. handle6.CanCollide = false
  67. handle6.BrickColor = BrickColor.new(21)
  68. local mesh6 = Instance.new("SpecialMesh")
  69. mesh6.Parent = handle6
  70. mesh6.Scale = Vector3.new(0.36, 0.4, 0.36)
  71. local handle7 = handle6:clone()
  72. local handle8 = handle6:clone()
  73. handle.Parent = tool
  74. handle2.Parent = tool
  75. handle3.Parent = tool
  76. handle4.Parent = tool
  77. handle5.Parent = tool
  78. handle6.Parent = tool
  79. handle7.Parent = tool
  80. handle8.Parent = tool
  81.  
  82. brick1 = Instance.new("Part")
  83. brick1.Parent = player.Character
  84. brick1.formFactor = "Symmetric"
  85. brick1.Size = Vector3.new(1,1,1)
  86. brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
  87. brick1.Shape = "Ball"
  88. brick1.CanCollide = false
  89. brick1.Transparency = 1
  90. mesh1 = Instance.new("SpecialMesh")
  91. mesh1.Parent = brick1
  92. mesh1.MeshType = "Sphere"
  93. mesh1.Scale = Vector3.new(1.4,1.4,1.4)
  94. brick2 = Instance.new("Part")
  95. brick2.Parent = player.Character
  96. brick2.formFactor = "Symmetric"
  97. brick2.Size = Vector3.new(1,1,1)
  98. brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(1.5,0.5,0)
  99. brick2.Shape = "Ball"
  100. brick2.CanCollide = false
  101. brick2.Transparency = 1
  102. mesh2 = Instance.new("SpecialMesh")
  103. mesh2.Parent = brick2
  104. mesh2.MeshType = "Sphere"
  105. mesh2.Scale = Vector3.new(1.4,1.4,1.4)
  106. wads = Instance.new("Weld")
  107. wads.Parent = player.Character.Torso
  108. wads.Part0 = wads.Parent
  109. wads.Part1 = brick1
  110. wads.C1 = CFrame.new(-1.5,-0.5,0)
  111. wads2 = Instance.new("Weld")
  112. wads2.Parent = player.Character.Torso
  113. wads2.Part0 = wads2.Parent
  114. wads2.Part1 = brick2
  115. wads2.C1 = CFrame.new(1.5,-0.5,0)
  116. lewe = Instance.new("Weld")
  117. riwe = Instance.new("Weld")
  118. lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3)
  119. riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5)
  120.  
  121. --OnEquip function
  122.  
  123. function equip()
  124. lewe.Parent = brick2
  125. lewe.Part0 = lewe.Parent
  126. lewe.Part1 = player.Character["Left Arm"]
  127. lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3)
  128. riwe.Parent = brick1
  129. riwe.Part0 = riwe.Parent
  130. riwe.Part1 = player.Character["Right Arm"]
  131. riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5)
  132. local w1 = Instance.new("Weld")
  133. w1.Parent = handle
  134. w1.Part0 = w1.Parent
  135. w1.Part1 = handle2
  136. w1.C1 = CFrame.new(0, -3.6, 0)
  137. local w2 = Instance.new("Weld")
  138. w2.Parent = handle
  139. w2.Part0 = w1.Parent
  140. w2.Part1 = handle3
  141. w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,3.2) * CFrame.new(0, -2.79, 0)
  142. local w3 = Instance.new("Weld")
  143. w3.Parent = handle
  144. w3.Part0 = w1.Parent
  145. w3.Part1 = handle4
  146. w3.C1 = CFrame.new(0, 0.5, 0)
  147. local w4 = Instance.new("Weld")
  148. w4.Parent = handle
  149. w4.Part0 = w1.Parent
  150. w4.Part1 = handle5
  151. w4.C1 = CFrame.new(0, 0.5, 0)
  152. local w5 = Instance.new("Weld")
  153. w5.Parent = handle
  154. w5.Part0 = w1.Parent
  155. w5.Part1 = handle6
  156. w5.C1 = CFrame.new(0, 1, 0)
  157. local w6 = Instance.new("Weld")
  158. w6.Parent = handle
  159. w6.Part0 = w1.Parent
  160. w6.Part1 = handle7
  161. w6.C1 = CFrame.new(0, 1.5, 0)
  162. local w7 = Instance.new("Weld")
  163. w7.Parent = handle
  164. w7.Part0 = w1.Parent
  165. w7.Part1 = handle8
  166. w7.C1 = CFrame.new(0, 0.5, 0)
  167. end
  168. local fire = Instance.new("Fire")
  169. fire.Parent = handle
  170. fire.Size = 1
  171. fire.Heat = 5
  172. local fire2 = Instance.new("Fire")
  173. fire2.Parent = handle4
  174. fire2.Size = 1
  175. fire2.Heat = 5
  176. fire.Enabled = false
  177. fire2.Enabled = false
  178.  
  179. --KILL FUNCTION
  180.  
  181. function b(h)
  182.         if h.Parent.className == "Hat" then return end
  183.         local hum = h.Parent:findFirstChild("Humanoid")
  184.         if hum ~= nil then
  185.                 local par = game.Players:findFirstChild(h.Parent.Name)
  186.                 if par ~= nil then
  187.                         local dam = math.random(5,15)
  188.                         hum.Health = hum.Health - dam
  189.                         local sho = Instance.new("BillboardGui")
  190.                         sho.Parent = game.Workspace
  191.                         sho.Size = UDim2.new(0,150,0,150)
  192.                         sho.Adornee = hum.Parent.Head
  193.                         local showdmg = Instance.new("TextLabel")
  194.                         showdmg.Parent = sho
  195.                         showdmg.Size = UDim2.new(0,40,0,40)
  196.                         showdmg.Text = dam
  197.                         showdmg.TextColor = BrickColor.new("Really black")
  198.                         showdmg.BackgroundColor = BrickColor.new("Bright red")
  199.                         showdmg.FontSize = "Size12"
  200.                         showdmg.Position = UDim2.new(0,math.random(-70,70),0,math.random(-120,-60))
  201.                         showdmg.BackgroundTransparency = 0
  202.                         showdmg.Visible = true
  203.                         for i=1, 4 do
  204.                                 local blood = Instance.new("Part")
  205.                                 blood.Parent = game.Workspace
  206.                                 blood.BrickColor = BrickColor.new(21)
  207.                                 blood.formFactor = "Plate"
  208.                                 blood.Size = Vector3.new(1, 0.4, 1)
  209.                                 blood.CFrame = h.CFrame
  210.                                 blood.TopSurface = "Smooth"
  211.                                 blood.BottomSurface = "Smooth"
  212.                                 blood.Name = "Blood"
  213.                                 blood.Anchored = false
  214.                                 blood.Velocity = Vector3.new(math.random(-20,20), math.random(-10,30), math.random(-20,20))
  215.                                 blood.RotVelocity = Vector3.new(math.random(-30,40), math.random(-30,30), math.random(-30,30))
  216.                                 blood.CanCollide = false
  217.                                 blood:breakJoints()
  218.                                 local mesff = Instance.new("SpecialMesh")
  219.                                 mesff.Parent = blood
  220.                                 mesff.MeshType = "Brick"
  221.                                 mesff.Scale = Vector3.new(0.6, 0.6, 0.6)
  222.                         end
  223.                         wait(0.5)
  224.                         sho:remove()
  225.                 end
  226.         end
  227. end
  228.  
  229. handle2.Touched:connect(b)
  230.  
  231. riwesa = riwe.C1
  232. lewesa = lewe.C1
  233.  
  234. function effect()
  235.         local p1 = handle:clone()
  236.         p1.Parent = game.Workspace
  237.         p1.BrickColor = BrickColor.new(21)
  238.         p1.Transparency = 0.2
  239.         p1.CFrame = handle.CFrame
  240.         p1.CanCollide = false
  241.         p1.Anchored = true
  242.         p1.Sound:remove()
  243.         local p2 = handle2:clone()
  244.         p2.Parent = game.Workspace
  245.         p2.BrickColor = BrickColor.new(21)
  246.         p2.Transparency = 0.2
  247.         p2.CFrame = handle2.CFrame
  248.         p2.CanCollide = false
  249.         p2.Anchored = true     
  250.         local p3 = handle3:clone()
  251.         p3.Parent = game.Workspace
  252.         p3.BrickColor = BrickColor.new(21)
  253.         p3.Transparency = 0.2
  254.         p3.CFrame = handle3.CFrame
  255.         p3.CanCollide = false
  256.         p3.Anchored = true
  257.         coroutine.resume(coroutine.create(function()
  258.                 for i = 1, 8 do
  259.                         wait(0.01)
  260.                         p1.Transparency = p1.Transparency + 0.1
  261.                         p2.Transparency = p2.Transparency + 0.1
  262.                         p3.Transparency = p3.Transparency + 0.1
  263.                 end
  264.                 p1:remove()
  265.                 p2:remove()
  266.                 p3:remove()
  267.         end))
  268. end
  269. --ATTACKS START HERE
  270.  
  271. function att1()
  272.                 for i = 1, 9 do
  273.                         wait(0.01)
  274.                         riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.3,-0.1,0.2)
  275.                         lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.2)
  276.                         effect()
  277.                 end
  278.                 for i = 1, 7 do
  279.                         wait(0.01)
  280.                         riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.6,0,0)
  281.                         lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.45)
  282.                         effect()
  283.                 end
  284.                 wait(0.01)
  285.                 riwe.C1 = riwesa
  286.                 lewe.C1 = lewesa
  287. end
  288.  
  289. function att2()
  290.                 for i = 1, 6 do
  291.                         wait(0.01)
  292.                         riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3)
  293.                         effect()
  294.                 end
  295.                 wait(0.01)
  296.                 riwe.C1 = riwesa
  297. end
  298. function att3()
  299.                 for i = 1, 6 do
  300.                         wait(0.01)
  301.                         riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.08,0.2)
  302.                         lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0.08,-0.16)  
  303.                         effect()
  304.                 end
  305.                 for i = 1, 4 do
  306.                         wait(0.01)
  307.                         riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
  308.                         lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)  
  309.                         effect()
  310.                 end
  311.                 for i = 1, 4 do
  312.                         wait(0.01)
  313.                         riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0)
  314.                         lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0)  
  315.                         effect()
  316.                 end
  317.                 wait(0.01)
  318.                 riwe.C1 = riwesa
  319.                 lewe.C1 = lewesa
  320. end
  321.  
  322. function att4()
  323.                 local spin = Instance.new("BodyAngularVelocity")
  324.                 spin.maxTorque = Vector3.new(1000000,1000000,1000000)
  325.                 spin.angularvelocity = Vector3.new(0,15,0)
  326.                 for i = 1, 4 do
  327.                         wait(0.02)
  328.                         riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3)
  329.                         lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.4,0)  
  330.                 end
  331.                 spin.Parent = player.Character.Torso
  332.                 for i = 1, 20 do
  333.                         wait(0.01)
  334.                         local num = math.random(1,3)
  335.                         if num == 1 then
  336.                                 sla:Play()
  337.                                 sla.Pitch = math.random(0.7,1)
  338.                         end
  339.                         local part = Instance.new("Part")
  340.                         part.Parent = game.Workspace
  341.                         part.formFactor = "Symmetric"
  342.                         part.Size = Vector3.new(2,1,1)
  343.                         part.TopSurface = 0
  344.                         part.BottomSurface = 0
  345.                         part.BrickColor = BrickColor.new(21)
  346.                         part.Transparency = 0.2
  347.                         part.CFrame = handle2.CFrame
  348.                         part.CanCollide = false
  349.                         part.Anchored = true
  350.                         local mes = Instance.new("BlockMesh")
  351.                         mes.Parent = part
  352.                         mes.Scale = Vector3.new(1,1,1)
  353.                         coroutine.resume(coroutine.create(function()
  354.                                 for i = 1, 8 do
  355.                                         wait(0.02)
  356.                                         part.Transparency = part.Transparency + 0.1
  357.                                 end
  358.                                 part:remove()
  359.                         end))
  360.                 end
  361.                 spin:remove()
  362.                 sla.Pitch = 1
  363.                 riwe.C1 = riwesa
  364.                 lewe.C1 = lewesa
  365. end
  366.  
  367. function att5()
  368.                 tool.GripPos = Vector3.new(0, 0.5, 0)
  369.                 for i = 1, 6 do
  370.                         wait(0.01)
  371.                         riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0)
  372.                         lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.04,0,0)  
  373.                 end
  374.                 sla:Play()
  375.                 for i = 1, 25 do
  376.                         wait(0.01)
  377.                         local num = math.random(1,2)
  378.                         if num == 1 then
  379.                                 sla:Play()
  380.                                 sla.Pitch = math.random(0.6,1)
  381.                         end
  382.                         riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.75)
  383.                         lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0)  
  384.                         effect()
  385.                 end
  386.                 for i = 1, 3 do
  387.                         wait(0.01)
  388.                         riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.2,0,0)
  389.                         lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.08,0,0)  
  390.                 end
  391.                 sla.Pitch = 1
  392.                 wait(0.01)
  393.                 tool.GripPos = Vector3.new(0, -1, 0)
  394.                 riwe.C1 = riwesa
  395.                 lewe.C1 = lewesa
  396. end
  397.  
  398. --Click function
  399.  
  400. debounce = false
  401. function hit()
  402.         clicks.Value = clicks.Value + 1
  403.         if clicks.Value == 1 then
  404.                 debounce = false
  405.                 sla:Play()
  406.                 att1()
  407.                 debounce = true
  408.         end
  409.         if clicks.Value == 2 then
  410.                 debounce = false
  411.                 sla:Play()
  412.                 att2()
  413.                 debounce = true
  414.         end
  415.         if clicks.Value == 3 then
  416.                 debounce = false
  417.                 sla:Play()
  418.                 att3()
  419.         end
  420.         if clicks.Value == 4 then
  421.                 debounce = false
  422.                 sla:Play()
  423.                 att4()
  424.                 handle.Touched:connect(b)
  425.         end
  426.         if clicks.Value == 5 then
  427.                 debounce = false
  428.                 sla:Play()
  429.                 att5()
  430.                 clicks.Value = 0
  431.                 debounce = true
  432.                 handle.Touched:connect(b)
  433.         end
  434. end
  435.  
  436. function onActivated()
  437.         if not tool.Enabled then
  438.                 return
  439.         end
  440.  
  441.         tool.Enabled = false
  442.         hit()
  443.         tool.Enabled = true
  444.  
  445. end
  446.  
  447. tool.Activated:connect(onActivated)
  448.  
  449. function uneq()
  450. lewe.Part0 = nil
  451. lewe.Part1 = nil
  452. riwe.Part0 = nil
  453. riwe.Part1 = nil
  454. end
  455. tool.Unequipped:connect(uneq)
  456. tool.Equipped:connect(equip)
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