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- # ━ Options section ━
- # #!━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
- options:
- WrongArgument1: &7[&4&lskDisguise&7] &cWrong argument. Use ""help"", ""player"" or ""mob"".
- WrongArgument2: &7[&4&lskDisguise&7] &cNo argument. Enter a player name.
- WrongArgument3: &7[&4&lskDisguise&7] &cNo argument. Enter a mob type.
- WrongArgument3_1: &abat blaze&c,&acave_spider&c,&achicken&c,&acow&c,&acreeper&c,&aender_dragon&c,&aenderman&c,&aghast&c,&agiant&c,&ahorse&c,&adonkey&c,&amule&c,&askeleton_horse&c,&aundead_horse&c,&airon_golem&c,&amagma_cube&c,&amushroom_cow&c,&aocelot&c,&apig pig_zombie&c,&asheep&c,&asilverfish&c,&askeleton&c,&awither_skeleton&c,&aslime&c,&asnowman&c,&aspider&c,&asquid&c,&avillager&c,&awitch&c,&awither&c,&awolf&c,&azombie&c,&azombie_villager
- # Yop! That's big :=)
- NoPermission: &7[&4&lskDisguise&7] &cYou do not have permission to execute this command!
- # ━ Command section #1 ━
- # #!━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
- command /disguise [<text>] [<text>]:
- trigger:
- If arg 1 is not set:
- message "{@WrongArgument1}"
- else:
- If arg 1 is not "help", "player" or "mob":
- message "{@WrongArgument1}"
- else:
- # ━ Command #1 - Argument section #1 ━
- # #! #━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━#
- If arg 1 is "help":
- If player does not have permission "SkDisguise.Help":
- message "{@NoPermission}"
- else:
- message ""
- message " &4⚝ &9skDisguise &4⚝"
- message " &f» &6Help &f«"
- message " &f&m========================="
- message " &a&o/disguise player <name>"
- message " &a&o/disguise mob <type>"
- message " &a&o/undisguise"
- message " &f&m========================="
- message " &7Addon created by &oPRESlDENTE&7."
- message " &7&oThanks for using it!"
- message ""
- # ━ Command #1 - Argument section #2 ━
- # #! #━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━#
- If arg 1 is "player":
- If player does not have permission "SkDisguise.Player":
- message "{@NoPermission}"
- else:
- If arg 2 is not set:
- message "{@WrongArgument2}"
- else:
- run player command "/dis player %arg-2%" as op
- message ""
- message " &4⚝ &9skDisguise &4⚝"
- message " &f&m============================"
- message " &aYou disguised as &7&o%arg-2%&a."
- message " &f&m============================"
- message ""
- # ━ Command #1 - Argument section #3 ━
- # #! #━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━#
- If arg 1 is "mob":
- If player does not have permission "SkDisguise.Mob":
- message "{@NoPermission}"
- else:
- If arg 2 is not set:
- message "{@WrongArgument3}"
- message "{@WrongArgument3_1}"
- else:
- If arg 2 is not "bat", "blaze", "cave_spider", "chicken", "cow", "creeper", "ender_dragon", "enderman", "ghast", "giant", "horse", "donkey", "mule", "skeleton_horse", "undead_horse", "iron_golem", "magma_cube", "mushroom_cow", "ocelot", "pig", "pig_zombie", "sheep", "silverfish", "skeleton", "wither_skeleton", "slime", "snowman", "spider", "squid", "villager", "witch", "wither", "wolf", "zombie" or "zombie_villager":
- # Yea! That's big too. =D
- message "{@WrongArgument3_1}"
- else:
- run player command "/dis %arg-2%" as op
- message ""
- message " &4⚝ &9skDisguise &4⚝"
- message " &f&m============================"
- message " &aYou disguised as a &7&o%arg-2%&a."
- message " &f&m============================"
- message ""
- # ━ Command section #2 ━
- # #!━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
- command /undisguise:
- trigger:
- If player does not have permission "SkDisguise.Undisguise":
- message "{@NoPermission}"
- else:
- run player command "/undis" as op
- message ""
- message " &4⚝ &9skDisguise &4⚝"
- message " &f&m============================"
- message " &aYou are no longer disguised."
- message " &f&m============================"
- message ""
- # End of script
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