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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3.   components:
  4.   - class: org.dynmap.ClientComponent
  5.     type: settings
  6.   - class: org.dynmap.ClientComponent
  7.     type: landmarks
  8.   - class: org.dynmap.ClientConfigurationComponent
  9.  
  10.   - class: org.dynmap.InternalClientUpdateComponent
  11.     sendhealth: true
  12.     sendposition: true
  13.     allowwebchat: false
  14.     webchat-interval: 5
  15.     hidewebchatip: true
  16.     trustclientname: true
  17.   #- class: org.dynmap.JsonFileClientUpdateComponent
  18.   #  writeinterval: 1
  19.   #  sendhealth: true
  20.   #  sendposition: true
  21.   #  allowwebchat: true
  22.   #  hidewebchatip: true
  23.  
  24.   - class: org.dynmap.SimpleWebChatComponent
  25.     allowchat: true
  26.   #- class: org.dynmap.herochat.HeroWebChatComponent
  27.   #  # Control which HeroChat channel messages from web are directed to
  28.   #  herochatwebchannel: Global
  29.   #  # Control which channels are monitored and reported to the web
  30.   #  herochatchannels:
  31.   #    - Global
  32.   #    #- Trade
  33.   #    #- Haggle
  34.  
  35.   - class: org.dynmap.ClientComponent
  36.     type: chat
  37.   - class: org.dynmap.ClientComponent
  38.     type: chatballoon
  39.     focuschatballoons: false
  40.   - class: org.dynmap.ClientComponent
  41.     type: chatbox
  42.     showplayerfaces: true
  43.     messagettl: 5
  44.   - class: org.dynmap.ClientComponent
  45.     type: playermarkers
  46.     showplayerfaces: true
  47.     showplayerhealth: true
  48.   #- class: org.dynmap.ClientComponent
  49.   #  type: digitalclock
  50.   - class: org.dynmap.ClientComponent
  51.     type: timeofdayclock
  52.     showdigitalclock: true
  53.     showweather: true
  54.   - class: org.dynmap.regions.RegionsComponent
  55.     type: regions
  56.     name: WorldGuard
  57.     useworldpath: true
  58.     filename: regions.yml
  59.     basenode: regions
  60.     use3dregions: true
  61.     infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  62.     regionstyle:
  63.       strokeColor: "#FF0000"
  64.       strokeOpacity: 0.8
  65.       strokeWeight: 3
  66.       fillColor: "#FF0000"
  67.       fillOpacity: 0.35
  68.     # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  69.     visibleregions:
  70.      - homebase
  71.       - miningsite
  72.   - class: org.dynmap.TestComponent
  73.   #  stuff: "This is some configuration-value"
  74.  
  75. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  76.   display-whitelist: false
  77.  
  78. # How often a tile gets rendered (in seconds).
  79.   renderinterval: 1
  80.  
  81. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  82.   zoomoutperiod: 60
  83.  
  84. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  85.   enabletilehash: true
  86.  
  87.   render-triggers:
  88.  #- chunkloaded
  89.   #- playermove
  90.   #- playerjoin
  91.   - blockplaced
  92.   - blockbreak
  93.   - snowform
  94.   - leavesdecay
  95.   - blockburn
  96.   - chunkgenerated
  97.  
  98. # The path where the tile-files are placed.
  99.   tilespath: web/tiles
  100.  
  101. # The path where the web-files are located.
  102.   webpath: web
  103.  
  104. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  105.   webserver-bindaddress: 0.0.0.0
  106.  
  107. # The TCP-port the webserver will listen on.
  108.   webserver-port: 8123
  109.  
  110. # Disables Webserver portion of Dynmap (Advanced users only)
  111.   disable-webserver: false
  112.  
  113. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  114.   allow-symlinks: true
  115.  
  116. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  117.   timesliceinterval: 0.0
  118.  
  119. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  120.   maxchunkspertick: 200
  121.  
  122. # Interval the browser should poll for updates.
  123.   updaterate: 2000
  124.  
  125.   showplayerfacesinmenu: true
  126.  
  127. # Set sidebaropened: true to pin menu sidebar opened
  128. #sidebaropened: true
  129.  
  130.   joinmessage: "%playername% Entered the relm of Agroth"
  131.   quitmessage: "%playername% Vanished from the relm of Agroth"
  132.   spammessage: "You may only chat once every %interval% seconds."
  133.   webprefix: "§2[WEB] "
  134.   websuffix: "§f"
  135.  
  136.   defaultzoom: 0
  137.   defaultworld: world
  138.  
  139. # template world - this is used for worlds that exist but aren't defined in the worlds section.
  140. # Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
  141. # for worlds lacking a "center" section.
  142.   templates:
  143.  # Template for normal world
  144.   normal:
  145.     enabled: true
  146.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  147.   #  bigworld: true
  148.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  149.   #  extrazoomout: 3
  150.     center:
  151.       x: 0
  152.       y: 64
  153.       z: 0
  154.     maps:
  155.       - class: org.dynmap.flat.FlatMap
  156.         name: flat
  157.         title: "Flat"
  158.         prefix: flat
  159.         colorscheme: default
  160.         # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  161.         textured: smooth
  162.   #      # To render a world as a "night view", set shadowstrength and ambientlight
  163.   #      shadowstrength: 1.0
  164.   #      ambientlight: 4
  165.   #      # To render both night and day versions of tiles (when ambientlight is set), set true
  166.   #      night-and-day: true
  167.   #      # Option to turn on transparency support (off by default) - slows render
  168.   #      transparency: true
  169.   #      # Background color for map during the day
  170.   #      backgroundday: "#153E7E"
  171.   #      # Background color for map during the night
  172.   #      backgroundnight: "#000000"        
  173.   #      # Background color for map (independent of night/day)
  174.   #      background: "#000000"
  175.       - class: org.dynmap.kzedmap.KzedMap
  176.         renderers:
  177.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  178.             name: surface
  179.             title: "Surface"
  180.             prefix: t
  181.             maximumheight: 127
  182.             colorscheme: default
  183.   #          # Add shadows to world (based on top-down shadows from chunk data)
  184.   #          shadowstrength: 1.0
  185.   #          # To render a world as a "night view", set shadowstrength and ambientlight
  186.   #          ambientlight: 4
  187.   #          # To render both night and day versions of tiles (when ambientlight is set), set true
  188.   #          night-and-day: true
  189.   #          # Option to turn off transparency support (on by default) - speeds render
  190.   #          transparency: false
  191.   #          # Background color for map during the day
  192.   #          backgroundday: "#153E7E"
  193.   #          # Background color for map during the night
  194.   #          backgroundnight: "#000000"        
  195.   #          # Background color for map (independent of night/day)
  196.   #          background: "#000000"
  197.   #          # Sets the icon to 'images/block_custom.png'
  198.   #          icon: custom
  199.   #          # Biome-based mapping
  200.   #        - class: org.dynmap.kzedmap.DefaultTileRenderer
  201.   #          name: biome
  202.   #          title: "Biome"
  203.   #          prefix: b
  204.   #          maximumheight: 127
  205.   #          colorscheme: default
  206.   #          # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
  207.   #          biomecolored: biome
  208.   #        - class: org.dynmap.kzedmap.HighlightTileRenderer
  209.   #          prefix: ht
  210.   #          maximumheight: 127
  211.   #          colorscheme: default
  212.   #          highlight: # For highlighting multiple block-types.
  213.   #            - 56 # Highlight diamond-ore
  214.   #            - 66 # Highlight minecart track
  215.   #          highlight: 56 # For highlighting a single block-type.
  216.           - class: org.dynmap.kzedmap.CaveTileRenderer
  217.             name: cave
  218.             title: "Cave"
  219.             prefix: ct
  220.             maximumheight: 127
  221.   # Nether world template
  222.   nether:
  223.     enabled: true
  224.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  225.   #  bigworld: true
  226.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  227.   #  extrazoomout: 3
  228.     center:
  229.       x: 0
  230.       y: 64
  231.       z: 0
  232.     maps:
  233.       - class: org.dynmap.flat.FlatMap
  234.         name: flat
  235.         title: "Flat"
  236.         prefix: flat
  237.         colorscheme: default
  238.         # Map background color (day or night)
  239.         background: "#300806"
  240.         # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  241.         textured: smooth
  242.       - class: org.dynmap.kzedmap.KzedMap
  243.         renderers:
  244.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  245.             name: nether
  246.             title: "Surface"
  247.             prefix: nt
  248.             maximumheight: 127
  249.             colorscheme: default
  250.             # Map background color (day or night)
  251.             background: "#300806"
  252.   # Skylands world template
  253.   skylands:
  254.     enabled: true
  255.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  256.   #  bigworld: true
  257.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  258.   #  extrazoomout: 3
  259.     center:
  260.       x: 0
  261.       y: 64
  262.       z: 0
  263.     maps:
  264.       - class: org.dynmap.flat.FlatMap
  265.         name: flat
  266.         title: "Flat"
  267.         prefix: flat
  268.         colorscheme: default
  269.         # Background color for map during the day
  270.         backgroundday: "#153E7E"
  271.         # Background color for map during the night
  272.         backgroundnight: "#000000"        
  273.         # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  274.         textured: smooth
  275.       - class: org.dynmap.kzedmap.KzedMap
  276.         renderers:
  277.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  278.             name: skylands
  279.             title: "Surface"
  280.             prefix: st
  281.             maximumheight: 127
  282.             colorscheme: default
  283.             # Background color for map during the day
  284.             backgroundday: "#153E7E"
  285.             # Background color for map during the night
  286.             backgroundnight: "#000000"        
  287.             night-and-day: true
  288.             shadowstrength: 1.0
  289.             ambientlight: 4
  290.  
  291. # The maptypes Dynmap will use to render.
  292.   worlds:
  293.  # Worlds can be handled by templates, based on world type
  294.   # You can override the properties of the template by specifying them in this section
  295.   #    for example 'Title: "My Awesome World"'
  296.   #- name: world
  297.   #  title: "World"
  298.   #   Use 'enabled: false' to disable a certain world.
  299.   #  enabled: false
  300.   #   Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
  301.   #  sendposition: false
  302.   #   Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
  303.   #  sendhealth: false
  304.   #  # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
  305.   #  fullrenderlocations:
  306.   #    - x: 10000
  307.   #      y: 64
  308.   #      z: 20000
  309.   #    - x: -15000
  310.   #      y: 64
  311.   #      z: -5000
  312.   #  # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
  313.   #  visibilitylimits:
  314.   #    - x0: -1000
  315.   #      z0: -1000
  316.   #      x1: 1000
  317.   #      z1: 1000
  318.   #    - x0: -2000
  319.   #      z0: -1000
  320.   #      x1: -1000
  321.   #      z1: -500
  322.   #  # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
  323.     hidestyle: ocean
  324.   #  # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
  325.   #  # visibilitylimits (limits must be set).  The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
  326.   #  # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
  327.   #  autogenerate-to-visibilitylimits: map-only
  328.   #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  329.   #  template: mycustomtemplate
  330.   #   Rest of comes from template - uncomment to tailor for world specifically
  331.   #  center:
  332.   #    x: 0
  333.   #    y: 64
  334.   #    z: 0
  335.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  336.   #  bigworld: true
  337.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  338.   #  extrazoomout: 3
  339.   #  maps:
  340.   #    - class: org.dynmap.flat.FlatMap
  341.   #      name: flat
  342.   #      title: "Flat"
  343.   #      prefix: flat
  344.   #      colorscheme: default
  345.   #      # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  346.   #      textured: smooth
  347.   #      # To render a world as a "night view", set shadowstrength and ambientlight
  348.   #      shadowstrength: 1.0
  349.   #      ambientlight: 4
  350.   #      # To render both night and day versions of tiles (when ambientlight is set), set true
  351.   #      night-and-day: true
  352.   #      # Option to turn on transparency support (off by default) - slows render
  353.   #      transparency: true
  354.   #      # Background color for map during the day
  355.   #      backgroundday: "#153E7E"
  356.   #      # Background color for map during the night
  357.   #      backgroundnight: "#000000"        
  358.   #      # Backgrounc color for map (independent of night/day)
  359.   #      background: "#000000"
  360.   #    - class: org.dynmap.kzedmap.KzedMap
  361.   #      renderers:
  362.   #        - class: org.dynmap.kzedmap.DefaultTileRenderer
  363.   #          name: surface
  364.   #          title: "Surface"
  365.   #          prefix: t
  366.   #          maximumheight: 127
  367.   #          colorscheme: default
  368.   #          # Add shadows to world (based on top-down shadows from chunk data)
  369.   #          shadowstrength: 1.0
  370.   #          # To render a world as a "night view", set shadowstrength and ambientlight
  371.   #          ambientlight: 4
  372.   #          # To render both night and day versions of tiles (when ambientlight is set), set true
  373.   #          night-and-day: true
  374.   #          # Option to turn off transparency support (on by default) - speeds render
  375.   #          transparency: false
  376.   #          # Background color for map during the day
  377.   #          backgroundday: "#153E7E"
  378.   #          # Background color for map during the night
  379.   #          backgroundnight: "#000000"        
  380.   #          # Backgrounc color for map (independent of night/day)
  381.   #          background: "#000000"
  382.   #          # Sets the icon to 'images/block_custom.png'
  383.   #          icon: custom
  384.   #        - class: org.dynmap.kzedmap.HighlightTileRenderer
  385.   #          prefix: ht
  386.   #          maximumheight: 127
  387.   #          colorscheme: default
  388.   #          highlight: # For highlighting multiple block-types.
  389.   #            - 56 # Highlight diamond-ore
  390.   #            - 66 # Highlight minecart track
  391.   #          highlight: 56 # For highlighting a single block-type.
  392.   #        - class: org.dynmap.kzedmap.CaveTileRenderer
  393.   #          name: cave
  394.   #          title: "Cave"
  395.   #          prefix: ct
  396.   #          maximumheight: 127
  397.   #
  398.   # To just label world, and inherit rest from template, just provide name and title
  399.   #- name: world2
  400.   #  title: "Second World"
  401.   #
  402.   #- name: nether
  403.   #  title: "Nether"
  404.   #  center:
  405.   #    x: 0
  406.   #    y: 64
  407.   #    z: 0
  408.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  409.   #  extrazoomout: 3
  410.   #  maps:
  411.   #    - class: org.dynmap.flat.FlatMap
  412.   #      name: flat
  413.   #      title: "Flat"
  414.   #      prefix: flat
  415.   #      colorscheme: default
  416.   #      # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  417.   #      textured: smooth
  418.   #    - class: org.dynmap.kzedmap.KzedMap
  419.   #      renderers:
  420.   #        - class: org.dynmap.kzedmap.DefaultTileRenderer
  421.   #          name: nether
  422.   #          title: "Surface"
  423.   #          prefix: nt
  424.   #          maximumheight: 127
  425.   #          colorscheme: default
  426.  
  427. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  428. # Set to false for a much quieter startup log
  429.   verbose: true
  430.  
  431. # Enables debugging.
  432. #debuggers:
  433. #  - class: org.dynmap.debug.LogDebugger
  434.  
  435.   # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  436.   - class: org.dynmap.MarkersComponent
  437.     type: markers
  438.     showlabel: true
  439.     enablesigns: true
  440.     # (optional) add spawn point markers to standard marker layer
  441.     showspawn: true
  442.     spawnicon: world
  443.     spawnlabel: "Spawn"
  444.     # (optional) layer for showing offline player's positions
  445.     #showofflineplayers: true
  446.     #offlinelabel: "Offline"
  447.     #offlineicon: offlineuser
  448.     #offlinehidebydefault: true
  449.  
  450.  
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