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Revolution's Awesome Mixed DoTA 2 Autoexec

By: RetroRevo on Aug 11th, 2013  |  syntax: None  |  size: 3.47 KB  |  views: 55  |  expires: Never
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  1. //PERFOMANCE TWEAKS
  2. fps_max_splitscreen "300"               //Max FPS on dual monitors
  3. fps_max "120"                            //Max FPS for client to render.
  4. mat_triplebuffered "0"                  //Enable with vsync for a performance boost if fps is less than 60.
  5. mat_queue_mode "-1"                     //Quad core rendering.
  6. sv_forcepreload "1"                     //Force server side preloading.
  7. snd_mix_async "1"                       //Multicore sound rendering
  8. engine_no_focus_sleep "0"               //Reduces resources consumed when dota 2 loses focus.
  9.  
  10. //Netgraph
  11.  
  12. net_graph 1;                    // Display net_graph
  13. net_graphproportionalfont 0;    // Reduce font size
  14. net_graphinsetbottom 437;       // Reposition vertically
  15. net_graphinsetright -75;        // Reposition horizontally
  16.  
  17. //Minimap
  18. dota_unit_use_player_color "1"          //Player colors (Individual colors "1";Team colors "0").
  19. dota_minimap_hero_size "750"            //Hero icons on minimap.                                      
  20. dota_minimap_misclick_time "0"          //Removes delay before allowing input on minimap.                  
  21. dota_minimap_tower_defend_distance "115"//Distance from tower to iniate ping tower instead of ping map.    
  22. dota_minimap_ping_duration "4"          //Duration of pings.
  23. dota_minimap_ping_tag_duration "4"      //Duration of shield pings on towers.
  24. dota_minimap_hero_name_shadowsize "4"   //Shadow size
  25. dota_enemy_color_r "1"                  //Enemy color red.                            
  26. dota_enemy_color_g "0"                  //Enemy color green.
  27. dota_enemy_color_b "0"                  //Enemy color blue.
  28. dota_neutral_color_r "0"                //Neutral color red.
  29. dota_neutral_color_g "1"                //Neutral color green.
  30. dota_neutral_color_b "0"                //Neutral color blue.
  31. dota_friendly_color_r "1"               //Allied color red.    
  32. dota_friendly_color_g "1"               //Allied color green.  
  33. dota_friendly_color_b "1"               //Allied color blue.
  34.  
  35. //Netcode
  36. cl_cmdrate "30"                          //Amount of updates sent to server per second.
  37. cl_interp "0.0152"                            //Sets the interpolation amount (bounded on low side by server interp ratio settings).
  38. cl_interp_ratio "1"                      //Multiplies final result of cl_interp.
  39. cl_lagcompensation "1"                   //Perform server side lag compensation of weapon firing events.
  40. cl_pred_optimize "2"                     //Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  41. cl_smooth "0"                            //Smooth view/eye origin after prediction errors.
  42. cl_smoothtime "0.01"                     //When errors occur smooth display over X time.
  43. cl_updaterate "30"                       //Amount of updates received from server per second.
  44. rate "80000"                             //Total amount of bandwidth Dota 2 may use.
  45. cl_resend "1.5"                          //Delay in seconds before the client will resend the 'connect' attempt
  46. sv_forcepreload "1"                      //Force server side preloading.
  47. cl_spectator_cmdrate_factor "0.5"        //Multiplier for CMD rate while spectating.
  48. cl_spectator_interp_ratio "2"            //Multiplier for interp while spectating.
  49.  
  50. echo /* ---------------------------------------------------- */;
  51. echo /* ------|Revo's Mixed DoTA2 Autoexec Activated|------- */;
  52. echo /* ---------------------------------------------------- */;
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