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RetroRevo

Revolution's Awesome Mixed DoTA 2 Autoexec

Aug 11th, 2013
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  1. //PERFOMANCE TWEAKS
  2. fps_max_splitscreen "300" //Max FPS on dual monitors
  3. fps_max "120" //Max FPS for client to render.
  4. mat_triplebuffered "0" //Enable with vsync for a performance boost if fps is less than 60.
  5. mat_queue_mode "-1" //Quad core rendering.
  6. sv_forcepreload "1" //Force server side preloading.
  7. snd_mix_async "1" //Multicore sound rendering
  8. engine_no_focus_sleep "0" //Reduces resources consumed when dota 2 loses focus.
  9.  
  10. //Netgraph
  11.  
  12. net_graph 1; // Display net_graph
  13. net_graphproportionalfont 0; // Reduce font size
  14. net_graphinsetbottom 437; // Reposition vertically
  15. net_graphinsetright -75; // Reposition horizontally
  16.  
  17. //Minimap
  18. dota_unit_use_player_color "1" //Player colors (Individual colors "1";Team colors "0").
  19. dota_minimap_hero_size "750" //Hero icons on minimap.
  20. dota_minimap_misclick_time "0" //Removes delay before allowing input on minimap.
  21. dota_minimap_tower_defend_distance "115"//Distance from tower to iniate ping tower instead of ping map.
  22. dota_minimap_ping_duration "4" //Duration of pings.
  23. dota_minimap_ping_tag_duration "4" //Duration of shield pings on towers.
  24. dota_minimap_hero_name_shadowsize "4" //Shadow size
  25. dota_enemy_color_r "1" //Enemy color red.
  26. dota_enemy_color_g "0" //Enemy color green.
  27. dota_enemy_color_b "0" //Enemy color blue.
  28. dota_neutral_color_r "0" //Neutral color red.
  29. dota_neutral_color_g "1" //Neutral color green.
  30. dota_neutral_color_b "0" //Neutral color blue.
  31. dota_friendly_color_r "1" //Allied color red.
  32. dota_friendly_color_g "1" //Allied color green.
  33. dota_friendly_color_b "1" //Allied color blue.
  34.  
  35. //Netcode
  36. cl_cmdrate "30" //Amount of updates sent to server per second.
  37. cl_interp "0.0152" //Sets the interpolation amount (bounded on low side by server interp ratio settings).
  38. cl_interp_ratio "1" //Multiplies final result of cl_interp.
  39. cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events.
  40. cl_pred_optimize "2" //Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  41. cl_smooth "0" //Smooth view/eye origin after prediction errors.
  42. cl_smoothtime "0.01" //When errors occur smooth display over X time.
  43. cl_updaterate "30" //Amount of updates received from server per second.
  44. rate "80000" //Total amount of bandwidth Dota 2 may use.
  45. cl_resend "1.5" //Delay in seconds before the client will resend the 'connect' attempt
  46. sv_forcepreload "1" //Force server side preloading.
  47. cl_spectator_cmdrate_factor "0.5" //Multiplier for CMD rate while spectating.
  48. cl_spectator_interp_ratio "2" //Multiplier for interp while spectating.
  49.  
  50. echo /* ---------------------------------------------------- */;
  51. echo /* ------|Revo's Mixed DoTA2 Autoexec Activated|------- */;
  52. echo /* ---------------------------------------------------- */;
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