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May 3rd, 2016
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C# 0.86 KB | None | 0 0
  1. private Vector2 m_Velocity;
  2. public float m_SmoothTimeY;
  3. public float m_SmoothTimeX;
  4. public Transform m_Player;
  5. public Transform m_Player2;
  6. float posX;
  7. float posY;
  8. Camera m_cam;
  9.  
  10. FixedUpdate()
  11. {
  12.     //Half distance between player 1 and 2
  13.     float m_half_Distance = Vector2.Distance(m_Player.position, m_Player2.position) * 0.5f;
  14.    
  15.     //Blah blah
  16.     Vector2 m_New_Camera_Pos = ((m_Player2.position - m_Player.position).normalized * m_half_Distance) + m_Player.position;
  17.    
  18.     //Det här gör så att kameran laggar efter lite och gör en smooth transition när den ändrar håll. Mathf.SmoothDamp
  19.  
  20.     posX = Mathf.SmoothDamp(transform.position.x, m_New_Camera_Pos.x, ref m_Velocity.x, m_SmoothTimeX);
  21.     posY = Mathf.SmoothDamp(transform.position.y, m_New_Camera_Pos.y, ref m_Velocity.y, m_SmoothTimeY);
  22.  
  23.     transform.position = new Vector3(posX, posY, transform.position.z);
  24. }
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