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- Changes in 0.1b-rc3
- - Added guiDestroyElement client native
- - Blips can now be attached to players/vehicles/peds after being created
- - Added putPlayerInVehicle/removePlayerFromVehicle natives
- - Improved vehicle sync (Fixes laggy sync when vehicle is reversing)
- - Added automatic vehicle respawn (you can also control the timing for this via scripting functions)
- - Fixed 'm' key not showing map
- - Removed lots of debug information from log file which isn't needed anymore
- - Added getPlayers, getVehicles and getPeds functions to quickly get a table of active players/vehicles/peds
- - Added server-sided peds for better sync and more control
- - Added setVehicleSpeed/getVehicleSpeed natives
- - Added respawnPlayer/respawnVehicle natives
- - Quick connect now remembers last information entered
- - getPlayerMoney is now a shared client/server native
- - time() now returns real time, not server tick count (fixes issues with windows/linux binaries returning different values)
- - Installer now registers a custom URI scheme (m2mp://address)
- - Changed the installer directory file search. This will stop "Invalid directory specified" errors from occurring
- - Weapons now properly reset after death
- - Fixed a runtime error caused by createHudTimer
- - Cleaner font rendering on large scale fonts (over 1.0 scale - fixes pixelated font when drawing large text)
- - Fixed issue with camera locking after death
- - Added onClientOpenMap/onClientCloseMap client-side events (You can block opening the map by returning 0 inside onClientOpenMap)
- - Cleaned up the map screen, removed buttons and objective text
- - Servers can now choose between summer/winter season (setSummer fixed)
- - Fixed problem where gamma correction screen would show when loading m2mp if you had no previous save game
- - Player model is now reset properly when disconnecting from a server
- - Fixed issue with not being able to enter vehicle after you exit it
- - Added openMap and isMapOpen client natives
- - Game garages can no longer spawn vehicles which caused duplication problems
- - Fixed auto updater
- - Fixed problem with player turning invisible after deleting vehicle whilst inside
- - Added setVehicleFuel/getVehicleFuel natives
- - Added guiSetInputMasked/guiIsInputMasked client natives
- - Fixed player list in serverbrowser
- - Fixed serverip config bind not being sent with updates when posting to the masterlist
- - Fixed issue where people can post to masterlist with invalid server ip's set
- - Fixed issue where all bans would get duplicated on server start
- - Fixed crash when player is kicked from server
- - The server browser now uses messages boxs for connection messages instead of the black screen with white text
- - Main menu background images changed to a lighter theme
- - Smoother transitions on main menu background images (Fixed background flashing and freezes when loading new image)
- - Fixed sorting in server browser not working correctly when players have 10+ players
- - Fixed getPing() server-side native
- - Added F10 hotkey to hide hud, chat and the localplayer model (Requested for screenshot taking)
- - Fixed speed returning positive value when reversing (also fixes wheels spinning wrong way)
- - Reversing vehicle animation now works correctly
- - Vehicle fuel and handbrake states are now synced
- - Server will now automatically close if the <serverip> config setting is invalid
- Nothing adding about trailers. or passengers ... but its still not complete,
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