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By: a guest on Aug 20th, 2012  |  syntax: None  |  size: 0.55 KB  |  hits: 4  |  expires: Never
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  1. interface QuestStep
  2.  
  3. public QuestStep nextStep(QuestProgress progress)
  4. public List<Objective> getObjectives()
  5. public boolean isLast() // may not be necessary
  6.  
  7. QuestProgress
  8.  
  9. public void unloadObjectives()
  10. public void loadObjectives(List<Objective> objectives) // registers listeners.
  11.  
  12. // How to handle branching quests.
  13. // How to determine if completed - what if for a branch only one objective needs completing?
  14.  
  15. // Perhaps objective interface as well. isOptional()?
  16. // Quest - can require another to be completed.
  17. // Chances for extra loot.