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By: a guest on
Jul 10th, 2012 | syntax:
Java | size: 0.27 KB | hits: 17 | expires: Never
Matrix4 modifications = new Matrix4();
modifications.translate(1, 0, 0);
modifications.rotate(0, 0, 1, 10);
Matrix4 result = new Matrix4(cam.combined).mul(modifications);
...
shader.setUniformMatrix("u_projectionViewMatrix", result);