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spout_bump_shader

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Feb 23rd, 2017
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  1.  
  2. Pattern "spout" "OSL_spout1"
  3. # uses primvar s
  4. # uses primvar t
  5. "float curvy" 3
  6. # output float ["OSL_spout1:resultF"]
  7.  
  8.  
  9.  
  10. Attribute "displacementbound" "float sphere" [0.1]
  11. Displace "PxrDisplace" "PxrDisplace1"
  12. "int enabled" [1]
  13. "float dispAmount" [0.25]
  14. "reference float dispScalar" ["OSL_spout1:resultF"]
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