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  1. //Eagle HQ
  2. new Gate;
  3. new Bunker;
  4. new faruky;
  5. #include <a_samp>
  6. #if defined FILTERSCRIPT
  7. #endif
  8. #pragma tabsize 0
  9. public OnGameModeInit()
  10. {
  11. //Eagle Objects
  12. CreateObject(3749, 1019.80383, -369.86890, 78.36698, 0.00000, 0.00000, 0.00000);
  13. Gate = CreateObject(980, 1019.87732, -369.42978, 75.19117, 0.00000, 0.00000, 0.00000);
  14. CreateObject(8210, 1055.73950, -369.20926, 75.72663, 0.00000, 0.00000, 0.00000);
  15. CreateObject(8210, 1092.53955, -369.08047, 75.72663, 0.00000, 0.00000, 0.00000);
  16. CreateObject(8210, 1119.85632, -341.90512, 75.71923, 0.00000, 0.00000, 90.19476);
  17. CreateObject(8210, 1120.07556, -311.77023, 75.71923, 0.00000, 0.00000, 89.35770);
  18. CreateObject(8210, 1092.84119, -283.36008, 75.71923, 0.00000, 0.00000, 178.06898);
  19. CreateObject(8210, 1037.93579, -281.53494, 75.71923, 0.00000, 0.00000, 178.06898);
  20. CreateObject(8210, 1010.69458, -308.60797, 75.70924, 0.00000, 0.00000, 269.74966);
  21. CreateObject(8210, 1010.61316, -343.56567, 75.70924, 0.00000, 0.00000, 269.74966);
  22. CreateObject(7392, 1071.41406, -347.75986, 87.14238, 0.00000, 0.00000, 269.11301);
  23. CreateObject(18750, 1065.09338, -283.11163, 103.29673, 88.00000, 0.00000, 357.68002);
  24. CreateObject(18850, 1106.15125, -342.88055, 60.74761, 0.00000, 0.00000, 359.35797);
  25. faruky = CreateObject(18609, 1067.05774, -346.17163, 73.61298, 0.00000, 0.00000, 274.41843);
  26. CreateObject(13607, 1071.26782, -387.78326, 0.43557, 0.00000, 0.00000, 0.00000);
  27. CreateObject(5390, 1150.15063, -418.15442, 0.47230, 0.00000, 0.00000, 0.09122);
  28. CreateObject(8171, 1074.23120, -485.80826, -3.20926, 0.00000, 0.00000, 0.00000);
  29. CreateObject(3515, 1028.00745, -366.22775, 70.78659, 32.00000, 0.00000, 271.83054);
  30. CreateObject(3515, 1011.94598, -366.52887, 71.04626, 32.00000, 0.00000, 88.40666);
  31. CreateObject(11470, 1036.10913, -292.83319, 75.95691, 0.00000, 0.00000, 180.76350);
  32. CreateObject(11470, 1036.04529, -289.10419, 77.53011, 22.00000, 0.00000, 181.00000);
  33. Bunker = CreateObject(980, 1045.27893, -315.40894, 72.98210, 0.00000, 0.00000, 0.00000);
  34. CreateObject(987, 1039.43030, -285.66559, 70.02359, 0.00000, 0.00000, 0.00000);
  35. CreateObject(980, 1052.99841, -309.12515, 72.48519, 0.00000, 0.00000, 270.04926);
  36. CreateObject(14608, 1045.48792, -288.09906, 73.89301, 0.00000, 0.00000, 135.08350);
  37. CreateObject(16151, 1051.37830, -290.99057, 73.21145, 0.00000, 0.00000, 0.00000);
  38. CreateObject(19840, 1045.51746, -320.82690, 70.41039, 16.00000, 0.00000, 0.00000);
  39. CreateObject(13666, 1117.29614, -385.38629, 1.61088, 0.00000, 0.00000, 7.74828);
  40. CreateObject(14781, 1111.73975, -307.03159, 73.91335, 0.00000, 0.00000, 0.00000);
  41. CreateObject(3528, 1045.27185, -316.51553, 78.90796, 0.00000, 0.00000, 267.42401);
  42. //Eagle Cars
  43. CreateVehicle(411, 1074.1852, -288.5396, 73.5943, 176.5512, -1, -1, 100);
  44. CreateVehicle(411, 1067.3253, -288.4815, 73.5943, 176.5512, -1, -1, 100);
  45. CreateVehicle(487, 1101.6750, -349.2024, 74.3704, 90.5893, -1, -1, 100);
  46. CreateVehicle(487, 1101.6710, -336.2400, 74.3704, 90.5893, -1, -1, 100);
  47. CreateVehicle(541, 1077.4457, -288.8214, 73.4897, 178.7734, -1, -1, 100);
  48. CreateVehicle(541, 1070.7642, -288.7102, 73.4897, 178.1850, -1, -1, 100);
  49. CreateVehicle(470, 1081.0260, -342.3883, 73.6821, 0.0000, -1, -1, 100);
  50. CreateVehicle(495, 1059.9385, -343.1422, 74.0814, 0.0000, -1, -1, 100);
  51. CreateVehicle(490, 1019.3390, -315.4848, 74.0985, 180.4311, -1, -1, 100);
  52. CreateVehicle(451, 1045.9286, -361.0116, 73.5626, 359.8543, -1, -1, 100);
  53. CreateVehicle(451, 1037.5037, -361.0422, 73.5626, 359.8543, -1, -1, 100);
  54. CreateVehicle(431, 1041.8671, -358.6013, 74.0782, 0.0000, -1, -1, 100);
  55. CreateVehicle(406, 1058.0640, -289.8084, 75.1098, 179.6439, -1, -1, 100);
  56. CreateVehicle(444, 1082.9435, -288.7228, 73.8863, 179.4850, -1, -1, 100);
  57. CreateVehicle(429, 1089.8195, -328.6001, 73.4923, 89.4845, -1, -1, 100);
  58. CreateVehicle(560, 1090.1776, -314.3998, 73.4894, 88.8521, -1, -1, 100);
  59. CreateVehicle(522, 1152.9762, -431.7785, -2.4011, 2.0811, -1, -1, 100);
  60. CreateVehicle(522, 1148.5297, -432.1360, -2.4011, 2.0811, -1, -1, 100);
  61. CreateVehicle(522, 1143.6481, -432.1006, -2.4011, 2.0811, -1, -1, 100);
  62. CreateVehicle(519, 1074.2703, -452.8133, -1.3776, 180.2235, -1, -1, 100);
  63. //Eagle Pickups
  64. CreatePickup(1240,2,1051.9900,-294.4223,73.9931); // ôé÷àô çééí
  65. CreatePickup(1242,2,1052.0011,-295.1978,73.9931); // ôé÷àô îâï
  66. CreatePickup(350,2,1052.0127,-295.9969,73.9931); // ôé÷àô ñàåï
  67. CreatePickup(352,2,1052.0317,-297.2159,73.9931); // ôé÷àô òåæé
  68. CreatePickup(341,2,1052.0740,-300.0631,73.9931); // ôé÷àô îñåø
  69. CreatePickup(348,2,1052.0463,-298.1630,73.9931); // ôé÷àô ãéâì
  70. CreatePickup(357,2,1052.0607,-299.1679,73.9931); // ôé÷àô ñðééôø
  71. CreatePickup(367,2,1052.0872,-300.9420,73.9931); // ôé÷àô îöìîä
  72. CreatePickup(321,2,1052.1006,-301.8213,73.9931); // ôé÷àô ãéìãå
  73. CreatePickup(342,2,1052.1152,-302.8139,73.9931); // ôé÷àô øéîåï
  74.  
  75. return 1;
  76. }
  77.  
  78.  
  79.  
  80.  
  81. public OnPlayerCommandText(playerid, cmdtext[])
  82. {
  83. /////////MainGate////////////
  84. if(strcmp(cmdtext, "/cg", true) == 0)
  85. {
  86. MoveObject(Gate,1019.8773, -369.4298, 75.1912,4);
  87. return 1;
  88. }
  89. if(strcmp(cmdtext, "/og", true) == 0)
  90. {
  91. MoveObject(Gate,1019.8773, -369.4298, 68.9650,4);
  92. return 1;
  93. }
  94. ////////////Bunker///////////////
  95. if(strcmp(cmdtext, "/cg1", true) == 0)
  96. {
  97. MoveObject(Bunker,1045.2789, -315.4089, 72.9821,4);
  98. return 1;
  99. }
  100. if(strcmp(cmdtext, "/og1", true) == 0)
  101. {
  102. MoveObject(Bunker,1045.2789, -315.4089, 69.2209,4);
  103. return 1;
  104. }
  105. /////////Underground//////////
  106. if(strcmp(cmdtext, "/cg2", true) == 0)
  107. {
  108. MoveObject(faruky,1067.0577, -346.1716, 73.6130,4);
  109. return 1;
  110. }
  111. if(strcmp(cmdtext, "/og2", true) == 0)
  112. {
  113. MoveObject(faruky,1067.0577, -346.1716, -2.4250,4);
  114. return 1;
  115. }
  116. //////Teleport//
  117. if (strcmp("/Eagle", cmdtext, true, 10) == 0)
  118. {
  119. SetPlayerPos(playerid,1045.8268, -331.7059, 76.8753);
  120. return 1;
  121. }
  122. return 0;
  123. }
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