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- <?xml version="1.0" encoding="utf-8"?>
- <!--
- This file contains an xml description of a font, and will be read by the XNA
- Framework Content Pipeline. Follow the comments to customize the appearance
- of the font in your game, and to change the characters which are available to draw
- with.
- -->
- <XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
- <Asset Type="Graphics:FontDescription">
- <!--
- Modify this string to change the font that will be imported.
- -->
- <FontName>Arial</FontName>
- <!--
- Size is a float value, measured in points. Modify this value to change
- the size of the font.
- -->
- <Size>12</Size>
- <!--
- Spacing is a float value, measured in pixels. Modify this value to change
- the amount of spacing in between characters.
- -->
- <Spacing>0</Spacing>
- <!--
- UseKerning controls the layout of the font. If this value is true, kerning information
- will be used when placing characters.
- -->
- <UseKerning>true</UseKerning>
- <!--
- Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
- and "Bold, Italic", and are case sensitive.
- -->
- <Style>Regular</Style>
- <!--
- If you uncomment this line, the default character will be substituted if you draw
- or measure text that contains characters which were not included in the font.
- -->
- <!-- <DefaultCharacter>*</DefaultCharacter> -->
- <!--
- CharacterRegions control what letters are available in the font. Every
- character from Start to End will be built and made available for drawing. The
- default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
- character set. The characters are ordered according to the Unicode standard.
- See the documentation for more information.
- -->
- <CharacterRegions>
- <CharacterRegion>
- <Start> </Start>
- <End>~</End>
- </CharacterRegion>
- </CharacterRegions>
- </Asset>
- </XnaContent>
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