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- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- // server name
- hostname "" // write your server name here.
- motd_enabled 0
- sv_gametypes "campaign" // Default (coop) change this to the mode you want.
- sm_cvar sb_all_bot_game 0
- sv_maxplayers "8"
- sv_visiblemaxplayers "8"
- l4d_survivor_limit "8"
- // rcon password
- rcon_password "" //Remote console password.
- // Advanced RCON
- sv_rcon_banpenalty 60 //Number of minutes to ban users who fail rcon authentication.
- sv_rcon_maxfailures 10 //Max number of times a user can fail rcon authentication before being banned.
- sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned.
- sv_rcon_minfailuretime 45 //Number of seconds to track failed rcon authentications.
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- // Server Contact.
- // If you want to use this as a steam group server, uncomment this and add your group ID
- // sv_steamgroup "5455205"
- // This states how players should contact you. Use your email or website
- sv_contact ""
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- //Internet, region, lobby setup
- hostport 27015 //Host game server port. Default is 27015
- sv_lan 0 //Server is a lan server (no heartbeat, no authentication, no non-class C addresses) [enable LAN = 1; disable LAN = 0]
- sv_region 255 //Region Codes:0=US East Coast;1=US West Coast;2=South America;3=Europe;4=Asia;5=Australia;6=Middle East;7=Africa;255=World
- sv_allow_lobby_connect_only 0 //If set, players may only join this server from matchmaking lobby and not connect directly. 0=disable 1=enable
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- mp_disable_autokick 1 //Prevents a userid from being auto-kicked.
- sv_allow_wait_command 0 //Allow or disalow the wait command on clients connected to this server. 0=disable 1=enable
- sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. 0=disable 1=enable (Single player mode)
- sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
- sv_consistency 1 //Force server to check file consistency for critical files. 0=disable 1=enable
- sv_forcepreload 1 //Force server side preloading. 0=disable 1=enable
- sv_pure_kick_clients 1 //1=Server will kick clients with mismatchng files. 0=Server will issue a warning to the client.
- sv_pure 0 //0=Disabled:1=Server will force all client files execpt whitelisted ones (in pure_server_whitelist.txt) to match server's files. //2=Server will force all client files to come from steam and not load pure_server_whilelist.txt.
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- // Communication
- sv_voiceenable 1 //Allows Voice Communication. 1=enable 0=disable
- sv_alltalk 1 //Players can hear all other players voice communication with no team restrictions. 0=disable 1=enable
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- // Logging
- log on //Creates a logfile on=enable off=disable
- sv_logecho 0 //Echo log information to the console. 0=disable 1=enable
- sv_logfile 1 //Log server information in the log file. 0=disable 1=enable
- sv_log_onefile 0 //Log server information to only one file. 0=disable 1=enable
- sv_logbans 1 //Log server bans in the server logs. 0=disable 1=enable
- sv_logflush 0 //Flush the log files to disk on each write (slow). 0=disable 1=enable
- sv_logsdir logs //Folder in the game directory where server logs will be stored.
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- // Bans
- // execute banned.cfgs at server start. Optimally at launch commandline.
- // Put writeip/wrtieid commands in the bottom of server.cfg AFTER banned.cfgs have loaded.
- exec banned_user.cfg //Loads banned users id
- exec banned_ip.cfg //Loads banned users ip
- writeid //Wrties permanently banned user id to banned_user.cfg.
- writeip //Writes permanently banned user ip to banned_ip.cfg.
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- sv_steamgroup "5355099" //This is your group's steam group id.
- sv_steamgroup_exclusive 1 //Make the server exclusive and private. 0=disable 1=enable
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- //Master server - "setmaster" - enable/disable master servers.
- //Usage: setmaster
- rate 10000 //default 10000; Max bytes/sec the host can recieve data
- sv_minrate 15000 //default "5000"; Min bandwidth rate allowed on server, 0 = unlimited
- sv_maxrate 30000 //default "0"; Max bandwidth rate allowed on server, 0 = unlimited
- sv_mincmdrate 20 //default 0; This sets the minimum value for cl_cmdrate. 0 = unlimited [cevo=67]
- sv_maxcmdrate 33 //default 40; (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. [cevo=101]
- // end bandwidth rates/settings
- mapchange cfg file server.cfg //Specify a file to execute on each map change.
- mapcyclefile mapcycle.txt //Specify a map cycle for the server.
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Customized Server Play
- sv_downloadurl "" //Webserver where clients can download missing content.
- sv_filetransfercompression 1 //Use compression for transfers.0=disable 1=enable
- sv_gametypes "coop,versus,survival,scavenge" //Sets gametypes
- sv_unlag 1 //enable server lag compensation
- sv_maxunlag .5 //set the maximum number of seconds of lag the server will try to compensate for (if sv_unlag is 1).
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- // Zombie Infected Health
- sm_cvar survivor_allow_crawling 1
- sm_cvar tongue_range 1750
- sm_cvar z_vomit_range 1200
- sm_cvar sv_gravity 800
- sm_cvar z_vomit_maxdamagedist 900
- sm_cvar z_pounce_damage_delay 2.0
- sm_cvar z_witch_health 2200
- sm_cvar z_pounce_damage 20
- sm_cvar z_tank_speed 245
- sm_cvar z_tank_speed_vs 325
- sm_cvar z_tank_health 140000
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
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