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- @SubscribeEvent
- public void onBlockDestroyed(BreakEvent event) {
- if(event.state.getBlock() == Blocks.leaves || event.state.getBlock() == Blocks.leaves2)
- {
- //event.drops.add(new ItemStack(Items.stick, 1));
- //event.state.
- //event.state.// .add(new ItemStack (MyItems.ice_shard, 1+r.nextInt(8)));
- //event.state.en
- //event.state.getBlock().get
- //(World world, BlockPos pos, IBlockState state, int fortuneLevel, float dropChance, List<ItemStack> drops, EntityPlayer harvester, boolean isSilkTouching)
- IBlockState state;
- BlockEvent.HarvestDropsEvent(
- Minecraft.getMinecraft().theWorld,
- new BlockPos(0, 0, 0),//Needs block position here, how do I get that?
- state,//Needs blockstate, how do I get that?
- 1,//Needs an int for fortune level, not sure what to put here.
- 1.0F,
- new ItemStack(Items.stick, 1),
- Minecraft.getMinecraft().getSession(),//Not sure if this is what it needs, I do not think it is...
- false);
- }
- }
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