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Tarot Pokemon

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Nov 24th, 2014
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  1. The Fool-Your opponent's Tarot effect[Not the requirement] is negated for the match. Does not affect The Fool, The Magician, The Hanged Man or The Star(Req:Must have two nfe on your team and no pokemon can be a same type)
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  3. The Magician-Can use Ubers pokemon(Req:You can only have one pokemon on your team; Power Herb is banned and mega evos are banned)
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  5. The High Priestess-If one of your attacks are super effective, you auto win(Req:Your pokemon can only use moves that are the same as its type and must be a single type)
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  7. The Empress-If you win, you can evolve one of your pokemon(Req:You can have five pokemon but they must start off as all nfe)
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  9. The Emperor-If you win, you can add one of your opponent's pokemon to your own team or replace a pokemon on your team(Req:You start out with two pokemon. The max your team can have is four. Cannot take Ubers pokemon)
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  11. The Hierophant-If you're damaged by a Dark or Ghost attack, you can add a fourth pokemon to your team permanently after this match. Effect doesn't stack(Req:Your pokemon must have a base special attack stat of 100 or above and can't be Dark or Ghost type)
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  13. The Lovers-All matches are played in Doubles(Req:Can only have two pokemon on your team)
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  15. The Chariot-If your opponent wins the match with one pokemon left the victory doesn't count and you must have a rematch. Maximum of one rematch(Req:Your pokemon must have a base speed of 90 or above)
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  17. Justice-If you knock out an opponent's pokemon that has a type advantage on your pokemon, you auto win(Req:You can only use pokemon that have a single type)
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  19. The Hermit-At the beginning of a match, the pokemon that are sent out are considered chosen. If a chosen pokemon is knocked out, the player with that pokemon auto loses.(Req:Your pokemon must have a base speed of 70 or lower)
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  21. Wheel of Fortune-The winner of the match is decided by who landed the most critical hits. If you both tie for number of critical hits, the person who landed a critical hit last wins. If there were no critical hits then the winner of the match is decided normally(Req:Any Ability/Item/Move that increases critical hit chance cannot be used)
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  23. Strength-If you knock out half of an opponent's team[Rounded up] with a super effective move, you auto win(Req:All pokemon must share a same type)
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  25. The Hanged Man-If someone with The Hanged Man tarot is defeated, the victor's tarot effect is negated and replaced with The Hanged Man's tarot effect. Doesn't effect The Star(Req:All pokemon must have a ground immunity in the form of type or ability)
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  27. Death-You may sacrifice your nfe ghost to have a rematch against an opponent. The nfe ghost cannot be used in the tournament after being sacrificed(Req:Can have four pokemon on your team, one must be a nfe ghost)
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  29. Temperance-You only need to knock out at least three of the opponent's pokemon to win(Req:All pokemon must have the same Base Stat Total)
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  31. The Devil-If you're damaged by a Fairy or Psychic attack, your opponent permanently loses one pokemon on his team after this match. Effect doesn't stack(Req:Your pokemon must have a base attack stat of 100 or above and can't be Fairy or Psychic type)
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  33. The Tower-If you make it to Turn 50, you auto win(Req:You can only have two pokemon)
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  35. The Star-Once one of your pokemon faint, it is gone for good and can't be used again for the rest of the tournament(Req:You can have five pokemon on your team)
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  37. The Moon-If you knock out a fire type pokemon an opponent has, you auto win(Req:Must have all water pokemon)
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  39. The Sun-If you knock out a grass type pokemon an opponent has, you auto win(Req:Must have all fire pokemon)
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  41. Judgement-At the end of Turn 10, whoever has the least amount of pokemon knocked out auto wins. If it's a tie, the next person to knock out a pokemon auto wins.(Req:Must use all normal type pokemon)
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  43. The World-If you knock out a water type pokemon an opponent has, you auto win(Req:Must have all grass pokemon)
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