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SkyrimPrefs.ini

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Feb 2nd, 2016
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  1. [General]
  2. fBrightLightColorB=1.0000
  3. fBrightLightColorG=1.0000
  4. fBrightLightColorR=1.0000
  5. iStoryManagerLoggingEvent=-1
  6. bEnableStoryManagerLogging=0
  7. bUseThreadedParticleSystem=1 * Add this line ONLY if you have a multi-core CPU
  8. bUseThreadedBlood=1 * Add this line ONLY if you have a multi-core CPU
  9. bUseThreadedMorpher=1 * Add this line ONLY if you have a multi-core CPU
  10. bUseThreadedTempEffects=1 * Add this line ONLY if you have a multi-core CPU
  11. bUseThreadedTextures=1 * Add this line ONLY if you have a multi-core CPU
  12. bUseThreadedMeshes=1 * Add this line ONLY if you have a multi-core CPU
  13. bUseThreadedLOD=1 * Add this line ONLY if you have a multi-core CPU
  14. bUseThreadedAI=1 * Add this line ONLY if you have a multi-core CPU
  15. bUseThreadedMorpher=1 * Add this line ONLY if you have a multi-core CPU
  16. bRunHighLevelProcess=1
  17. bUseHardDriveCache=1
  18. bEnableStoryManagerLogging=0
  19.  
  20. [Imagespace]
  21. bDoDepthOfField=1
  22. iRadialBlurLevel=1
  23. bDoRadialBlur=0
  24. iRadialBlurLevel=0
  25.  
  26. [Display]
  27. iBlurDeferredShadowMask=3
  28. fInteriorShadowDistance=3000.0000
  29. fShadowDistance=4000.0000
  30. iShadowMapResolutionSecondary=1024
  31. iShadowMapResolutionPrimary=2048
  32. iShadowSplitCount=2
  33. iMaxAnisotropy=1
  34. fLeafAnimDampenDistEnd=4600.0000
  35. fLeafAnimDampenDistStart=3600.0000
  36. fTreesMidLODSwitchDist=5000.0000
  37. fGamma=1.2400
  38. fDecalLOD2=1500.0000
  39. fDecalLOD1=1000.0000
  40. fSpecularLODStartFade=600.0000
  41. fShadowLODStartFade=200.0000
  42. fLightLODStartFade=1200.0000
  43. iTexMipMapMinimum=0
  44. iTexMipMapSkip=0
  45. iWaterMultiSamples=0
  46. iMultiSample=0
  47. iShadowMode=3
  48. bTreesReceiveShadows=1
  49. bDrawLandShadows=1
  50. bFull Screen=1
  51. iSize H=1080
  52. iSize W=1920
  53. fMeshLODFadePercentDefault=1.2000
  54. fMeshLODFadeBoundDefault=256.0000
  55. fMeshLODLevel2FadeTreeDistance=2048.0000
  56. fMeshLODLevel1FadeTreeDistance=2844.0000
  57. fMeshLODLevel2FadeDist=10000000.0000
  58. fMeshLODLevel1FadeDist=10000000.0000
  59. iScreenShotIndex=2
  60. bShadowMaskZPrepass=0
  61. bMainZPrepass=0
  62. iMaxSkinDecalsPerFrame=10
  63. iMaxDecalsPerFrame=30
  64. bFloatPointRenderTarget=1
  65. sD3DDevice="NVIDIA GeForce GTX 970"
  66. bFXAAEnabled=0
  67. iShadowMapResolution=2048
  68. fShadowBiasScale=0.2500
  69. iShadowMaskQuarter=4
  70. iAdapter=0
  71. ipresentinterval=1
  72. bTransparencyMultisampling=0
  73. bDrawShadows=1
  74. bShadowsOnGrass=1
  75. iShadowFilter=3
  76. bDeferredShadows=1
  77.  
  78. [Grass]
  79. bShadowsOnGrass=1
  80. iMaxGrassTypesPerTexure=6
  81. bAllowLoadGrass=0
  82. bAllowCreateGrass=1
  83. bDrawShaderGrass=1
  84. iMinGrassSize=70
  85. b30GrassVS=1
  86. fGrassStartFadeDistance=7000.0000
  87. fGrassMaxStartFadeDistance=7000.0000
  88. fGrassMinStartFadeDistance=0.0000
  89.  
  90. [MAIN]
  91. bGamepadEnable=0
  92. bCrosshairEnabled=0
  93. fHUDOpacity=1.0000
  94. bSaveOnPause=1
  95. bSaveOnTravel=1
  96. bSaveOnWait=1
  97. bSaveOnRest=1
  98. fSkyCellRefFadeDistance=150000.0000
  99.  
  100. [GamePlay]
  101. bShowFloatingQuestMarkers=1
  102. bShowQuestMarkers=1
  103. iDifficulty=2
  104.  
  105. [Interface]
  106. bDialogueSubtitles=1
  107. bGeneralSubtitles=1
  108. fMouseCursorSpeed=1.0000
  109. bShowCompass=1
  110.  
  111. [Controls]
  112. fGamepadHeadingSensitivity=1.0000
  113. fMouseHeadingSensitivity=0.0160
  114. bAlwaysRunByDefault=1
  115. bInvertYValues=0
  116. bGamePadRumble=0
  117. bMouseAcceleration=1
  118. bUseKinect=0
  119.  
  120. [Particles]
  121. iMaxDesired=1750
  122.  
  123. [SaveGame]
  124. fAutosaveEveryXMins=15.0000
  125.  
  126. [AudioMenu]
  127. fAudioMasterVolume=1.0000
  128. fVal7=1.0000
  129. uID7=0
  130. fVal6=1.0000
  131. uID6=3954
  132. fVal5=1.0000
  133. uID5=772167793
  134. fVal4=1.0000
  135. uID4=771754077
  136. fVal3=1.0000
  137. uID3=94881
  138. fVal2=0.4500
  139. uID2=466532
  140. fVal1=1.0000
  141. uID1=554685
  142. fVal0=1.0000
  143. uID0=1007612
  144.  
  145. [Clouds]
  146. fCloudLevel2Distance=262144.0000
  147. fCloudLevel1Distance=32768.0000
  148. fCloudLevel0Distance=16384.0000
  149. fCloudNearFadeDistance=9000.0000
  150.  
  151. [TerrainManager]
  152. fTreeLoadDistance=40000.0000
  153. fBlockMaximumDistance=150000.0000
  154. fBlockLevel1Distance=40000.0000
  155. fBlockLevel0Distance=25000.0000
  156. fSplitDistanceMult=1.1000
  157. bShowLODInEditor=0
  158.  
  159. [NavMesh]
  160. fObstacleAlpha=0.5000
  161. fCoverSideHighAlpha=0.8000
  162. fCoverSideLowAlpha=0.6500
  163. fEdgeFullAlpha=1.0000
  164. fEdgeHighAlpha=0.7500
  165. fEdgeLowAlpha=0.5000
  166. fTriangleFullAlpha=0.7000
  167. fTriangleHighAlpha=0.3500
  168. fTriangleLowAlpha=0.2000
  169. fLedgeBoxHalfHeight=25.0000
  170. fEdgeDistFromVert=10.0000
  171. fEdgeThickness=10.0000
  172. fPointSize=2.5000
  173.  
  174. [Trees]
  175. bRenderSkinnedTrees=1
  176. uiMaxSkinnedTreesToRender=20
  177.  
  178. [Decals]
  179. uMaxDecals=250
  180. bDecals=1
  181. bSkinnedDecals=1
  182. uMaxSkinDecals=50
  183. uMaxSkinDecalsPerActor=40
  184.  
  185. [LOD]
  186. fLODFadeOutMultObjects=15.0000
  187. fLODFadeOutMultItems=15.0000
  188. fLODFadeOutMultActors=15.0000
  189. fLODFadeOutMultSkyCell=1.0000
  190.  
  191. [Launcher]
  192. bEnableFileSelection=1
  193. bShowAllResolutions=1
  194. uLastAspectRatio=3
  195.  
  196. [BlurShaderHDR]
  197. bDoHighDynamicRange=1
  198.  
  199. [BlurShader]
  200. bUseBlurShader=0
  201.  
  202. [BackgroundLoad] * Add these lines ONLY if you have a multi-core CPU
  203. bBackgroundLoadLipFiles=1
  204. bLoadBackgroundFaceGen=1
  205. bUseMultiThreadedFaceGen=1
  206. bBackgroundCellLoads=1
  207. bLoadHelmetsInBackground=1
  208. bUseMultiThreadedTrees=1
  209.  
  210. [Decals]
  211. bDecalMultithreaded=1
  212.  
  213. [Water]
  214. bUseWaterDisplacements=1
  215. bUseWaterRefractions=1
  216. bUseWaterReflections=1
  217. bUseWaterDepth=1
  218. iWaterReflectHeight=512
  219. iWaterReflectWidth=512
  220.  
  221. [Trees]
  222. bAllowLoadTree=0 * Needed for minimizing the chance of floating trees
  223. bUseMultiThreadedTrees=1 * Add this line ONLY if you have a multi-core CPU
  224.  
  225. [Archive] * Needed for correct load-order
  226. sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
  227.  
  228. [Navmesh]
  229. bUseThreadedMeshes=1
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