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- [General]
- fBrightLightColorB=1.0000
- fBrightLightColorG=1.0000
- fBrightLightColorR=1.0000
- iStoryManagerLoggingEvent=-1
- bEnableStoryManagerLogging=0
- bUseThreadedParticleSystem=1 * Add this line ONLY if you have a multi-core CPU
- bUseThreadedBlood=1 * Add this line ONLY if you have a multi-core CPU
- bUseThreadedMorpher=1 * Add this line ONLY if you have a multi-core CPU
- bUseThreadedTempEffects=1 * Add this line ONLY if you have a multi-core CPU
- bUseThreadedTextures=1 * Add this line ONLY if you have a multi-core CPU
- bUseThreadedMeshes=1 * Add this line ONLY if you have a multi-core CPU
- bUseThreadedLOD=1 * Add this line ONLY if you have a multi-core CPU
- bUseThreadedAI=1 * Add this line ONLY if you have a multi-core CPU
- bUseThreadedMorpher=1 * Add this line ONLY if you have a multi-core CPU
- bRunHighLevelProcess=1
- bUseHardDriveCache=1
- bEnableStoryManagerLogging=0
- [Imagespace]
- bDoDepthOfField=1
- iRadialBlurLevel=1
- bDoRadialBlur=0
- iRadialBlurLevel=0
- [Display]
- iBlurDeferredShadowMask=3
- fInteriorShadowDistance=3000.0000
- fShadowDistance=4000.0000
- iShadowMapResolutionSecondary=1024
- iShadowMapResolutionPrimary=2048
- iShadowSplitCount=2
- iMaxAnisotropy=1
- fLeafAnimDampenDistEnd=4600.0000
- fLeafAnimDampenDistStart=3600.0000
- fTreesMidLODSwitchDist=5000.0000
- fGamma=1.2400
- fDecalLOD2=1500.0000
- fDecalLOD1=1000.0000
- fSpecularLODStartFade=600.0000
- fShadowLODStartFade=200.0000
- fLightLODStartFade=1200.0000
- iTexMipMapMinimum=0
- iTexMipMapSkip=0
- iWaterMultiSamples=0
- iMultiSample=0
- iShadowMode=3
- bTreesReceiveShadows=1
- bDrawLandShadows=1
- bFull Screen=1
- iSize H=1080
- iSize W=1920
- fMeshLODFadePercentDefault=1.2000
- fMeshLODFadeBoundDefault=256.0000
- fMeshLODLevel2FadeTreeDistance=2048.0000
- fMeshLODLevel1FadeTreeDistance=2844.0000
- fMeshLODLevel2FadeDist=10000000.0000
- fMeshLODLevel1FadeDist=10000000.0000
- iScreenShotIndex=2
- bShadowMaskZPrepass=0
- bMainZPrepass=0
- iMaxSkinDecalsPerFrame=10
- iMaxDecalsPerFrame=30
- bFloatPointRenderTarget=1
- sD3DDevice="NVIDIA GeForce GTX 970"
- bFXAAEnabled=0
- iShadowMapResolution=2048
- fShadowBiasScale=0.2500
- iShadowMaskQuarter=4
- iAdapter=0
- ipresentinterval=1
- bTransparencyMultisampling=0
- bDrawShadows=1
- bShadowsOnGrass=1
- iShadowFilter=3
- bDeferredShadows=1
- [Grass]
- bShadowsOnGrass=1
- iMaxGrassTypesPerTexure=6
- bAllowLoadGrass=0
- bAllowCreateGrass=1
- bDrawShaderGrass=1
- iMinGrassSize=70
- b30GrassVS=1
- fGrassStartFadeDistance=7000.0000
- fGrassMaxStartFadeDistance=7000.0000
- fGrassMinStartFadeDistance=0.0000
- [MAIN]
- bGamepadEnable=0
- bCrosshairEnabled=0
- fHUDOpacity=1.0000
- bSaveOnPause=1
- bSaveOnTravel=1
- bSaveOnWait=1
- bSaveOnRest=1
- fSkyCellRefFadeDistance=150000.0000
- [GamePlay]
- bShowFloatingQuestMarkers=1
- bShowQuestMarkers=1
- iDifficulty=2
- [Interface]
- bDialogueSubtitles=1
- bGeneralSubtitles=1
- fMouseCursorSpeed=1.0000
- bShowCompass=1
- [Controls]
- fGamepadHeadingSensitivity=1.0000
- fMouseHeadingSensitivity=0.0160
- bAlwaysRunByDefault=1
- bInvertYValues=0
- bGamePadRumble=0
- bMouseAcceleration=1
- bUseKinect=0
- [Particles]
- iMaxDesired=1750
- [SaveGame]
- fAutosaveEveryXMins=15.0000
- [AudioMenu]
- fAudioMasterVolume=1.0000
- fVal7=1.0000
- uID7=0
- fVal6=1.0000
- uID6=3954
- fVal5=1.0000
- uID5=772167793
- fVal4=1.0000
- uID4=771754077
- fVal3=1.0000
- uID3=94881
- fVal2=0.4500
- uID2=466532
- fVal1=1.0000
- uID1=554685
- fVal0=1.0000
- uID0=1007612
- [Clouds]
- fCloudLevel2Distance=262144.0000
- fCloudLevel1Distance=32768.0000
- fCloudLevel0Distance=16384.0000
- fCloudNearFadeDistance=9000.0000
- [TerrainManager]
- fTreeLoadDistance=40000.0000
- fBlockMaximumDistance=150000.0000
- fBlockLevel1Distance=40000.0000
- fBlockLevel0Distance=25000.0000
- fSplitDistanceMult=1.1000
- bShowLODInEditor=0
- [NavMesh]
- fObstacleAlpha=0.5000
- fCoverSideHighAlpha=0.8000
- fCoverSideLowAlpha=0.6500
- fEdgeFullAlpha=1.0000
- fEdgeHighAlpha=0.7500
- fEdgeLowAlpha=0.5000
- fTriangleFullAlpha=0.7000
- fTriangleHighAlpha=0.3500
- fTriangleLowAlpha=0.2000
- fLedgeBoxHalfHeight=25.0000
- fEdgeDistFromVert=10.0000
- fEdgeThickness=10.0000
- fPointSize=2.5000
- [Trees]
- bRenderSkinnedTrees=1
- uiMaxSkinnedTreesToRender=20
- [Decals]
- uMaxDecals=250
- bDecals=1
- bSkinnedDecals=1
- uMaxSkinDecals=50
- uMaxSkinDecalsPerActor=40
- [LOD]
- fLODFadeOutMultObjects=15.0000
- fLODFadeOutMultItems=15.0000
- fLODFadeOutMultActors=15.0000
- fLODFadeOutMultSkyCell=1.0000
- [Launcher]
- bEnableFileSelection=1
- bShowAllResolutions=1
- uLastAspectRatio=3
- [BlurShaderHDR]
- bDoHighDynamicRange=1
- [BlurShader]
- bUseBlurShader=0
- [BackgroundLoad] * Add these lines ONLY if you have a multi-core CPU
- bBackgroundLoadLipFiles=1
- bLoadBackgroundFaceGen=1
- bUseMultiThreadedFaceGen=1
- bBackgroundCellLoads=1
- bLoadHelmetsInBackground=1
- bUseMultiThreadedTrees=1
- [Decals]
- bDecalMultithreaded=1
- [Water]
- bUseWaterDisplacements=1
- bUseWaterRefractions=1
- bUseWaterReflections=1
- bUseWaterDepth=1
- iWaterReflectHeight=512
- iWaterReflectWidth=512
- [Trees]
- bAllowLoadTree=0 * Needed for minimizing the chance of floating trees
- bUseMultiThreadedTrees=1 * Add this line ONLY if you have a multi-core CPU
- [Archive] * Needed for correct load-order
- sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
- [Navmesh]
- bUseThreadedMeshes=1
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