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- class Rabbit < Creature
- traits :bombs
- life 10
- strength 2
- charisma 44
- weapon 4
- bombs 3
- # little boomerang
- def ^( enemy )
- fight( enemy, 13 )
- end
- # the hero's sword is unlimited!!
- def /( enemy )
- fight( enemy, rand( 4 + ( ( enemy.life % 10 ) ** 2 ) ) )
- end
- # lettuce will build your strength and extra ruffage
- # will fly in the face of your opponent!!
- def %( enemy )
- lettuce = rand( charisma )
- puts "[Healthy lettuce gives you #{ lettuce } life points!!]"
- @life += lettuce
- fight( enemy, 0 )
- end
- # bombs, but you only have three!!
- def *( enemy )
- if @bombs.zero?
- puts "[UHN!! You're out of bombs!!]"
- return
- end
- @bombs -= 1
- fight( enemy, 86 )
- end
- end
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