CheeseStick1999

SLAVEServer Log

Oct 11th, 2015
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  1. [00:00:00]: Starting Up
  2. [00:00:00]: Version: 152769
  3. [00:00:00]: Current time: Sun Oct 11 14:01:47 2015
  4.  
  5. [00:00:00]: Don't Starve Together: 152769 WIN32
  6. NNN Build Date: 2015-10-09_17-02-58
  7. [00:00:00]: Parsing command line
  8. [00:00:00]: Command Line Arguments: -conf_dir DST_Cave -console
  9. [00:00:00]: Initializing Minidump handler
  10. [00:00:00]: ....Done
  11. [00:00:00]: Fixing DPI
  12. [00:00:00]: ...Done
  13. [00:00:00]: THREAD - started 'GAClient' (31768)
  14. [00:00:00]: HttpClient2::ClientThread::Main()
  15. [00:00:00]: ProfileIndex:5.76
  16. [00:00:00]: Network tick rate: U=15(2), D=0
  17. [00:00:00]: Network tick rate: U=15(2), D=0
  18. [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
  19. [00:00:00]: WindowsFirewall - Application already authorized
  20. [00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/blocklist.txt (Failure)
  21. [00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/adminlist.txt (Failure)
  22. [00:00:00]: OnLoadUserIdList: APP:Klei/DST_Cave/save/whitelist.txt (Failure)
  23. [00:00:00]: THREAD - started 'ConsoleInput' (39316)
  24. [00:00:00]: Server token retrieved from: server_token.txt
  25. [00:00:00]: cGame::InitializeOnMainThread
  26. [00:00:00]: Renderer initialize: Okay
  27. [00:00:00]: AnimManager initialize: Okay
  28. [00:00:00]: Buffers initialize: Okay
  29. [00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
  30. [00:00:00]: FMOD Error: An invalid object handle was used.
  31. [00:00:00]: GameSpecific initialize: Okay
  32. [00:00:00]: cGame::StartPlaying
  33. [00:00:00]: LOADING LUA
  34. [00:00:00]: DoLuaFile scripts/main.lua
  35. [00:00:00]: DoLuaFile loading buffer scripts/main.lua
  36. [00:00:01]: scripts/main.lua(173,1) running main.lua
  37.  
  38. [00:00:01]: loaded modindex
  39. [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
  40.  
  41. [00:00:01]: DownloadMods(0)
  42. [00:00:01]: FMOD Error: An invalid object handle was used.
  43. [00:00:01]: LOADING LUA SUCCESS
  44. [00:00:01]: PlayerDeaths could not load morgue
  45. [00:00:01]: PlayerHistory could not load player_history_staging
  46. [00:00:01]: bloom_enabled false
  47. [00:00:01]: loaded saveindex
  48. [00:00:01]: OnFilesLoaded()
  49. [00:00:01]: OnUpdatePurchaseStateComplete
  50. [00:00:03]: Load FE
  51. [00:00:04]: Load FE: done
  52. [00:00:04]: ModIndex: Load sequence finished successfully.
  53. [00:00:04]: Reset() returning
  54. [00:00:06]: [200] Account Communication Success (6)
  55. [00:00:06]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_qDwD4rMb
  56. [00:00:06]: Starting Dedicated Server Game
  57. [00:00:06]: Network tick rate: U=15(2), D=0
  58. [00:00:06]: [Warning] Could not confirm port 11002 is open in the firewall.
  59. [00:00:06]: Online Server Started on port: 11002
  60. [00:00:06]: Collecting garbage...
  61. [00:00:06]: lua_gc took 0.09 seconds
  62. [00:00:06]: ~ShardLuaProxy()
  63. [00:00:06]: ~InventoryLuaProxy()
  64. [00:00:06]: ~NetworkLuaProxy()
  65. [00:00:06]: ~SimLuaProxy()
  66. [00:00:07]: lua_close took 0.09 seconds
  67. [00:00:07]: ReleaseAll
  68. [00:00:07]: ReleaseAll Finished
  69. [00:00:07]: cGame::StartPlaying
  70. [00:00:07]: LOADING LUA
  71. [00:00:07]: DoLuaFile scripts/main.lua
  72. [00:00:07]: DoLuaFile loading buffer scripts/main.lua
  73. [00:00:07]: scripts/main.lua(173,1) running main.lua
  74.  
  75. [00:00:07]: loaded modindex
  76. [00:00:07]: ModIndex: Beginning normal load sequence for dedicated server.
  77.  
  78. [00:00:07]: LOADING LUA SUCCESS
  79. [00:00:07]: PlayerDeaths could not load morgue
  80. [00:00:07]: PlayerHistory could not load player_history_staging
  81. [00:00:07]: bloom_enabled false
  82. [00:00:07]: loaded saveindex
  83. [00:00:07]: OnFilesLoaded()
  84. [00:00:07]: OnUpdatePurchaseStateComplete
  85. [00:00:07]: Unload FE
  86. [00:00:07]: Unload FE done
  87. [00:00:09]: LOAD BE
  88. [00:00:17]: LOAD BE: done
  89. [00:00:17]: Deserialize world session from session/0320006202710553/0000000002
  90. [00:00:17]: Save file is at version 1
  91. [00:00:17]: Begin Session: 0320006202710553
  92. [00:00:17]: saving to server_temp/server_save
  93. [00:00:19]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
  94. [00:00:21]: Loading Nav Grid
  95. [00:00:21]: BEGINNING QUAKE
  96. [00:00:21]: OVERRIDE: setting waves to off
  97. [00:00:29]: Reconstructing topology
  98. [00:00:29]: ...Sorting points
  99. [00:00:29]: ...Sorting edges
  100. [00:00:29]: ...Connecting nodes
  101. [00:00:29]: ...Validating connections
  102. [00:00:30]: ...Housekeeping
  103. [00:00:30]: ...Done!
  104. [00:00:30]: 1 uploads added to server. From server_temp
  105. [00:00:30]: [SHARD] Connecting to master...
  106. [00:00:30]: Telling Client our new session identifier: 0320006202710553
  107. [00:00:30]: ModIndex: Load sequence finished successfully.
  108. [00:00:30]: Reset() returning
  109. [00:00:30]: Sim paused
  110. [00:00:31]: SteamGameServer_Init Success
  111. [00:00:31]: [SHARD] Sending slave information to master...
  112. [00:00:31]: [SHARD] Registering in lobby as a slave server...
  113. [00:00:32]: [SHARD] Slave is now ready!
  114. [00:00:32]: World '1' is now connected
  115. [00:01:06]: Sim unpaused
  116. [00:01:06]: [SHARD] Registering portal ID #1
  117. [00:01:06]: Validating 1: status: ACTIVE world: 1 available: true
  118. [00:01:06]: Validating 1: status: ACTIVE world: 1 available: true
  119. [00:01:06]: [SHARD] Registering portal ID #2
  120. [00:01:06]: Validating 2: status: ACTIVE world: 1 available: true
  121. [00:01:06]: Validating 2: status: ACTIVE world: 1 available: true
  122. [00:01:06]: [SHARD] Registering portal ID #3
  123. [00:01:06]: Validating 3: status: ACTIVE world: 1 available: true
  124. [00:01:06]: Validating 3: status: ACTIVE world: 1 available: true
  125. [00:01:06]: [SHARD] Registering portal ID #4
  126. [00:01:06]: Validating 4: status: ACTIVE world: 1 available: true
  127. [00:01:06]: Validating 4: status: ACTIVE world: 1 available: true
  128. [00:01:06]: [SHARD] Registering portal ID #5
  129. [00:01:06]: Validating 5: status: ACTIVE world: 1 available: true
  130. [00:01:06]: Validating 5: status: ACTIVE world: 1 available: true
  131. [00:01:06]: [SHARD] Registering portal ID #6
  132. [00:01:06]: Validating 6: status: ACTIVE world: 1 available: true
  133. [00:01:06]: Validating 6: status: ACTIVE world: 1 available: true
  134. [00:01:06]: [SHARD] Registering portal ID #7
  135. [00:01:06]: Validating 7: status: ACTIVE world: 1 available: true
  136. [00:01:06]: Validating 7: status: ACTIVE world: 1 available: true
  137. [00:01:06]: [SHARD] Registering portal ID #8
  138. [00:01:06]: Validating 8: status: ACTIVE world: 1 available: true
  139. [00:01:06]: Validating 8: status: ACTIVE world: 1 available: true
  140. [00:01:06]: [SHARD] Registering portal ID #9
  141. [00:01:06]: Validating 9: status: ACTIVE world: 1 available: true
  142. [00:01:06]: Validating 9: status: ACTIVE world: 1 available: true
  143. [00:01:06]: [SHARD] Registering portal ID #10
  144. [00:01:06]: Validating 10: status: ACTIVE world: 1 available: true
  145. [00:01:06]: Validating 10: status: ACTIVE world: 1 available: true
  146. [00:02:19]: [SHARD] Migrating player data to: session/0320006202710553/KU_qDwD4rMb_/0000000002
  147. [00:02:19]: [SHARD] Received player migration data packet for 'KU_qDwD4rMb' (1)
  148. [00:02:19]: [SHARD] PASS IS 'kOYySNO3l461He'
  149. [00:02:21]: New incoming connection 192.168.1.6|60423 GUID: 477381982643591801
  150. [00:02:21]: Client connected from [LAN] IP: 192.168.1.6
  151. [00:02:21]: ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9xRHdENHJNYiIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^QfIZG/Xflryxra1qwoYWDHdXV3Aizi8b for: 477381982643591801
  152. [00:02:21]: SendHandShakeServerListing
  153. [00:02:22]: [Steam] UserConnectAndAuthenticate successfully sent for steamid '76561198082179040'
  154. [00:02:39]: [SHARD] Migration by user ('KU_qDwD4rMb') failed (163).
  155. [00:02:53]: [Steam] UserDisconnect successfully sent for steamid '76561198082179040'
  156. [00:02:53]: Sim paused
  157. [00:03:05]: [Steam] UserDisconnect successfully sent for steamid '0'
  158. [00:03:05]: Collecting garbage...
  159. [00:03:06]: lua_gc took 0.43 seconds
  160. [00:03:06]: ~ShardLuaProxy()
  161. [00:03:06]: ~InventoryLuaProxy()
  162. [00:03:06]: ~NetworkLuaProxy()
  163. [00:03:06]: ~SimLuaProxy()
  164. [00:03:06]: lua_close took 0.62 seconds
  165. [00:03:07]: HttpClient2::ClientThread::Main() complete
  166. [00:03:07]: Shutting down
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