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- [00:00:00]: Starting Up
- [00:00:00]: Version: 152769
- [00:00:00]: Current time: Sun Oct 11 14:01:47 2015
- [00:00:00]: Don't Starve Together: 152769 WIN32
- NNN Build Date: 2015-10-09_17-02-58
- [00:00:00]: Parsing command line
- [00:00:00]: Command Line Arguments: -conf_dir DST_Cave -console
- [00:00:00]: Initializing Minidump handler
- [00:00:00]: ....Done
- [00:00:00]: Fixing DPI
- [00:00:00]: ...Done
- [00:00:00]: THREAD - started 'GAClient' (31768)
- [00:00:00]: HttpClient2::ClientThread::Main()
- [00:00:00]: ProfileIndex:5.76
- [00:00:00]: Network tick rate: U=15(2), D=0
- [00:00:00]: Network tick rate: U=15(2), D=0
- [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
- [00:00:00]: WindowsFirewall - Application already authorized
- [00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/blocklist.txt (Failure)
- [00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/adminlist.txt (Failure)
- [00:00:00]: OnLoadUserIdList: APP:Klei/DST_Cave/save/whitelist.txt (Failure)
- [00:00:00]: THREAD - started 'ConsoleInput' (39316)
- [00:00:00]: Server token retrieved from: server_token.txt
- [00:00:00]: cGame::InitializeOnMainThread
- [00:00:00]: Renderer initialize: Okay
- [00:00:00]: AnimManager initialize: Okay
- [00:00:00]: Buffers initialize: Okay
- [00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
- [00:00:00]: FMOD Error: An invalid object handle was used.
- [00:00:00]: GameSpecific initialize: Okay
- [00:00:00]: cGame::StartPlaying
- [00:00:00]: LOADING LUA
- [00:00:00]: DoLuaFile scripts/main.lua
- [00:00:00]: DoLuaFile loading buffer scripts/main.lua
- [00:00:01]: scripts/main.lua(173,1) running main.lua
- [00:00:01]: loaded modindex
- [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
- [00:00:01]: DownloadMods(0)
- [00:00:01]: FMOD Error: An invalid object handle was used.
- [00:00:01]: LOADING LUA SUCCESS
- [00:00:01]: PlayerDeaths could not load morgue
- [00:00:01]: PlayerHistory could not load player_history_staging
- [00:00:01]: bloom_enabled false
- [00:00:01]: loaded saveindex
- [00:00:01]: OnFilesLoaded()
- [00:00:01]: OnUpdatePurchaseStateComplete
- [00:00:03]: Load FE
- [00:00:04]: Load FE: done
- [00:00:04]: ModIndex: Load sequence finished successfully.
- [00:00:04]: Reset() returning
- [00:00:06]: [200] Account Communication Success (6)
- [00:00:06]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_qDwD4rMb
- [00:00:06]: Starting Dedicated Server Game
- [00:00:06]: Network tick rate: U=15(2), D=0
- [00:00:06]: [Warning] Could not confirm port 11002 is open in the firewall.
- [00:00:06]: Online Server Started on port: 11002
- [00:00:06]: Collecting garbage...
- [00:00:06]: lua_gc took 0.09 seconds
- [00:00:06]: ~ShardLuaProxy()
- [00:00:06]: ~InventoryLuaProxy()
- [00:00:06]: ~NetworkLuaProxy()
- [00:00:06]: ~SimLuaProxy()
- [00:00:07]: lua_close took 0.09 seconds
- [00:00:07]: ReleaseAll
- [00:00:07]: ReleaseAll Finished
- [00:00:07]: cGame::StartPlaying
- [00:00:07]: LOADING LUA
- [00:00:07]: DoLuaFile scripts/main.lua
- [00:00:07]: DoLuaFile loading buffer scripts/main.lua
- [00:00:07]: scripts/main.lua(173,1) running main.lua
- [00:00:07]: loaded modindex
- [00:00:07]: ModIndex: Beginning normal load sequence for dedicated server.
- [00:00:07]: LOADING LUA SUCCESS
- [00:00:07]: PlayerDeaths could not load morgue
- [00:00:07]: PlayerHistory could not load player_history_staging
- [00:00:07]: bloom_enabled false
- [00:00:07]: loaded saveindex
- [00:00:07]: OnFilesLoaded()
- [00:00:07]: OnUpdatePurchaseStateComplete
- [00:00:07]: Unload FE
- [00:00:07]: Unload FE done
- [00:00:09]: LOAD BE
- [00:00:17]: LOAD BE: done
- [00:00:17]: Deserialize world session from session/0320006202710553/0000000002
- [00:00:17]: Save file is at version 1
- [00:00:17]: Begin Session: 0320006202710553
- [00:00:17]: saving to server_temp/server_save
- [00:00:19]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
- [00:00:21]: Loading Nav Grid
- [00:00:21]: BEGINNING QUAKE
- [00:00:21]: OVERRIDE: setting waves to off
- [00:00:29]: Reconstructing topology
- [00:00:29]: ...Sorting points
- [00:00:29]: ...Sorting edges
- [00:00:29]: ...Connecting nodes
- [00:00:29]: ...Validating connections
- [00:00:30]: ...Housekeeping
- [00:00:30]: ...Done!
- [00:00:30]: 1 uploads added to server. From server_temp
- [00:00:30]: [SHARD] Connecting to master...
- [00:00:30]: Telling Client our new session identifier: 0320006202710553
- [00:00:30]: ModIndex: Load sequence finished successfully.
- [00:00:30]: Reset() returning
- [00:00:30]: Sim paused
- [00:00:31]: SteamGameServer_Init Success
- [00:00:31]: [SHARD] Sending slave information to master...
- [00:00:31]: [SHARD] Registering in lobby as a slave server...
- [00:00:32]: [SHARD] Slave is now ready!
- [00:00:32]: World '1' is now connected
- [00:01:06]: Sim unpaused
- [00:01:06]: [SHARD] Registering portal ID #1
- [00:01:06]: Validating 1: status: ACTIVE world: 1 available: true
- [00:01:06]: Validating 1: status: ACTIVE world: 1 available: true
- [00:01:06]: [SHARD] Registering portal ID #2
- [00:01:06]: Validating 2: status: ACTIVE world: 1 available: true
- [00:01:06]: Validating 2: status: ACTIVE world: 1 available: true
- [00:01:06]: [SHARD] Registering portal ID #3
- [00:01:06]: Validating 3: status: ACTIVE world: 1 available: true
- [00:01:06]: Validating 3: status: ACTIVE world: 1 available: true
- [00:01:06]: [SHARD] Registering portal ID #4
- [00:01:06]: Validating 4: status: ACTIVE world: 1 available: true
- [00:01:06]: Validating 4: status: ACTIVE world: 1 available: true
- [00:01:06]: [SHARD] Registering portal ID #5
- [00:01:06]: Validating 5: status: ACTIVE world: 1 available: true
- [00:01:06]: Validating 5: status: ACTIVE world: 1 available: true
- [00:01:06]: [SHARD] Registering portal ID #6
- [00:01:06]: Validating 6: status: ACTIVE world: 1 available: true
- [00:01:06]: Validating 6: status: ACTIVE world: 1 available: true
- [00:01:06]: [SHARD] Registering portal ID #7
- [00:01:06]: Validating 7: status: ACTIVE world: 1 available: true
- [00:01:06]: Validating 7: status: ACTIVE world: 1 available: true
- [00:01:06]: [SHARD] Registering portal ID #8
- [00:01:06]: Validating 8: status: ACTIVE world: 1 available: true
- [00:01:06]: Validating 8: status: ACTIVE world: 1 available: true
- [00:01:06]: [SHARD] Registering portal ID #9
- [00:01:06]: Validating 9: status: ACTIVE world: 1 available: true
- [00:01:06]: Validating 9: status: ACTIVE world: 1 available: true
- [00:01:06]: [SHARD] Registering portal ID #10
- [00:01:06]: Validating 10: status: ACTIVE world: 1 available: true
- [00:01:06]: Validating 10: status: ACTIVE world: 1 available: true
- [00:02:19]: [SHARD] Migrating player data to: session/0320006202710553/KU_qDwD4rMb_/0000000002
- [00:02:19]: [SHARD] Received player migration data packet for 'KU_qDwD4rMb' (1)
- [00:02:19]: [SHARD] PASS IS 'kOYySNO3l461He'
- [00:02:21]: New incoming connection 192.168.1.6|60423 GUID: 477381982643591801
- [00:02:21]: Client connected from [LAN] IP: 192.168.1.6
- [00:02:21]: ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9xRHdENHJNYiIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^QfIZG/Xflryxra1qwoYWDHdXV3Aizi8b for: 477381982643591801
- [00:02:21]: SendHandShakeServerListing
- [00:02:22]: [Steam] UserConnectAndAuthenticate successfully sent for steamid '76561198082179040'
- [00:02:39]: [SHARD] Migration by user ('KU_qDwD4rMb') failed (163).
- [00:02:53]: [Steam] UserDisconnect successfully sent for steamid '76561198082179040'
- [00:02:53]: Sim paused
- [00:03:05]: [Steam] UserDisconnect successfully sent for steamid '0'
- [00:03:05]: Collecting garbage...
- [00:03:06]: lua_gc took 0.43 seconds
- [00:03:06]: ~ShardLuaProxy()
- [00:03:06]: ~InventoryLuaProxy()
- [00:03:06]: ~NetworkLuaProxy()
- [00:03:06]: ~SimLuaProxy()
- [00:03:06]: lua_close took 0.62 seconds
- [00:03:07]: HttpClient2::ClientThread::Main() complete
- [00:03:07]: Shutting down
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