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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class spawnPoints : MonoBehaviour {
- public Vector3 ObjectSpawnPosition;
- public GameObject ObjectSpawn1;
- public GameObject ObjectSpawn2;
- public GameObject ObjectSpawn3;
- public GameObject ObjectSpawn4;
- public Rigidbody rigidbody;
- void Start()
- {
- rigidbody = GetComponent<Rigidbody>();
- }
- void FixedUpdate() {
- if (Input.GetKeyDown(KeyCode.Alpha7))
- {
- rigidbody.isKinematic = true;
- rigidbody.velocity = Vector3.zero;
- rigidbody.angularVelocity = Vector3.zero;
- transform.position = ObjectSpawn1.transform.position;
- transform.rotation = ObjectSpawn1.transform.rotation;
- rigidbody.isKinematic = false;
- }
- if (Input.GetKeyDown(KeyCode.Alpha8))
- {
- rigidbody.isKinematic = true;
- rigidbody.velocity = Vector3.zero;
- rigidbody.angularVelocity = Vector3.zero;
- transform.position = ObjectSpawn1.transform.position;
- transform.rotation = ObjectSpawn1.transform.rotation;
- rigidbody.isKinematic = false;
- }
- if (Input.GetKeyDown(KeyCode.Alpha9))
- {
- rigidbody.isKinematic = true;
- rigidbody.velocity = Vector3.zero;
- rigidbody.angularVelocity = Vector3.zero;
- transform.position = ObjectSpawn1.transform.position;
- transform.rotation = ObjectSpawn1.transform.rotation;
- rigidbody.isKinematic = false;
- }
- if (Input.GetKeyDown(KeyCode.Alpha0))
- {
- rigidbody.isKinematic = true;
- rigidbody.velocity = Vector3.zero;
- rigidbody.angularVelocity = Vector3.zero;
- transform.position = ObjectSpawn1.transform.position;
- transform.rotation = ObjectSpawn1.transform.rotation;
- rigidbody.isKinematic = false;
- }
- }
- }
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