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- private static ItemStack getItem(){
- ItemStack is = new ItemStack(Material.STONE, 16);
- Random rand = new Random();
- int swag = rand.nextInt(15) + 1;
- switch(swag)
- {
- case 1:
- is = new ItemStack(Material.IRON_INGOT, 1);
- break;
- case 2:
- is = new ItemStack(Material.WOOD_SWORD, 1);
- break;
- case 3:
- is = new ItemStack(Material.LEATHER_CHESTPLATE, 1);
- break;
- case 4:
- is = new ItemStack(Material.LEATHER_BOOTS, 1);
- break;
- case 5:
- is = new ItemStack(Material.LEATHER_HELMET, 1);
- break;
- case 6:
- is = new ItemStack(Material.STONE, 16);
- break;
- case 7:
- is = new ItemStack(Material.EGG, 1);
- break;
- case 8:
- is = new ItemStack(Material.BOW, 1);
- break;
- case 9:
- is = new ItemStack(Material.ARROW, 2);
- break;
- case 10:
- is = new ItemStack(Material.SNOW_BALL, 8);
- break;
- case 11:
- is = new ItemStack(Material.IRON_INGOT, 3);
- break;
- case 12:
- is = new ItemStack(Material.STICK, 1);
- break;
- case 13:
- is = new ItemStack(Material.IRON_BOOTS, 1);
- break;
- case 14:
- is = new ItemStack(Material.LEATHER_CHESTPLATE, 1);
- break;
- default:
- break;
- }
- return is;
- }
- private static void fillChest(Inventory inv) {
- if (inv != null) {
- // for each slot in the chest
- Random rand = new Random();
- int slots = rand.nextInt(5) + 13;
- for(int x = 0; x < inv.getSize(); x++){
- inv.setItem(x, new ItemStack(Material.AIR));
- }
- for(int x = 0; x < slots; x++){
- inv.setItem(x, getItem());
- }
- }
- }
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