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Platform.cs

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Aug 31st, 2015
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C# 0.69 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class Platform : MonoBehaviour
  5. {
  6.     private Vector2 pos;
  7.     public float speed;
  8.     private GameObject player;
  9.  
  10.     void Start()
  11.     {
  12.         pos = transform.position;
  13.         player = GameObject.FindGameObjectWithTag("Player");
  14.     }
  15.  
  16.     void Update()
  17.     {
  18.         MovePlatform();
  19.         ColliderEnabler();
  20.     }
  21.  
  22.     void MovePlatform()
  23.     {
  24.         pos.y -= speed * Time.deltaTime;
  25.         transform.position = pos;
  26.     }
  27.  
  28.     void ColliderEnabler()
  29.     {
  30.         if(player.transform.position.y > transform.position.y + 1f)
  31.         {
  32.             GetComponent<EdgeCollider2D>().enabled = true;
  33.         }
  34.     }
  35. }
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