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- SKSE runtime: initialize (version = 1.7.3 09200000 01D0CECC3D84FF74, os = 6.2 (9200))
- imagebase = 00400000
- runtime root = C:\Program Files (x86)\Steam\steamapps\common\Skyrim\
- config path = C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\skse.ini
- plugin directory = C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\
- checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\chargen.dll
- registering plugin listener for SKSE at 1 of 2
- plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\chargen.dll (00000001 chargen 00000004) loaded correctly
- checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\DCF_plugin.dll
- plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\DCF_plugin.dll (00000001 DCF_plugin 00000004) loaded correctly
- checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll
- registering plugin listener for SKSE at 3 of 4
- registering plugin listener for chargen at 3 of 4
- plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll (00000001 nioverride 00000004) loaded correctly
- checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SKSE_EnhancedCamera.dll
- plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SKSE_EnhancedCamera.dll (00000001 EnhancedCamera 00000001) loaded correctly
- checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SkyUtilities.dll
- plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SkyUtilities.dll (00000001 SkyUtilitiesScript 00000001) loaded correctly
- dispatch message (0) to plugin listeners
- sending message type 0 to plugin 1
- dispatch message (0) to plugin listeners
- sending message type 0 to plugin 3
- dispatched message.
- dispatch message (1) to plugin listeners
- sending message type 1 to plugin 1
- sending message type 1 to plugin 3
- dispatched message.
- init complete
- hooked dinput
- dispatch message (6) to plugin listeners
- sending message type 6 to plugin 1
- sending message type 6 to plugin 3
- dispatched message.
- Reading translations from Interface\Translations\SkyUI_RUSSIAN.txt...
- Reading translations from Interface\Translations\RaceMenu_RUSSIAN.txt...
- dispatch message (8) to plugin listeners
- sending message type 8 to plugin 1
- sending message type 8 to plugin 3
- dispatched message.
- save name is autosave2
- full save path: C:\Users\yyy\Documents\My Games\Skyrim\Saves\\autosave2.skse
- dispatch message (2) to plugin listeners
- sending message type 2 to plugin 1
- sending message type 2 to plugin 3
- dispatched message.
- loading co-save
- Loading mod list:
- (0 -> 0) Skyrim.esm
- (1 -> 1) Update.esm
- (2 -> 2) Unofficial Skyrim Patch.esp
- (3 -> 3) Skyrim Project Optimization.esm
- (4 -> 4) SkyUI.esp
- (5 -> 5) dD - Realistic Ragdoll Force - Realistic.esp
- (6 -> 6) NoTint.esm
- (7 -> 7) No More Glowing Edges.esp
- (8 -> 8) RaceMenu.esp
- (9 -> 9) RaceMenuPlugin.esp
- (10 -> 10) DisableHDREffects.esp
- (11 -> 11) RealisticHumanoidMovementSpeed.esp
- (12 -> 12) Open Cities Skyrim.esp
- (13 -> 13) JKs - Open Cities Skyrim.esp
- Loading menu open/close event registrations...
- Loading key input event registrations...
- Loading control input event registrations...
- Loading mod callback event registrations...
- Loading crosshair ref event registrations...
- Loading camera event registrations...
- Loading actor action event registrations...
- Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN)
- Loading SKSEPersistentObjectStorage data...
- Loading SKSEDelayFunctorManager data...
- dispatch message (3) to plugin listeners
- sending message type 3 to plugin 1
- sending message type 3 to plugin 3
- dispatched message.
- cleared save path
- WidgetLoader.as: setRootPath(a_path = exported/)
- WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/activeeffects.swf)
- save name is autosave2
- full save path: C:\Users\yyy\Documents\My Games\Skyrim\Saves\\autosave2.skse
- dispatch message (2) to plugin listeners
- sending message type 2 to plugin 1
- sending message type 2 to plugin 3
- dispatched message.
- loading co-save
- Loading mod list:
- (0 -> 0) Skyrim.esm
- (1 -> 1) Update.esm
- (2 -> 2) Unofficial Skyrim Patch.esp
- (3 -> 3) Skyrim Project Optimization.esm
- (4 -> 4) SkyUI.esp
- (5 -> 5) dD - Realistic Ragdoll Force - Realistic.esp
- (6 -> 6) NoTint.esm
- (7 -> 7) No More Glowing Edges.esp
- (8 -> 8) RaceMenu.esp
- (9 -> 9) RaceMenuPlugin.esp
- (10 -> 10) DisableHDREffects.esp
- (11 -> 11) RealisticHumanoidMovementSpeed.esp
- (12 -> 12) Open Cities Skyrim.esp
- (13 -> 13) JKs - Open Cities Skyrim.esp
- Loading menu open/close event registrations...
- Loading key input event registrations...
- Loading control input event registrations...
- Loading mod callback event registrations...
- Loading crosshair ref event registrations...
- Loading camera event registrations...
- Loading actor action event registrations...
- Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN)
- Loading SKSEPersistentObjectStorage data...
- Loading SKSEDelayFunctorManager data...
- dispatch message (3) to plugin listeners
- sending message type 3 to plugin 1
- sending message type 3 to plugin 3
- dispatched message.
- cleared save path
- WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/activeeffects.swf)
- save name is quicksave
- full save path: C:\Users\yyy\Documents\My Games\Skyrim\Saves\\quicksave.skse
- dispatch message (4) to plugin listeners
- sending message type 4 to plugin 1
- sending message type 4 to plugin 3
- dispatched message.
- creating co-save
- Saving mod list:
- (0) Skyrim.esm
- (1) Update.esm
- (2) Unofficial Skyrim Patch.esp
- (3) Skyrim Project Optimization.esm
- (4) SkyUI.esp
- (5) dD - Realistic Ragdoll Force - Realistic.esp
- (6) NoTint.esm
- (7) No More Glowing Edges.esp
- (8) RaceMenu.esp
- (9) RaceMenuPlugin.esp
- (10) DisableHDREffects.esp
- (11) RealisticHumanoidMovementSpeed.esp
- (12) Open Cities Skyrim.esp
- (13) JKs - Open Cities Skyrim.esp
- Saving menu open/close event registrations...
- Saving key input event registrations...
- Saving control input event registrations...
- Saving mod callback event registrations...
- Saving crosshair ref event registrations...
- Saving camera event registrations...
- Saving actor action event registrations...
- Saving NiNode update event registrations...
- Saving SKSEPersistentObjectStorage data...
- Saving SKSEDelayFunctorManager data...
- cleared save path
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