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Aug 4th, 2015
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  1. SKSE runtime: initialize (version = 1.7.3 09200000 01D0CECC3D84FF74, os = 6.2 (9200))
  2. imagebase = 00400000
  3. runtime root = C:\Program Files (x86)\Steam\steamapps\common\Skyrim\
  4. config path = C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\skse.ini
  5. plugin directory = C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\
  6. checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\chargen.dll
  7. registering plugin listener for SKSE at 1 of 2
  8. plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\chargen.dll (00000001 chargen 00000004) loaded correctly
  9. checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\DCF_plugin.dll
  10. plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\DCF_plugin.dll (00000001 DCF_plugin 00000004) loaded correctly
  11. checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll
  12. registering plugin listener for SKSE at 3 of 4
  13. registering plugin listener for chargen at 3 of 4
  14. plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll (00000001 nioverride 00000004) loaded correctly
  15. checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SKSE_EnhancedCamera.dll
  16. plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SKSE_EnhancedCamera.dll (00000001 EnhancedCamera 00000001) loaded correctly
  17. checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SkyUtilities.dll
  18. plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SkyUtilities.dll (00000001 SkyUtilitiesScript 00000001) loaded correctly
  19. dispatch message (0) to plugin listeners
  20. sending message type 0 to plugin 1
  21. dispatch message (0) to plugin listeners
  22. sending message type 0 to plugin 3
  23. dispatched message.
  24. dispatch message (1) to plugin listeners
  25. sending message type 1 to plugin 1
  26. sending message type 1 to plugin 3
  27. dispatched message.
  28. init complete
  29. hooked dinput
  30. dispatch message (6) to plugin listeners
  31. sending message type 6 to plugin 1
  32. sending message type 6 to plugin 3
  33. dispatched message.
  34. Reading translations from Interface\Translations\SkyUI_RUSSIAN.txt...
  35. Reading translations from Interface\Translations\RaceMenu_RUSSIAN.txt...
  36. dispatch message (8) to plugin listeners
  37. sending message type 8 to plugin 1
  38. sending message type 8 to plugin 3
  39. dispatched message.
  40. save name is autosave2
  41. full save path: C:\Users\yyy\Documents\My Games\Skyrim\Saves\\autosave2.skse
  42. dispatch message (2) to plugin listeners
  43. sending message type 2 to plugin 1
  44. sending message type 2 to plugin 3
  45. dispatched message.
  46. loading co-save
  47. Loading mod list:
  48. (0 -> 0) Skyrim.esm
  49. (1 -> 1) Update.esm
  50. (2 -> 2) Unofficial Skyrim Patch.esp
  51. (3 -> 3) Skyrim Project Optimization.esm
  52. (4 -> 4) SkyUI.esp
  53. (5 -> 5) dD - Realistic Ragdoll Force - Realistic.esp
  54. (6 -> 6) NoTint.esm
  55. (7 -> 7) No More Glowing Edges.esp
  56. (8 -> 8) RaceMenu.esp
  57. (9 -> 9) RaceMenuPlugin.esp
  58. (10 -> 10) DisableHDREffects.esp
  59. (11 -> 11) RealisticHumanoidMovementSpeed.esp
  60. (12 -> 12) Open Cities Skyrim.esp
  61. (13 -> 13) JKs - Open Cities Skyrim.esp
  62. Loading menu open/close event registrations...
  63. Loading key input event registrations...
  64. Loading control input event registrations...
  65. Loading mod callback event registrations...
  66. Loading crosshair ref event registrations...
  67. Loading camera event registrations...
  68. Loading actor action event registrations...
  69. Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN)
  70. Loading SKSEPersistentObjectStorage data...
  71. Loading SKSEDelayFunctorManager data...
  72. dispatch message (3) to plugin listeners
  73. sending message type 3 to plugin 1
  74. sending message type 3 to plugin 3
  75. dispatched message.
  76. cleared save path
  77. WidgetLoader.as: setRootPath(a_path = exported/)
  78. WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/activeeffects.swf)
  79. save name is autosave2
  80. full save path: C:\Users\yyy\Documents\My Games\Skyrim\Saves\\autosave2.skse
  81. dispatch message (2) to plugin listeners
  82. sending message type 2 to plugin 1
  83. sending message type 2 to plugin 3
  84. dispatched message.
  85. loading co-save
  86. Loading mod list:
  87. (0 -> 0) Skyrim.esm
  88. (1 -> 1) Update.esm
  89. (2 -> 2) Unofficial Skyrim Patch.esp
  90. (3 -> 3) Skyrim Project Optimization.esm
  91. (4 -> 4) SkyUI.esp
  92. (5 -> 5) dD - Realistic Ragdoll Force - Realistic.esp
  93. (6 -> 6) NoTint.esm
  94. (7 -> 7) No More Glowing Edges.esp
  95. (8 -> 8) RaceMenu.esp
  96. (9 -> 9) RaceMenuPlugin.esp
  97. (10 -> 10) DisableHDREffects.esp
  98. (11 -> 11) RealisticHumanoidMovementSpeed.esp
  99. (12 -> 12) Open Cities Skyrim.esp
  100. (13 -> 13) JKs - Open Cities Skyrim.esp
  101. Loading menu open/close event registrations...
  102. Loading key input event registrations...
  103. Loading control input event registrations...
  104. Loading mod callback event registrations...
  105. Loading crosshair ref event registrations...
  106. Loading camera event registrations...
  107. Loading actor action event registrations...
  108. Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN)
  109. Loading SKSEPersistentObjectStorage data...
  110. Loading SKSEDelayFunctorManager data...
  111. dispatch message (3) to plugin listeners
  112. sending message type 3 to plugin 1
  113. sending message type 3 to plugin 3
  114. dispatched message.
  115. cleared save path
  116. WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/activeeffects.swf)
  117. save name is quicksave
  118. full save path: C:\Users\yyy\Documents\My Games\Skyrim\Saves\\quicksave.skse
  119. dispatch message (4) to plugin listeners
  120. sending message type 4 to plugin 1
  121. sending message type 4 to plugin 3
  122. dispatched message.
  123. creating co-save
  124. Saving mod list:
  125. (0) Skyrim.esm
  126. (1) Update.esm
  127. (2) Unofficial Skyrim Patch.esp
  128. (3) Skyrim Project Optimization.esm
  129. (4) SkyUI.esp
  130. (5) dD - Realistic Ragdoll Force - Realistic.esp
  131. (6) NoTint.esm
  132. (7) No More Glowing Edges.esp
  133. (8) RaceMenu.esp
  134. (9) RaceMenuPlugin.esp
  135. (10) DisableHDREffects.esp
  136. (11) RealisticHumanoidMovementSpeed.esp
  137. (12) Open Cities Skyrim.esp
  138. (13) JKs - Open Cities Skyrim.esp
  139. Saving menu open/close event registrations...
  140. Saving key input event registrations...
  141. Saving control input event registrations...
  142. Saving mod callback event registrations...
  143. Saving crosshair ref event registrations...
  144. Saving camera event registrations...
  145. Saving actor action event registrations...
  146. Saving NiNode update event registrations...
  147. Saving SKSEPersistentObjectStorage data...
  148. Saving SKSEDelayFunctorManager data...
  149. cleared save path
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