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- if (DatObject.Phases > 1) //if there is more than 1 phase, the object is animated
- {
- DatObject.isAnimation = true;
- reader.ReadByte(); //animation type (either 0 for asynchronous or 1 for synchronous)
- reader.ReadInt32(); //loop count (basically, if loop count is > 0 then a loop animation is used. if loop count is < 0 a ping-pong animation is used. hence the use of readint32 and not readuint32
- reader.ReadByte(); //start phase (just tells the client which phase to start the animation at)
- for (int i = 0; i < DatObject.Phases; i++) //loop through each phase and get it's frame duration
- {
- reader.ReadUInt32();//minimum duration
- reader.ReadUInt32();//maximum duration
- }
- }
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