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Sep 11th, 2013
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  1. local testmob = {
  2. physical = false,
  3. collisionbox = {-0.5,-0,-0.5, 0.5,2,0.5},
  4. visual = "mesh",
  5. mesh = "testmod_testmob.b3d",
  6. visual_size = {x=2.2, y=2.5},
  7. textures = {"testmod_testmob.png"},
  8. animation = {
  9. stand_START = 1,
  10. stand_END = 120,
  11. }
  12.  
  13. minetest.register_entity("testmod:testmob", testmob)
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