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- local testmob = {
- physical = false,
- collisionbox = {-0.5,-0,-0.5, 0.5,2,0.5},
- visual = "mesh",
- mesh = "testmod_testmob.b3d",
- visual_size = {x=2.2, y=2.5},
- textures = {"testmod_testmob.png"},
- animation = {
- stand_START = 1,
- stand_END = 120,
- }
- minetest.register_entity("testmod:testmob", testmob)
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