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Nov 25th, 2015
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  1. "character"
  2. {
  3. "name" "Bonk Boy"
  4. "class" "1"
  5. "model" "models\freak_fortress_2\bonkboy\bonkboyv2.mdl"
  6. "ragedist" "10000.0"
  7. "description_en" "Bonk Boy:\nDefender of CP!\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch\n2 lives - 1 bonk attack!\nAim at an enemy, then press M1 to lunge instantly at him.\nAlso, you take The Sandman with 40 balls. Editors: Luna, Puggle and Pikai8x"
  8. "health_formula" "(((760+n)*n)^1.03)"
  9. "lives" "1"
  10. "maxspeed" "400"
  11. "sound_block_vo" "0"
  12.  
  13. "weapon1"
  14. {
  15. "name" "tf_weapon_bat_wood"
  16. "index" "44"
  17. "show" "1"
  18. "attributes" "1 ; 128 ; 137 ; 1500 ; 6 ; 200 "
  19. }
  20.  
  21. "ability1"
  22. {
  23. "name" "rage_new_weapon"
  24. “arg0” “0”
  25. "arg1" "tf_weapon_bat_wood"
  26. "arg2" "44"
  27. "arg3" "1 ; 150 ; 137 ; 1500 ; 6 ; 200 ; 335 ; 5000 ; 339 ; 1 ; 340 ; 1 ; 350 ; 1”
  28. "arg4" "0"
  29. "arg5" "3"
  30. "arg6" "1"
  31. "plugin_name" "special_noanims"
  32. }
  33. "ability2"
  34. {
  35. "name" "charge_weightdown"
  36. "arg0" "3"
  37. “arg1” “0.5”
  38. "plugin_name" "default_abilities"
  39. }
  40. "ability3"
  41. {
  42. "name" "charge_bravejump"
  43. "arg0" "1"
  44. "arg1" "1.0"
  45. "arg2" "2.0"
  46. "arg3" "10"
  47. "plugin_name" "default_abilities"
  48. }
  49. "ability4"
  50. {
  51. "name" "rage_stun"
  52. “arg0” “0”
  53. "arg1" "5.0"
  54. "plugin_name" "default_abilities"
  55. }
  56. "ability5"
  57. {
  58. "name" "rage_preventtaunt"
  59. "plugin_name" "default_abilities"
  60. }
  61. "ability6"
  62. {
  63. "name" "rage_stunsg"
  64. “arg0” “0”
  65. "arg1" "15.0"
  66. "plugin_name" "default_abilities"
  67. }
  68. "sound_begin"
  69. {
  70. "1" "vo\scout_award12.wav"
  71. }
  72. "sound_win"
  73. {
  74. "1" "vo\scout_domination20.wav"
  75. }
  76. "sound_death"
  77. {
  78. "1" "vo\scout_paincrtcialdeath01.wav"
  79. "2" "vo\scout_paincrtcialdeath02.wav"
  80. "3" "vo\scout_paincrtcialdeath03.wav"
  81. }
  82. "sound_kspree"
  83. {
  84. "1" "vo\scout_laughlong02.wav"
  85. }
  86. "sound_hit"
  87. {
  88. "1" "vo\scout_specialcompleted02.wav"
  89. "2" "vo\scout_specialcompleted03.wav"
  90. }
  91. "sound_nextlife"
  92. {
  93. "1" "vo\scout_invinciblenotready03.wav"
  94. "2" "vo\scout_invinciblenotready04.wav"
  95. "3" "vo\scout_invinciblenotready05.wav"
  96. "4" "vo\scout_invinciblenotready06.wav"
  97. }
  98. "sound_lastman"
  99. {
  100. "1" "vo\scout_meleedare03.wav"
  101. }
  102. "sound_kill_buildable"
  103. {
  104. "1" "vo\scout_specialcompleted10.wav"
  105. }
  106. "sound_kill_heavy"
  107. {
  108. "1" "vo\scout_specialcompleted01.wav"
  109. }
  110. "sound_precache"
  111. {
  112. "1" "freak_fortress_2\bonkboy\bgm.mp3"
  113. }
  114. "sound_bgm"
  115. {
  116. "path1" "freak_fortress_2\bonkboy\bgm.mp3"
  117. "time1" "133"
  118. }
  119. "sound_ability"
  120. {
  121. "1" "vo\scout_battlecry04.wav"
  122. "2" "vo\scout_cheers03.wav"
  123. "slot2" "1"
  124. "3" "vo\scout_cheers03.wav"
  125. "slot3" "1"
  126. }
  127.  
  128. "mod_download"
  129. {
  130. "1" "models\freak_fortress_2\bonkboy\bonkboyv2"
  131. }
  132. "mat_download"
  133. {
  134. "1" "materials\freak_fortress_2\bonkboy\bbonk_blue"
  135. "2" "materials\freak_fortress_2\bonkboy\bbonk_red"
  136. }
  137. "download"
  138. {
  139. "1" "sound\freak_fortress_2\bonkboy\bgm.mp3"
  140. }
  141. }
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