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  1. [16:25:01] [Client thread/INFO]: [Shaders] Loaded shaderpack: will-shaders-alpha-3-amd-fix.zip
  2. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: TEXTURE_PACK, key: screen
  3. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: TEXTURE_PACK_RESOLUTION, key: screen
  4. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: GLOBAL_ILLUMINATION, key: screen.Lighting
  5. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: RAYTRACED_LIGHT, key: screen.Lighting
  6. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: RAYTRACED_LIGHT, key: screen.RaytracedLightOptions
  7. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: NUM_DIFFUSE_RAYS, key: screen.RaytracedLightOptions
  8. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: MAX_RAY_LENGTH, key: screen.RaytracedLightOptions
  9. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: RAY_STEP_LENGTH, key: screen.RaytracedLightOptions
  10. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: RAY_GROWTH, key: screen.RaytracedLightOptions
  11. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: DITHER_REFLECTION_RAYS, key: screen.RaytracedLightOptions
  12. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: HARD_SHADOWS, key: screen.Shadows
  13. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: SOFT_SHADOWS, key: screen.Shadows
  14. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: REALISTIC_SHADOWS, key: screen.Shadows
  15. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: HYBRID_RAYTRACED_SHADOWS, key: screen.Shadows
  16. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: PCF_SIZE_HALF, key: screen.Shadows
  17. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: BLOCKER_SEARCH_SIZE_HALF, key: screen.Shadows
  18. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: USE_RANDOM_ROTATION, key: screen.Shadows
  19. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: NUM_RAYS, key: screen.Reflections
  20. [16:25:01] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_LIGHTING, key: screen.Sky
  21. [16:25:01] [Client thread/INFO]: [Shaders] Uninit
  22. [16:25:01] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
  23. Validation successful.
  24.  
  25.  
  26. [16:25:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
  27. [16:25:01] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
  28. Validation successful.
  29.  
  30.  
  31. [16:25:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_water
  32. [16:25:01] [Client thread/INFO]: [Shaders] gdepth format: RGBA8
  33. [16:25:01] [Client thread/INFO]: [Shaders] AO Level: 0.0
  34. [16:25:01] [Client thread/INFO]: [Shaders] Sun path rotation: -10.0
  35. [16:25:01] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
  36. [16:25:01] [Client thread/INFO]: [Shaders] shadowHardwareFiltering1
  37. [16:25:01] [Client thread/INFO]: [Shaders] Shadow map resolution: 2048
  38. [16:25:01] [Client thread/INFO]: [Shaders] Shadow map distance: 120.0
  39. [16:25:02] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
  40. Validation successful.
  41.  
  42.  
  43. [16:25:02] [Client thread/INFO]: [Shaders] Program loaded: composite
  44. [16:25:02] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
  45. Validation successful.
  46.  
  47.  
  48. [16:25:02] [Client thread/INFO]: [Shaders] Program loaded: composite1
  49. [16:25:02] [Client thread/INFO]: [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
  50. Validation successful.
  51.  
  52.  
  53. [16:25:02] [Client thread/INFO]: [Shaders] Program loaded: shadow
  54. [16:25:02] [Client thread/INFO]: [Shaders] usedColorBuffers: 5
  55. [16:25:02] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
  56. [16:25:02] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 1
  57. [16:25:02] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
  58. [16:25:02] [Client thread/INFO]: [Shaders] usedColorAttachs: 5
  59. [16:25:02] [Client thread/INFO]: [Shaders] usedDrawBuffers: 3
  60. [16:25:02] [Client thread/INFO]: [Shaders] Framebuffer created.
  61. [16:25:02] [Client thread/INFO]: [Shaders] Shadow framebuffer created.
  62. [16:25:02] [Client thread/INFO]: [Shaders] Reset world renderers
  63. [16:25:02] [Client thread/INFO]: [Shaders] Reset model renderers
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