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Tera FPS config #4

By: a guest on May 9th, 2012  |  syntax: INI file  |  size: 25.08 KB  |  hits: 203  |  expires: Never
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=Start.gmp
  5. LocalMap=Start.gmp
  6. TransitionMap=Start.gmp
  7. MapExt=gmp
  8. EXEName=S1Game.exe
  9. DebugEXEName=DEBUG-S1Game.exe
  10. SaveExt=usa
  11. Port=7777
  12. GameName=Project S
  13. GameNameShort=S1Game
  14.  
  15. [Engine.Engine]
  16. AllowShadowVolumes=FALSE
  17. bAllowMatureLanguage=TRUE
  18. bCheckParticleRenderSize=True
  19. bDisablePhysXHardwareSupport=True
  20. bDynamicDecalsEnabled=True
  21. BeginUPTryCount=200000
  22. bEnableColorClear=TRUE
  23. bEnableKismetLogging=FALSE
  24. bForceStaticTerrain=False
  25. bOnScreenKismetWarnings=False
  26. bPauseOnLossOfFocus=FALSE
  27. bStaticDecalsEnabled=True
  28. bSubtitlesEnabled=True
  29. bSubtitlesForcedOff=FALSE
  30. bUseAdditiveComplexity=True
  31. bUseBackgroundLevelStreaming=True
  32. bSupportPhysXFluids=false
  33. bUseLowEndFog=true
  34. bUsePixelShaderComplexity=True
  35. bUseSound=True
  36. bUseTextureStreaming=True
  37. CameraRotationThreshold=45.0
  38. CameraTranslationThreshold=10000
  39. Canvas=Engine.Canvas
  40. Client=WinDrv.WindowsClient
  41. ConsoleClassName=Engine.Console
  42. CrossMaterialName=EditorMaterials.Cross_Mat
  43. DataStoreClientClassName=Engine.DataStoreClient
  44. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  45. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  46. DefaultMaterialName=EngineMaterials.DefaultMaterial
  47. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  48. DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
  49. DefaultSoundName=EngineSounds.WhiteNoise
  50. DefaultTextureName=EngineMaterials.DefaultDiffuse
  51. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  52. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  53. DemoRecordingDevice=Engine.DemoRecDriver
  54. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  55. EditorEngine=Editor.EditorEngine
  56. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  57. FluidSimulationTimeLimit=30.0
  58. GameEngine=Engine.GameEngine
  59. GameViewportClientClassName=S1Game.S1GameViewportClient
  60. GeomMaterialName=EngineMaterials.GeomMaterial
  61. IdealTextureDensity=13.0
  62. Input=Engine.Input
  63. Language=int
  64. LargeFontName=EngineFonts.LargeFont
  65. LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
  66. LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
  67. LightComplexityColors=(R=0,G=0,B=0,A=1)
  68. LightComplexityColors=(R=0,G=255,B=0,A=1)
  69. LightComplexityColors=(R=127,G=127,B=0,A=1)
  70. LightComplexityColors=(R=191,G=63,B=0,A=1)
  71. LightComplexityColors=(R=255,G=0,B=0,A=1)
  72. LightComplexityColors=(R=63,G=191,B=0,A=1)
  73. LocalPlayerClassName=Engine.LocalPlayer
  74. MaxFluidNumVerts=1048576
  75. MaxOcclusionPixelsFraction=0.001
  76. MaxParticleResize=0
  77. MaxParticleResizeWarn=0
  78. MaxPixelShaderAdditiveComplexityCount=300
  79. MaxPixelShaderOpaqueComplexityCount=100
  80. MaxTextureDensity=55.0
  81. MaxVertexShaderComplexityCount=100
  82. MediumFontName=EngineFonts.MediumFont
  83. MinTextureDensity=0.0
  84. NetClientTicksPerSecond=200
  85. NetworkDevice=IpDrv.TcpNetDriver
  86. PercentUnoccludedRequeries=0.125
  87. PrimitiveProbablyVisibleTime=8.0
  88. RandomAngleTextureName=EngineMaterials.RandomAngles
  89. RandomNormalTextureName=EngineMaterials.RandomNormal
  90. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  91. Render=Render.Render
  92. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  93. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  94. ScoutClassName=Engine.Scout
  95. ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
  96. ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
  97. ShaderComplexityColors=(R=0,G=255,B=0,A=1)
  98. ShaderComplexityColors=(R=0,G=255,B=100,A=1)
  99. ShaderComplexityColors=(R=127,G=127,B=0,A=1)
  100. ShaderComplexityColors=(R=191,G=63,B=0,A=1)
  101. ShaderComplexityColors=(R=255,G=0,B=0,A=1)
  102. ShaderComplexityColors=(R=63,G=191,B=0,A=1)
  103. SmallFontName=EngineFonts.SmallFont
  104. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  105. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
  106. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  107. SubtitleFontName=EngineFonts.SmallFont
  108. TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
  109. TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
  110. TerrainMaterialMaxTextureCount=16
  111. TerrainTessellationCheckBorder=2.0
  112. TerrainTessellationCheckCount=6
  113. TerrainTessellationCheckDistance=4096.0
  114. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  115. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  116. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  117. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  118. TickMaterialName=EditorMaterials.Tick_Mat
  119. TimeBetweenPurgingPendingKillObjects=60
  120. TinyFontName=EngineFonts.TinyFont
  121. UnrealEdEngine=UnrealEd.UnrealEdEngine
  122. VertexColorMaterialName=EngineMaterials.VertexColorMaterial
  123. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  124. WireframeMaterialName=EngineMaterials.WireframeMaterial
  125.  
  126. [Engine.StreamingMovies]
  127. RenderPriorityPS3=1001
  128. SuspendGameIO=True
  129.  
  130. [Engine.ISVHacks]
  131. bInitializeShadersOnDemand=FALSE
  132. DisableATITextureFilterOptimizationChecks=True
  133. UseMinimalNVIDIADriverShaderOptimization=False
  134. PumpWindowMessagesWhenRenderThreadStalled=False
  135.  
  136. [Engine.GameEngine]
  137. bSmoothFrameRate=FALSE
  138. MinSmoothedFrameRate=30
  139. MaxSmoothedFrameRate=60
  140.  
  141. [Engine.DemoRecDriver]
  142. AllowDownloads=True
  143. DemoSpectatorClass=Engine.PlayerController
  144. MaxClientRate=25000
  145. ConnectionTimeout=15.0
  146. InitialConnectTimeout=30.0
  147. AckTimeout=1.0
  148. KeepAliveTime=1.0
  149. SimLatency=0
  150. RelevantTimeout=5.0
  151. SpawnPrioritySeconds=1.0
  152. ServerTravelPause=4.0
  153. NetServerMaxTickRate=30
  154. LanServerMaxTickRate=30
  155.  
  156. [Engine.PackagesToAlwaysCook]
  157.  
  158. [Engine.StartupPackages]
  159. bSerializeStartupPackagesFromMemory=FALSE
  160. bSerializeStartupPackagesFromMemoryCompressed=FALSE
  161. Package=DefaultUISkin
  162. Package=EngineMaterials
  163. Package=EngineSounds
  164. Package=EngineFonts
  165. Package=SoundModes
  166.  
  167. [Engine.PackagesToForceCookPerMap]
  168.  
  169. [Core.System]
  170. MaxObjectsNotConsideredByGC=0
  171. SizeOfPermanentObjectPool=0
  172. StaleCacheDays=30
  173. MaxStaleCacheSize=10
  174. MaxOverallCacheSize=30
  175. PackageSizeSoftLimit=300
  176. AsyncIOBandwidthLimit=0
  177. CachePath=..\S1Game\Cache
  178. CacheExt=.uxx
  179. Paths=..\Engine\Content
  180. ScriptPaths=..\S1Game\Script
  181. FRScriptPaths=..\S1Game\ScriptFinalRelease
  182. CutdownPaths=..\S1Game\CutdownPackages
  183. CutdownPaths=..\S1Game\Script
  184. ScreenShotPath=..\S1Game\ScreenShots
  185. LocalizationPaths=..\Engine\Localization
  186. Extensions=upk
  187. Extensions=u
  188. TextureFileCacheExtension=tfc
  189. Suppress=Dev
  190. Suppress=DevAudio
  191. Suppress=DevAudioVerbose
  192. Suppress=DevBind
  193. Suppress=DevBsp
  194. Suppress=DevCollision
  195. Suppress=DevCompile
  196. Suppress=DevComponents
  197. Suppress=DevCooking
  198. Suppress=DevDataStore
  199. Suppress=DevGarbage
  200. Suppress=DevKill
  201. Suppress=DevLoad
  202. Suppress=DevNetTraffic
  203. Suppress=DevPath
  204. Suppress=DevReplace
  205. Suppress=DevSave
  206. Suppress=DevSound
  207. Suppress=DevStats
  208. Suppress=DevTick
  209. Suppress=DevUI
  210. Suppress=DevUIStates
  211. Suppress=DevUIStyles
  212. Suppress=DevUIAnimation
  213. Suppress=DevUIFocus
  214. Suppress=Input
  215. Suppress=Inventory
  216. Suppress=Localization
  217. Suppress=LocalizationWarning
  218. Suppress=PlayerMove
  219. Suppress=DevSHA
  220. Suppress=DevShaders
  221. Suppress=DevAnim
  222. Suppress=DevDecals
  223. Suppress=RON_DEBUG
  224. Paths=..\S1Game\Content
  225. LocalizationPaths=..\S1Game\Localization
  226. SavePath=..\S1Game\Save
  227. Extensions=gmp
  228. Extensions=gpk
  229. SeekFreePCPaths=..\S1Game\CookedPC
  230. SeekFreePCExtensions=xxx
  231.  
  232. [Engine.Client]
  233. DisplayGamma=2.2
  234. MinDesiredFrameRate=30.000000
  235. InitialButtonRepeatDelay=0.2
  236. ButtonRepeatDelay=0.1
  237.  
  238. [Engine.GameViewportClient]
  239. bUseHardwareCursorWhenWindowed=False
  240.  
  241. [WinDrv.WindowsClient]
  242. AudioDeviceClass=ALAudio.ALAudioDevice
  243. MinAllowableResolutionX=0
  244. MinAllowableResolutionY=0
  245. MaxAllowableResolutionX=0
  246. MaxAllowableResolutionY=0
  247. MinAllowableRefreshRate=0
  248. MaxAllowableRefreshRate=0
  249. ParanoidDeviceLostChecking=1
  250. AllowJoystickInput=1
  251.  
  252. [Engine.Player]
  253. ConfiguredInternetSpeed=10000
  254. ConfiguredLanSpeed=20000
  255. PP_DesaturationMultiplier=1.0
  256. PP_HighlightsMultiplier=1.0
  257. PP_MidTonesMultiplier=1.0
  258. PP_ShadowsMultiplier=1.0
  259.  
  260. [ALAudio.ALAudioDevice]
  261. MaxChannels=32
  262. UseEffectsProcessing=True
  263. TimeBetweenHWUpdates=15
  264. MinOggVorbisDurationGame=5
  265. MinOggVorbisDurationEditor=5
  266. DeviceName=Generic Software
  267.  
  268. [IpDrv.TcpNetDriver]
  269. AllowDownloads=True
  270. ConnectionTimeout=30.0
  271. InitialConnectTimeout=200.0
  272. AckTimeout=1.0
  273. KeepAliveTime=0.2
  274. MaxClientRate=15000
  275. MaxInternetClientRate=10000
  276. RelevantTimeout=5.0
  277. SpawnPrioritySeconds=1.0
  278. ServerTravelPause=4.0
  279. NetServerMaxTickRate=30
  280. LanServerMaxTickRate=35
  281. DownloadManagers=IpDrv.HTTPDownload
  282. DownloadManagers=Engine.ChannelDownload
  283. NetConnectionClassName=IpDrv.TcpipConnection
  284.  
  285. [IpServer.UdpServerQuery]
  286. GameName=ut
  287.  
  288. [IpDrv.UdpBeacon]
  289. DoBeacon=True
  290. BeaconTime=0.50
  291. BeaconTimeout=5.0
  292. BeaconProduct=ut
  293. ServerBeaconPort=8777
  294. BeaconPort=9777
  295.  
  296. [TextureStreaming]
  297. PoolSize=250
  298. MemoryMargin=20
  299. MemoryLoss=0
  300. HysteresisLimit=20
  301. DropMipLevelsLimit=16
  302. StopIncreasingLimit=12
  303. StopStreamingLimit=8
  304. MinEvictSize=10
  305. MinFudgeFactor=1
  306. FudgeFactorIncreaseRateOfChange=0.5
  307. FudgeFactorDecreaseRateOfChange=-0.4
  308. MinRequestedMipsToConsider=11
  309. MinTimeToGuaranteeMinMipCount=2
  310. MaxTimeToGuaranteeMinMipCount=12
  311. UseTextureFileCache=TRUE
  312. LoadMapTimeLimit=5.0
  313. LightmapStreamingFactor=0.04
  314. ShadowmapStreamingFactor=0.04
  315. MaxLightmapRadius=500.0
  316. AllowStreamingLightmaps=True
  317. TextureFileCacheBulkDataAlignment=1
  318. UsePriorityStreaming=True
  319. bAllowSwitchingStreamingSystem=False
  320. UseDynamicStreaming=True
  321. bEnableAsyncDefrag=False
  322. bEnableAsyncReallocation=False
  323. MaxDefragRelocations=256
  324. MaxDefragDownShift=128
  325.  
  326. [StreamByURL]
  327. PostLoadPause=6.0
  328.  
  329. [Editor.EditorEngine]
  330. LocalPlayerClassName=Editor.EditorPlayer
  331. bUseSound=True
  332. bSubtitlesEnabled=True
  333. GridEnabled=True
  334. SnapScaleEnabled=True
  335. ScaleGridSize=5
  336. SnapVertices=False
  337. SnapDistance=10.000000
  338. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  339. RotGridEnabled=True
  340. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  341. GameCommandLine=-log
  342. FOVAngle=60.000000
  343. GodMode=True
  344. AutoSaveDir=..\S1Game\Content\Maps\Autosaves
  345. InvertWidgetZAxis=True
  346. UseAxisIndicator=True
  347. MatineeCurveDetail=0.1
  348. Client=WinDrv.WindowsClient
  349. CurrentGridSz=4
  350. bUseMayaCameraControls=True
  351. bPrefabsLocked=True
  352. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  353. EditorOnlyContentPackages=EditorMeshes
  354. EditorOnlyContentPackages=EditorMaterials
  355. EditorOnlyContentPackages=EditorResources
  356. EditPackagesInPath=..\Development\Src
  357. EditPackages=Core
  358. EditPackages=Engine
  359. EditPackages=GameFramework
  360. EditPackages=Editor
  361. EditPackages=UnrealEd
  362. EditPackages=UnrealScriptTest
  363. EditPackages=IpDrv
  364. EditPackages=GFxUI
  365. EditPackages=GFxUIEditor
  366. EditPackagesOutPath=..\S1Game\Script
  367. FRScriptOutputPath=..\S1Game\ScriptFinalRelease
  368. EditPackages=S1Game
  369. InEditorGameURLOptions=
  370. EditPackages=GodHand
  371.  
  372. [UnrealEd.UnrealEdEngine]
  373. AutoSave=True
  374. AutoSaveTimeMinutes=10
  375. AutoSaveIndex=0
  376. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  377. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  378. PackagesToBeFullyLoadedAtStartup=EditorResources
  379. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  380. PackagesToBeFullyLoadedAtStartup=EngineFonts
  381. PackagesToBeFullyLoadedAtStartup=EngineScenes
  382. PackagesToBeFullyLoadedAtStartup=EngineResources
  383. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  384. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  385. DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
  386.  
  387. [Engine.DataStoreClient]
  388. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  389. GlobalDataStoreClasses=Engine.UIDataStore_Images
  390. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  391. GlobalDataStoreClasses=Engine.CurrentGameDataStore
  392. ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings"    ; unused
  393. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  394. GlobalDataStoreClasses=Engine.UIDataStore_Color
  395. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  396. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  397. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  398. ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
  399. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  400. ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings"  ; unused
  401.  
  402. [Engine.UIDataStore_SessionSettings]
  403. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  404.  
  405. [DevOptions.Shaders]
  406. AutoReloadChangedShaders=True
  407.  
  408. [StatNotifyProviders]
  409. XmlStatNotifyProvider=false
  410. CsvStatNotifyProvider=false
  411. StatsNotifyProvider_UDP=true
  412. PIXNamedCounterProvider=false
  413.  
  414. [StatNotifyProviders.StatNotifyProvider_UDP]
  415. ListenPort=13000
  416.  
  417. [RemoteControl]
  418. SuppressRemoteControlAtStartup=True
  419.  
  420. [LogFiles]
  421. PurgeLogsDays=2
  422.  
  423. [AnimationCompression]
  424. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
  425. TranslationCompressionFormat=0
  426. RotationCompressionFormat=1
  427. AlternativeCompressionThreshold=1.f
  428. ForceRecompression=False
  429. bOnlyCheckForMissingSkeletalMeshes=False
  430.  
  431. [IpDrv.OnlineSubsystemCommonImpl]
  432. MaxLocalTalkers=1
  433. MaxRemoteTalkers=16
  434. bIsUsingSpeechRecognition=false
  435.  
  436. [IpDrv.OnlineGameInterfaceImpl]
  437. LanAnnouncePort=14001
  438. LanQueryTimeout=5.0
  439.  
  440. [OnlineSubsystemLive.OnlineSubsystemLive]
  441. LiveSystemLinkPort=14000
  442. LanAnnouncePort=14001
  443.  
  444. [Engine.StaticMeshCollectionActor]
  445. bCookOutStaticMeshActors=TRUE
  446. MaxStaticMeshComponents=100
  447.  
  448. [Engine.StaticLightCollectionActor]
  449. bCookOutStaticLightActors=TRUE
  450. MaxLightComponents=100
  451.  
  452. [LiveSock]
  453. bUseVDP=True
  454. bUseSecureConnections=true
  455. MaxDgramSockets=64
  456. MaxStreamSockets=16
  457. DefaultRecvBufsizeInK=256
  458. DefaultSendBufsizeInK=256
  459.  
  460. [CustomStats]
  461. LD=Streaming fudge factor
  462. LD=FrameTime
  463. LD=Terrain Foliage Time
  464. LD=Foliage Render Time
  465. LD=Terrain Smooth Time
  466. LD=Terrain Render Time
  467. LD=Decal Render Time
  468. LD=Terrain Triangles
  469. LD=Foliage Instances
  470. LD=Decal Triangles
  471. LD=Decal Draw Calls
  472. LD=Static Mesh Tris
  473. LD=Skel Mesh Tris
  474. LD=Skel Verts CPU Skin
  475. LD=Skel Verts GPU Skin
  476. LD=30+ FPS
  477. LD=Audio Memory Used
  478. LD=Total CPU rendering time
  479. LD=Total GPU rendering time
  480. LD=Occluded primitives
  481. LD=Projected shadows
  482. LD=Visible static mesh elements
  483. LD=Visible dynamic primitives
  484. LD=Texture Pool Size
  485. LD=Physical Memory Used
  486. LD=Virtual Memory Used
  487. LD=Audio Memory Used
  488. LD=Texture Memory Used
  489. LD=360 Texture Memory Used
  490. LD=Vertex Lighting Memory
  491. LD=StaticMesh Vertex Memory
  492. LD=StaticMesh Index Memory
  493. LD=SkeletalMesh Vertex Memory
  494. LD=SkeletalMesh Index Memory
  495. GameThread=Async Loading Time
  496. GameThread=Audio Update Time
  497. GameThread=FrameTime
  498. GameThread=HUD Time
  499. GameThread=Input Time
  500. GameThread=Kismet Time
  501. GameThread=Move Actor Time
  502. GameThread=RHI Game Tick
  503. GameThread=RedrawViewports
  504. GameThread=Script time
  505. GameThread=Tick Time
  506. GameThread=Update Components Time
  507. GameThread=World Tick Time
  508. GameThread=Async Work Wait
  509. GameThread=PerFrameCapture
  510.  
  511. [MemorySplitClassesToTrack]
  512. Class=AnimSequence
  513. Class=AudioComponent
  514. Class=AudioDevice
  515. Class=CylinderComponent
  516. Class=DecalComponent
  517. Class=DecalLifetime
  518. Class=DecalLifetimeAge
  519. Class=DecalLifetimeData
  520. Class=DecalLifetimeDataAge
  521. Class=DecalManager
  522. Class=DecalMaterial
  523. Class=Field
  524. Class=Font
  525. Class=Level
  526. Class=Material
  527. Class=MaterialInstanceConstant
  528. Class=MaterialInstanceTimeVarying
  529. Class=Model
  530. Class=ModelComponent
  531. Class=MorphTarget
  532. Class=ObjectReferencer
  533. Class=ParticleModule
  534. Class=ParticleSystemComponent
  535. Class=PathNode
  536. Class=RB_BodyInstance
  537. Class=RB_BodySetup
  538. Class=ReachSpec
  539. Class=SkeletalMesh
  540. Class=SoundCue
  541. Class=SoundNode
  542. Class=StaticMesh
  543. Class=StaticMeshActor
  544. Class=StaticMeshComponent
  545. Class=Terrain
  546. Class=TerrainComponent
  547. Class=Texture2D
  548. Class=UIRoot
  549.  
  550. [ConfigCoalesceFilter]
  551. FilterOut=S1Engine.ini
  552. FilterOut=S1Editor.ini
  553. FilterOut=S1Input.ini
  554. FilterOut=S1Game.ini
  555. FilterOut=S1UI.ini
  556. FilterOut=S1Compat.ini
  557. FilterOut=S1EditorKeyBindings.ini
  558. FilterOut=S1EditorUserSettings.ini
  559. FilterOut=UnrealEd.int
  560. FilterOut=Editor.int
  561. FilterOut=EditorTips.int
  562. FilterOut=UnrealScriptTest.int
  563. FilterOut=WinDrv.int
  564. FilterOut=XWindow.int
  565.  
  566. [TaskPerfTracking]
  567. bUseTaskPerfTracking=TRUE
  568. RemoteConnectionIP=10.1.10.83
  569. ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
  570. RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  571.  
  572. [TaskPerfMemDatabase]
  573. bUseTaskPerfMemDatabase=TRUE
  574. RemoteConnectionIP=10.1.10.83
  575. ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
  576. RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  577.  
  578. [MemoryPools]
  579. FLightPrimitiveInteractionInitialBlockSize=512
  580. FModShadowPrimitiveInteractionInitialBlockSize=512
  581.  
  582. [SystemSettings]
  583. AllowD3D10=FALSE
  584. AllowRadialBlur=False
  585. AllowSubsurfaceScattering=False
  586. AmbientOcclusion=FALSE
  587. bAllowBetterModulatedShadows=FALSE
  588. bAllowDownsampledTranslucency=False
  589. bAllowFracturedDamage=FALSE
  590. bAllowLightShafts=false
  591. bAllowWholeSceneDominantShadows=FALSE
  592. bCompressDiffuseLocalPlayerCharacterTextures=true
  593. bCompressDiffuseLocalPlayerVehicleTextures=true
  594. bCompressDiffuseOtherPlayerCharacterTextures=True
  595. bCompressDiffuseOtherPlayerVehicleTextures=True
  596. bCompressNormalTextures=true
  597. bEnableBranchingPCFShadows=FALSE
  598. bEnableForegroundSelfShadowing=FALSE
  599. bEnableForegroundShadowsOnWorld=FALSE
  600. bEnableVSMShadows=FALSE
  601. Bloom=FALSE
  602. Borderless=False
  603. CompositeDynamicLights=False
  604. DecalCullDistanceScale=0.750000
  605. DepthOfField=FALSE
  606. DetailMode=0
  607. DirectionalLightmaps=true
  608. Distortion=FALSE
  609. DropParticleDistortion=False
  610. DynamicDecals=true
  611. DynamicLights=true
  612. DynamicShadows=false
  613. FilteredDistortion=False
  614. FloatingPointRenderTargets=true
  615. FogVolumes=false
  616. FoliageDrawRadiusMultiplier=0.000000
  617. FractureCullDistanceScale=1.000000
  618. FractureDirectSpawnChanceScale=1.000000
  619. FractureRadialSpawnChanceScale=1.000000
  620. Fullscreen=FALSE
  621. FXAA=FALSE
  622. GarbageCollectionMemoryCeilingGb=2.2
  623. LensFlares=FALSE
  624. LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  625. LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  626. LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  627. LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  628. LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  629. LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  630. LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  631. LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  632. LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  633. LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  634. LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  635. LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  636. LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  637. LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  638. LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  639. LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  640. LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  641. LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  642. LightEnvironmentShadows=FALSE
  643. MaxAnisotropy=2
  644. MaxMultisamples=1
  645. MaxShadowResolution=64
  646. MinPreShadowResolution=8
  647. MinShadowResolution=8
  648. MotionBlur=FALSE
  649. MotionBlurPause=False
  650. MotionBlurSkinning=1
  651. NumFracturedPartsScale=1.000000
  652. OneFrameThreadLag=TRUE
  653. OnlyStreamInTextures=FALSE
  654. ParticleLODBias=0
  655. ResX=1650
  656. ResY=1080
  657. SceneCaptureStreamingMultiplier=1.000000
  658. ScreenPercentage=100.000000
  659. ShadowDepthBias=0.012000
  660. ShadowFadeExponent=2.200000
  661. ShadowFadeResolution=32
  662. ShadowFilterQualityBias=0
  663. ShadowFilterRadius=2.000000
  664. ShadowTexelsPerPixel=1.273240
  665. ShadowVolumeLightRadiusThreshold=1000.000000
  666. ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
  667. SHSecondaryLighting=False
  668. SkeletalMeshLODBias=0
  669. SpeedTreeBillboards=FALSE
  670. SpeedTreeBranches=FALSE
  671. SpeedTreeFronds=FALSE
  672. SpeedTreeLeaves=FALSE
  673. StaticDecals=true
  674. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  675. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  676. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  677. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  678. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  679. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  680. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  681. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  682. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  683. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  684. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  685. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  686. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  687. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  688. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  689. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  690. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  691. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  692. Trilinear=False
  693. UnbatchedDecals=False
  694. UpscaleScreenPercentage=TRUE
  695. UseHighQualityBloom=FALSE
  696. UseVsync=TRUE
  697.  
  698. [Engine.PhysicsLODVerticalDestructible]
  699. MaxDynamicChunkCount=1000
  700. DebrisLifetime=60.0
  701.  
  702. [Engine.PhysicsLODVerticalEmitter]
  703. ParticlePercentage=100
  704.  
  705. [Engine.OnlineSubsystem]
  706. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  707.  
  708. [Engine.OnlineRecentPlayersList]
  709. MaxRecentPlayers=100
  710. MaxRecentParties=5
  711.  
  712. [Configuration]
  713. BasedOn=..\Engine\Config\BaseEngine.ini
  714.  
  715. [SystemSettingsEditor]
  716. ResX=1280
  717. ResY=720
  718.  
  719. [Engine.AudioDevice]
  720. SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
  721. SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
  722. SoundGroups=(GroupName=Character,Properties=(Volume=1))
  723. SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  724. SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
  725. SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
  726. SoundGroups=(GroupName=Item,Properties=(Volume=1))
  727. SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
  728. SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  729. SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect))
  730. SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  731. SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
  732. SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
  733. SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
  734. SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
  735. SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
  736. SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  737. SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  738. SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  739. SoundGroups=(GroupName=NPC,Properties=(Volume=1))
  740. SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
  741. SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
  742. SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
  743. SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
  744. SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI))
  745. SoundModeNames=Default
  746. SoundModeNames=Quiet
  747. SoundModeNames=Loud
  748. SoundModeNames=Slow
  749. SoundModeNames=Quick
  750.  
  751. [GodHand.GodHandEngine]
  752. FOVAngle=60.000000
  753. Client=WinDrv.WindowsClient
  754.  
  755. [Windows.StandardUser]
  756. MyDocumentsSubDirName=ProjectS
  757.  
  758. [Aero]
  759. AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
  760. ;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
  761. ;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
  762. AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
  763. AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
  764.  
  765. [Barrack.ShowGrid]
  766. GridSize=20
  767. GridSideLength=500
  768.  
  769. [S1Game.ResourceSet]
  770. ResourceSet=NHN
  771.  
  772. [IniVersion]
  773. 0=1327822320.000000
  774. 1=1331118120.000000
  775.  
  776. [AppCompat]
  777. MeasuredCPUScore=254.947906
  778. CompatLevelComposite=4
  779. CompatLevelCPU=5
  780. CompatLevelGPU=4