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- public void drawLeaf(double size, GL2 gl){
- double[][] texPoints = new double[][] {{0,0},{0,1},{1,1}};
- double[] pA = new double[]{0, size, 0};
- double[] pB = new double[]{0, 0, size};
- double[] pC = new double[]{0.5*size, 0, 0};
- double[] pD = new double[]{0, 0, -size};
- double[] pE = new double[]{-0.5*size,0,0};
- double[] pF = new double[]{0,0,0};
- Game.drawTriangle(gl, new double[][]{pA, pC, pB}, texPoints, false);
- Game.drawTriangle(gl, new double[][]{pA, pB, pE}, texPoints, false);
- Game.drawTriangle(gl, new double[][]{pA, pE, pD}, texPoints, false);
- Game.drawTriangle(gl, new double[][]{pA, pD, pC}, texPoints, false);
- Game.drawTriangle(gl, new double[][]{pF, pB, pC}, texPoints, false);
- Game.drawTriangle(gl, new double[][]{pF, pC, pD}, texPoints, false);
- Game.drawTriangle(gl, new double[][]{pF, pE, pB}, texPoints, false);
- Game.drawTriangle(gl, new double[][]{pF, pD, pE}, texPoints, false);
- }
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