Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Basic Attributes:
- Size Modifier: +6 (Change as necessary.)
- ST: 40; Modify as necessary depending on changes to your size modifier. +/- 10% per size
- Consequently change all other stats relating to ST.
- DX: 20.
- IQ: 0.
- HT: 20.
- Thrust Damage: 4D+1
- Swing Damage: 7d-1
- BL: 1600
- HP: 50
- FT: N/A
- Basic Speed: 10
- Dodge: 15 (This will obviously only be applied to mech-on-mech combat.
- A human with a gun can easily hit a mech, although obviously not much damage may be dealt.)
- Basic Move: 20
- Water Move: 5
- Air Move: 0
- Advantages:
- Ambidexterity (Unless the robot has a weapon arm as opposed to two manipulator arms.)
- Damage Resistance 10 (All except electrical based)
- Dark Vision (Presumed as part of mecha sensors. Subject to modification or removal.)
- Doesn't Breathe (If you have a power supply dependent on oxygen presence, feel free to modify this.)
- Doesn't Eat Or Drink
- Doesn't Sleep
- Filter Lungs (More like air filters for the cockpit. May be removed.)
- Improved G-Tolerance; 1G (Again, may be removed.)
- Injury Tolerance (No Blood) (Or maybe you have "mecha blood" in your robot. Let me know.)
- Injury Tolerance (No Brain) (Perhaps. Maybe your robot has some sort of "central processing unit"? Will be discussed.)
- Injury Tolerance (Unliving)
- Lifting ST (+5) (Subject to change.)
- Payload 2 (Pilot Cockpit) (Feel free to change)
- Pressure Support 1
- Protected Sense (All Senses)
- Radiation Tolerance (Immune) (Radiation shielding is another matter.)
- Reistant (Metabolic Hazards)
- Speak Underwater w/ Interface Crossing (Radio communication.)
- Striking ST (+5) (Subject to change.)
- Telecommunication; Radio
- Telescopic Vision: +5 (May be removed.)
- Temperature Tolerance: Level 10 (Pretty much, only if you get dropped into the sun. Probably also applies to temperature inside cockpit.)
- Unaging
- Vacuum Support
- Disadvantages:
- Cannot Learn (Will change if you wish for a sentient mecha.)
- Cannot Speak
- Electrical (Presumed. If you have another type of mecha, let me know.)
- Ham-Fisted (-10)
- Maintenance; One Person a Week (Feel free to change number of people and frequency.)
- No Fine Manipulators
- No Sense of Smell/Taste (If you somehow have a robot that can smell and taste things, let me know.)
- Reprogrammable
- Slave Mentality
- Unhealing; Total
- Vulnerability (Electrical)
- Quirk:
- Cannot Float
- A Word On Skills:
- Mecha themselves will not have skills; All skills will be given to the pilot.
- However, when it comes to skills, there will be two categories; A skill used outside the mecha, and one used while piloting it.
- For example: Beam Weapon is a skill, but Beam Weapon (Mecha) will ALSO be a skill.
- You can use a Beam Weapon if you're shooting a Beam Weapon on foot, but if you use JUST Beam Weapon while piloting a Mecha, your roll will be
- divided by HALF.
- This mostly only applies to weapon and movement skills, as I doubt we're going to be picking locks in our mecha any time soon.
- Equipment is entirely up to you.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement