
Untitled
By: a guest on
Jul 13th, 2012 | syntax:
JavaScript | size: 0.22 KB | hits: 15 | expires: Never
function initialise() {
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d'); //ctx = context
}
function draw() {
ctx.clearRect(0,0,1000,1000);
ctx.fillRect(0,0,20,20);
}
initialise();