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  1. Counter-Strike: Global Offensive Update Released
  2. Product Update   - Valve 21:13
  3. Release notes for 8/22 Update
  4.  
  5. - Addressed some stability issues.
  6. - Fixed perf issues when logging is enabled.
  7.  
  8. - Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.
  9. - The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.
  10. - Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
  11. - Disabled sv_pure on listen servers.
  12. - Fixed an sv_pure bug that resulted in false inconsistent MD5s
  13. - Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
  14. - Fixed a case where MOTD prevents input to the team select screen.
  15. - Fixed occasional "server is full" error when matchmaking into classic casual games.
  16. - Fixed an exploit where a vote could be called for an invalid map.
  17.  
  18. - added some sound mix settings suggested by pros
  19. - increased the volume of bullet impacts and ricochets
  20. - increased the volume of 3rd person footsteps
  21. - increased the volume of weapon foley sounds (reloads, etc.)
  22. -decreased the volume of ambient sounds
  23.  
  24.  
  25. linux
  26. - Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT
  27. where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
  28. where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )
  29.  
  30. For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter- Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd