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DivineDragoonKain

Theta abilities

Sep 21st, 2013
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  1. Mage Bond
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  3. When Theta's cohorts fight alongside him, they get special passive bonuses and additional Geotrance effects, as follows. Geotrance Active abilities may be used once per combat and uses both Theta and his cohort's standard action for that round.
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  5. Savannah - Earth
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  7. General Passive: Poppleganger - Savannah's recent visit to the weapons shop has left her experimenting with an ever-changing, modular weapon system of her own design. Her weapon always possesses the Gemini property, which does not take up a weapons slot, and she may change the class of her weapon freely outside of combat.
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  9. Geotrance Active: Terra Ta-ta Cannon - When Theta uses an Earth Geotrance, he can instead fire his bullet into the ground and cause a mortar to spring from the ground (Or whatever other fluff he wants for that). Savannah climbs in and Mineralizes herself, before an explosive blast launches her at a single target. This requires an accuracy roll on Theta's part, and an opposed Finesse check on Savannah's. Successfully hitting the enemy deals (Theta's Res + Savannah's Mnd) * NUMBERS? Earth elemental Arm damage, and a successful Finesse check Stuns the enemy for one turn. Flying creatures are not subject to immunity to this attack, but other forms of resistance, immunity or absorption work as normal.
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  11. Geotrance Passive: Huge Tracts of Land - When Theta uses the Spirit Bear, Savannah's cheeriness keeps it around long enough to cure one status effect from each party member instead.
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  14. Adenine - Holy
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  16. Passive: Chrono Pocket+ - To a limited extent, Adenine can reach into the past or into the future of a location. In addition, she's managed to learn to use her Green Magic training in a slightly different fashion and can store spells in her Chrono Pocket as well. Essentially, Adenine may dispel a buff on herself and store it in her Chrono Pocket. As an instant action at any time, she can 'retrieve' the buff and apply it to either herself or Theta, or spend 25% of her MP to apply the buff to all allies. Only one buff may be stored at a time like this.
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  18. Geotrance Active: Heavenly Desire - When Theta uses a Holy geotrance, Adenine may adjust her secretary outfit in the slightest fashion, using Theta's light show to accentuate herself, to automatically inflict the Charm status effect on an enemy and damage them as if she had struck them with her spirit weapon. This requires an opposed check for bosses, though she gets a +2 bonus. Even on a failure, the enemy is hesitant and will not strike Adenine for one round.
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  20. Geotrance Passive: A Woman Thorned - On using Spirit Boon, the target is also enveloped in Elemental Spikes of the same element, using Theta's Res stat.
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  22. Vivian - Fire
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  24. Passive: Memories of the Sky - Vivian draws upon an inner tranquility that reduces her Destiny cost for any given task by 1. If she spends a destiny to enhance a roll, she instead gains +2d6.
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  26. Geotrance Active: Too Hot to Handle - When Theta uses a fire geotrance, Vivian may Fastcast any of her Fire elemental spells and simply add her damage roll to Theta's. She may then apply any one of the following abilities in addition: Turbo Magic, Elemental Seal, or Obliterate. If she chooses not to apply any of the above, the attack may instead target all enemies.
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  28. Geotrance Passive: Burning Passion - When using Spirit Burn, the target loses an additional stage of resistance, making a Resistance into a Vulnerability, or rendering an Immunity into Neutral.
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  30. Luna - Wind
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  32. Passive: Celebrity Demeanor - Activating Healing Etude is an instant action and can be maintained alongside any other given Art.
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  34. Geotrance Active: Peaking Crescendo - When Theta uses a Wind geotrance, oh god I need help with this one, but there was totally an orgasm joke in the name.
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  36. Geotrance Passive: Paint with All the Colors of the Wind - When Warm Winds are used, Luna sings softly, letting her voice paint a picture across the breeze - One ally gains an illusion that can be expended to halve the damage of one attack.
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  39. Tina - Ice
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  41. General Passive: Mage Molester - Tina has perfected her own little style of anti-mage combat and with a successful opposed check (Force or Finesse) can interrupt a Slow cast spell.
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  43. Geotrance Active: Ice Cold Bitch - When Theta uses an Ice Geotrance, Tina can forgo her turn to lend a few cold words that accentuate Theta's attack - automatically inflicting Magic Break for 4 turns and causing the target to be Frost Burned. A Frost Burned enemy is a valid target for Assassin's Kiss as if Tina had taken it three times, for the entire combat, and everyone besides Tina gets +1 damage step vs the target with physical attacks.
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  45. Geotrance Passive: Covered in Hot Ice (Alternatively, 'Are Your Nipples Made of Diamonds Too?') - Something about Tina's presence makes frozen armor more... decorative and shiny, like jewellery, giving a +2 AVD bonus when active. An ally can expend their Frozen Armor when physically struck to have it rapidly thaw and thaw, dealing twice Tina's DEX in piercing ice damage.
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  48. TBD when Theta uses them
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  51. 404 - Water
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  54. Crystal - Lightning
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  56. Passive: I'm Still Here!
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  58. GeoActive: Lubricated Lightning
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  60. GeoPassive: Thunderous Silence
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  63. TBD when stats are provided
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  65. Abigail - Shadow
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  67. -----------------------------
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  69. Apprentice of Metal
  70. -Your training with the elven maiden of steel has given you new insights into the way the world works...-
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  72. You gain much more control over metals than you had before, and may cast Melt for no associated MP cost. You may also combine this knowledge with your geomancy to attempt to transmute one metal into another with a successful Nature check. In addition, you gain the following Geotrances:
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  74. Offensive:
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  76. Metal (Towns, factories, mines) - Deals damage as the better of Earth or Lightning element and can benefit from either or both elemental fields. Has only half of the normal effect on weaknesses and vulnerability (+25% damage vs vulnerability, +50% damage vs weakness). Gains only +1 damage step from Lightning or Earth touch weapons.
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  78. Defensive:
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  80. Reinforce Armor: Allies gain half Level * 3 Arm and M. Arm
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