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Nurse for a Day

By: a guest on Aug 20th, 2012  |  syntax: None  |  size: 2.58 KB  |  hits: 30  |  expires: Never
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  1.  
  2. Nurse for a Day is a horror game/story, operating as kind of a universal turing machine, masquerading as a childs
  3.  
  4. Choose Your Own Adventure book. The narrative, and mechanics, are deliberately at odds with the text.
  5.  
  6. ~~~~~
  7.  
  8. Alternate page may represent more accurately what is occuring.
  9.  
  10. Returning to "previous" page, may give differing, less comfortable accounts of what has happened.
  11.  
  12. The alternate page to "previous" pages returned to may show signs of awareness/recognition from the monster, as to
  13.  
  14. the fact that the player/reader is more conscious of the reality of the visit.
  15.  
  16. Overtly horrific/impossible scenes only occur on alternate pages; if followed, the next page will be mundane, but
  17.  
  18. with a greater chance of escape. If the player tries to return to horrific/impossible text, they end up on a page
  19.  
  20. of mundane but unheimlich text, that fits the causality of the unremarkable/false represention of events. However
  21.  
  22. the text should imply either inconsistent details, or details that are impossible to recollect exactly.
  23.  
  24. Particularly awful scenes, if returned to, may be repressed entirely, perhaps in a forth wall breaking fashion.
  25.  
  26. "Winning" the game means finishing the game without promising to return outside of your capacity as a nurse (social
  27.  
  28. visit, return to fix something in the house, bring shopping, etc.).
  29.  
  30. ~~~~~
  31.  
  32. The house is filthy. It is describes as well kept.
  33.  
  34. The monster is agile. It is described as practically immobile or chairbound.
  35.  
  36. The monster may speak of returning to the country only recently. "Her" medical records speak of consistent local
  37.  
  38. care for decades.
  39.  
  40. The monster is know as "Mrs. ______", though may speak of never having been married ("No dear; plenty of suitors,
  41.  
  42. but...").
  43.  
  44. The monster's ulcers are described as necrotic. Larval therapy has consistently failed.
  45.  
  46. The monster's medical notes may mention senile dementia, night terrors, or alzheimers'. Prescriptions may imply
  47.  
  48. schizotypal tendencies. Throughout the story, the monster shows perfect awareness and rationality.
  49.  
  50. ~~~~~
  51.  
  52. A child has gone missing locally, although this is not even implied in the most oblivious routes through the text
  53.  
  54. (a missing child poster seen early in the story is described as a missing cat poster). In less obvious, more
  55.  
  56. unpleasant routes, aspects/facets of the child's story may intersect with the player's story, as either an
  57.  
  58. intentional or unintentional warning. Perhaps the child can address the player directly (although barely
  59.  
  60. perceptably) if enough attempts are made to see clearly and to recollect with clarity.