- Nurse for a Day is a horror game/story, operating as kind of a universal turing machine, masquerading as a childs
- Choose Your Own Adventure book. The narrative, and mechanics, are deliberately at odds with the text.
- ~~~~~
- Alternate page may represent more accurately what is occuring.
- Returning to "previous" page, may give differing, less comfortable accounts of what has happened.
- The alternate page to "previous" pages returned to may show signs of awareness/recognition from the monster, as to
- the fact that the player/reader is more conscious of the reality of the visit.
- Overtly horrific/impossible scenes only occur on alternate pages; if followed, the next page will be mundane, but
- with a greater chance of escape. If the player tries to return to horrific/impossible text, they end up on a page
- of mundane but unheimlich text, that fits the causality of the unremarkable/false represention of events. However
- the text should imply either inconsistent details, or details that are impossible to recollect exactly.
- Particularly awful scenes, if returned to, may be repressed entirely, perhaps in a forth wall breaking fashion.
- "Winning" the game means finishing the game without promising to return outside of your capacity as a nurse (social
- visit, return to fix something in the house, bring shopping, etc.).
- ~~~~~
- The house is filthy. It is describes as well kept.
- The monster is agile. It is described as practically immobile or chairbound.
- The monster may speak of returning to the country only recently. "Her" medical records speak of consistent local
- care for decades.
- The monster is know as "Mrs. ______", though may speak of never having been married ("No dear; plenty of suitors,
- but...").
- The monster's ulcers are described as necrotic. Larval therapy has consistently failed.
- The monster's medical notes may mention senile dementia, night terrors, or alzheimers'. Prescriptions may imply
- schizotypal tendencies. Throughout the story, the monster shows perfect awareness and rationality.
- ~~~~~
- A child has gone missing locally, although this is not even implied in the most oblivious routes through the text
- (a missing child poster seen early in the story is described as a missing cat poster). In less obvious, more
- unpleasant routes, aspects/facets of the child's story may intersect with the player's story, as either an
- intentional or unintentional warning. Perhaps the child can address the player directly (although barely
- perceptably) if enough attempts are made to see clearly and to recollect with clarity.